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3 yrs ago
Current Jokes on everyone I just look like a sad Travis Touchdown who has really really loud shits
3 likes
3 yrs ago
You status bar people sure are a contentious bunch
4 likes
3 yrs ago
Adding to that, unless you are exhibiting life threatening symptoms (unable to breathe, etc) go to a rapid test site in your area than going to the ER. Local ERs are swamped and overwhelmed here.
3 likes
3 yrs ago
As someone who has been stabbed in the past knives are not kinky
2 likes
3 yrs ago
I'd rather just...never take a lewd of myself.

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Do you remember your first time playing a resident evil game? I do. It was a dark October night when my cousin had come to visit, bringing a copy of the original Resident Evil on Playstation 1. Being nine years old, the game was terrifying to me. Trapped in a maze-like mansion, surrounded by creatures that seemed to soak up bullets while death came too easily to the protagonists. Over the years, Resident Evil has grown as a series, with various highs and lows in the game's releases. Now, after the big announcement trailer of Resident Evil VILLAGE (aka RE8), I felt it was time to dust off my gloves and play in the sandbox of the world once more.

The premise is simple: you are a resident in Virgil's Grove Oregon, a mid-sized city off the coast of the Pacific Ocean. It's not much of a tourist destination compared with the larger cities to the north (namely Portland and Seattle) but it does boast many modern city amenities. A beautiful central park, a popular zoo, a hiking trails up the mountainous eastern section of the city limits, and the beautiful coast, albeit ignoring the offshore research station that was set up ten years ago, run by a private research company. But that doesn't matter, what matters is that Virgil's Grove is a safe city, where people come to live their lives in peace and comfort.

Until of course, something happens. At first, it's a simple sickness, the hospitals fill up, people worry, quarantine and curfew are mandated throughout the city. It's what happens after it gets quiet; when the bodies start to move again. Suddenly the infection spreads at a rapid vector, and before any government or international groups can be called in, the city is undergoing a pandemic. The only option is to cordon off the city, blocking all passage in and out.

But it's never just zombies. Mutant creatures begin spreading throughout the city, and the danger only grows. With a rescue team mounted to try and evacuate any civilians out of the city, the residents have to find their way to safety and survival.






The setting is the heart of this roleplay: Virgil's Grove is an older city with century-old architecture being hit with a powerful storm off the coast. Weather will play a huge role in this roleplay, making it just as dangerous an enemy as the zombies and mutants the protagonists face. Flash floods can be terrifying, and can quickly destroy any fortifications that survivors have made to protect themselves from their hunters. Add to these severe winds and powerful lightning and the situation becomes incredibly tense. It also allows for interesting set-pieces for the roleplay.

Specific Locations:










Characters remain important to a good Resident Evil story (unless your name is Ethan) and the cast for this roleplay should be well-rounded. Consider the forgotten classic Resident Evil games Outbreak and Outbreak File 2, and how the characters in those games ranged from a doctor to a waitress, a college student, a subway employee, and a repairman. This segways into my next point about characters: military and law enforcement backgrounds are the things I keep a very discriminatory eye on. Starting off packed with weapons and ammo goes against everything Resident Evil. I would prefer no one to be a crack shot or an expert zombie slayer, but I also have a secondary thing to prevent that from happening as well.

Consider who would live in a small city and what their job would be; and in turn, what skills that job would bring to the forefront. An IT guy may be great with technology, a nurse may be great at treating wounds. A construction worker may be excellent at using tools to defend himself and could be physically more imposing than the others. Also, consider what your character desires or needs in order to escape the city. Are they searching for a family member? Have they lost something precious in an evacuation attempt? Characters need a driving force to survive beyond simply "hide from the zombies".




I am not a rules guy. I don't enjoy making rules, since I am an old man who deals with rules every stinking day teaching. But when it comes to the realm of survival horror, I have to impose rules for the sake of the story.
  • Zombies are bullet sponges. Sorry Daryl Dixons, this is not the Walking Dead. If you have played any recent resident evil game (or...really any) you should know that simply shooting the zombie in the face doesn't always work. To destroy a zombie, you have to destroy the head, and that means pumping many bullets into the face, hitting it with precious high power ammo, or crushing the head with something. One zombie should be a threat. Multiple zombies should be a death sentence in this RP, at least at the beginning.
  • Character weapons and expertise: You are not Rambo, nor are you Chris "Boulders McPuncherson" Redfield. If you want this RP to play up to a power fantasy, I am not your GM. If you DO have some training in weapons handling, the only bonus I would allow it to give you is better accuracy and reloading with the gun. You do not get to one-shot a zombie because you took classes in how to do a proper fucking weaver stance.
  • Warning: This RP Contains Scenes of Violence and Gore. A Resident Evil RP is not for the faint of heart or faint of butt. Characters will be hurt. Monsters will be gross. If you have hemophobia, helminthophobia, thanatophobia or tend to be a big weenie, this RP is not for you.
  • Following GM Directions. I'm fairly lassiez-faire about my plot development, but in the case of this RP, everything is out to get the characters. Puzzles, pathways and permittable routes are run by me. If you decide to leap out of a window and try to railroad the plot away from where it's going, you're going to jump out into the gaping maw of a Hunter. Or a licker. Or some other weird shit I have in mind.
  • Posting schedule. One post per week. If you can't keep up with it, let me know. If you ghost me, your character is dead and we move on.



<Snipped quote by DruSM157>

Hi there!

I'm so sorry for the silence. I've been really busy with work lately. I think I'm going to have to drop due to work stress. I apologise for any inconvenience. It is truly regretted.


I’m sorry to hear that! I truly hope things get better at work.
Eeey, Atlantis was a classic movie and a wonderful aesthetic. What would be your plan for the story/setup?
It's sad that Ethan, the RE7 protagonist has a personality as bland as his lack of a facial model.

Maybe this game will give him something more? But probably not. At least Chris looks like he can punch boulders again.
Okay! Big post has been posted and it's a lot of forward momentum so we can actually start things happening again.

Make sure to sound off that you're still here, both my folks that haven't been posting and my regulars who have been!


Everbrook Public Library
Stairwell. May 28th 2020.

“You're seriously going to poke around? Really?”

Of course, he was. Will had no intention of simply walking away when something weird was going on. Besides, he'd come to the library for a reason, and that reason was also in the basement. He was about to reply when Danny of all people responded. "Hey, Willy, This is kinda creepy. What do you say we get out of here, and... you can tell me if that new horror movie's worse seeing? What's it called, Slaughter Night or something?" Will and Danny had lived on the same street since they were kids. Will parents were very chummy with the Norrises, with Danny's father being a regular at the Hardware Store. They'd played a little as kids, and had been pretty close-until Sarah's death. Still, Will had nothing bad to say about Danny, regardless of his aloofness.

"Look, regardless if there is something weird happening or not, I need to go downstairs to look for a book. If I'm not back in five minutes, everyone can call the cops to go look for my corps-" The rollerblade girl-the one Will didn't recognize, pushed past Danny and him to go towards the door.

”So someone want to do the honors or should I?” Jesus, everyone was getting in his space today, weren't they? The other girl, was Gabi her name? Had also joined the group all creeping at the door. Finally, the Canadian princess herself called the others to just leave and go to the movies. Slaughter Night 2, Camp Blood to be precise, Will noted, before pulling the door into the stairwell open.

No jump scares. No ghosts. No...nothing. Will nodded at Jessica, holding the door open as he took a few steps into the stairwell. "Nothing." He stated bluntly, slightly disappointed. He took a few more steps, giving some space for anyone else who wanted to join him on this ghostly snipe hunt. "Five steps down and I'm still alive," he called to the others. The stairwell was bland, with rubber covers over the stone steps to add a little extra grip for anyone walking down, and to add some extra padding for any old biddies that fell. Beyond a few spiderwebs in the corners of the stairwell, the only scary thing about the stairwell was the overwhelming amount of dust in the air.

Stepping into the lower stacks was unnerving, as it always was.


Will walked down the stacks, looking down the rows. Nothing. A mix of relief and disappointment mixed in his stomach, and he casually called back to anyone that didn't follow him down: "Absolutely nothing down here but a bunch of old books!" He was answered with a booming thud, making him jump in a mixture of shock and fear. He clenched his chest, heaving in his breath as he looked around him. Was someone else down here, screwing around? He cautiously crept down the stacks, looking for what could have fallen.

It was in the history section that he found it. A large, dirty tome that looked ancient. Will knelt to inspect the book, finding the title faded. He opened it and inspected the first few pages. History of the Denton Sisters and Witchcraft in Everbrook. His stomach sank just a little. "Okay. Ghost witches haunting the place they were hung. Let's hope they're not angry enough to-" Black fabric skirted past the corner of his vision, heading deeper into one of the basement's halls. Every instinct in his mind told him to just turn around, grab his book, and head up the stairs. Every instinct was telling him that this was not a good place to be and he should be back amongst living people.

He ignored his instincts.

He walked out of the stacks, turning left down a dim hallway. It was obvious that the library didn't use this part of the building, and it looked more sinister than any other part of the library had been. He saw the black fabric sticking out from one of the doors, and walked towards the door, his heart beating harder and harder with every step forward he took. He moved his hand on the door handle, turned, and pulled it open to find-

An old black robe hanging from the door, and cleaning supplies tucked away in a hall closet. "Goddamn it," he muttered to himself again. He was letting the history and ambiance of this place scare him. This entire thing had been nothing but a stupid snipe hunt. He closed the door, turning down the hallway, only to see a door further down opened, completely ajar. Fuck. He walked towards the door, calling out to it. "Hey, uh...is anyone there? I'm sorry if I'm not supposed to be back here, I thought I saw someone and-" He was only met with more silence.

Once again, he ignored common sense and walked towards the door.

***

A few minutes later, Will ran back through the stacks, yelling for everyone to meet him down the stairwell. "Please," he gasped, looking at the group of teenagers, "Please. You need to see this."His face was solid white, his eyes wide, with sweat dripping from his forehead. He moved frantically, ushering the group to follow him down past the stacks and into the dark hallway, where the door at the end of the hallway was open.

The room was dimly lit, with a single fluorescent light flickering above. Several old candles lay around the room, stacked on books and various shelves. A large table sat in the middle of the room, covered with old newspapers of various ages. Books from the library laid open, covered in a deep layer of dust from years of being left in the room, forgotten. The strange thing was this: everything in the room was all based on one simple thing: the sudden deaths of people in the town, dating back to the 1700s. The mine collapse. The mill accident. The prom night deaths. All of the town's ghost stories were all here, in this dingy room.

Will had made his way around the table to a book he'd been looking through. Everyone could see by now that he was visibly shaking as he held the thin black notebook in his hands, showing it to the group. The notebook was simple, something you'd buy for school, and the front cover was adorned with various punk rock and metal band stickers. The middle of the notebook cover displayed three blocky letters: SAM, with the A being adorned with an anarchy symbol.

"This notebook is my sister's. Sarah's. The locals knew why this had him distressed. She'd been dead coming up on ten years that summer. "But...here's the crazy thing. At least, the thing that makes me sound crazy." He opened it up to one of the early pages, dated June 2nd, 2010.

Tried leaving town again. I guess I could call this experiment number 5. I took dad's old station wagon out yesterday, only to have it completely die on me before I crossed the bridge. I pulled it over onto the side of the road and tried to walk across the bridge on foot. And here's the weirdest thing: I fell asleep. Or passed out, or got knocked out, who knows. But when I woke up, I was in the middle of Cider park, like the weird woodsy place that Tammy Mulligan gave Kyle Goodman a blowjob last year. The station wagon was parked on the side of the road nearby too as if someone had just dropped me and the car off there. It's official. I can't leave this stupid ass town.

"Look, I don't know if anyone else has seen any weird shit around here lately. But I haven't been able to leave either. Everything I had planned out of town was canceled. I tried to ride my bike across the bridge today-literally just before I came here, and I...passed out or something. I felt like I fell off the bridge, but I woke up-" He slammed his index finger on the page where his sister had written, "Right here, in fucking Cider Park. Just like Sarah."

He looked over the faces of those around him, knowing that he sounded crazy. Maybe he had finally snapped. Years of being the weird kid after his sister died? Why wouldn't he just go bonkers in the end? His eyes were pleading to the others to just believe him, just to listen to him.

Alright, there's been some silence from several writers for a while and I'm about to really propel the RP forward.

@dhawan @Fever Dream @Garden Gnome @Severance

Please let me know if you guys are still interested in the RP. If not, that's fine. But please let me know asap as I am working on a new post and going forward, I need to know how many people I still have in the main cast.
Oh hey it's this rp
Sorry for the wait on my character. I'm still having trouble coming up with a solid character idea. Haven't forgot about it though!


It's all good! Glad to see there's still interest in the RP! My suggestion is to just think of what kinds of skills would be needed for a large scale archeological dig, and build a character around that archetype.
page two gang represent


You rock!
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