Age: 19 Birthday: april 29 Height: 5'9 Body Type: Athletic Eyes: Hazel Hair: Darkblonde Pronouns: He/His Orientation: Asexual
Voice
Personality
While Danny is more of a follower then a leader he doesn't let people walk over him. He is not a big talker, but that is more out of awkwardness and can change if he feels comfortable around people. Despite his awkwardness he is no coward and he is willing to endanger himself to help his friends.
Talents & Skills
Basic first aid Japanese Jujutsu Markmanship Pyrography
Biography
Due to him having had an early birth as well as a still born twin brother Danny's parents were always somewhat protective of him, but never went overboard with it.
While he will never be able to go pro Danny has been playing laser tag since his tenth birthday and has become a decent shot, though he has never used a real gun.
He took up jujutsu and first aid because his parents "pressured" him into doing so, since they didn't like him running around shooting people for fun but they never forced him to quit. He stopped learning first aid after learning just the basics but kept doing jujutsu.
▬▬ Species ▬▬ Human: The most common group on Earth, who fall under the species Homo Sapien. The vast majority of individuals possessing superhuman powers are either humans or mutaforms, with mutaforms making up no more than a tenth of the powered population and a twentieth of the general population. Your fully human physiology makes you more easily relatable to the populace at large, and less readily distinguishable when out of cape. Moreover, you may avoid much of the complications that could come with a drastically different physiology in public places or everyday life. While society has largely adapted to the existence of mutaforms and to a lesser degree nonnatives, it should not be expected that most people wouldn't stare if you were a mutaform, and the same applies for the miniscule portion of the population composed of Earth nonnatives.
~Origin, Archetype, Objective, and Patron~
▬▬ Origin ▬▬ Born Super: You're the descant of a long and pure bloodline of Supers, whose powers may extend back almost a hundred years. The circumstances of your birth, whatever they were, were no accident: your mother was carefully selected for your father and vice versa to make sure not only that you would have powers, but that you would have optimal powers. Because of how powers pass down, you are more likely to have a Type, and if you do posses Aberrant abilities, they're likely similar to your parents'. ▬▬ Archetype ▬▬ Rogue: You aren't enslaved to an overarching ideal other than your own objectives, whatever they may be and however they may shift. Some may call this kind of viewpoint egotistic, but you call it freedom. You may be an altruist if see fit, or a miscreant when you have to, or some combination therein.
▬▬ Objective ▬▬ Endless Escapades. The adventure, is to you, an aim in and of itself. The rush of combat, of intrigue, of victory against all odds, and of unimaginable new voyages is a greater motivation than the objectives that lead you there. With every climatic battle and hard-won victory, you can rest assured a still-greater climax awaits in your story. Clashes in great power aren't the only element in a truly great story: love, mystery, terror, and revelation are all the hallmarks of a legendary tale whose tapestry you will spin by the hour.
~Powers and Mutations~
▬▬ Mutations ▬▬ Concealed (-0) tier 1 If you should change any significant aspect of your appearance, people will be naturally unable to discern a connection between your and your disguised persona.
Morbidity Limit (-0) tier 1 Powers can have a variety of extremely horrifying effects on the internal physiology. While these gruesome realities afflict common men, those with superhuman abilities have developed an adaptive mutation out of necessity and natural selection. Your body can not be targeted from the inside unless the powers involved are designed to only operate on the human body.
Power lock (-0) tier 1 While there are very rare powers which can manipulate and even take powers, powers return to their user the same way a cut blossom will bloom again with time. As is the case with all Supers, if your powers are taken, damaged or otherwise negatively altered, they will return to their original state with time. Polytype (-0,5) tier 1 Most Supers, if they posses a Type at all, can only posses one. This mutation, however, allows you to posses Powers in two different Types.
Mental Blocks (-0) tier 1 While mental abilities such as telepathy, possession, illusions or mind control can be devastating, anti-super human counterinsurgents have developed effective measures against mental attacks. You are aware of when an attempt is being made to influence your mind, and count the influence by concentrating and avoiding complex though of any kind.
Natural harmony (-0,5) tier 2 Your Powers control far easier than they would normally. You will never have any trouble pushing your Powers to their absolute maximum, nor will distraction, emotion, or exhaustion ever affect their or your own performance. Your Powers will actively avoid incidentally harming yourself or others if you wouldn't wish to harm them. Unlike most you have an encyclopedic knowledge of your power's limitations and the extent of their functions, making creative exercise of your powers much more readily available and increasing your tactical options.
Adaptability (-1) tier 1 Your Powers have drastically enhanced horizontal growth potential. Where most can only grow in scale, your abilities will also grow in versatility over time, giving new beneficial functions to your existing powers and expanding on the existing material you posses. Furthermore, if you have multiple distinct powers, you will develop powers that merge together.
▬▬ Powers ▬▬ Type Violet Tier 1 Kinetic Bolt (Mag.4) (-2) You can shape and fire bolts of kinetic energy which hit force and speed, impacting as if they were a solid, heavy object and dissipating against their target, with the speed of a fastball and concussive force to boot. You may control how hard these bolts hit below this maximum.
Light Shield (Mag.3) (-1) You can create energetic shields that are as tall and as wide as you are, and can endure forces and absorb shock as if they were made of reinforced concrete. These light shields are weightless and will remain until you allow them to dissipate or they are broken.
Heat Touch (Mag.2) (-1) You can manipulate heat convection within a certain magnitude using touch alone. The heat you produce is sufficient to light most objects on fire or weaken the structural integrity of dense metals, giving them a red-hot glow. In general, this ability perform any feat a blowtorch could, or cool object to a similar magnitude.
Energy Field (Mag.4) (-2) Custom violet While this intangible normally invisible field can't protect you from any attacks it still covers the outside of your body with just enough distance that normal everyday clothing won't disturb it. This field is how you use all your powers, so any energy blasts you fire don't actually come from your body. As a result you they aren't restricted to a single body part. Anything thicker than normal clothing is enough to disrupt this field and make the covered body part powerless though any unobstructed parts of the field are unaffected. For the purposes of fully disabling your powers all powers that use the energy field count as one single power, so if something gets rid of the energy field you're powerless until you get it back.
Type Orange Tier 1 Light (Mag.2) (-1) You can control light levels within the visible spectrum with ease, and cancel them to produce darkness similarly. You could make bursts of light like a flashbang to disorient enemies or leave them in total darkness where there would be light.
Fire (Mag.4) (-1) You may control and manipulate flames within a reasonable threshold of heat, intensity, and size that will expand with practice. You may create and snuff fire, or use existing fires for these manipulations.
After hearing Septishock's plans to strand the ship and Wingwraith's refusal to surrender Blitzwing briefly considered to try and take out the so-called Predacon leader instead. However he quickly realized that most of his "allies" wouldn't take kindly to that and they were a much more immediate threat if angered.
So when he was ordered by Wingwraith to simply blast the first Maximal they saw, a plan that fit his tastes very well, he decided to just do as he was told. "Whatever you say, boss." He moved his rifle a bit so that he was aiming at the door instead of Wingwrait prepared to fire at the first sign of a suitable target.
___
After giving his opinion of the door Einhorn was a little glad to see that at least one Predacon was sensible enough not to mutineer. The fact that several Maximals were willing to go ahead with her plan was even better, he was less happy about Septishock's plan and hoped the Science bot was just bluffing.
He stepped aside so that Nauticaa could plant the detonator and being one of the bulkiest 'bots on the bridge made sure to be on the absolute fore front covering as many of his allies as he could after the door was fully cleared.
Sidenote: How readable is Nautica's color code for you guys? Should I make it lighter?
I at least can read it
Blitzwing is not gonna like that Wingwraith will have a beastmode that can fly at least as well as he can, that makes it far too likely that if one of then turns against the other he is in for a tough fight
Honestly Blitzwing wasn't a big fan of the whole mutiny thing. He had no trouble with fighting the Maximals but a battle in the relatively cramped hallways of a spaceship wasn't his first choice. Still he ended up following the so called leader since he didn't want to join the Maximals or the faction deniers.
Trying to be clever he had offered to take the protoforms hostage in order to force the enemies to surrender with minimal risk towards him but his offer was rejected. So instead he was hanging out near the back, his rifle ready to fire the moment the door opened and himself ready to turn tail if the battle went south.
Einhorn couldn't believe the Predacons would do something like this, he figured that everyone who came along cared as little about sides as he did. Still the choice was obvious and he was more than ready to fight back. Unfortunately he was pushed back alongside everyone else not on the side of the mutineers but he was confident that they could at least make for a difficult fight. Since he was one of the stronger Cybertronians he had positioned himself right in front of the door, ready to bodyslam the first Pred that tried to enter the bridge.
Given Septishock's size Einhorn had half expected him to do the same but it seemed whatever the science bot was doing was more important. "No idea how long the door will hold, but once they open it they will have to get past me."
Name: Blitzwing Faction: Predacon Protoform: Flyer Beast Mode: Bat
Like many transformers Blitzwing's beast mode head forms his robot mode chest while his wings attach to his back. He doesn't have real hands as he keeps the claws but since his tail becomes a shoulder mounted rifle that doesn't make him any less dangerous.
Personality: If there is one thing Blitzwing hates it's a fair fight, almost as bad is an opponent that poses any threat to him whatsoever. On the other hand shooting an opponent from just close enough to see the life leave their eyes is his biggest hobby. Like the coward he is he is fine following the orders of stronger 'bots and has zero ambition to actually lead but if he is mistreated often enough he will strike back at the right moment and make sure it's fatal.
Background: Blitzwing had only one reason to join the rescue mission and that was the fact that he figured that with a bunch of powerful Cybertronians, even if some were pathetic Maximals he would have plenty of protection while shooting the wildlife. A bonus was that it would be very hard to prove he killed any members of the rescue mission if there were no witnesses nearby
@Duthguy Would you be willing to do it through Discord for availability reasons? @Duoya mentioned that's where he'd be most available. If so I can send you the link.
We can discuss what power level we'd like to work with in PMs or discord if you'd like. Glad to see there's people interested and we'll hopefully get at least one more person if @Zyx and @Duthguy are both interested.
Also, a cool idea I have for power ups down the line is the discovery of a second set of Metallic Scarabs that can bond with our colored ones to make us stronger, adding in lines and segments of gold and silver to our suits.
I must say you have some interesting powers and abilities I decided to try the choose your own adventure out and ended up with a Red Type character with a fractal morph, conceal tier 1, mental block tier 1, hypermutation tier 4, and the death grip, instant reflex and ageless powers for a total of 15 points