Life surely likes to screw me, so after jobless, homeless and corona...I'm glad I get to have a decent job again and I hope I don't lose it, sorry guys for ghosting.
Centuries past since the catastrophic magic war between Alvarez and Ishgar, welcome to year X-1000.
The world has embraced the industrial magic revolution and abundance of magic resources to the bone. Most Guilds became more competitive and business oriented to their states, while some remained family in arms. Schools of Magic also widespread, philosophies of magic being explored and strict magic regulation upon the courts of the Magic Council. Anima has gone crazy, allowing all sorts of aberration, leaking from its rifts.
In a world of abnormality, some things just need to be managed. This is Earthland, the parallel universe of Edolas and Elentir, alternate histories and adventures shining a Fairy Tail. This multiverse of madness among us, sets the engines to adventure!
Garuda Wheel is a lively independent guild located in West Magnolia, Asakusa. Unbound by the chains of trending, Garuda is one of the guilds that keeps the spirit of family and friendship. This guild will echo their tale across the Multiverse.
DIRECTION
You run by the routine of adventuring yet longed for something more exciting. Anima has gone mad, leaking magic abnormalities from its rifts, a worldwide phenomenon taking the center stage. The macguffin is Elentir, the question is why and how does it add up?
The Magic Council didn't condone this mysterious event, in fact, they want all the manpower they can get because the rift occurrences are random. Earthland is shaken but not broken, all sorts of magic abnormalities may have raised the alarm but Garuda Wheel is about to stir the wheel of destiny. You start to think about the significance of your existence.
Who am I and what is my purpose in this vast multiverse?
OOC TIDBITS
This is a Fairy Tail Roleplay.
Adventure driven through narratives of story and character. While the Anima Rift Mystery is one of the driving forces of the roleplay, it's not gonna be serious and edgy. Everyone still gets to take quests and all the likes that make an FT RP fun.
PRECEPTS
I only have two golden rules summed up as, Communication and Conduct. These rules are elaborated as:
Rule #1: Communication The GM word is law. We'll be reasonable to the best of our abilities but we get final say on any matter of plot, character, or OOC conduct. This is a casual level roleplay so I expect some quality and length in our posts. We don't need full-length novels but if there is any confusion as to the expected quality be sure to check out this. While the GMs get the final say of course the players get to have an impact in plot and worldbuilding. Talk with us about your ideas and we'll work with you to implement them in a cohesive way.
Be sure to do your research to communicate with me properly, extended Fairy Tail lore like the sequels and all of Mashima's works.
I see fit and common sense on banned and restricted magic.
Rule #2: Conduct Behave. I'm very lax and forgiving on conduct but not everyone is, don't create problems and if any do arise try to solve them amicably and quickly. Otherwise GMs will get involved.
This Fairy Tail RP:
• Applications for 2021, the holiday season is to be celebrated with family. It would be nice of you to set your character in the making. I'd be surprised if this RP gets a surge of interest though. • Fun, interactive relations and world building. Players gets a hand on being a temporary Moderator of their story. • An RP that has a main plot and overarching arcs.
I'm calling out even the non Fairy Tail fans and those who express their liking. Anyone interested?
Ping us for anything that concerns you, @Landaus Five-One and I will work our best to answer.
Make use of this time to interact with each other. Though it's free roam, I will only throw a bit of plot foreshadowing, I'm being transparent here so no one gets lost.
Restalaan, I permit you to showcase Harry's father as NPC.
I will hook a pot tomorrow.
I'm not dead. I just have family birthdays to attend to, I will get a post within the week.
"Gwendolyn Historia Gospel. Prime Exorcist of the Gospel clan." She also introduced herself to their requestor.
His poor choice of words immediately irked Gwen assuming shady vibes. The room also didn't help along with the client's perceived scattered brain impression. The room reminded Gwen of Ria's room, which gave her some nostalgia. As much as she wanted to continue suspecting, she just let her OCD took her all the way over, stripped and dunked her clothes right in his face.
"Of course you wouldn't know you have an appointment...just look at how disorganized you are! Let's just get to the point before we call this off. Tell us what we need to know. "
Chain Comet Devil Slayer Magic Eden's magic is Exorcism. The power of the ice variant bequeathed abilities in the likeness of a Comet. It saps heat like a space vacuum and indiscriminately flash-freezes the environment to winter wonderland. Unlike conventional Ice, Eden aesthetically produces starry cosmos visuals.
The Comet Devil Slayer Magic has the properties of space magic. This attribute grants Eden the ability to debuff Mages specializing in spatial magic, he saps the buildup of ethernano portals from forming, making their portals frozen or just weaken their magic. His visual prowess allows him to see not only demonic traits but also the vast calculations of space, denoting his limits. It all depends on magic power mass, specifically stronger opponents, he won't be able to debuff them in time.
Despite the niche his magic provides, Eden lacks the genuine resource to rejuvenate him to the full. He must consume frozen rocks, comets, and ice — this puts him on a big disadvantage in prolonged battles.
-Base- Comet Devil's Rage - Typical Roar.
Omega Portal Frost Punch - He breaks the fabric of space to make punches. Unfortunately, Eden can only punch on one direction, not multiple. His icy space punches are cold.
Omega Grand Chariot - Eden tears a hole in the sky. Unlike Heavenly Mages who needs to charge a starry sky version, this is the default version of Eden's. He rains down seven ethereal icy beams.
--Mid-- Exorcising Chains, Omega Rivet Stab - In tandem with Chain Magic and Comet Devil Slayer Magic, Eden fuses the two to create cold infused chains. It has a maximum range of 15 meters, only used to grapple opponents, reach far distances but its true use is to drive out demonic and cursed contents by sapping.
Omega Chain Blast - Eden blasts cold flail headed chains to his opponents. This is enough to crack multiple doors open.
Omega Meteor Dive - The spatial attributes of Comet, allows Eden to increase his momentum and deliver a flying kick to his opponent.
High Devil Slayer Secret Art: Rhongomyniad Eden adds Slayer attribute to his family's heirloom Lance. Rhongomyniad gives Eden the power to specifically debuff Mages access from Spatial Magic, weakening or no access at all. This is because, ice freezes friction, slowing and limiting space access.
Magic Level
B
History
Descended from the lost Mildian bloodline, Eden's the chief of the Rhongomyniad household. Professional Exorcist Warriors allied with the Magic Council, the Rhongomyniad tend to demonic affairs whether to let live or let die. Their heirloom rite is the passing of the Devil Slayer Magic.
Without a tear of childhood, Eden's groomed to lead his clan, ill-fated. Peaking at the esteemed noble caste, Eden studied at Era University from childhood to adolescence as a proud Scholar. His overachieving family pushed his limits, this involved bartending, gentlemanliness, magic research and demon slaying. Eden lacked freedom and was a prisoner by his familial ties.
Eventually, Eden took the first chance after graduating University and joined Dragon Fang. Within the guild, he's addressed as "Prince"/Young Master, he seldom uses his riches sparingly for the guild. Eden prefers to not have any special treatment.
Personality
Often mistaken for a stuck-up noble, Eden endeavors to relate and remind that there's no boundaries between social castes.
Eden's gently reserved, cheerful, perceptive yet reticent. He personifies his sophisticated heroic philosophy — to empower and give generously to the less fortunate. To remain loyal to his Employer's cause and promote genuine work ethics. He's so loyal that even if you're in the wrong, he'll continue to serve you, his nobleness earned him the nickname, Charity.
Although slow to anger, Eden's judgement against demons is out of blind hate because of his family's doctrine. He won't show any mercy to demons and will slaughter them in cold blood even if they are innocent.
Guild | Guild Mark Location
Dragon Fang, Left Pectoral
Team Members
N/A
Three Strengths
1. Loyalty - Even if his comrade or Master's in the wrong, Eden will serve them to the full.
2. Brutal Honesty - He doesn't sugar coat, he can't lie and he exposes lies.
3. Unarmed Martial Arts - Agile & Flexible.
Three Weaknesses
1. Naive - His loyalty has fallacies. Loyalty to the wrong cause bites him hard.
2. Reticent - He's your quiet guy who doesn't vocally speak his mind but rather show it in action, beware the silent anger.
3. High Cost Magic Power - Eden's Slayer limited power resources are crippling, he compensates by just using ice infused chains but even that's not enough.