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9 yrs ago
If there are RPs/PM's I need to reply to- I am working on it, I'm a little overladen in life atm. I haven't forgotten about you :)
9 yrs ago
Aaand back.
9 yrs ago
ALERT- I'm going AFK for a week, anyone that sees this on here, I won't be about to respond, this is to both 1x1s/RPs.

Bio

I've RP'd for the best part of over 14 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy- though I always come back!

Most Recent Posts

@Wayward

Very nice! Accepted. I'd actually say ironically the female light catagory has sort of become more of the medium.....ish.

Her character is an interesting one, a bit more of a sneaky infiltrator and heister which I have always wanted to see in this RP, and she fits the bill REALLY well in terms of what I can imagine she'd then be like, coupled to a medium. I'd say she almost fits better as a light, but I like the idea of her being a bit more geared for assault styled work- a grappling hook, jump-jet and a teeny bit more armour turns her into an absolute monster where I imagine some armour goes a long way for survivability, but as a light operative, that would be utterly ludicrously cool too so actually I'd say riff on both. I'll go into the below on where I think we're at as this is getting a little more hazy in classifying!

Can't see anything to add but I'm sure once the RP gets going, I'll gel it all together IC to start opening up characters a little bit more which comes fairly naturally for everyone I'd say.

Post up your CS and good to go for the IC, work on your personality as you go if you want to dive straight in.

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Ok, so given there is something I've something I've never seen happen before in these RPs, the Lights and Mediums have way more overlap than I anticipated. As such, I'd probably say it's actually worth the characters having some degree of flexibility- the idea being that optical camo and infiltration gear can be taken up a lot easier than say, a bespoke assault or heavy armour setup (Skye to some degree is included in this). A bit of lore on optical camo is that basically, it is still a very uncertain thing- it needs an operative who knows how to sneak to get the most out of it, so chances are, the hybrids as I'll nickname them have some ability to do it but it'll pertain more to specific operations or missions as there will be some opportunities for the lights to work together on some more stealthy wetwork using a different gearset than their usual. In short, they might lose some of their armour, but they'll gain a lot more covert-ness for when a mission requires complete stealth.

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One more thing- for an RP that is fairly light/wacky in terms of the comedy, Skye is the "straight man/woman" character in comic terms, meaning if your character's got a trait you want to play up for giggles, don't take Skye as the bearing of how wild you can be. I've kept her as a sort of pivot point for other characters to vibe off- she's the one that will always be the team mum but be aware, she WILL judge your character silently and she certainly won't miss a chance to get them back in a very particular way!

That first post is a good place to explore both the casual and combat-ready side of things. The next post I'm planning actually has the brief, which candidly explains what is about to go down in the actual operation (linked in the same sequence), if you see what I'm doing there cleverly- then it'll cut to the actual mission itself :)

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@PerfectThought

Probably about five/six years ago. They very likely have, and very likely they both know what they're capable of- Skye I would say is the sort of character who would have been just reliable and good at what she did, to the point she's almost a "fixer" like character- you point her in a direction at your problems and put fingers in ears as to what happens next. Very cold, stoic, detatched and she probably likes that about him in professionalism, but she is Scottish so there is always this sense of warmth and hospitality beneath that surface, which I imagine is the fault line that splits them. That said, no doubt they get on and there's some historic knowledge of what they do and don't.

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@ReusableSword

I've just realised Ogre and Frigga are polar opposites btw, this is gonna be REAL saucy. One loves nature, the other burns it down. Biologists and Physics, fight fight fight :)
@ReusableSword

All good, post in char and IC when ready
@PerfectThought

Fair, it has been a bit fluid I suppose in that category but the first op is more of an assault anyway. Works for me, post away!
@PerfectThought

Cool, accepted, post in chars and IC! Skye I can already tell may have a few friction points based on his background but that's just a British thing and par for the course! That rifle is ludicrous - a real anti tank gun for the modern age and I think it's fair how you balanced it.

One query:

-Is the Ghillie an adaptive camo, per se that it's not full cloaking? I'd say it goes nicely but do want to make sure lights and mediums have a little distinction though so long as it's not a core and too OP (ie movements), all good
@ReusableSword

Oooh, drugs. Nice CS but would like a couple edits then happy to go into chars and to post in IC:
-Probably not a great idea to use hallucigens on ops with the team or else everyone is getting wrecked (which is less easy to tell than a sticky plasma setup!)- great idea though I can imagine a skit of Skye joking about the last time he packed them by accident haha! Also, there's absolutely comedy gold out of that use- an utterly stoned super soldier is gonna be hysterical at times I think!
-Scale back the armour a teeny bit - most I'd say it can take is about 20mm rounds at push and probably go with only a big handheld of choice and a smaller shoulder mounted weapon, ie one HMG/cannon, then maybe a choice of a Trophy or mini-missile system for AT alongside the mortar)

All good though, very nice.

@LadyAmber

Nice first post! If you'd like too, feel free to set up the bit on mission as we'll kick off from in there too on the next round of posts.

Fun fact, NZ is really under-sold in RP terms so it'll get a little airtime in this RP hopefully!
@LadyAmber

First operation together but chances are some have knowledge of each other proper. They're a rotation in the team so have gotten to know each other too. Probably have spent time in the past training but still have a bit to go!
Kaitiaki Homestead, Raven HQ

Rangitoto ki te Tonga / D'Urville Island
South Island, Aotearoa / New Zealand

1900 Hours



The landscape was an alive and green one across D'Urville Island, with thick semi-temperate rainforest-like bush then giving way to open, almost radioactively-like green hills, the kind that almost always seemed to glow with light in the sun, due to the abundantly volcanic soil. The untouched landscape with sheep grazing on the hills and the sea shimmering brilliantly in the distance was a sight to behold. This was a place that was special, with only a few temporary accommodations on the island by virtue of it's protected and remote status. Getting to New Zealand took hours by flight, a detour via Wellington, a boat ride in across the choppy Cook Strait, followed by a 4x4 or ATV ride to get anywhere, if the roads were there; if not, by foot.

Well, it was mostly empty...except for one modern homestead and complex at the top of one of the many hills of the far north of island, built with wall-sized glass windows and a panoramic view that would have looked about right belonging to a very wealthy landowner perhaps, but Kaitiaki wasn't that.

Kaitiaki translates to "Guardian" from Maori, a word that could have described Raven itself about right. Protectors, conservers, perhaps of a different kind, but no less, people who would fight and come to action, and another base that they called home.

The homestead itself was built into the side of a hill overlooking the Cook Strait, and encompassed something significantly bigger than what first thoughts appears visible on the surface. A V22 Osprey sat in a wooded alcove not far along the ridgeline, concealed by a small forest, and was linked with a small gravel track to the base itself, the pumic-like track cut freshly into the land that had seen only a hardy few homesteaders try their luck on a windswept island off the coast of the South Island.

On the surface, the top floor contained Skye's office and quarters, with the rest of the team having theirs on the same level too. Beneath that, a rec room, kitchen and breakout area, with a briefing area adjacent to it also filled out the area, having a view over the sea and rolling hills from the mainland and other islands. So far, so corporate. But beneath that, through inner concrete walls were painted a striking white and yellow and a concrete staircase lay a vehicle pool with a hidden door, containing a number of light strike vehicles, and adjacent to that, a large armoury, containing the team's gear, suits, equipment, a firing range and a tooling shed. Beneath that, the gym, both for the regulars and a specialist one that the heavies used, as well as a lab for both Asim and Freya existed, the two brilliant minds of the team having their outlet there. Lastly, linked to the V22 track was an additional facility, containing a small support base, with a signals team and logistics support, who only half knew the role of Raven- officially, the line was the house belonged to a PMC.

Supplies were shipped in once a month, there was satellite signal, and from above, this place just looked like any other house owned by a reclusive billionaire of some kind, even the V22 might be a bit of a stretch of budget. And if really needed, a short dirt runway was the next cove over, able to take a light cargo aircraft on demand. The only thing they lacked was a hot tub, but no worry there, Skye had one on order. It didn't make her operators soft when she knew on any moment she could put them through hell....and while she didn't per se enjoy it, she knew it was good to balance both nicely.

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In mid run on the ridgeline adjacent to the base, Skye enjoyed the view even if they were here in spite of Corsica being nearly compromised from work prior, and now, Raven was pulling itself up here. They rotated regularly to make sure their trace wasn't always found, after all, they couldn't be compromised with the type of work they did. They came close, but got out before Artemis went looking for their man. They'd prevented a data leak, and the person they'd managed to capture on their last mission was a senior leader of Artemis Group, a lethal paramilitary with plans of anarchy through compromising the world's intelligence agencies and governments indiscriminately. They had far more sinister plans from what Skye could only guess than making money and creating high-tech terror, because she knew they weren't just ragdoll terrorists- they used modern firearms, armour and fuck, even had a mech on that last job. So that man had certainly brought the heat on them. Every time she thought she had their measure, she'd always have to adjust that to know what they were up against. Not a cakewalk, and one the intelligence agencies were only whispering about right now. If they knew the details, they'd shit themselves. That was Artemis's point, and Raven's counter.

Wearing a navy blue shirt with an indie band's logo on it and khaki trousers, Skye looked every bit of the Scot she was, her scarlet red hair tied in a ponytail, cut aggressively on her side and bearing her marks from operations past, coupled to her tattoos and fierce demeanour. As pretty as she may have been, she was a woman of her description, a storied, talented operative who commanded a team that many wouldn't have expected her to have. Yet they got the job done. The trail winded and was barely cut from old homesteaders past, the evening sun slowly setting and visceral in colour, a sight that was equal parts breath-taking and incredible. She had to admit, Corsica was good, but this was better. Even if it involved a 24 hour flight to Wellington and a hell of a lot of adjustment.

With a pace, she kept going, her watch displaying the 20km she'd already run. A lap of the island. Every other day she got to go on this run, and every other day it kept going, hills, troughs, ridges, beaches, and all. The noise of tui and songbirds punctuating the run, the island truly unlike anywhere else many of the operatives came from- New Zealand felt like an alien world, familiar with rolling green hills and almost like Scotland yet so unlike it a way that was intangible. So the run was a chance to take stock. Reflect. Think and keep things in mind. She had plenty of air in her lungs, the repeat exposure and time after time of doing this making it easy, yet the catharsis, the high never left. It was pure as it could be, and made her see as straight as she felt she'd ever had. A purpose, a destination, and yet the journey worth having. She had to admit, it was primal, yet so right. Skye was always one to be social, but sometimes time to think helped beyond that work, and right now, she had some idea of what was coming. What to brief, what to train, and set up.

They'd be back in the field again, Skye knew. And this time, they were taking the fight to the bastards. No more reactive fighting. This time, they were on assault. The team were getting briefed tonight, and the new rotation were going out with her to take on Artemis again, and this time, try and cast a little more light on what the fuck they were up to. Skye knew it was nothing good, and if the arms deal had been correctly set up, they'd be there right in time to create some mayhem. Find out what was being bought, most of all. Now that, that could be something interesting.

Making her way back in, Skye passed the site gate, the security minimal for a facility like this- purely due to the remoteness, and partly due to requiring a couple of biometric scans that would be hard to spoof, built on a hard-wired, internal network. She had to admit, while the team may have changed, they were no part less capable, as she walked through the "ground floor" of the homestead, heading up to the rec room.

With a subtle grab of a drawer and a clink of a glass, she was pouring out a glass of '61 Speyside whiskey, a nice dram and a gentle warmth on a cool Kiwi evening. A bit of calm before the storm as she popped onto a sofa by the window in the airy rec room, enjoying the view. The rest of the team would no doubt trickle in, either already on site, arriving, or out enjoying the island.

Now this was the life. No paperwork yet, and just a nice fuzzy drink....till the team made some of the former, she thought to herself!

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OP PARTYCRASHER

Somewhere near Aralsk
Aral Sea, Kazakhstan

0600 Hours



The desolate, arid desert of the Aral Sea was a lonely place, scattered only with rusted and abandoned ships beyond the town limits of Aralsk, a Soviet city that had been mostly abandoned, and totally silent aside from sand rustling in the early dawn. The Aral Sea had almost dried up completely more than 20 years ago, and what was left was a fertilizer and poison-contaminated dusty ex-seabed come desert of sand, rock and shingle. The literal opposite to Kaitiaki, in almost every single way. An antipode of environment, a dead land with nothing but old islands that now made hills, rusted out shells of cargo ships and fishing boats, and the occasional camel.

OST: https://www.youtube.com/watch?v=qJMdZrOOef0

Lonely Boy- The Black Keys

Yet the swirling noise of sand being blown across earth was interrupted by the rumble of the modified DPVs rattling through the dawn, the team spread between the two vehicles, racing through the dunes, Skye sitting in the driver's seat of one as she looked out, her own tunes playing quietly through her own headset, an absolute classic. The Desert Patrol Vehicles, updated naturally for this sort of terrain had chunkier tyres, three seats, and a supercharged engine in the back for extra welly. Unarmed to save weight, but then again, they were all carrying enough firepower- and had been delivered in the dead of night through a local courier.

Skye with her exo seemed more warrior like than the woman some would see, almost androgynous given her height and game face on now. Fatigues, MG3, Gustav MAAWS, oh, and extra ammo for both. The Osiris Exoskeleton unit, a light carbon-composite and aluminium framed second-generation combat carrying exo and a singular jump-pack did the job for her, providing a fairly typical load-bearing vest, ballistic protection, the multi-purpose MTP fatigues contrasted by navy/green tartan pattern on the exoskeleton's actual frame itself, topped off with a blue neck warmer. An updated Ops-Core looking-like helmet followed suit, as did a navy blue baseball cap that tucked under facing backwards, with a holographic display up on her tactical glasses being joined with a quad-optic multi-spectrum night vision device. Skye's setup was more than sometimes a regular medium would have, it made her fast, nimble, heavy hitting and quick. Perhaps not as hacker focussed, but she could more or less run like a greyhound and chase the team, like a real team mum would. The buzzsaw loaded, Skye felt the cells power on and the weight get pulled back, the LMG going from a bag of bricks to feeling like an MP5 in her hands, and like she felt like an invisible cable was pulling her up and along. It never got old, and while Skye Rosalind Lyons may have been a cute-looking redhead, right now, she looked like the mid-21st century's equivalent of a Highlander about to go scalp some English fuckers, a resolute, burning figure on her face.

Looking across, she saw the other vehicle, a few other team members in that DPV, the heavy taking the lion's share with the rear gunner's seat, the two vehicles capable of carrying the combined tonnage of the team, fuel and other supplies.

"We're nearly at our stop point, team. Pull up on the GPS co-ordinate, should be right by that hill over there. We'll take a look at the situation and get ready for this. Remember, we're here to find out what's going on, stop an arms deal, and then crash the party. Let's not rain down the fireworks straight away."
Skye broke the silence, the Scottish tones sultry and crisp, a husky tone that felt it was comfortable barking as loud as it could yet finding the soothing, gentle percussiveness of warmth and trust, her usual dichotomy of being.

Then again, being in charge of a sometimes ragtag team had that happen, so here she was, covering bases.

Pulling up, the DPV skidded to a halt as she clambered out, and with a wry grin, took stock of the situation.
"Right. Last chance to grab gear, take stock, and get ready." The team leader added, cocking her own MG3, the light machine gun ready and capable on demand as she put hand to comms, calling her handler out.

"Oracle, we're at Observation Point Alpha, in position. What's the status of our support?" She asked, firm yet directly, looking to the others disembarking, keeping an eye on the dark desert around her.
"A-ferrmative, we've got you on visuals. Drone is twenty minutes out, you know how to call for it if you need it on station." The handler's voice was smooth through her comm-set, as he awaited reply.
"Copy that, Oracle. Don't let it get closer, keep it loitering away, we can't let them know what we're up to yet. I know what it's carrying too, once that hits on call in, by Christ, that'll make a mark. Queen out." With that, Skye looked across to the team, the setup clear as to what they were doing, and aware they'd be probably wondering that element of it.

"I asked for a big firework today, but let's save it till we need it. I need a couple of you on recon up on the ridge, ASAP. Tell me what you see at the rusted out ship, rough numbers, anti tank, anti aircraft, give me a picture of what we're up against. I expect trouble, but we've dealt with these wankers before, and left them high and dry."
@LadyAmber

That is one hell of a CS, you clearly put a lot of work into this. Colour me quite impressed, post that in the Chars thread.

I think we have possibly three female lights (two in the works) so it is possible Skye is gonna task one to take up a medium role or an alternative role dependent on the situation, but nothing too far from what they'd typically have (just to make sure it's not all infiltrators on a mission!)

IC will be starting soon and it is a BIG post. But it scene sets, the two components are of it:

A) Setting the scene of the base and your character on R&R
B) The start of a very intense mission, which will be something I have cooked up for quite a while. It starts slow and the lights will be on reconnaissance after the drop-off, followed by an assault from the mediums and heavies once the gears start turning. All won't be as it seems though, and while it burns slow to start, it will get interesting quick.

I'd suggest play to both- give an idea of your character and then have them join the party. Don't make your post as long mine if you're worried about length- it's pure exposition to set the scene!
@BigPapaBelial

Nicely done, happy for that to go into CSs. A throwback to a previous 1x1 as an easter egg, nice!
@ReusableSword

Done, fill and kill- character's yours and is available!
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