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I felt like I always saw a lot more Lance than Chalice, though. I think that was around... D-ruler format?

In any case, uh... Right. Asking on viability of using (or at least aiming for) Mayakashi with a small Synchro ladder/engine to start? I can probably find other routes to pursue, but the general idea is starting with Zombies and moving in that direction as the RP progresses.
I'm unsure about having Scrap in the name because the Scrap archetype exists, and I'm not sure if a leader of a group of ragtag gang members who don't all run some variety of machine is fitting for that.

Then again, I am also complete trash at names, so it's not like I can provide much in turn.
@GoMach: Aight, accepted.
So are we pulling an FF7 here or, like...?
@Crusader Lord: Accepted.

@GoMach: Quick problem here:
Gifting Lo Zuccone to a normal Human, this gives them the power of a low powered servant with stats at C/D based on how Donatello sees them and how long he spends working on the creation.

Base C spread is still REALLY strong. Tune that down a few ranks and the form is pretty much all clear otherwise.

@Reflection: All right. So.
  • B AGI is fine, but I won't budge on the EX problem. Icarus is famous for falling to his death, not a sky-high elbow slam onto someone's face while covered in fire or something. Terminal velocity is still a thing that exists, and there is logically no way to 'fall faster' with regards to the singular anecdote that is... Basically Icarus' life story.
  • Riding: Hi Drake, Columbus, George, and Mandricardo with Riding B. Odysseus, B+. Bartholomew, Riding D. Blackbeard, who has none.
  • Rosy-Cheeked Adonis: Hi Paris, you seem to be doing fine without the skill despite falling into that category.
  • Mechanical framework with feathers. Daedalus was an inventor and, as seems to be the case, Greeks liked their mechanical stuff in Nasuverse lore.


Problem with Cu Alter: needs Medb + Grail shenanigans to exist and be written into the Throne.
All right, it's time for review.

@Crusader Lord: Animal Communication too high at A+. Kintoki's is C, Summer Ushi's is D. Scale that down.

@Rune_Alchemist: JK OK!

@Reflection: All right. There's a few points to make here.
  • A+ AGI at base with a modifier to go EX? Uh... No. Kid was not as fast as Achilles, and exceeding both him and Atalanta is absurd.
  • Riding A. Also no. This is mainly due to the fact that all of the Servants (bar Marie, because she's weird) have actual qualifications... You know, actually riding something. I am fairly certain that doing the equivalent of gluing a pair of wings on and flying is not the same as riding anything under a Phantasmal.
  • Rosy-Cheeked Adonis is a no, as there are no anecdotes that would in any way make that skill make sense with respect to Icarus. Similarly, I'd expect Instinct to not be there on account of the kid not having the instinct to not fly too high and get himself killed. Charisma, too; he didn't even interact with anyone other than his dad!
  • You'd think the wings would be more mechanical and less angelic when it comes to Icarus, especially given the aesthetic trend of Greek Servants, non?

Ergo, rejected.
@Amaranthine: The problem with Invoked Dolls is that it doesn't need Links to pop off; Cross-Sheep just lets it plus for absolutely no reason at all. Then you start factoring in how easy it is to just Magical Meltdown, grab whatever you need... Yeah. Add in MR5 at which point they really don't care about zones, and... I feel like they'll be around for a little while longer if not hit (and given the recency of the Structure Deck? It might be a while).

Spyral... I mean, we can't exactly use OCG as a basis because Dragun is running over everything and Orcust still has power there, but even with Quik-Fix at 1 there, they seem to be holding their own. The deck's consistent and can just out boards with Sleeper shenanigans and can pop off with Double Helix as they always have, so I'm not sure how else they'd start falling off, since I'm fairly certain they can still do that post-MR5. There's probably a deck that can get over them consistently, just not sure which.
@Amaranthine: Honestly, I think not much is going to change post-MR5? It'll be wild west early on because of all the old decks coming out of retirement, but given the current situation who the heck knows what will happen until after a banlist (if any). We'll likely see scattered Simorgh lock and Union Carrier lock, but beyond that, uh...

I guess we see if TCG hits Verte early? Pray for no Dragun flood? No idea beyond that, since all the big meta decks aside from Salad took a beating last list (and even then, losing Mirage is semi-acceptable). Only thing I'd be worried about is Invoked Doll/SPYRAL dominating the format despite the rule change.

Okay, competitive talk aside.

Re: packs: (again): If majority rules no packs, then ignore my earlier attempts at trying to push for them and go no packs. Progression scaling to RP and, given recent discussion, placing the characters of the RP in a less established position in the world probably does lend itself more to starting with scraps and building with whatever the wind throws at them.
I forgot to accept my co-GM (is that even necessary?); I guess that's that.
Move forms whenever.
  • Name: Meltryllis
  • Class: Alter Ego
  • Appearance: "Humans never seem to learn."
  • Personality: As the Alter Ego of pleasure, Meltryllis is equal parts sadist and a maiden in love. Borne from the emotions of the cast-off Sakura AI within the Moon Cell (which thus became the existence known as BB), Meltryllis cares not for humans or their actions. Rather, her actions show a near-total contempt for those around her, regardless of her status, save the target of her affection (if any). To that extent, Meltryllis is also incredibly harsh to others; as she sees and acknowledges the fact that she is a monster, and thus attempts to create distance from humans and paint herself thus. That being said, though, the incidents that she has found herself wrapped up in have caused her to reconsider her beliefs and, at the very least, respect beauty that exists outside of her perception of the world... At least, to some extent. She still seeks love as a maiden, and pushes her own will upon others without care for their own feelings. Despite her own desires, she dances on the battlefield, a so-called 'monster' of her own volition who acts, lying to herself all the while.
    But if, by some chance, one manages to push past the barriers she has put in place and gives her a reason to love, she shall dedicate her everything to them. Not as a weapon to eliminate enemies, but as a simple maiden desiring the heart of another.
  • Stats:
    • Strength: E
    • Endurance: C
    • Agility: A+
    • Mana: A
    • Luck: B
    • Noble Phantasm: EX
  • Class Skills:
    • Magic Resistance: B. Cancels spells with chants under three verses. Higher-level spells will have difficulty sticking, if at all.
    • Riding: B. The ability to ride vehicles and animals that exist in the world. Barring things such as Phantasmal Species, Meltryllis is able to use such things as she pleases.
    • Independent Action: A. The ability to maintain existence in the world without a Master and act without the direct command of one. This skill also allows Meltryllis to exist for up to a week without being maintained by a Master's mana.
    • Goddess' Essence: B. A skill that can be described as an upgraded version of Divinity; in addition to all the benefits and demerits thereof, this skill maintains her mind, body, and soul. This, in other words, means that she is far more resistant to things such as mental interference and that her form will never change regardless of consumption of food or exercise. As Meltryllis is comprised of multiple divine existences, this skill manifests as such.
    • High Servant: A. An abnormal being (Alter Ego) composed of Artemis, Leviathan, and Sarasvati, this Skill essentially exists to denote Meltryllis, a member of the Sakura Five, as an existence beyond normal Servants.
  • Personal Skills:
    • Crime Ballet: A. As a ballet aficionado, Meltryllis re-configured her combat style to draw influence from the performances she learned of. The graceful movements she executes coupled with her high agility, in short, makes her able to weave through continued assaults without so much as a glance.
    • Sadistic Constitution: A. A skill that strengthens Meltryllis's combat capabilities. The longer she remains in battle, however, the more pleasure that she derives from the pain of others and the less composure she maintains. Her defensive abilities drop in turn, so extended combat can be dangerous if not properly moderated.
    • Melt Virus: EX. A so-called 'cheat skill' derived from Absorption and delivered by means of leg-based piercing attacks. Though ordinarily able to break down or copy even the most terrifying of enemies in order for Meltryllis to consume their abilities for herself, her manifestation here has led to it becoming far less lethal in nature. While higher dosages of the virus are still able to break down enemies and allow Meltryllis to consume them to strengthen herself, smaller amounts will only instead lower the parameters of any enemy who falls victim to it. Additional strikes will both allow Meltryllis to take in the elements broken down by the virus and inject more into the enemy's system.
      Survivors will regain their former abilities provided that they receive proper care thereafter, but the virus can remain in their system if not treated properly (by either Meltryllis herself or by someone able to nullify its effects). The effects on Meltryllis herself will wear off if she did not consume the entirety of her target, lasting for varying amounts of time depending on how much was absorbed.
  • Noble Phantasm(s):
    • Name: Benzaiten's Five-String Biwa — Sarasvati Meltout
    • Rank: EX
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Though originally an Anti-Army (or Anti-World) Noble Phantasm, her current Saint Graph limits this to a physical attack. Though it shows its true colors when targeting noncombatants, its usage against other Servants (at least, in this context) becomes a combat dance of sorts. Circling the enemy faster than the human eye can see, consummating in a whirlpool-esque torrent of slashes from her feet that serve to fill her enemies with her virus and crush them mercilessly under her heel—this is how she executes her foes.
      Needless to say, the current her has no particular intention to strike down civilians—doubly so given the state of the world she has been summoned into.
  • Alignment: Lawful Good (Yes, really.)
  • Changes: Closer to her GO iteration in terms of abilities and personality. In other words, Melt Virus has been nerfed and she's less sadistic and selfishly one-sided. Additionally, there is a plot-related reason for as to why she is able to be summoned here, but that will become a plot point later on. Probably.
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