For what it's worth, VRAINS also gave us the only protagonist with the dubious honor of getting his ace monster on the banlist (lol Firewall), so, uh... Yeah. That said, even 5Ds had some crazy stuff; Yusei was basically running Junk Doppel by the end of 5Ds, for example. Arc-V had Yuya pulling off Performage shenanigans like nothing else, iirc.
And then... I think Yuma did stuff? I don't know.
I get that pushing the RP in a direction too close to actual dueling is a problem, but Yu-Gi-Oh! as a game has gotten exponentially faster even starting from 5Ds onwards, and a lot of archetypes do just tend to pop off if you draw well. It's not like there aren't grindier decks, and the intent isn't to push for something closer to the game itself rather than using it as a means to an end, but still. (Also, fwiw, if Judai got modern HERO support, he'd probably also be wilding out with boards.)
Regarding progression: I mean, if you limit pack availability, I think it becomes possible to progress that way? If you take the Satellite-esque path, that's an... Option, but I'm not sure what direction you want to take that because of the emphasis on Synchro + Speed duels.
Yeah, the problem afterwards is opening in bulk. Single packs are slow and can have pretty... Sad rewards. Like, imagine rolling 24 supers in a row when box ratios have 4 ultras and 2 secrets. That's depression incarnate, given how TCG loves their rarity bumps. Then you have the big money reprint sets (DUDE, DUOL, DUPO, Mega-Tins), which is... Again, a whole 'nother can of worms. I'm interested in the logistics of the system, but it is something to consider (because I can totally see people splitting boxes or cases).
I mean, I'm not saying 'keep the RP low-key the entire way through', I'm saying 'start it low-key and build it up'. Establish relationships, create some low stakes and base engagement, then pursue the usual anime shenanigans afterwards.
It might be worth it to spend time establishing something that can divorce itself a bit from what already exists, though. What that might BE, I haven't the slightest, but hey, that's what brainstorming is for.
I mean, still, though. Popping off with fancy combos, scripted or not, is fun.
Re: packs... There's a pack simulator here. Could just have the GM open them and show the results to us?
Edit: Problem is what sets. 3 DUDE is an instant problem, for example.
I'm definitely in the camp of 'no ante' as a main mechanic, mainly because of the weirdness of having to set up a collection to begin with (and that's a whole other can of worms). That being said, I do think that sort of... Banking on the 'trading' aspect wouldn't be too bad, either?
Start with a deck, no collection (or maybe a small one), open packs/sets/boxes/cases/whatever, build up, trade. There's no external economy to have to fret about, so you don't end up with the 'value on X/Y/Z' problem, and if someone gets something your character might want, then that's something to manage in-RP. Maybe holos actually exist in-universe and you want to be extra, idk.
Starting with far lower stakes and scaling up rather than starting with them being huge kind of lends itself to that, I'd think. Establishing the players as a group of people gathering from who knows where is fine, and given how big the game is culturally in-universe (as was mentioned prior), I don't think it'd be unheard of, per se.
Battle City definitely lends itself to more of a one-off in my head, if not just a single arc. The stakes are definitely lower compared to... Well, pretty much every season thereafter, but going down this route also brings in to question how slow the opener is going to be + how fast the players want to scale into the bigger stuff. A smaller-scale opener to establish a baseline could help.
It might also incentivize characters having more reason to interact with one another rather than doing the YGO equivalent of being a murderhobo, as despite personal intentions to be there, it's not like the characters themselves have any inherent reason to stick around unless there is made to be one. I could be wrong, of course, but that's the way I'm seeing things. Wasn't most of Battle City also spent with the cast sort of roaming solo, too?
I've actually been waffling a bit internally about deciding whether or not to throw my two cents in since I saw this go up last night, but I figured that saying something is better than saying nothing at all.
Going to be honest: never actually got that invested in the anime at any point during its lifespan. I've also been playing sort of on-and-off offline at school and at locals (though, given where I live, it was basically play meta or bust), and that's also shaped how I both view and play the game (which I'm only now starting to get back into). With that said...
I actually really like the 'Sealed Only' and 'From Scratch' series that broke out around last year, so I don't really mind a sort of 'buy' system in any capacity. Places some general limits at the start, lets players see their decks grow... Yeah. Also, pulling a big card from a given set can really cause some excitement, cashing in big cards for more rolls, whatever works, works. Then again, I'm a sucker for opening packs, so... Yeah.
Regarding plot: I think it might be best to establish the existence of buying or not before pushing for this, because a Battle City sort of scenario does mean that players are rolling in with their top decks at the very beginning. Growth is, as a result, tied more towards character interaction, which feels a bit shallow when, as far as I know, pretty much every recurring character's deck has seen some sort of change as their journeys progress.
I'm not sure if my opinions should even be considered at this point (I'm literally staring at my decklists and archetypes right now trying to find something I could make work that wouldn't break everything), but... Yeah.
Personality: As the Alter Ego of pleasure, Meltryllis is equal parts sadist and a maiden in love. Borne from the emotions of the cast-off Sakura AI within the Moon Cell (which thus became the existence known as BB), Meltryllis cares not for humans or their actions. Rather, her actions show a near-total contempt for those around her, regardless of her status, save the target of her affection (if any). To that extent, Meltryllis is also incredibly harsh to others; as she sees and acknowledges the fact that she is a monster, and thus attempts to create distance from humans and paint herself thus. That being said, though, the incidents that she has found herself wrapped up in have caused her to reconsider her beliefs and, at the very least, respect beauty that exists outside of her perception of the world... At least, to some extent. She still seeks love as a maiden, and pushes her own will upon others without care for their own feelings. Despite her own desires, she dances on the battlefield, a so-called 'monster' of her own volition who acts, lying to herself all the while. But if, by some chance, one manages to push past the barriers she has put in place and gives her a reason to love, she shall dedicate her everything to them. Not as a weapon to eliminate enemies, but as a simple maiden desiring the heart of another.
Stats:
Strength: E
Endurance: C
Agility: A+
Mana: A
Luck: B
Noble Phantasm: EX
Class Skills:
Magic Resistance: B. Cancels spells with chants under three verses. Higher-level spells will have difficulty sticking, if at all.
Riding: B. The ability to ride vehicles and animals that exist in the world. Barring things such as Phantasmal Species, Meltryllis is able to use such things as she pleases.
Independent Action: A. The ability to maintain existence in the world without a Master and act without the direct command of one. This skill also allows Meltryllis to exist for up to a week without being maintained by a Master's mana.
Goddess' Essence: B. A skill that can be described as an upgraded version of Divinity; in addition to all the benefits and demerits thereof, this skill maintains her mind, body, and soul. This, in other words, means that she is far more resistant to things such as mental interference and that her form will never change regardless of consumption of food or exercise. As Meltryllis is comprised of multiple divine existences, this skill manifests as such.
High Servant: A. An abnormal being (Alter Ego) composed of Artemis, Leviathan, and Sarasvati, this Skill essentially exists to denote Meltryllis, a member of the Sakura Five, as an existence beyond normal Servants.
Personal Skills:
Crime Ballet: A. As a ballet aficionado, Meltryllis re-configured her combat style to draw influence from the performances she learned of. The graceful movements she executes coupled with her high agility, in short, makes her able to weave through continued assaults without so much as a glance.
Sadistic Constitution: A. A skill that strengthens Meltryllis's combat capabilities. The longer she remains in battle, however, the more pleasure that she derives from the pain of others and the less composure she maintains. Her defensive abilities drop in turn, so extended combat can be dangerous if not properly moderated.
Melt Virus: EX. A so-called 'cheat skill' derived from Absorption and delivered by means of leg-based piercing attacks. Though ordinarily able to break down or copy even the most terrifying of enemies in order for Meltryllis to consume their abilities for herself, her manifestation here has led to it becoming far less lethal in nature. While higher dosages of the virus are still able to break down enemies and allow Meltryllis to consume them to strengthen herself, smaller amounts will only instead lower the parameters of any enemy who falls victim to it. Additional strikes will both allow Meltryllis to take in the elements broken down by the virus and inject more into the enemy's system. Survivors will regain their former abilities provided that they receive proper care thereafter, but the virus can remain in their system if not treated properly (by either Meltryllis herself or by someone able to nullify its effects). The effects on Meltryllis herself will wear off if she did not consume the entirety of her target, lasting for varying amounts of time depending on how much was absorbed.
Effects: Though originally an Anti-Army (or Anti-World) Noble Phantasm, her current Saint Graph limits this to a physical attack. Though it shows its true colors when targeting noncombatants, its usage against other Servants (at least, in this context) becomes a combat dance of sorts. Circling the enemy faster than the human eye can see, consummating in a whirlpool-esque torrent of slashes from her feet that serve to fill her enemies with her virus and crush them mercilessly under her heel—this is how she executes her foes. Needless to say, the current her has no particular intention to strike down civilians—doubly so given the state of the world she has been summoned into.
Alignment: Lawful Good (Yes, really.)
Changes: Closer to her GO iteration in terms of abilities and personality. In other words, Melt Virus has been nerfed and she's less sadistic and selfishly one-sided. Additionally, there is a plot-related reason for as to why she is able to be summoned here, but that will become a plot point later on. Probably.
"Professor, are you really sure about this? The balance of power here in the Clock Tower will shift without your presence..." "Reines is already old enough to handle these affairs, Grey. Besides..."
The short snippets of dialogue, barely audible past the closed wooden door of the office that the two present were speaking in, were punctuated by the noise of books and other documents being shuffled around. The prestigious Waver Velvet (formerly known as Lord El-Melloi II), known throughout for the Clock Tower for how he drew the potential out of his students, was busy packing whatever it was that he needed away. His assistant, a young woman donning a cloak to cover her face, was standing quietly off to the side, a worried expression on her face as they spoke. Waver himself was staring at a single stack of papers, the light filtering in from the windowsill more than enough to let him read the contents out loud.
"Fusang City: built in the middle of the Pacific by a joint committee made up of the U.S., China, Japan, and... The Clock Tower. To think that the Animuspheres would willing to reveal the existence of magecraft to the UN and set this spark off... It's almost absurd," he sighed, placing the papers off to the side. "Despite retreating to the middle of Antarctica, their actions have set off a long chain of events that have thrown the world into chaos. More than that, though..."
Flipping the page over, Waver stared quietly at the line he had highlighted. This, more than the widespread knowledge of magecraft, stood out to him.
"Servant Summoning. Despite not having the Holy Grail as an anchor, the residents of this multinational city are able to summon Servants. Of course, there is no Holy Grail War, so I still question the validity of this matter, but this is something that the Clock Tower is unable to overlook any further."
"That's why you're being sent over?" Grey asked, quietly packing a few more books into her caretaker's luggage. "Didn't they have a few representatives over there presiding over everything already?"
"Well, yes. But for some reason, a certain former student of mine had decided to submit a proposal—without my approval, no less—asking that I teach over there for a few years instead. 'If it's him, he'll certainly find the diamonds in the rough among them and turn them into great magi!' What a headache..."
The way that Waver spoke of the 'former student' only brought one face to Grey's mind, and their name wasn't even necessary at this point. But it was by this point that Waver himself had finished his preparations. All that was left, of course, was the flight over.
"Grey, contact me or Reines if anything goes awry en route; we are flying on different planes because of that, after all," he remarked, closing up his suitcase and putting on his coat. "In any case... We should be off."
With that said, the soon-to-be 'visiting professor' took his leave, his assistant following close behind.
It was a long flight to the other side of the world, after all.
Fusang City
Following the revelation that magic (actually magecraft) was real in the early 2000s, the UN hastily put together a committee to work alongside the Clock Tower in regulating anything even remotely involved. This, in turn, led to another small arms race between developed nations in search of knowledge—this, in turn, was stopped in its tracks by the various factions making up the Mage's Association. Though they loathed their centuries of secrecy coming to naught, a few more progressive magi decided to take this opportunity to seek alternate paths to the Root. Among them, of course, was Fusang City. Fusang City is less of a city and more its own nation-state. Created on an artificial island in the middle of the Pacific Ocean, the cooperation of multiple first-world nations led to the rapid development of infrastructure; it could be said that the place had essentially sprung up overnight. What sets this place apart, though, is the ability for the residents therein to summon Servants. Built on top of a miraculous set of overlapping leylines, the summoning ritually normally reserved for combat has instead become a mainstay of life here for the students that make up more than 3/4 of the city's population. Of course, there are measures in place to stop rampage, but the system itself is somewhat more flawed than the one from which it was derived. As a whole, Fusang City is a land of high-rise apartments and skyscrapers, and of schools and universities that supply the attending students with knowledge of science and liberal arts. As a result of this multinational coalition, though, students are all mandated to learn English, Mandarin, and Japanese in class. For the few with magical circuits or those with potential to become (or are) Masters, though, there are a scant few classes regarding magecraft and the application thereof. This is not to say that the city is all modern, though; the efforts of a certain few Servants have led to the development of districts more in line with, for example, classical Roman or Sino-Japanese aesthetics. The former, for example, has a giant Colosseum in the center of the region which plays host to various Servant matches depending on the time of year. In order to keep the city running, though, there stands at the center a giant building that towers over the rest. Comparable in height to the Taipei 101, this building, shielded by multiple barriers and magical wards (thanks to the various Casters contracted to protect it) plays host to the administrative staff of Fusang City, as well as the main AI and computer systems that maintain the city's infrastructure and transportation network. Students are officially allowed to summon their Servants at age 14, though the end result is based off of both Master aptitude and any possible catalyst. Of course, anyone who knows the ritual can summon a Servant, so this rules is a bit harder to enforce, but the subsequent monetary fine for an 'illegal' Summon is levied on the person in question (or their legal guardian(s)). They keep the Servant, though, so a few impatient (or rich) children tend to ignore the law regardless.
This RP is essentially a mix of Fate/Requiem, A Certain Magical Index, and a bunch of other miscellaneous stories and series. Similarly to the former, those living within the city (assuming they have the qualifications) have Servants, who themselves have become a major part of daily life. As a large majority of the population is made up of students, it is also assumed (though not mandated) that a majority of Masters within the RP's cast would also fall under than umbrella.
For the most part, players will be playing students or other residents of the city (who may or may not yet be Masters) and Servants; the focus won't be placed as heavily onto the 'school' aspect here, if at all.
As for Servants... There's only one major set of rules. Unless you are:
A 'Top Servant'*
A Lostbelt King (e.g. Ivan, Qin Shi Huangdi) or from a Lostbelt (e.g. giant horseman Xiang Yu)
A collab Servant (e.g. Shiki, Prisma Illya, etc.;) or from an 'alternate' universe (e.g. any Servant Universe Servant, such as MHX, Jane, or Space Ishtar)
A Pseudo-Servant
, anything's fair game.
*Despite the mention of 'Top Servants', though, I am not wholly discounting their presence within the RP, nor am I completely denying the existence of such Servants as able to be played by RPers. Those that fall under this category (e.g. Artoria, Enkidu, Karna, etc.;) will be evaluated on a case-by-case basis, and generally on a more critical level than most other Servants.
Players are able to make up to two Servants and one Master, though the second Servant necessitates the completion of a Master before anything else. The ideal scenario is that you pair up with one another, but we can a) use NPCs to fill in the gaps and b) self pairing, though a bit awkward, is situationally acceptable.
Strength: E-A(Modifiers are caused by skills and should be covered in those skills)
Endurance: E-A
Agility: E-A
Mana: E-A
Luck: E-A
Noble Phantasm:
Class Skills:
Personal Skills:
Noble Phantasm(s):
Name:
Rank: (Any Noble Phantasm with a rank higher than A will be highly scrutinized)
Type: (Anti-Unit, Anti-Army, Anti-Fortress)
Appearance:
Effects:
Alignment:
Changes: (This section is purely for things such as genderbending. If you make a male historical or mythological figure female, I want an explanation for it)
Speaking of, though, I'd like to point towards @VitaVitaAR as my co-GM for this. It's a bit of a 'soft reboot', but for the most part the RP should be moving on a tighter internal schedule without as much nebulousness as the last iteration. All questions, concerns, and whatever else can be directed at one of us.
"Professor, are you really sure about this? The balance of power here in the Clock Tower will shift without your presence..." "Reines is already old enough to handle these affairs, Grey. Besides..."
The short snippets of dialogue, barely audible past the closed wooden door of the office that the two present were speaking in, were punctuated by the noise of books and other documents being shuffled around. The prestigious Waver Velvet (formerly known as Lord El-Melloi II), known throughout for the Clock Tower for how he drew the potential out of his students, was busy packing whatever it was that he needed away. His assistant, a young woman donning a cloak to cover her face, was standing quietly off to the side, a worried expression on her face as they spoke. Waver himself was staring at a single stack of papers, the light filtering in from the windowsill more than enough to let him read the contents out loud.
"Fusang City: built in the middle of the Pacific by a joint committee made up of the U.S., China, Japan, and... The Clock Tower. To think that the Animuspheres would willing to reveal the existence of magecraft to the UN and set this spark off... It's almost absurd," he sighed, placing the papers off to the side. "Despite retreating to the middle of Antarctica, their actions have set off a long chain of events that have thrown the world into chaos. More than that, though..."
Flipping the page over, Waver stared quietly at the line he had highlighted. This, more than the widespread knowledge of magecraft, stood out to him.
"Servant Summoning. Despite not having the Holy Grail as an anchor, the residents of this multinational city are able to summon Servants. Of course, there is no Holy Grail War, so I still question the validity of this matter, but this is something that the Clock Tower is unable to overlook any further."
"That's why you're being sent over?" Grey asked, quietly packing a few more books into her caretaker's luggage. "Didn't they have a few representatives over there presiding over everything already?"
"Well, yes. But for some reason, a certain former student of mine had decided to submit a proposal—without my approval, no less—asking that I teach over there for a few years instead. 'If it's him, he'll certainly find the diamonds in the rough among them and turn them into great magi!' What a headache..."
The way that Waver spoke of the 'former student' only brought one face to Grey's mind, and their name wasn't even necessary at this point. But it was by this point that Waver himself had finished his preparations. All that was left, of course, was the flight over.
"Grey, contact me or Reines if anything goes awry en route; we are flying on different planes because of that, after all," he remarked, closing up his suitcase and putting on his coat. "In any case... We should be off."
With that said, the soon-to-be 'visiting professor' took his leave, his assistant following close behind.
It was a long flight to the other side of the world, after all.
Fusang City
Following the revelation that magic (actually magecraft) was real in the early 2000s, the UN hastily put together a committee to work alongside the Clock Tower in regulating anything even remotely involved. This, in turn, led to another small arms race between developed nations in search of knowledge—this, in turn, was stopped in its tracks by the various factions making up the Mage's Association. Though they loathed their centuries of secrecy coming to naught, a few more progressive magi decided to take this opportunity to seek alternate paths to the Root. Among them, of course, was Fusang City. Fusang City is less of a city and more its own nation-state. Created on an artificial island in the middle of the Pacific Ocean, the cooperation of multiple first-world nations led to the rapid development of infrastructure; it could be said that the place had essentially sprung up overnight. What sets this place apart, though, is the ability for the residents therein to summon Servants. Built on top of a miraculous set of overlapping leylines, the summoning ritually normally reserved for combat has instead become a mainstay of life here for the students that make up more than 3/4 of the city's population. Of course, there are measures in place to stop rampage, but the system itself is somewhat more flawed than the one from which it was derived. As a whole, Fusang City is a land of high-rise apartments and skyscrapers, and of schools and universities that supply the attending students with knowledge of science and liberal arts. As a result of this multinational coalition, though, students are all mandated to learn English, Mandarin, and Japanese in class. For the few with magical circuits or those with potential to become (or are) Masters, though, there are a scant few classes regarding magecraft and the application thereof. This is not to say that the city is all modern, though; the efforts of a certain few Servants have led to the development of districts more in line with, for example, classical Roman or Sino-Japanese aesthetics. The former, for example, has a giant Colosseum in the center of the region which plays host to various Servant matches depending on the time of year. In order to keep the city running, though, there stands at the center a giant building that towers over the rest. Comparable in height to the Taipei 101, this building, shielded by multiple barriers and magical wards (thanks to the various Casters contracted to protect it) plays host to the administrative staff of Fusang City, as well as the main AI and computer systems that maintain the city's infrastructure and transportation network. Students are officially allowed to summon their Servants at age 14, though the end result is based off of both Master aptitude and any possible catalyst. Of course, anyone who knows the ritual can summon a Servant, so this rules is a bit harder to enforce, but the subsequent monetary fine for an 'illegal' Summon is levied on the person in question (or their legal guardian(s)). They keep the Servant, though, so a few impatient (or rich) children tend to ignore the law regardless.
This RP is essentially a mix of Fate/Requiem, A Certain Magical Index, and a bunch of other miscellaneous stories and series. Similarly to the former, those living within the city (assuming they have the qualifications) have Servants, who themselves have become a major part of daily life. As a large majority of the population is made up of students, it is also assumed (though not mandated) that a majority of Masters within the RP's cast would also fall under than umbrella.
For the most part, players will be playing students or other residents of the city (who may or may not yet be Masters) and Servants; the focus won't be placed as heavily onto the 'school' aspect here, if at all.
As for Servants... There's only one major set of rules. Unless you are:
A 'Top Servant'*
A Lostbelt King (e.g. Ivan, Qin Shi Huangdi) or from a Lostbelt (e.g. giant horseman Xiang Yu)
A collab Servant (e.g. Shiki, Prisma Illya, etc.;) or from an 'alternate' universe (e.g. any Servant Universe Servant, such as MHX, Jane, or Space Ishtar)
, anything's fair game.
*Despite the mention of 'Top Servants', though, I am not wholly discounting their presence within the RP, nor am I completely denying the existence of such Servants as able to be played by RPers. Those that fall under this category (e.g. Artoria, Enkidu, Karna, etc.;) will be evaluated on a case-by-case basis, and generally on a more critical level than most other Servants.
Players are able to make up to two Servants and one Master, though the second Servant necessitates the completion of a Master before anything else. The ideal scenario is that you pair up with one another, but we can a) use NPCs to fill in the gaps and b) self pairing, though a bit awkward, is situationally acceptable.
Strength: E-A(Modifiers are caused by skills and should be covered in those skills)
Endurance: E-A
Agility: E-A
Mana: E-A
Luck: E-A
Noble Phantasm:
Class Skills:
Personal Skills:
Noble Phantasm(s):
Name:
Rank: (Any Noble Phantasm with a rank higher than A will be highly scrutinized)
Type: (Anti-Unit, Anti-Army, Anti-Fortress)
Appearance:
Effects:
Alignment:
Changes: (This section is purely for things such as genderbending. If you make a male historical or mythological figure female, I want an explanation for it)
Speaking of, though, I'd like to point towards @VitaVitaAR as my co-GM for this. It's a bit of a 'soft reboot', but for the most part the RP should be moving on a tighter internal schedule without as much nebulousness as the last iteration. Given that this is an interest check, though, well... Questions about the setting (and other relevant details) can be directed to either of us as we finalize some stuff behind the curtains.