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    1. JohnSolaris 10 yrs ago

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@JohnSolaris

Read the character you typed out, it feels very "writer's self fulfIlment" in style and an exact Mary sue. That can never be good in most roleplays. I'm leaving.


This makes me wonder if you know what a Mary Sue actually is, and if you just throw that phrase out to describe any character you don't like. My character obviously has very significant flaws, he does not automatically succeed at everything he tries to do, other characters don't automatically like him for no apparent reason, and he certainly isn't going to warp the whole plot to fit him. Yes, he's wish fulfillment, but that isn't necessarily a bad thing if the character is also well-written and has interesting, meaningful conflicts. If you just don't like any kind of wish fulfillment, period, then that's just you.

If you're leaving just because of this, without even seeing the character in action, go ahead. I can't force you to change your views if they don't agree with mine.

Edit: I just did a pretty well-known Mary Sue test for my character, and ended up getting 20 points, which says that he has a low chance of being a Mary Sue. No, of course the test isn't foolproof. But it should be somewhat helpful, at least. I do think I know what I'm doing, so if you think my character is a Mary Sue just because of the wish fulfillment, well, it's just your opinion.
Have you enough players or will I be able to get a character in?


More players are always welcome.
BC's faction is accepted.
My only very, very, very minor nitpick with Ana is that her Flash Step Speed Burst ability shouldn't use any "unique" form of mana. The more technical explanation should be that the specific magic circuit that the ability is made of can temporarily regain a small amount of mana very quickly, but it still takes the usual time for the temporarily regained mana to be absorbed into her true, deeper mana reservoir. So if Ana tries to use the ability without stopping, it'll rapidly eat into her real mana reservoir, and tire her out. This applies to all abilities that can only be used in short bursts, so you don't need to put in any justifications.

Other than that, your character is accepted. Welcome to the game! :)



I made a minor edit to the description of the Evocation style of magic. I added that in most cases, no one else can use the abilities of your Evoked magic items, even if you want them to. And I clarified that if you put in a fragment of your soul to allow your Evoked item to detach from you, then it basically becomes a semi-sentient, independent magical artifact.

I also posted the profile of my first character, in the Characters section. Warning: Over 9000 4000 words! Yeah, I make long profiles all the time. Very long profiles.
This post will contain my own characters.

I should mention that while normal player characters cannot start with more than city-destroying levels of power unless discussed extensively with me beforehand, my characters don't have that limitation. Yes, each of my two main GMPCs will be more powerful than any other individual player character. However, since my goal is to make a good story, I will make sure that my GMPCs will not ruin any conflict in the plot, or effortlessly solve other characters' problems. The personalities of my characters should make it clear why they aren't too willing to interfere with other people's issues, in addition to the self-imposed power limiters they wear that normally restrict them to the level of other player characters. I will also make sure that my characters have interesting, consistent, and well-rounded personalities, and are not Mary Sues. Lastly, rest assured that my characters are not invincible; I will make sure they lose for one reason or another if I deem that it's required by the plot.

There exist at least several other characters, on both the Magi and Tech sides, whose power levels are comparable to the full power levels of my two GMPCs, though their details haven't been decided yet. If you want to create one of these "epic-tier" characters, you need to discuss your idea extensively with me before you're allowed to do so, and convince me that your epic-tier character will not disrupt the conflicts of other player characters.

Also, since I know my own magic system better than anyone else, I will omit some of the limitations of my characters' abilities. The limitations are obviously still there; I just won't include them in the profiles. Otherwise the profiles might get way too long, like what happened to character profiles in my previous RPs. If you want to know the limitations of any specific ability belonging to any of my characters, you can just ask.

My characters:





Due to the lack of player-created factions so far, I've created a few factions myself to flesh out the world a bit. If you have any ideas of fleshing out any of the factions below, or want to control one of them yourself, feel free to discuss with me about it.

Magi factions:





Tech factions:




I've made the OOC thread.

http://www.roleplayerguild.com/topics/80327-reclamation-war-of-technology-and-magic/ooc
Would you prefer characters to be posted here for acceptance or the characters tab? (just wondering because I know some people prefer only completed and accepted characters in that tab.)


Yeah, please post your character sheets here, and move them to the Characters tab after they're accepted. The same applies to faction sheets.
The interest check thread is here.



Introduction


In a corner of the universe, far away from most other forms of intelligent life, was a blue planet that its inhabitants called Earth. In the wake of battles between eldritch beings of unspeakable power long since gone, billions of years ago, the first lifeforms arose from the turbulent magical energies raging across planet's surface. From magic they were born, and so they could command such energies of the world, through naught but the raw instincts of their nascent minds. Over the eons the planet's environments stabilized, and its inhabitants grew ever more complex, until there emerged the first species possessing true sapience - humanity.

Humans' intelligence came at the cost of raw physical power, compared to the ferocious predators roaming the wilderness. To ensure the survival of their species, the strongest of human mages tore rifts into the Sea of Chaos, a universe parallel to their own and the source of all magical energies, and created a vast structure that would eventually come to be called the Dweomerheart. The structure became the cornerstone of human societies of yore, for it channeled the Sea of Chaos's energies and systematically distributed them among human settlements, saturating the environment, such that virtually every human was born with or developed powers of magic. With such powers, the humans became the planet's dominant species, constructing expansive cities and spreading to every nook and cranny of Earth. But also with such powers, the humans often waged war among one another, for individuality inevitably led to conflict.

All changed when there came a powerful sorcerer-king who sought to unify the world. Whether he was sick of humans' constant warfare and suffering, or simply driven by pride and greed, no one knew. But everyone knew that he was mad, mad enough to use a forbidden ritual to become one with the Dweomerheart itself. With the incalculable powers he gained from the nexus of magic, the sorcerer-king brutally crushed any who stood in his way, and enslaved the planet to rule it with an adamantine fist, bringing with him unprecedented peace but oppression for centuries. Unwilling to live under the sorcerer-king's reign of terror, groups eventually rose to challenge him, many of them united against their common enemy. After nigh-unimaginable amounts of bloodshed and death, the sorcerer-king was slain, in a battle that devastated the entire planet. In the battle died all magic users of notable power, and with the sorcerer-king died the Dweomerheart. Humanity survived the cataclysm, but magic was lost.

Humans slowly began to rebuild their societies from the smouldering ruins. Without magic, they came to rely on technology, creating tools that could be used by anyone of sufficient skill. Over the next centuries, magic was forgotten altogether as technology developed, until the world resembled modern Earth in our real life.

But humans did not remember their lesson from the sorcerer-king. They once again waged war with one another. Weapons capable of ending all life were unleashed, reducing the planet to a wasteland a second time. Technologies, however, were not lost this time. The most elite of humanity poured all of their remaining resources to construct massive spaceships and leave Earth, while the other survivors were left to die.

And that was the branching point of the sides of Tech and Magi. Through some miracle of improbable chance, the ancient power of magic stirred to life again just as all hope seemed to be lost for those who remained on Earth, allowing them to rebuild a second time. The humans that escaped the planet ruthlessly perfected their technologies, aided by alien substances they found during their interstellar travels, developing cybernetics, mutations, and psionics that could rival true magic. The two sides would have forever gone their separate ways, until two centuries after the initial split, out of nostalgia the Tech side decided to reclaim the planet that they abandoned so long ago and thought to be barren still.

Suffice to say, neither of the two sides expected, or were pleased by, the other side's existence. And neither were willing to relinquish the planet that they felt was rightfully theirs.

That is the current state of the world. Though not at outright war yet, the sides of Tech and Magi have reached an impasse with their negotiations, several months after their initial meeting. A multitude of factions exist within each side, all of them having conflicting motives and goals. Skirmishes between various groups are fought almost daily. The world is in a state of cold war, and the future is more uncertain than ever before.

You live in this uncertain world. But you have the potential to shape the future, for you are powerful, more powerful than many of those around you. But with this power, what future will you bring?



Game Overview


This game is intended to be a mostly freeform RP, where the plot is determined by the players’ collaborative effort. As the GM, I will play the game using my own characters, but I will not be directly responsible for the main storyline. Both the Tech and Magi sides have multiple smaller factions within them, as previously mentioned, and it will be up to the players to create these factions and construct a plot from their interactions and conflicts. For this reason, each player is allowed to create as many characters and factions as he wants, within reason, though each still must be approved by me. Since this is a serious, “advanced” RP, please don’t create more characters or factions than you can handle.

During the game, a player is allowed to introduce minor characters without writing up character sheets for them. But if a minor character starts to have a major role in the plot, I'll ask the corresponding player to write up a character sheet for said formerly minor character.

The special features of the Magi and Tech sides are listed below.



For all characters, Magi and Tech, a character’s raw power level is independent of the versatility of his abilities. Raw power is slowly increased through training and experience, while versatility depends on the character’s skill. There exists training that can increase both raw power and skill, but that doesn’t mean the two are directly correlated.

To prevent any ability from being overpowered, all abilities are subject to limitations described in section 2.2 of the document describing magic.

No character can start with both Magi and Tech abilities. Theoretically, there’s nothing preventing a character from having abilities from both sides, but the two sides simply haven’t been in contact with each other for long enough for anyone to have gained any meaningful abilities from the other side. During the game, a character may obtain abilities from the other side; it’s just that no character can start with abilities from both sides.

You may have noticed that I have not included any actual locations, structures, or cultures of any of the races or other groups in the setting. This is intentional. The players are expected to contribute to the setting and flesh it out with detail, through the creation of factions. I am not doing this out of laziness; I simply want this game to be a more collaborative experience, and not force the players to read up on too much backstory.



Rules


To avoid possible disputes, there are a few rules in this game that must be obeyed at all times. Breaking one of the rules for the first two times will only result in a warning, but breaking a rule a third time will result in you being banned from this game.

-2. All forum rules apply. Obviously.

-1. Do not respond to anyone who is attempting to derail this thread, or the main game thread. Report the person and move on.

0. I am always right. I am allowed to break any of the rules after this one because I am the GM. Don't even try to argue with me or twist the rules and use them against me, because I am always right. You can ask me to re-evaluate a decision, but ultimately I always get the final say. If I say a discussion is finished, it is finished; attempting to argue further is breaking this rule and you know what that means.

1. Don’t be a jerk. Try not to do anything that may possibly cause anyone to spit profanity at you. That includes but is not limited to killing, controlling, maiming, depowering, or doing anything unpleasant to another player's characters without the player’s permission, or derailing the characters' subplots. If a dispute occurs, try to resolve it via PM. If that doesn’t work, PM me.

2. All posts can be edited. If a conflict occurs, one or both sides will have to edit their posts. If I tell you to edit one of your posts, you have to. If you refuse to do so, your post will be declared invalid, non-canonical, and will be ignored by everyone else; responding to such invalidated posts also counts as breaking this rule.

3. Don’t be overpowered. If I spot your characters doing something they should not be capable of doing, you must edit your post. Otherwise your post will be considered invalid; retcons will be used if necessary. There is a link above describing the limitations of superhuman abilities in this setting, in the Game Overview section.



Signup Sheets


In this game, each player can create an unlimited number of characters and factions. The character and faction signup sheets will be included below.

Please post your character and faction sheets in the OOC tab first, then move them to the Characters tab after they've been accepted.


I very much want to get involved with this, but I'm torn because the faction I want to introduce strides the line between magic and technology. I understand that you're set against "mixed" factions, but could we possibly work out an arrangement for this?


PM me your idea, and we'll see what we can do.



I'm new to the forum, so I'm not entirely sure how to do things here. Not including me, we have five people who already want to join (@clericbeast, @Shotgun Bear, @lydyn, @Warm Regret, and @Dead Cruiser), one person who may join later (@Sep), and three people who followed me here from Kongregate FGF and will probably join (@BCTheEntity, @Behemoth542, and @gammaflux). This means we have enough people to get the game going already, right? Do you guys think I should make the actual game thread today?
As a bystander can I just comment your characters sexual orientation shouldn't be their defining plot. It's what I got from what I read and I'm not the GM so hey, what do I know. But Straight Chars don't revolve around solely being straight and that isn't their defining trait so it should work both ways.


I disagree with this. Heterosexuality is seen as the norm, and there exist a number of people who are prejudiced against homosexuality. Depending on the amount of education received, a homosexual character may grow up confused and conflicted about his or her gender identity and sexual orientation, not to mention potentially having to deal with homophobia. I think it's entirely feasible to have a character's central conflict revolve around his or her sexuality, if said sexuality is something different from the norm.

I mean he may do things differently but from roleplays, especially with the likes with this scope shouldn't hinge upon romance too heavily or they'll end up seeming corny.


I also disagree with this. Whether a romance is corny or not depends on how well it's written, not the fact that it's a romance in a Cold War-esque setting. I'm a hopeless romantic too, and I plan to write a romance between a Magi character and a Tech character. If you personally find it corny regardless of how well-written it is, I can hardly do anything about that. But I certainly don't mind a character focused on romance, and no one else has complained so far either.

Also, according to the forum rules, if you're not participating in a forum game, you're advised to refrain from posting just to give critique.

If you are not a participant in an RP or an interest check, but are merely there to critique the thread, you should probably not be posting. Trolling threads is one of those things that the mods come down heavily and we are interpreting that liberally because actions that discourage people from posting interest checks run contrary to the entire point of the Guild – it should be a safe place for all roleplayers.


I know I'm new here, and you have thousands of posts, but that isn't going to stop me from pointing to the rules when I think it's necessary. If you're going to give advice, I think you should at least get yourself properly involved in the game first.
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