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@CaptainSully I'm guessing larger living areas lead to being able to store more stuff, so that's in line with what I was thinking. Plus garages for vehicles.

PvP seems like a gamble, as it should be. You have the chance to kill and loot some powerful items from other players but could just as easily lose your best equipment in the process.

There should probably be some kind of loss attributed to PvE deaths. A loss of money at least, rather than a loss of items.

@Vocab looks like your right; there are levels for your avatar that caps at 99. It increases your attributes and lets you unlock new objects and weapons, so I guess some gear is level capped.
@ZAVAZggg there are no stats or levels in The Oasis, so dying and 'Zeroing out' was simply a loss of all items and money your character had. This does seem extremely harsh and honestly sounds like bad game design, but makes more sense when you think of it as less of a game and more of a second world; not everyone who enters it is a gamer.

Most players didn't want to take the risk of losing everything they'd gained, so they stuck to the safe areas where combat wasn't allowed and nothing could kill you. It was only the people who were willing to take the risk or were confident in their abilities that ventured further out.

I would like to see some kind of storage system implemented. A way to store items and money and save them from deletion should you die; obviously this storage would cost money to buy so the more money you managed to acquire the more of your stuff you could protect.
“I will accompany you. It would do well to familiarise myself with the town and its surroundings before it becomes a battlefield.” Knowledge was power. An old cliché perhaps, but no less true for it; especially for one such as him, who relied on his mind far more than the strength of his arms or the swiftness of his feet to claim victory. “Maps would be useful, if the library has them, but nothing compares to first-hand experience in this regard.”

It would also be wise to seek as much information as possible on their opponents; their strategies would be far more discernable if he had even an inkling of what they were capable of, or had some idea of what drove them in life. Assassin was surely hiding some kind of trick, else she would not have been summoned in such a class; her past might give some hint as to what that was. And Lancer… perhaps his Master’s words had contributed to her soured mood somewhat, but it had seemed to him like she had somehow taken offence to the idea that he would prefer to keep his name hidden.

“I’m unaware of a Heroic Spirit — especially one of the last warriors to roam the battlefields of Age of the Gods — who would not feel pride in having their identity be recognized by others”

It would seem his legend had travelled quite far indeed since his death; even heroes from lands far from his own knew who he was. It was hard not to feel some pride in that, his deeds had earned him the right to be remembered as one of the greatest tacticians who ever lived and rightfully so, even if personal glory had never been his main goal in life.

But this was a war, one where having your name and abilities known put one at a large disadvantage. He may have been proud of his moniker as the ‘Father of Strategy’ but if announcing it only weakened his position relative to his opponents then why would he knowingly reveal it? He may be a Heroic Spirit but he still considered himself a general first and foremost; his first priority would always be the claim victory in this war.

“Have you given any thought towards how we are going to make use of our new ally? It was you who suggested the alliance after all; though I have a feeling it was a spur of the moment decision for you.”

@Anza

****

Thomas awakened not long after Archer did, emerging from his bedroom fully dressed and eager to start the new day. Although, there was not as much to do today as he had hoped; alas, his hunt last night had proven futile and he had not been able to find even a single person who might have been one of the other Masters in the war. This would set back his preparations, something which he had not wanted to do as it could cost him the war entirely.

“Good morning Archer. Did you make much progress last night?”

Hopefully his Servant’s attempt to set up an information network had been more fruitful than his own endeavours, and also that the money he had provided the man with had been spent well. Heading for the kitchen he began boiling water for tea, somewhat despondent over the lack of a kettle, and made preparations for breakfast.

While the water boiled the Magus walked over to where he had left his luggage the previous night. Opening the smaller of the two suitcases, the one which held all of accoutrements of his magecraft, he pulled out a small paper-wrapped parcel and carried it over to the coffee table before sitting down on the couch. Removing the wrapping from the parcel revealed a small block of wax and at the same time Thomas pulled a small penknife from his pocket and placed it on the table next to it.

Reaching up to touch the frame of his glasses the Magus activated the magecraft latent within them, the image of a blue-haired young woman appearing before his eyes as the memory stored within them was brought out. Picking up the knife and the wax Thomas began to skilfully carve the block into a likeness of the executioner he had seen last night, catching a glimpse of the woman as he waited to see if anyone would make a late night visit to the church.

Even if he didn’t intend to do anything with it, creating a poppet linked to the churches operative may prove useful later on; you could never tell how events might play out and the witch was always a fan of being overly prepared. Besides, without an image of any of the other Masters to work with it wasn’t like he could start preparations against them anyway and he needed something to pass the time with as he listened to Archer’s report.

@PKMNB0Y
The GM's dislike of MLP aside, I think any avatar that is far from humanoid would be too awkward for the player to control anyway. Assuming the Universe uses the same motion control as RPO.

Quadrapeds of any kind are kind of off the table.
Savage Resurrection is the game I was thinking of. Though it seems like this is a fairly common idea.
One person designated as “general” for each side with everyone acting as infantry etc. The non-generals receive instructions that they have to follow. For the general it’d look like a tabletop game while the troops would experience it like an FPS.


There's a game exactly like this that I've forgotten the name of. Most players are in a third person perspective, spawning in as whatever classes are available and trying to assault the other team's base, while one player in playing an RTS, building the base, gathering resources and researching upgrades and new classes for the others.
I like to say that has a gamer, I suck at shooters But I think it would be interesting to cross-match games, like having a Ghost from COD in Middle-Earth or Legolas in the SW:TOR! :D


In the novel there would be some areas of the Oasis that limited what equipment you could use. Items were broadly categorised into either magic or technology, so some areas only allowed magic equipment while others only allowed technology; there were also unlimited areas where anything could be use and then safe areas where everything was locked down.

I mean if everyone’s characters are rooted firmly as shooters then that’d be the main focus but if people want to be racers or pilots as a preference then I’ll certainly work them in.


Personally I was going to be awkward and make a melee focused character wherever possible.

I'd like to see a mix though; some combat, some racing, some flying. It depends on what kind of competition this is, but I'd hope to see a varied mix of challenges.
Howdy folks! I just wanted to pop in and officially say hello! I've pretty much caught up with the ic posts and have been starting to form up a draft for a cs.


Hi Jollan. Unfortunately, this RP is full and has been for quite a while; due to the way the story is set up, mainly the fact that all of our characters were reincarnated at the same time, this isn't the kind of RP that you can just jump into at level 1. Having a new player join means figuring out what they have been doing this whole time, in almost as much detail as the posts we've all been making, and working out what skills and levels they would have as a result so that they are caught up.

This is a lot of extra work for the GM.

If you want to join you then your best bet is to send the GM a message and hoping for the best.
He's my contribution. I've also sent some additional information over to you.


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