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10 mos ago
Current Back from my hibernation.
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I'm all for this, and personally find stat systems fun.
@Kazemitsu
We are, it's just more difficult than it should be to get an OOC up when he has a broken computer.

@Rice Porridge Yes, very much yes. You get it perfectly.
@Kazemitsu@Hawlin

Sorry, we aren't as free as we thought we'd be so it's going slower than we expected. It will be up and running soon though.
@Hawlin
I'm all for having a golem on Fion's side.

Me and Veiled will try to get an OOC up soon enough. I'm pretty busy weekends so It'll most likely show up shortly after.
@Arithmatus
Actually, we're trying to keep it off fighting for the most part which is why we're allowing most things in terms of story, race, etc. but if a fight does break out, we want it to be fair between characters.

It's really a mixture of the two in terms of plot, the individuals will decide how fast the plots move and how they move while the GM's will simply point in the direction of the current plot.

I believe we'll have a 2-paragraph post minimum but we're more focused on quality instead of quantity. As for two-player convos, you'll either have to be a good conversationalist and have detailed dialogue or focus more on the details around your character during the conversation.

It's fine that you're new to this, I don't mind the questions.
@Rice Porridge

For the purposes of magic though, slime can't substitute blood. So I'm guessing the slime doesn't choose to block a minor cut that would cause it to lose some food, and it doesn't mind you wasting it's food source?
@Arithmatus

The Bastion isn't necessarily renegade mages as they are a group of mages trying to end their oppression. Fion's Light wishes to remove magic from mages and free them from their "corruption". They are fully accepting of divine spellcasters and sometimes even arcane spellcasters. As long as they accept that The Order will remove their magic as soon as they are able to.

We don't really want to limit the players on a roleplaying scale since this is not a Tabletop game. The skills are only those that would be useful in combat and we want to make sure that battling remains fair. All other skills are really roleplay based, so no limiters other than what would make sense to your character. I will admit that we didn't factor in dodging but we wanted to keep physical and magical skills balanced so there are 12 of each. I'll see if we can change one of the physical skills to a term that will include dodging and what it previously stood for. As for magic, all of the magics can carry a multitude of effects based off what you do with your spells. They will just have an elemental tie to them. So if you want to make an illusion made of air that looks like a ghost, go for it, or a spectacle of fire that enchants your enemies, sure, or perhaps using earth to conjure an earth elemental. (Animal magic can create swarms) Additionallly, all of the elements can come from a divine influence instead of arcane and would be represented by your spells and spells that would specifically harm undead would most likely fall under light magic. If you want to negate another mage's magic, you would have to use a spell that is their spell's elemental counter. The magic skills are listed in pairs of counters, light and dark counter each other, fire and water, lightning and nature, etc.

@Rice Porridge
While I don't mind that the slime makes healing a little easier for you, I would like to point out that blood magic can't control blood inside the bodies of others (To avoid OP mages controlling everyone) so you would have to either spill your own blood or spill another's and since you can't bleed it would make it a lot less often that you could actually use your powers.
@Conscripts
The skeleton would definitely be a problem for both parties. As for the Necromancer, we decided to take an elemental approach to magic. All types of magic will fight into one element or another if not multiples. Necromancy would be a part of shadow magic.
@Kazemitsu Looks pretty good to me. Hopefully we can get some more people and keep this 50/50 split of the factions.

(And maybe some mages. Nudge nudge, future newcomers)
@RoccanIronclad

It looks good. I approve of him. When Veiled gets on they'll make it official.
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