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5 mos ago
Current I've been on this stupid site for an entire decade now and it's been fantastic, thank you all so much
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2 yrs ago
Nine years seems a lot longer than it feels.
2 yrs ago
Ninety-nine bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles on the wall
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4 yrs ago
Biting Spider Writing
7 yrs ago
They will look for him from the white tower...but he will not return, from mountains or from sea...
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I still gotta work on getting some NPCs written up, but I need to spend my sanity Reed Alter in the event, so there might be a delay.


Well that's because our Loughshinny is fuckin worth it.
Quinn's heartbeat, so recently slowed, roared back to life again. One singularity. Two singularities. Three, four, five. And then...Besca spoke over the comms. A piece of Quinn had known what she was going to say before she said it, had known it'd happen before the loudspeaker had crackled. Speaking objectively, it was like a gift from above; if she'd learned anything political from her brief career as a pilot, she knew that this was the perfect way of extending the olive branch and mending relations with Casoban.

All that being said, though, whenever she thought of fighting a modir again--after the disastrous outcome of the duel--she could feel fear and anxiety and any number of other things tearing into her, pulling at her skin, dragging her down and trying to stop her from moving forwards. Moving anywhere. But...but...

There was something else there too.

From deep down within her, a brilliant warmth burned upwards, chasing out the shadows of doubt with...she frowned distractedly, trying to figure out which emotion it--

Joy. It was joy, and a hot and wild anticipation that nearly stole her breath away. She could almost hear the voice resonating out from inside:

This is what we were made to do.

It ripped through her like fire, purging the cloying odor of fear that clung to her and setting her veins alight. And standing there for just a brief moment after Tillie flickered away, she felt her mouth spread in a wide, fierce smile.

These were monsters.

A loud clanging noise of machinery from below, and the spell was broken. Blood still running hot, she whipped around, dashing to the lift and hammering the button, even after it had already started to descend. She hadn't come within ten feet of the ground when she leapt, barely touching the ground before she skidded off again towards the lockers, making it there a few moments after Dahlia. Her breath hissed through her tight teeth, and she near ripped her clothing, taking it off so quickly. It wasn't more than thirty seconds before she was running back up the hallway, this time sweating through the heat suit as she went. She spared a terse "good luck" at her sister before she split off again, back towards Ablaze.

The lift had never taken so long on the trip up.

She trusted that Tillie had done her job, and flung herself into the skullport, barely sparing even the vaguest through at the door as she slammed it closed and hopped into her seat like she'd done it a million times. She closed her eye, and took a deep breath.

This...is what at we were born to do.
Quinn leaned lopsided against the railing as Tillie shucked off the antimodium suit. Her heart was still hammering, and showed no real sign of stopping. She'd sprinted across the hangar, of course; that was a given. And at the time, she had been desperately afraid for Tillie. But up here--she didn't know why, she didn't know if it was her or Quinnlash--but she felt like something awful was going to happen. And the faint, vague whiff of modium in the air didn't exactly help matters any.

Ah. Tillie was done taking off the suit, and flung it off into a chair. Then with an astonished smile on her face, she zipped in and scooped Quinn up.

For just a brief moment as her arms engulfed Quinn--the space between pounding heartbeats, the silence between harsh and jagged breaths--everything was right with the world. That feeling of impending good fell away, and the smell faded into obscurity. For that moment, that precious, beautiful moment, there was nothing else in the world but Quinn and Tillie. She squeezed tight, a part of her knowing that the hug would end soon, and that she'd need to face the rest of the world again afterwards. But for that terrifyingly long instant, she felt...

Safe.

Then Tillie let go and stepped away, and the world came rushing back in. She let out a vague half-vocalization of frustration that it had ended, but she was much calmer now. Hugs seemed to have a way of calming her down no matter what the situation, she thought. So it was with a lighter heart that she looked at Tillie again, though she was still shaking a little bit, and gave her a trembling smile as she stammered back into motion.

"You can--anytime--you can hug me--" Her mouth clamped shut on her stuttering and she cringed internally in embarrassment before she tried again:

"Thank you."
Aww hell yeah! Can't wait to bounce Ash Girl off someone!
Quinn had learned a few things about the way that she responded to fear and stress while on the Aerie, and she'd started to catalogue what went where so she would know what was going on and what felt like what. After all, she still didn't have the firmest handle on what her emotions were at any given moment, didn't always know the words for them. It had been a strange life she'd lead up to that point, after all.

So it was with that more practiced eye than before that Quinn recognized the bouquet of unpleasant things she was feeling at the moment. Lethagic, twitchy, and suppressing shivers; the aftermath of panic. She reached out one of those slightly shaking hands as Tillie gushed over the data to her--she didn't get it, but at least Tillie looked excited--and rested it gently against the black hide of the monstrous alien, still staring at the almost hypnotic spreadsheets that Tillie bore. She took a deep breath in; then out.

One was all she got before Tillie jumped, and asked Quinn...well, if she needed anything. The girl in question looked up at the ceiling far above in thought. Did she need anything? Well, the short answer was yes. But did she need anything that Tillie could provide?

A few moments later, she started speaking, a bit hesitant, seeming almost shy. "Well," she scuffed her shoe into the ground, “It's been a really hard week." She seemed almost to shrink in front of Tillia as she asked, "So do you think you could..." She swallowed, suddenly conscious of how ridiculous she must sound and look and yet unable to fully stop herself.

"...Could I have another hug, Tillie?"
Quinn had rather not expected to knock Tillie completely over with a tackling hug. And since she'd latched on with a grip born of the pure fear of a child, well, she went right along with her. With a bonk of her head to the ground, a sharp “gneh,” and a shot of aggravation from the no-longer-quite-so-alien voice that called out from within her, she came to the clear-headed realization that she'd thrown herself at Tillie in a way that the woman was evidently clearly unused to. She tore her hands away and stumbled backwards, suddenly conscious that her vision was blurring in a way that she was incredibly, intimately familiar with. She blinked hard a few times, trying to squeeze the tears back as Tillie spoke.

Offering to do the same thing again.

Wondering if Quinn wanted to do it.

Quinn had heard of checking the assimilation functions, but she'd never actually seen it done. She supposed that she technically understood that it meant entering the modir, but just hearing that was clearly not even close to preparing her for the reaction that she'd had. The flickering image of Ablaze staring down at her, cannon primed, teeth bared, resurfaced briefly, and she hissed in a sharp and sudden enhalaation.

Her voice was perhaps a few notes shriller than it usually was when she responded after a moment of dead air perhaps slightly longer than it should've been, and there was a note of fear only barely hidden beneath. “No that's okay don't worry about it you did great Tillie!” She sucked in a few deep breaths and did her best to level herself again, to squeeze that fear and worry out. She guessed it was...

...Well, it certainly wasn't a cure all to say the least. But it definitely helped, as the painful squeezing of her heart slowly slackened, and she threw out a smile that she hoped didn't look as forced as it felt. “I think you did a great job!
Quinn watched dumbstruck as the orange figure fell out of her Savior's mouth. She agreed a great deal with Quinnlash on that; who, and why? For what possible reason would someone actually volunteer to be eaten? If a single thing went wrong, then they'd've died exceedingly painfully. Or if the cable had broken and she couldn't get out, or...

Wait, were they waving at Quinn?

Mouth hanging open, she watched the figure slip out of sight around the neck brace platform, and she immediately started moving. Not a run, but absolutely a jog. Who would ever do that? It was insane. What if they...

"Quinn!"

Tillie?

In the space between breaths, fear and worry and memory slammed into Quinn like a sledgehammer, stealing her breath away as her eye shot wide. Her vision flashed back for just a moment, to a darker image of the Savior, from a far off night, and a different young woman. Her pace accelerated until she was moving at a run, sprinting full tilt around Ablaze and smacking the lift button as terrible images of Tillie withering away in modium burned behind her eyes. It felt like it took an eternity to rise as her heart pounded in her throat. Please be okay, she found herself screaming in her head. The piece of her that insisted that Tillie was fine, she was on the Aerie and nobody was hurt--was overshadowed and drowned out by the seething anxiety and fear.

By the time she arrived at the brace platform, her breathes were rattling unsteadily out, her whole body was shaking, and her mind was far away and long ago. She met Tillie's eyes then, huge smile on her face, and with barely a stutter in her steps Quinn cannoned into her and clung on for dear life.

"Tillie Tillie are you--are you okay--are you okay--"
Aoife


"Rhodes Island, I'd like to extend the deepest of gratitude to you and request the privilege to join you as an Operator. Wha--? Code name? Um...I guess...Ash Girl will do."
★★★★★★


Operator Profile
_______________________________________
Codename: Ash Girl
Epithet: The Taran Pariah
Real Name: Aoife Eóganachta
Age: 21

Class: Guard
Branch: Arts Fighter

Race: Vouivre
Affiliations: Dublinn (formerly)

Height: 173 cm
Weight: 75 kg

Place of Birth: Post-annexation Tara
Date of Birth: January 1

Gender: Female

Combat Experience: 10 years
Clinical Analysis
______________________________________________________________________
Strength: Excellent
Endurance: Excellent
Mobility: Standard
Arts Adaptability: Outstanding
Combat Skill: Excellent
Tactical Acumen: Normal

Infection Status: Infected
Imaging tests show blurry outlines of subject's internal organs, with a high amount of abnormal shadows. Her circulatory system shows an alarming degree of originium granules. It goes without saying that by these criteria, we can determine that the subject is infected at this time.

Cell-Originium Assimilation: 28%. Multiple crystal lesions visible on the subject's skin.
Blood Originium-Crystal Density: 0.32 u/L. Miss Aoife's condition is extremely aggressive and severe, and her prognosis is poor. Unless measures can be found to more effectively delay the progression of her infection, she likely has less than six months to live, if that.

Character Synopsis:
A former noblewoman and former revolutionary, forced from both of her homes and set adrift.

Personality:
Aoife tends to be a bit quiet most of the time, and when she speaks, she often sounds slightly strained and uncomfortable--almost stilted, sometimes--like she dislikes talking, and so people assume that she wishes to be left alone. Not so, actually; she is quiet and strained because her aggressive oripathy causes her a not-inconsiderable amount of pain on a constant basis. Rather, Aoife tends to be quite personable, if not entirely skilled in social situations, as she hasn't had a surfeit of healthy interactions, and enjoys being around and talking to other people as long as she's not the one doing most of the talking.

Though it's been a long time since her privileged and sheltered upbringing and she barely remembers a single piece of it, it still reflects on her character to this day. Chief among those reflections is how narrow her view of the world can be. She can be closed-minded, and has a tendency to discount things she hears that she doesn't want to. She knows this very well and actively works against it, but it's a trap that is all to easy for her to fall in when she's put under stress. The other major effect is, as mentioned, Aoife can have trouble relating to other people. Spending her very early life in the noblewoman bubble and a huge chunk as a (largely expendable) soldier has limited the people she's been able to open up to, and so she can have difficulties forming genuine friendships.

But despite all of that, Aoife is a good person at heart. Despite how she may look on occasion, she's not selfish, standoffish, willfully ignorant, or egocentric, and joined Rhodes Island as much to fulfil the duties of an Operator and help others as to be treated for her own oripathy. The fact that she's willing to endanger herself by pushing her Arts even when she reasonably shouldn't in the service of her work should be proof enough that she really is trying her best. It can just...be hard to see that sometimes.

Talents
Talent Description
Taran Swordsmanship

Brought up from a young age to be a noblewoman of Tara, Aoife Eóganachta of course learned the former kingdom's traditional style of swordplay from a young age.

Though of course it wasn't intended to be actually used, not in the way she uses it now--it was entirely ceremonial to begin with--it has certainly come in handy as she became first a member of Dublinn, and then an Operator of Rhodes Island. The principle reason this is so effective is that she efficiently leverages her rather strange, almost dancelike, style quite effectively. Because most people aren't familiar with the Taran style--it's not extinct, but it's nearly so--it makes her rather unpredictable and hard to read, letting her get the drop on opponents before they're able to adapt.
Pariah's Oath

Aoife has gone through a great deal of pain in her life, whether it be physical or emotional in nature. Even now, her remarkably severe infection causes her not-inconsiderable suffering every minute of the day. There are many times that she's wanted to just...give up. To let it end already, to take the coward's way out, whether that be letting the heritage of Tara die, turning herself in to Victoria, or hurling herself from the landship. But because she hasn't, she's developed an astounding level of willpower, able to push through constant physical pain, emotional torment, and any number of roadblocks. She is going to get to where she's going, and good luck to anybody that tries to stand in her way.
Skills
Skill Description
Winter's Breath

Aoife's arts, channeled through her sword, are of a particularly unique variety. While they generally take the form of ice, they actually involve directly arresting molecular motion. Though it may have the same overall effect most of the time, when trying to freeze objects that are typically coldproof it shows its use in being remarkably good at freezing them anyway.

Through spectroscopic measurement techniques, the peak of her freezing power has been measured between 170 and 175 degrees Kelvin (-103C and -98C, respectively).
Bitterwinter Bite

Though obviously the sword is a heavy part of her combat kit, the freezing power that Aoife possesses is used through more than just the sword. Given her powerful infection, she is able to channel her Arts naturally, of course, and is able to do so with a startling degree of intensity. Though they don't have much of a range to them--remember, not actually ice but manipulation on the molecular level which I am to understand gets exponentially more difficult past ten or so feet--within that limited range you are at constant risk of being both slowed to a crawl and frozen solid. Despite this obvious strength, however, subject has been heavily advised against using this more than necessary, as it seems to exacerbate her condition.
One Thousand Shining Teeth

Finally, we come to likely the most dangerous application of her Arts that Aoife can muster--both towards her enemies and towards herself through increased progression of her oripathy. When her life is on the line, though, anything is fair game. Through judicious application of her arts, everything around her is so molecularly strained that it becomes incrediby delicate, even metal and stone. With a sufficiently hard strike, they can shatter into storms of razorlike shards, serving almost like a shotgun; spraying out a surprising level of devastation.

All that being said, this is not without further drawbacks. Principally, that she isn't necessarily immunte to the shards, nor does she have exclusive rights on shattering them. Still, if it's leveraged right, it is truly, truly a menace.
Equipment Module


  • Claíomh-na-Samhain - The Sword of Samhain: Aoife's bastard sword, forever and always by her side. Reclaimed from the ashes of her family home, this previously ceremonial blade has been turned into both a superb arts conductor and a vicious weapon of war.
Operator Archives




Trivia:
  • As mentioned, Aoife's health is not exactly stellar. Specifically, her oripathy has gifted her with several unfortunate symptoms. In addition to the crystalline lesions--she has over a dozen now--she has tremors, fevers, and full body aches, and a few other unpleasant things. These can be largely managed through oripathy medication, but they can only be managed, never completely removed. There's always a chance one of them will strike.

    Her theme song is The Parting Glass.
Quinn sat back into her chair with a thump, taking a long deep breath and trying to purge the cloying guild that tore at her mind and dug little needles into her skin. She was met with...limited success, but it's not like she could just not do things today, as much as she wished. She turned to Roaki's door, wondering if she was up and at sims already or if she was just asleep. After a moment of consideration, she pulled out a piece of paper--Roaki still didn't have a phone--and wrote out in her shaky handwriting,

Roaki,

I went to the hanger to look at my Savior and make sure everything is okay. I should be back soonish and then I can join you in sims if you want.

Love you <3
Quinn

She slid it under the door (distracted enough that she didn't spend time considering that Roaki probably wouldn't be able to reach it, let along read it), headed to the door, grabbed her gray and yellow coat, and set out. At this point she could probably make the brief jaunt to the hangar blindfolded with both legs asleep, she'd gone down it so many times. In fact, she'd gone down it enough times that she didn't even have that stomach-churning anxiety anymore; it had just become another place to go in the routine. It was one of the reasons she'd started this, and she was exceptionally pleased that it had worked.

Forsaking her heat suit once again because it was a pain to change into and it wasn't worth it for just a few minutes in the cockpit, she meandered up the long hallway before emerging into the cavernous space. She took a deep and appreciative whiff; over here, there was none of the horrid smell that she'd grown so afraid of. There was only the smell of ball bearings and engine oil, something that she'd grown to appreciate. The first person that turned to her--her name was Elise, Quinn thought--brought a knot of tension to her stomach once again. If she gave Quinn the same dark stare...

...Well, she expected the dark stare, or at least indifference. Not the huge smile. Elise nudged the person next to her--Quinn didn't remember her name fully but she knew it also began with an E--and she looked up as well, and also smiled and waved.

She panned her eye over the hangar as people began to take note of her. And every single one gave her the same looks that they always had. The tension came unknotted, and she wiped away a tear. Then, after some time to compose herself, she waved back, and began to walk across the floor towards Ablaze.

Her face was spread with a huge smile.
A sick feeling began to roil in Quinn's gut as Dahlia began to shiver apart, bubbling higher with each word until...

"I'm sorry."

Then without really even realizing or processing it, she was on her feet, wrapping her sister in a big hug as her old friend Guilt began to gnaw at her sides. "No, Deelie, no, no," she cooed, doing her best to be a soothing as possibly even though she wasn't very good at it; this had always been Dahlia's job. "I'm sorry. I shouldn't have asked, I'm so so sorry." How dumb could she be? It was a pilot who had died at Hovvi. Sometimes she grew so lost in her own memories of Hovvi that she forgot that it had been Dahlia's home too, much much more than it had ever been her own.

She gave a tighter squeeze, not tight enough to hurt but enough to comfort, she hoped. "You never ever need to apologize to me about anything, Deelie, never ever." Without exception, whenever Dahlia apologized to Quinn she felt a sharp pain in her chest. Why should she be apologized to? And least of all about Hovvi! Hovvi was her fault! All of her sister's traumas and pains were because of her.

She'd almost let herself forget that. She wouldn't do forget it again. She felt a lump beginning to build in her throat and the guilt tore at her skin.

"And if there's ever something you don't want to talk about, you don't need to talk about it, I shouldn't have asked, I'm sorry."
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