Quinn's heart was still hammering in her throat when she arrived at the park. The brief walk had nearly stretched her to snapping again; but with Camille's cold eyes in the back of her mind, she'd managed to hold on until she could extricate herself. This was nicer; not too terribly unlike the Aerie's main plaza if she closed her eye. So she closed her eye, breathed deep, and tried to figure out how she was going to make any of this work.
She wasn't naive enough to believe she could spend the duration of her stay here alone, whether in the hotel, in the military zone, or in parks like this one. It just wasn't how a pilot's life went. At some point--and likely before long--she would be called on to make an appearance. She was the vaunted Runan Hero, after all; people would want to see her, and talk to her. And like Camille said, mistakes. She couldn't afford a breakdown in public, no matter what, but she could still feel the horrible panic clinging to her.
So, again: how was she going to make this work?
Nursing that sick feeling in the pit of her stomach, she slid her phone out of her jacket pocket and opened her texts. A few more taps brought her to Dahlia's messages, and she hesitated, finger hovering over the keyboard. A long, long moment passed.
Then she closed the messenger app and opened the phone, and once more went to Dahlia. Another silent moment
Then she tapped on the contact, and it began to ring.
And ring.
And ring.
The seconds stretched out into yawning gaps as she waited for that familiar voice, and yet it wasn't forthcoming. The phone simply rang. Once. Twice. Three times. Four. Five--
"Quinn? Quinn--hello? Hey! Sorry I was just--I was in--nevermind, hey!" Ah. There it was. Breathless, like she'd been exercising; but so very happy.
Quinn let out a strangled noise that sounded something like a simultaneous laugh and sob, and had to check her eye to make sure she wasn't actually crying (again). When she finally brought herself to speak, her voice was...unusual. It had a cheerful enough tone; but it also had the characteristic tremble that she wore whenever she was really upset. "H--hey, Deelie, what's it like back home right now?"
Late Afternoon Building 1 Cafeteria Interacting with:@Expendable Qaymu Waving her hand dismissively with a chuckle, Velvet shook her head. "'Fore you ask, no, I don't eat from 'em. I don't really see the point these days, you know?" She slid her pawn at F4 to E5, grabbing Qaymu's newly captured pawn and tossing it up and down in her hand a couple times before placing it to the side. "Plenty of ways to get blood nowadays that don't involve attacking people, I only do it when I'm really running low on choices."
She leaned her head back, staring up at the ceiling as she tried to ignore the angry gnawing at her insides that Goldie brought as she thought about the question for a few moments. "I enjoy bartending just fine. I...like making things, you know? You can only spend so many centuries as a vengeful goddess of the night before it gets...kinda boring?" She ran her tongue over her fangs in thought. "I'd probably do it every night if it wouldn't cut into my video game time!"
The levity in her voice faded, and she heaved a long sigh as she remembered her...edgy phase. "I got put to sleep right before they invented lightbulbs, so imagine my shock when I wake up a hundred fifty-some years later and we have video games and Wi-Fi and rum raisin ice cream."
She eyed him curiously. "What about you, Qayqay?" she asked with a smirk, "What's your story?"
Full Name - Kanga Omoko Hometown - Nerima, Tokyo Prefecture, Japan Quirk Type - Emitter Gender - Femme -
P E R S O N A L I T Y
Awkward In basically every anime (as she well knows!), it shows people with the kind of power that Omoko has being smooth puppetmasters who know how to talk to and manipulate people to their own goals without apparent effort. Omoko is...not that. Because of the social stigma that her Quirk has, she hasn't had a lot of friends; so she's actually quite socially awkward and has difficulty just talking to people without apparent effort, let alone manipulating them.
Bitter As it turns out, more than one of her personality traits finds itself in that root. As a result of some events in her past and the way people think about a mind-controlling Quirk--the aforementioned social stigma--Omoko lives in a state of perpetual bitterness. A pariah both real and self-imposed, she has a tendency to drown in self-pity and isn't very good at pulling herself out of her pity-party doom spirals if she starts.
Bitter dfjd
Physical Description
Kanga Omoko is a young woman of fairly average height--about 165 centimeters, though she uses her Quirk ensure every time she takes a physical, it reports 170cm. Her bright seafoam-green hair--generally tied back in a single high ponytail--frames brilliant eyes of roughly the same shade, as well as a narrow, fair-skinned face. While she's on the more slender side, that's to be expected from a first year in high school; her mother is a rather curvy woman, and her body has been shifting that way recently as well, so she doesn't expect to be slender for much longer, though she does has rather long legs for her body mass. All that being said, what she isn't is particularly muscular. In terms of pure physical fitness she's very much on the lower end. In fact, she might be the least athletic individual in her class.
One of the more interesting notes about her appearance is that she almost never smiles. That's not to say she's never happy, not at all, she feels emotions just like everyone else. Rather, she actively avoids smiling so as not to accidentally trigger her Quirk. Consequently, she generally wears an expression of practiced neutrality, and the best way to see her emotions is to look at her eyes, or to hear the tone of her voice.
Personal History
Aoi has always been a computer person.
Even when she was a small child, she was endlessly fascinated by them, often spending hours poking at them (and accomplishing nothing, of course, she was a small child after all). Her mother Kimiko, a four-armed programmer, indulged her daughter, let her fiddle around to her heart's content as long as she didn't touch the work stuff. Still, as Aoi grew, she nursed a private worry. Quirks were inherited. But Aoi didn't have four arms like her, and her husband...
...Well, Saiba Ryoutarou was Quirkless. And as Aoi grew and grew, past six, seven, eight, it looked like she might be Quirkless too. And some of the kids at school were starting to notice.
So both Kimiko and Aoi were delighted--though Kimiko was deeply confused--to find that Aoi's legs had flickered and faded into pixelated data. And when she proudly walked into the classroom, hand in her pocket with her phone, and fell due to her unfamiliar physiology...she vanished. The class was instantly freaked out, and the teacher, even more so, running over in fear. Until...
"Whoaaaa!"
Character Arc
Perhaps it's not obvious at first glance what's up with Aoi, and where her character development will go. Well, I point you to the above backstory and ask you to consider it. For as cheerful and chipper as Aoi is all the time, she's also burdened down by feelings of inadequacy. Being treated as Quirkless until mid-elementary school, and then being told, however gently, that her Quirk just wasn't cut out of hero work... well, it's left some marks on her psyche.
Quirk Description
Tsukiko has a particularly powerful utility Quirk known as Hypercognition
A transformation-type Quirk, it allows her to turn her body into computer data. Passively, as mentioned, her legs end mid-calf, and so instead of walking she floats a little ways off the ground. This gives her some advantages, like never needing to touch the ground when she needs to sneak around or if there's something hazardous on the ground, as well as giving her a certain level of controlled descent as long as she's falling feet first. However, it also has a major caveat attached: her legs either being immersed in or deluged with a sufficient amount of water, or being struck with a powerful enough electrical shock, can short her legs out and stop her from 'walking' for anywhere from a few seconds to a handful of minutes as they reboot. They've got a few other properties as well; while she accelerates slower than most, once she's up and running she also runs faster than most, and while she can't jump at all from a standstill, her jump height is dependent on how fast she's going. At her current maximum speed--roundabout sixteen mph--she can jump about four feet in the air.
Actively, she can turn herself entirely into data, jumping into a device and working as a rogue computer program of sorts. She can either enter through a data stream that she has access to--i.e. disappearing into the camera network after being recorded by jumping after her recording--or perform a manual override by touching the object.
Once she's inside, she can move around the settings and data of the machine as she wishes, pretty much setting the rules inside of whatever device she's in. Pretty much nothing happens that she can't control. She can also jump from device to device as long as there's a stream of data connecting the two that she can use as a pathway, whether that be hopping between computers on the same Wi-Fi network or calling someone from inside of a phone and then hopping along the cell data.
That said, this power is certainly not limitless. First, in addition to the limitations of where she can enter a device, she can only leave at a terminal--she can't just jump out of a Wi-Fi signal in the middle of a house, only out of a computer, or phone, or router--and she can't leave instantly at any time. According to her, the dataspace of any given device has an 'exit door' that she needs to get back to before she can leave (although the same is true for riding on signals, it's MUCH faster for her, she can zip along one in less than a second as long as she's paying attention). And while she's immune to physical harm, there are a suite of other things that can spell disaster for her.
While she can stop commands to shut a computer or phone down, there's nothing she can do to stop someone from unplugging it, or taking out the battery. If that happens, then as long as the device is off, so is she; in a state of unconsciousness for as long as it takes to turn back on. If access to a network is revoked while she's in a device, whether by unplugging an ethernet cable or having the signal itself shut off (she can turn off airplane mode if it's turned on, so that doesn't do much), she is trapped inside of that device and can't leave until it's either reconnected, or plugged in to a different device manually, after which she can jump up the cable.
And finally, and most dangerous: if a device is destroyed and she can't jump out in time, either through not paying attention, or the device being switch off...then it's lights out for her, forever.
Description in brief: Passively, Aoi has digitized legs that have different properties than normal people, cutting off some avenues and opening up others. Actively, she can transform into computer data, jumping inside of a terminal. She can travel at internet-fast speeds on Wi-Fi, data cables, or wire connections, but needs to open a channel through cell data by making a call at the moment, and can only travel between devices; she can't jump out midway. If the device she's in is disconnected from all data, she can't exit it. If it's turned off, she goes unconscious until it goes back on. If it's destroyed, she dies.
Late Afternoon Building 1 Cafeteria Interacting with:@Expendable Qaymu Velvet laughed lightly, moving a pawn to F4 and then leaning her chair back on two legs. Raising her arms above her head, she gave a tremendous stretch, also trying to feel out her arm's state. At her wince it could be surmised that it really wasn't that different to when she awoke; but ughhHHHHH she wanted it to stop hurting and feel better!
"Ha, go easy on me; it's been a couple centuries since I last touched a chessboard! Would be cool to play with you more, kinda missed it and doin' it online's not the same."
Then, at Qaymu's question on how she was doing, her bright grin got a little smaller, but she gave an almighty shrug. "Yeah, dunno if you heard but I got caught out in the sun this morning for like, a whole half an hour. Felt like death for real. Then I did the whole stupid thing and all." She perked up again when he mentioned her job, though, and she laughed again. "Nah, I work part time. Monday, Wednesday, Friday nights. More than enough--enough for--"
The grin dropped from her face and she let out a soft grunt of discomfort and set the chair back on the ground. Tossing her head around, she confirmed: the golden fox had arrived, and now Velvet was in Moderate Discomfort Hell. Turning her attention back to the board and Qaymu, she forced a smile. "Ah, sorry 'bout that." She jabbed her thumb over her shoulder at the monster in question. "Goldie's basically a living crucifix."
Late Afternoon Building 1 Cafeteria Interacting with:@Expendable Qaymu Grumbling at whatever was getting Borkus' goat, Velvet hmmph'd and trudged back the way she'd came. She'd go back up to her room, she thought. Play some video games. The fridge was busted, but the freezer might still work. She might still have some ice cream left in there that hadn't melted out of the carton. If she was lucky. Throwing her head back exaggeratedly, she sighed. Or, more accurately, she directly and rather loudly groaned out the word: "SIGH!"
Where else was she supposed to get blood icing at this hour? Or at any hour, really? That stuff wasn't exactly easy to come by, especially not how Borkus made it.
Dropping her head again, she actually sighed this time, a little ruefully. She wasn't really in the mood to walk all the way up back to her room right after coming down here to throw herself into video games. Maybe she'd watch a movie or something...?
...Nah. Still wasn't feeling it.
Then, out of the corner of her eye, she caught sight of Qaymu, and her eyebrow shot up. In front of him was a chessboard, with all the pieces set up, and nobody was there with him. A synapse or two sparked, and a cocky little grin came across her face. How long had it been since she'd played actual chess, with an actual person right across from her and not over the internet or against an AI? A long time. A real long time. Long enough she couldn't remember, really. A hundred fifty years? Two hundred? Three? A long, long time.
So she trotted over and casually slung herself down in the chair. Then, before an objection could be formed, she spun the chessboard so she had white, picked up a piece, and set it down with a sharp clack, fanged grin still wide on her face and a laugh in her voice.