Demons have weaknesses or resistances to 7 types: Phys, Fire, Ice, Wind, Lightning, Light, and Dark. Their attacks likewise fall under these types.
Pokemon have 18 different types: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel, Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark, and Fairy. Each Pokemon has 1-2 types that determine their weaknesses and resistances, and Pokemon attacks, with only a few rare exceptions, fall under one of these 18 types.
Digimon have 3 primary attributes: Vaccine, Data, and Virus. Vaccine Digimon have an advantage over Virus Digimon, which have an advantage over Data Digimon, which have an advantage over Vaccine Digimon. While Digimon may use elemental attacks, (as opposed to neutral attacks) they seldom interact with other Digimon in any special way, since Digimon are able to gradually change their affinities to elements via training. Doing so grants a resistance to the element beaten by their affinity, a slight power boost while wielding the element of their affinity, and a weakness to another corresponding element: Fire > Grass > Water > Fire, Electric > Wind > Earth > Electric, and Light > Dark > Light. Thus, a Digimon with a fire affinity resists grass but gains a weakness to water. Many Digimon without many elemental attacks simply choose to remain neutral.
By default, these three sets of matchups do not interact with each other, for they aren’t the same on a fundamental level. An Agi spell, for example, is a magical manifestation, while a Pokemon’s Ember is made up of flames grounded within the physical. Agumon’s Pepper Breath, meanwhile, is a digital attack, and a weakness to magical, physical, or digital fire does not translate to a weakness to other types of fire.
However, there is a technique usable by all three type of ‘Mon that allows them to modify the “frequency” of their attacks, thus allowing them to prey upon weaknesses. In doing so, the elements of one ‘Mon’s attacks change to match the elements of another type of ‘Mon. Due to the asynchronous nature of the transition, elements can correspond to different elements depending on the trainer. Perhaps the power of observation is involved, or ‘Mon were always capable of such a translation. While the underlying mechanics are uncertain, it is a vital technique for those who aim to battle using ‘Mon at the highest level.
It is worth noting, however, that there is a caveat for Demons and Digimon: A greater degree of physicality. Unlike Pokemon, who are unchanging beings, Demons and Digimon must change themselves, at least temporarily, to be able to launch attacks of different frequencies. While the incorporeality of Demons is generally hazardous for Digimon to emulate, and the predictability of Digimon likewise for Demons, the physicality of Pokemon is a valid middle ground for all ‘Mon. In order to modify the frequency of attacks, regardless of frequency, Digimon and Demons must “Manifest”, a process which can take hours for the inexperienced and minutes for experts, and takes just as long to reverse. In doing so, Digimon and Demons keep all of their previous weaknesses and resistances when dealing with others of their kind, but additionally gain new matchups that apply only to Pokemon and ‘Mon using their frequency.
So… what do I do?First of all, keep in mind that many ‘Mon trainers have not mastered this technique. In fact, many of them are simply unaware of it, or give up on trying to learn it. Leaving it for later, if ever, is perfectly valid.
However, for those who wish to start with ‘Mon that have developed this technique already, or train ‘Mon to change attack frequencies in the future:
For Demons: Because their nature is unpredictable, Demons tend to have completely unique type matchups that do not match any particular Pokemon type. For each Demon, you may create a custom Pokemon type chart with weaknesses and resistances as you see fit, so long as you can justify it. If you’re feeling lazy, you can just choose a Pokemon type or types and copy their matchups. Your choices for this are subject to balancing by the mods, including balancing post-acceptance. Once you have a list of weaknesses and resistances for your Demon, you may select 1-3 Pokemon types for each SMT type that you can justify your Demon having access to. When using SMT attacks, you may treat them as the corresponding Pokemon type. You may also select 1 Digimon element. If an element (other than Neutral) is selected, select 1 SMT type that you can justify “matches” the Digimon element. When using SMT spells of the selected type, you can treat it as the chosen Digimon element.
For Pokemon: You may select SMT types you can justify your Pokemon having access to. Select 1-3 Pokemon types for each chosen SMT type that you can justify “matches” the SMT types, given your Pokemon’s physiology. While using Pokemon moves of those chosen types against Demons, you may treat your Pokemon move as the corresponding SMT type.
You may also select 1 Digimon element. If an element (other than Neutral) is selected, select 1-2 Pokemon types that you can justify “matches” the Digimon element. When using Pokemon moves of the selected type(s), you can treat it as the Digimon element.
For Digimon: Because they are made up of lines of code, Digimon do not push the envelope during their manifestation. For each Digimon, you may select 1-2 Pokemon types. While manifested, Digimon are treated as Pokemon with those types, having the same weaknesses and resistances as them. Once your Digimon has a type, you may select 1-2 Pokemon Types for each Digimon Type, and 1 SMT Type for each Digimon Type. Your Digimon is able to treat their Digital attacks as the corresponding Pokemon or SMT Types. Because of their versatility and how little it offers them, some Digimon don’t bother learning to translate their Neutral attacks into other types.
While many Demons and Digimon have equivalencies that only make sense for them, a general guide is provided below to help players decide how to treat types of one frequency as types of another: