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3 yrs ago
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I think as a general overall concept, I'm planning for Malcer to occupy this sort of Wizard/Cleric role. Where he's pretty much operating on full arcane magic, but some of it is functionally a healer's role because Necromancer. Like, he realizes arcane magic can actually heal ("What in Mythra's clenched sphincter?!"), and starts doing a whole lot more of that. Cause, a Necromancer's whole thing usually seems to be the pursuit of the continuation of (their own) life, so why can't that be twisted into a proper healer role?

Malcer: Magic Batman with bandaids.
I mean, to be fair, in Star Wars movie canon you only need a little breathing mask to survive in space. I mean, they didn't know they were inside a giant worm, so it's safe to assume that, even in the cold recesses of space, those little facemasks would work.


In that particular case, I’m more inclined to believe that the worm’s belly generates a more hospitable atmosphere. Like, it has to be pretty warm inside a living being. And subsequently, the stomach gasses could make it easier on the eyes and such. You certainly got a point that their ignorance of the situation still informing such minimal precautions does certainly say... something.

Although, as a small argument for your idea, remember that Grievous’s fully organic eyes have no shielding. Then recall he blasted open a hole in his flagship in Episode 3 and walked on the outside of it to no apparent harm. Of course, he presumably has a breathing apparatus built into his cyborg-ness to cover him on oxygen, and it’s possible Kaleesh biology is more forgiving/hardy than human, but the point stands.

And I suppose if we acknowledge the sequel trilogy, we can recall Leia getting blasted out into space with no protection whatsoever and surviving. Granted, she was using the Force, so it’s also possible that it was protecting her from the hostile environment as well.
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Well, a high school.student killed before his time. 16 to 18, if allowed.

I could also make a more generic person.

Fair warning, btw: I do not like using IRL celebrity photos and very rarely use realistic art. Yes, I'm an unashamed Weeb/Anime Fan, which might be a deal-breaker.


I highly doubt any of that will be a problem. Haven’t seen any faceclaim preferences. Pretty sure we’re good to go with whatever we want, especially since inhuman fantasy races are allowed. It’s a D&D-based isekai after all. :)
Malcer (pre-isekai) is probably someone in the low to mid twenties, early thirties at most. Bit of a dreamer, bit of a loner nerd. And tall as fuck. Like, this dude has basketball-player-worthy height but didn’t necessarily have the muscle to go with it (past-tense, since his new body is a living skeleton Reborn). Real tall, lanky guy whose clothes of choice are often baggy hoodies and jackets. Also a bit of a tabletop geek with escapist fantasies.

Oh yeah, and his voice is the kind of rich, honeyed baritone that sounds like Optimus Prime and Morgan Freeman had a baby.
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Daniel brought them to an equivalent of a 'World between worlds', so Face to Face, and lets say Yularen. No Jedi.


Edited the Republic interaction section to account for this. :)
So my plan is to skip the initial meeting of us all, as that usually bogs things down to a standstill.

Instead we're going to say Daniel introduced us all to eachother, alongside a Republic representative so we're going straight to the planet. If you wanna discuss what you feel your crews would think of eachother feel free.


So, what was the setting of the meeting? Were they all just in a holo-call or the equivalent with all the ships just gathered out in the middle of space? I suppose they couldn't assume every ship would have that tech (depending on how much Daniel told the Republic), so they probably met in person, face to face. Who was the Republic representative? Did they bring any Jedi? If so, who?

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Right?! I have a War Wizard who has that spell. So far she’s used it for moving allies around for tactics and getting them out of trouble.

She’s used it on an enemy once and they made the save. ^^”


This is why the big brain move is to convince all your teammates to learn it too and then all spam it incessantly. :)
Probably a good idea to have Feather Fall prepared in case the DM returns the favor though, lol.
And don't even get me started on the fact that they dropped a 90ft teleportation spell at 2nd Tier too, one that you can use on yourself, allies or even forcibly on an enemy if they fail a CON save. Fucking Vortex Warp is such a huge Pandora's Box for that tier. The utility on this monstrosity...

Look, all I'm saying is: 9d6 potential Falling Damage + 3d6 for every spell slot of upcast.
Or more, depending on how much of an elevation you can drop the unlucky shmuck off.

Case closed.
I can't believe it. WotC finally did it, and I only now noticed.
Necromancers now have an actually good 2nd Tier Necromancy offence spell.
Wither and Bloom: 10-ft radius AOE of 2d6 necrotic damage with a CON save for half damage.
And here's the real kicker: it lets you heal someone in that radius using their hit dice.
Actual healing, as a freaking wizard.
Add onto that a Necromancer's normal Grim Harvest trait for self-healing and that this spell is 2nd tier (and so much bang for your buck), and this is literally everything the Necromancer has been missing to make Grim Harvest actually consistently viable (especially at lower levels). Before this spell, either the options were too weak/too unlikely to proc the Grim Harvest with a kill, too uncommon/expensive (requiring higher tier spell slots), or just straight up not Necromancy-type spells, which is what you want to proc the highest return healing on a kill.

Now, you have a spell that even if it doesn't actually get a kill (which is still quite likely at the level it becomes available), you can drop on your own area to still heal you with the bonus effect. Not to mention that it's SELECTIVE AOE with absolutely zero friendly fire, which is actually pretty rare and can be useful for clearing out enemies that are clumped on your party.

Malcer is 100% going to have this spell.
I think the exact function differs depending on which source material is used, but generally speaking, Wizards have to read their spellbooks and store the written incantations in their mind for later use, and have to repeat this every day to keep the spells fresh in their minds. They have no natural inborn magical capability on their own and have to study for years in an academic setting to learn their craft.


More specifically, (5e) Wizards only need their spellbook to learn new spells, change their prepared/memorized spells, or recover a portion of their arcane energy while short resting. If they do lose their book, they still have all the spells they memorized beforehand locked in and can copy them into any new spellbook they create/acquire. Losing a spellbook is devastating, but not fatal. Even so, any half-decent Wizard creates a few backups or dozen down the line and shoves them in a good hidey-hole in case they need them.
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