Is the 'contesting ownership' something akin to different factions vying for it, or more on an individual "gimme that thing" scale?
I’d say it’s planned to be primarily two “factions”, the PCs and whatever organization is behind the main BBEG. There might also be other less important factions or independent and rogue elements that attempt to take it for themselves (ala La Squandra from Part 5), and there may also simply be random enemies that either discover and target the Arrow by happenstance or are responsible for trouble completely independent of the “main plot” the way Part 4 tended to do, just having unrelated Stand user troublemakers cause a problem for one or several of the cast.
Don't have a character concept in mind yet, a few half-thought ideas from the past years milling around. Probably depend on the final plot.
Well, like I mentioned in the pitch, about the one surefire thing right now is that one of -if not THE- major conflict will be contesting ownership of a Stand Arrow. I’m trying to be a bit vague for now about many direct plot details than that to avoid spoilers, but I’m totally open to fielding questions about world-building. I fact, I definitely encourage them; it may help me better settle on the final product if I have specific aspects of it that can be indicated to need fleshing out.
On the matter of the starting plot, I can say, however, that there is a large chance of it kicking off with a Stand encounter in a museum, where the Arrow had recently become an exhibit and was recognized by interested parties over social media or other advertisements. For those interested, I’m willing to arrange that the ensuing clusterfuck is what exposes them to the Arrow and first awakens their Stands. Although, they are perfectly welcome to be preexisting Stand users. Whatever they prefer.
I'm already brainstorming what musical reference I want for my character.
Nice! Although, kek… I do already have a bunch of Stands premade and ready to be used by enemies and ally NPCs. I should honestly perhaps consider releasing a list of those so no-one else cross-pollinates.
I would say I actually drew a lot of them from this one DS guitar hero game, so that number includes the likes of [Tarantula], [Volcano Girls], [Smashing Pumpkins], [Remedy], and [You Give Love a Bad Name]. And I’ll probably draw even more Stands from that game, as I still have it lying around and playable.
Of the stuff from outside that game, so far, that includes [Senbonzakura], [Die Young], [Barbie Girl], [Camel by Camel], [Take Me Home, Country Roads], [Super Psycho Love], [Fantasy Act 3], [Witch Doctor], [Paper Planes], [Florida Man], [Crazy Kids], [Sugar Rush] and [Alien Ant Farm].
Tossing in my interest, been wanting some Jojoing these days!
Mmm, yeessss, my first victim~ I kid, I kid! ^v^
But to get more to business, what kind of character concept are you tossing around currently (if any)? Or are you still in the “brainstorming an unfinished thought” stage?
Location: Underground complex, Stritzel's Estate, Western Kindeance.
Veronica could hear Cedar's words echoing off the halls down towards her, as she sprinted back into the barracks. If she actually had blood flowing through her veins, it would have been metaphorically boiling, as her expression darkened further. Those fools... Her teeth clenched tightly, as she metal compass in one of her pouches suddenly came to life, Jazdia's voice ringing into the area.
Veronica's pace slowed, as she was forced to readjust her grip on Widernia back to being one-armed to pull out the communication device with her other hand. "Move," she snapped without prevarication. Biting back a snarl, Veronica didn't even acknowledge Varya's words and didn't have the time to address Solomon's, as she stepped around the blue elf, shouldering him aside none too gently with undead strength if need be.
Jazdia's words of success were a cold comfort, as Veronica swallowed the bitter shame of a mission in tatters, even with all the advantages on their side. To have their success sabotaged by their own team members? She could think of little more humiliating. As she stepped into the hall leading up to the mansion, she activated the device and grit out, "I wish I could say the same. Cedar is free, but he and his sisters have gone rogue. They're aiming to aid the larger bear we spotted before. That bear -it turns out- is no prisoner. He's an utter monster of a fighter and an ally of Stritzel to boot. We could barely do anything but make him angrier, and Cedar is planning to heal away our progress!" That last bit escaped her in nothing less than an openly infuriated hiss.
There was a delay before Jazdia asked with an astonished tone. "A bear fighter? It all makes sense now. But heal away the progress...? Where the hell is that stupid bear now?" But the vampire was too occupied to immediately respond.
Not for the first time, having already lost sight of Cedar again, Veronica considered dropping Widernia to better help her catch up... and leave her unburdened for what she might need to do. Instead, for the moment, she bellowed up the stairs, certain Cedar would hear her no matter how far ahead he was due to the acoustics, "Cedar, get the hell away from that bear! Stritzel is a traitor, and he is her ally! Aiding them is treason against the crown! If you do this, I-!" She paused, struggling to contain her fury and regret at the position she was being put in. "Whatever you think you're doing, it's not worth it!"
I am currently tossing around the concept of starting a Jojo RP. It's something I've had a hankering for for a while. Things are still in the workshopping stage, so nothing plot-related is necessarily set in stone, but I'm looking to gage interest, even if it's unlikely to start anything up during the holidays. But I tend to be a more ponderous mover in RP-ing, so there's no particular rush for anything anyway.
For those unfamiliar with Jojo's Bizarre Adventure, a decent broad premise is that the series largely follows the generational adventures of the Joestar family, which start out as righteous battles against vampires and Aztec gods using the power of sunlight breathing bullshit... before evolving into using manifestations of one's fighting spirit and soul, called Stands, to fight other people wielding the same soul bullshit. Characters in the series have a reputation for being muscular, eccentrically dressed or both, along with being rather "extra" in behavior and often posing for no good reason but flexing. I could try to explain Stands here, but it's honestly easier to just link the wiki, here for now.
Plot/Pitch: The RP will most likely be set in either a full AU or a post-Part 6 AU, given how that ending made just about anything technically viable; I haven't settled on the primary locale for the plot to either start or be centralized. Right now, the primary direction I'm leaning in (and it's difficult to decide what is or isn't going to be spoilers) is that the central -or perhaps overarching- conflict of the RP will be a battle over possession of one of the Stand Arrows. I haven't entirely ruled out the inclusion of vampires/pillar men or the holy corpse parts, but I don't have any plans for them to be overtly relevant either. Maybe the former end up as side/warm up enemies. Who knows.
The cast will consist of OCs. I'm planning for the focus to be on Stands (obviously enough, since the central conflict is one of the Arrows), but I'm open to allowing Hamon or the Spin as primary or supplementary powersets. On the matter of Stands, I only plan to include original Stands. Canon Stands will only be granted to canon characters, and I've no plans to allow canon characters to be played. Since Stands are unique to the soul and individual, that holds true here; so there won't be any canon Stands appearing in the hands of OCs. That goes for PCs and NPCs alike, so expect enemies to have generally unique Stands as well.
Stands: I intend to possibly make some slight RP-specific alterations to how Stands will function in this RP. For one, I want to more solidly define Range, as that is one of the most confusing stats in the entire series. Secondly, I intend for the Stand Stat system to largely entirely represent the Stand's physical capabilities (with understandable exceptions like Developmental Potential). A Stand's Power being E, for example would solely address their physical strength and not (for example) the ability to shoot lava from their hands; unique Stand abilities will largely be entirely self-contained from the rest of the Stand's stats. If necessary, I may institute a "sub-stat" system, where there are extra stats in parenthesis to indicate the Stand's unique abilities. As for what powers I'll allow to Stands, I sadly can't say "anything goes", as some abilities are either just inherently broken, narratively difficult to play with or both. I want to be as flexible as I can, but any form of time/fate manipulation or resurrection -just to start- are completely off the table.
On nonhuman PCs: Vampires -for those that consider them- are unfortunately completely out of the question; all evidence in canon suggests that they are inherently maliciously evil due to the way the Stone Mask rewires their brains, and the act of becoming a vampire would be likely considered equivalent to character death, turning them into an NPC. They are villains, not protagonists. Pillar men are also not allowed. Well, I suppose it would be clearer to say "only humans" are allowed as characters, but that's not entirely true. Multiple times in Jojo, animals with enough sentience to develop a Stand have been featured prominently, so I'm willing to consider allowing them.
On canon relevance: I am waffling heavily on the allowance of any relation to notable canon elements, like playing a Joestar or Brando, despite being an OC. I'm leaning towards "no" for the time being, as I'd prefer all the OCs and their backgrounds to be entirely self-contained. So, no star-shaped mark of destiny for anyone, if only so no-one is basically rocking a "main character" indicator.
[center]Image/faceclaim.[/center]
[b]Name[/b]: [b]Species[/b]: Human or animal. If animal, specify. Animals must be Stand Users and cannot start with Hamon or Spin. [b]Age[/b]: No particular preferences here. Though, species might limit certain options. [b]Appearance[/b]: A worded physical description.
[b]Personality[/b]: Who the character is as a person. This doesn't necessarily need to get too in-depth, but at least be sure to convey their vibe. If you like, maybe consider including a "bizarre quirk" or talent, like the tendency to always use so much pepper on food that they sneeze or that they attack anyone who steps on their shadow (Esidisi did not ever explain this, did he, lmao).
[b]Traits[/b]: This section should encompass solely mundane skills, attributes and abilities in the character's arsenal, including notable intellectual specialties or physical prowess. If you're playing a nonhuman/animal, this should also include their physiology as well. This section is also for including any particularly notable [i]disadvantages[/i] the character possesses, like an animal being unable to speak or a human having a long-standing injury that can physically impede them.
[b]Hamon or Spin[/b]: Optional. You can only choose one or the other, and your backstory will have to incorporate a reasonable amount of justification for their present skill level, including details about how and when they were first introduced to their chosen art. This section will include any current or future abilities they have in their chosen art.
Stand: We will only be using original Stands here. No canon Stands or copy-pasted powersets allowed. [hider=Name] [b]Name:[/b] Should be a song or band reference. Double check you aren't using a canon Stand name. Also include the specific namesake you're referencing.
[b]Physical Description:[/b] Only a physical description is necessary, but an image is always useful anyway. Stands can come in nearly any shape or size, so feel free to largely go nuts and use whatever you like (within a certain reason).
[b]Personality:[/b] How does the Stand behave? Passively? Aggressively? What kind of Stand Cry does it shout (if it shouts one at all)? Is the Stand sentient or not? Does it behave a certain way regardless? The vast majority of Stands are not sentient and are merely unthinkingly obedient extensions of the user's will and desires, so I will enforce a cap on sentient Stands if necessary to preserve that rarity.
Stats: [list] [*][b]Power:[/b] A measure of pure physical strength. [*][b]Speed:[/b] A measure of speed and reactions. [*][b]Range:[/b] How far away from the user the Stand can move. (E (0-1 meters), D (2-3), C (4-15), B (multiple of 100 feet), A (measured in miles, even city-wide)) [*][b]Persistence:[/b] A measure of durability and stamina. [*][b]Precision:[/b] A measure of accuracy and skill. Usually inverse strength to Range. [*][b]Developmental Potential:[/b] A measure of what more there is to discover. [/list]
[b]Abilities:[/b] The Stand's unique abilities. Also make sure to mention any of the universal abilities the User is proficient in; however, know those will also cost you Developmental Potential. As far as unique abilities, generally speaking, I'll try to allow most things. However, time or Fate manipulation abilities are complete no-goes unless you can [i]really[/i] sell me on it not being inherently broken or disruptive; it's perhaps telling that those abilities seem to have never ended up in the hands of anyone but enemies, and when they ended up with protagonists (Jotaro), they were heavily contextually nerfed some way or another. Additionally, any form of genuine resurrection is completely forbidden; though seemingly arbitrary, this is a hard canon restriction of Stands, and they cannot bring the dead back to life, not truly. Beyond that, I can't honestly list off every possible thing that won't be an option until/unless it comes up, but hopefully, I won't have to shoot anything down too hard.
When it comes to building a unique Stand ability, it might sound daunting, but you can honestly feel free to start as simple or as complicated as you like. Stands actively grow stronger and evolve over time (especially in combat), provided they have the Developmental Potential to spare. So, if you aren't sure where you want to take things, you can start simple and grow the Stand through experience. As for the ability in question, no matter what you pick, there need to be limits or weaknesses to what it can do, even if it's something as simple as "touch range" or arbitrary limits like "doesn't work on Stands" or "is weak to [insert mundane element here]". It doesn't matter what you choose, just as long as it's not something so niche that no-one could ever possibly exploit it, because a long-standing theme of Jojo abilities is that any power can be defeated simply by outthinking it. "Outsmarting the enemy's outsmarting", as it were. Many Stands even have incredibly niche utilizations that require them to prep a battlefield in their favor beforehand to even compete in combat. [/hider]
[b]Background[/b]: Pretty straightforward stuff. Tell us where they come from, and if they are meant to start with any supernatural abilities (Stand, Hamon, etc), tell us how it went down and how that might have changed their life for the [i]bizarre[/i]. If you'd like them to gain their Stand or other supernatural assets ICly after the RP starts, I'm also perfectly willing to help make that happen, and you can then consider the IC itself to encompass that part of their "origin story".
「Insert Stand Name Here」: The special Japanese brackets that Stand names usually use in canon. If you actually feel like going to the trouble of using brackets at all, this particular kind can be inconvenient to find an offhand copy/paste for, so I'll make one here. You can just insert your Stand's name, and you're done, an easy access to an alternative of the default western brackets.
ゴゴゴゴ : A staple trope of Jojo that roughly translates to either "menacing" or "rumble", meant to evoke the idea that "things are getting tense". Commonly shows up in the intro of some new enemy or threat. I do plan to use this as a tone enhancer when I remember to. :)
I am currently tossing around the concept of starting a Jojo RP. It's something I've had a hankering for for a while. Things are still in the workshopping stage, so nothing plot-related is necessarily set in stone, but I'm looking to gage interest, even if it's unlikely to start anything up during the holidays. But I tend to be a more ponderous mover in RP-ing, so there's no particular rush for anything anyway.
For those unfamiliar with Jojo's Bizarre Adventure, a decent broad premise is that the series largely follows the generation adventures of the Joestar family, which start out as righteous battles against vampires and aztec gods using the power of sunlight breathing bullshit... before evolving into using manifestations of one's fighting spirit and soul, called Stands, to fight other people wielding the same soul bullshit. Characters in the series have a reputation for being muscular, eccentrically dressed or both, along with being rather "extra" in behavior and often posing for no good reason but flexing. I could try to explain Stands, but it's honestly easier to just link the wiki, here.
Plot/Pitch: The RP will most likely be set in either a full AU or a post-Part 6 AU, given how that ended making just about anything technically viable; I haven't settled on the primary locale for the plot to either start or be centralized. Right now, the primary direction I'm leaning in (and it's difficult to decide what is or isn't going to be spoilers) is that the central -or perhaps overarching- conflict of the RP will be a battle over possession of one of the Stand Arrows. I haven't entirely ruled out the inclusion of vampires/pillar men or the holy corpse parts, but I don't have any plans for them to be overtly relevant either. Maybe the former end up as side/warm up enemies. Who knows.
Basic Character Creation: The cast will consist of OCs. I'm planning for the focus to be on Stands (obviously enough, since the central conflict is one of the Arrows), but I'm open to allowing Hamon or the Spin as powersets. On the matter of Stands, I only plan to have original Stands. Canon Stands will only be granted to canon characters, and I've no plans to allow canon characters to be played. Since Stands are unique to the soul and individual, that holds true here; so there won't be any canon Stands appearing in the hands of OCs. That goes for PCs and NPCs alike, so expect enemies to have generally unique Stands as well.
Stands: I intend to possibly make some slight RP-specific alterations to how Stands will function in this RP. For one, I want to more solidly define Range, as that is one of the most confusing stats in the entire series. Secondly, I intend for the Stand Stat system to largely entirely represent the Stand's physical capabilities (with understandable exceptions like Developmental Potential). A Stand's Power being E, for example would solely address their physical strength and not (for example) the ability to shoot lava from their hands; unique Stand abilities will largely be entirely self-contained from the rest of the Stand's stats. If necessary, I may institute a "sub-stat" system, where there are extra stats in parenthesis to indicate the Stand's unique ability(ies). As for what powers I'll allow to Stands, I sadly can't say "anything goes", as some abilities are either just inherently broken, narratively difficult to play with or both. I want to be as flexible as I can, but any form of time/fate manipulation or resurrection -just to start- are completely off the table.
On nonhuman PCs: Vampires -for those that consider them- are unfortunately completely out of the question; all evidence in canon suggests that they are inherently maliciously evil due to the way the Stone Mask rewires their brains, and the act of becoming a vampire would be likely considered equivalent to character death, turning them into an NPC. They are villains, not protagonists. Pillar men are also not allowed. Well, I suppose it would be clearer to say "only humans" are allowed as characters, but that's not entirely true. Multiple times in Jojo, animals with enough sentience to develop a Stand have been featured prominently, so I'm willing to consider allowing them.
On canon relevance: I am waffling heavily on the allowance of any relation to notable canon elements, like playing a Joestar or Brando, despite being an OC. I'm leaning towards "no" for the time being, as I'd prefer all the OCs and their backgrounds to be entirely self-contained. So, no star-shaped mark of destiny for anyone, if only so no-one is basically rocking a "main character" indicator.
Got room for maybe one more? I've got an idea for an anxious telepath with trouble separating his own memories and feelings from the ones he snoops on that might actually be fun with this setting and gang. But I also see that you're starting to get full up, so like, if not, I completely understand.
There's a discord link in the OOCOP if you'd like to potentially discuss this concept more efficiently. Although, fair warning, unvarnished telepathy is actually rather specifically not a thing in Worm. There's evidence that it could technically happen, but there's reasons it simply doesn't. So, you might want to consider a different powerset. On the other hand empaths and memory reading/manipulation (specifically that, not telepathy of active, current thoughts) are definitely a thing multiple times over, so you could possibly build off that angle.
Location: Underground complex, Lab area, Stritzel's Estate, Western Kindeance.
At the sibilant whisper of Widernia's words in her ears, Veronica had to admit, the suggestions was not one she hadn't considered. She could have moved much faster were she not burdened like this. Even so... was it really so much trouble to save a life if she had the ability? What was a bit of temporary pain in the face of an immortal soul? "His fate will be the same as ours," she bit out equally quietly, resisting the urge to grind her teeth as the persistent smell of still fresh blood wafting around her. Now that they were out of the immediate lab area, the powerful scent of chemicals and smoke wasn't fully concealing it as greatly, and her thirst all but swooned at the temptation. "But please, do continue to tempt me to relinquish my oath. I don't such things lightly, but they are by no means ironclad in the face of necessity." The redheaded mage's words were certainly doing her no favors, but despite the vampire's thinly veiled threat, a deal was a deal. She would keep Widernia alive by hook or crook and ensure she faced the justice of the land for her crimes.
And then Cedar's bellowed words echoed off the tunnel walls and reached her ears, accompanied by the distant comprehension of the words of the rest of the team, causing Veronica to skid to a stop, eyes wide, before her expression swiftly transformed into an ugly thing of fury. After all this effort, again, those motherfucking bears were going to do something completely-! And Varya was helping him-!
"Damnation!"
Her oath to Widernia warred with her priorities, both personal and that of the mission, as she released the unconscious guard to let him slump bodily to the floor in the middle of the hallway. The impulse to drop Widernia as well was far from small, but her promise stayed her hand. In the absolute worst case, having Widernia on-hand would be better than not.
Turning on her heel, she sprinted back the way she'd come. The dull ache of her legs was less irritating than the slight uptick of her hunger, as even more of her precious blood reserves went into repairing the micro-fractures. The urge to use her strength explosively to cover the return distance was not small either, but again, she resisted, wary of not having the option at a more critical moment, to say nothing of her hunger rising further. Instead, teeth clenched tightly, she ran back as fast as she could while burdened, hoping she wasn't about to be too late to avert something truly catastrophic. Yet, even as the entrance of the barracks swept back into sight, she could already hear the crash of what must have been Bartholmew hitting the floor, hear his warning that Cedar was free to throw his life away.