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Accessing database ************9264-08, Operation Shadow-Sabre Unit S08 dosier...
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-Beta Stage: 7th, June, 4598
Notes[ Sabre08 dosier accessible as of ET 4:00 am on 6/7/4598 ]
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Sabre-08


Military Rank
None (Formally, Dr.)

Name
Cyprian Sigmund

Age
37

Sex
Male

Appearance
Cyprian stands at 182.88cm, and weighs 74.8427kg. His snow white hair hangs unkempt, barely reaching his bright blue eyes, and surpassing his ears. His face is rather sharp and lean in shape, but in no way malnourished or otherwise deprived. His broad shoulders and confident posture contradict his lack of significant muscle. One would not pin his body type to be that of a soldier. When not deployed, Cyprian wears a white and gray lab coat, black slacks, and black shoes. His attire is designed to stave off harmful chemicals.



Personality
Neutral Good
Cyprian is a scientist first and foremost. Even as a Sabre, his job is that of his previous fields of expertise. He sees the Sabre project as not only a team, but a new opportunity for learning and experimentation. His optimism might slightly annoy the other Sabres at times, but they will quickly see his devotion towards making sure everyone gets home in one piece.

Biography
DOB: 12th, December, 4560
Sigmund was born and resided in Asteroid Sector 2575920-19485 until the age of seventeen [17]. There he attended standard primary and secondary tier education, showing exceptional academic skill in mathematical and scientific fields of study. At the age of seventeen [17], Sigmund relocated to the Martian Institute of Information Technology and Sciences. Until the age of thirty-seven [37], Sigmund maintained a 4.00GPA in all fields of study. However, his PhD's are only in the following fields. Note that each field is a broad spectrum, and each contains multiple actual doctoral studies:
Engineering
Computer and Information Science
Mathematics
Astronomy
Atmospheric Science and Meteorology
Chemistry
Physics
Dr. Sigmund's accomplishments in his doctoral studies is of great interest to Dr.[REDACTED]. Sigmund is to be contacted by Sabre-Recruitment Team, and deployed as Sabre 08.


Specializations
Skills
Sigmund's vast intelligence and technological skills will be an asset to the Sabre Project. Subject has shown the ability to self-teach and therein operate foreign computer systems, recall inhuman amounts of information and knowledge with no outside aid, and has hundreds of patented inventions related to his fields of degrees.

Augmentations
Due to his role on the Sabre Project, Sigmund has received little in the way of Sabre-level augmentation, not receiving augs designed for combat.:

Model AJHAP-255910 Electronic Sensory Nodes
Implanted into cerebral cortex, enhancement of thought process and speed. Subject can store, recall and process information faster. Neurons now fire in excess of 500 times/second (compared to the average of 200/sec).

Direct Wireless Binary Access Module
This module is installed at the base of the skull. Allows subject to wirelessly connect to and control computer and operation systems. This is done by redirecting electrical pulses down the spinal cord to instead trip sensors in the module, which convert the pulses to binary code, and are wirelessly transmitted to the target. Subject can control the target system with thought-based commands.

S08 Deployment Suit
The S08 Model Deployment suit, like models S02 through S09, are all designed and built by Dr. Sigmund. Similarly to his augmentaitons, S08's SDS is not optimized for combat.

Sabre OS Intergration
The Sabre Operating System v8.0 is installed within this suit. The suit is a fully functioning computer, able to show displays on both the inside and outside of the visor, and on a tech-pad installed on the right wrist. System is optimized for the Binary Access Module. As long as user maintains connection to Overwatch, he can access all data that the user is cleared for.

Plasma Energy Beam Fire-Arm
S08 SDS is outfitted with an arm cannon on the left arm, set on the posterior side. Cannon is capable of firing many types of energy-based shots, including standard energy pulses, disruption beams, exothermic and endothermic rays, and high-concentration energy blasts. The PFA is highly useful but is out shined by standard firearms in raw stopping power.

Temporal Stasis / Tractor Beam Utility-Arm
Opposite the Plasma Fire-Arm is a similar energy based gun upon the right arm. However the energy types associated with the Temporal Utility-Arm are not optimized for combat. Instead, this tool can warp space. This has near unlimited uses, but is highly taxing upon the suit's energy reserve. Advisory against the use of the Temporal Utility-Arm in excess is recommended.

Temporal Thrusters
The space-warping energy of the TUA is also installed in the palms, soles and back of the S08 SDS. However, these installations are specialized to only allow for propulsion. Use of the Temporal Thruster is less taxing than the TUA, and presice angling of the hands, feet and torso can allow for full-directional movement.
Scratch that, I'm going to make S08 myself.
@SimplyJohn
By the way, If we start before someone takes S08, your character will be S08 instead of S09. Numbers won't be skipped on this team.
@SimplyJohn
Ok sounds good, welcome to the team.
In The Fog 10 yrs ago Forum: Casual Roleplay
Sorry for the delay, working 2 jobs is tough. Anyway I'll get a post in later today.
@SimplyJohn
I really like your character's abilities. I just want to make it very clear that one would not be selected for this program if they showed tenancy to not follow orders. Charging in ahead before plans are made (presumably due to impatience) is grounds for demotion and/or dismissal in most armed forces in real-life. Saffron would not and will not get away with disorderly conduct of any kind.

@SouljaGirl
It only seems that way because of the imagery that people have used for their characters. I had no intentions of using such plot conventions in this roleplay.
In The Fog 10 yrs ago Forum: Casual Roleplay
Adamar




Species
Undead (Lich, previously Human)

Gender
Male

Skills and standard abilities
Highly intelligent and knowledgeable, especially about magic, supernatural creatures/occurrences, and anatomy/medicine. He is also able to craft magical items and magically enhance existing items, armor and weapons.
Relatively strong and dexterous, but is loathsome to resort to physical combat, showing no signs of martial training.

Supernatural/ magical abilities
Magic
As a Lich, Adamar's most potent school of magic is Necromancy. This magic deals with life, death, unlife and the life-force. While a large portion of spells directly deal with undead, other necromantic spells can drain life from the living, grant false life, and channel dark energies. Adamar is also well-versed in other schools, showing a rounded set of magical skills, though with little focus on the magics of life preservation and healing.



Undead Traits
Undead creatures are preserved by a mental/magical force, and have no physical life-force keeping them animate, as most creatures do. This protects undead from conditions or requirements that also do not apply to objects (such as needing to eat/sleep/breathe, poison, bleeding, pain, nonlethal damage, etc). *Whether or not this grants protection against The Fog is up to the GM*
The process to create undead is invariably evil by nature. As such, undead creatures are harmed by magical or supernatural forces that would restore life to the living (such as a healing spell), but they are healed by forces that drain life from the living (not to be confused with spells that deal damage).

Lich Traits
Typical undead creatures are mindless, created and mentally controlled by a necromancer. The Lich, however, is a product of his own sinister desires. Born from a strong magician or political figure who desires power and immortality, a Lich is the mind of such a person, bound to their undead and feted corpse by necromantic means. As such, a Lich maintains its mind, memories, personality and intelligence. However, having a mind means that the Lich is vulnerable to mind-affecting abilities and spells.
Every Lich maintains his immortality by binding his soul to a trinket of sorts, called a Phylactery. This Phylactery is the source of a Lich's power, and the destruction of the Phylactery is the only way to permanently destroy a Lich. If a Lich is killed while his Phylactery still exists, then his body, mind and soul will simply reform its presence. Without the Phylactery, the Lich will be unable to reform after being killed.

Job
On his home plane, Adamar served as a court wizard to the king of the lands. However, he now has no method or need to maintain an occupation.

Personality
Neutral Evil
Adamar is by no means cruel, sinister, or diabolic. He is called evil by others mostly because of the nature of his existence. Adamar was fully aware of the blasphemy of his transformation into an undead creature. However, he seeks no atonement for his actions. Outside of being a neutral voice in the matters of his companions, he cares not for their well-being. Adamar only seeks to preserve his own unlife, and will gladly do so even if it requires the expense of allies. However, those who he deems highly useful will see an equal amount of utility from him towards their efforts.

Biography/ history
Before arriving on Mym, Adamar was a court wizard for the king of the realm he lived in. However, his king was by no means benevolent. An oppressive tyrant, his majesty set only the highest taxes upon his subjects, and ordered the beheading of all that opposed him. Adamar was smart enough to not deny any demand made of him, which for the most part was simply to define terms, enchant items, or entertain with visually appealing spells. Occasionally, more specific needs were called for, but for the most part Adamar lived rather well by serving his king.

One day, his majesty called Adamar for a very unique request. Upon his arrival, Adamar learned of the king's desires for immorality, so that he might rule the lands for the rest of time. Such a tall order required years of research, practice and preparation. This was a condition that Adamar make very clear before getting to work.

Eventually, Adamar was ready. He approached his majesty in private to inform him of his progress, and arranged a time to perform the ritual. In a horrible turn of events, the ritual failed, and the king was now dead. Fearing for his own life, Adamar decided to try the ritual himself, so that he may survive any repercussions with a well-hidden phylactery.

After several hours of careful incantation, Adamar had completed the ritual. His life was ripped from his lungs, his heart ceased to beat to the soft rhythm that the living take for granted. And in its place, he felt a surge of negative energy lift his corpse off the floor. He had done it, he had become a Lich.

The following years would don a great war. With a bounty on his head, Adamar was frequently pursued by knights, paladins and clerics, seeking to slay him and purge his undead soul from their world. However, his hew-found powers over the dead allowed him to fight back with great force, in a war that would last for many centuries to come. Every aspiring hero slain by Adamar's undead forces only joined his ranks, and it would seem that victory would be his for sure.

However, the reverse quickly became true after the army of the living discovered the holy power of Positive Energy. With this gift granted to them by the gods, they easily destroyed hoards of undead while simultaneously reviving and healing the wounds of living soldiers. In a final resort to avoid destruction, Adamar weaved the mightiest spell he could muster. And with it, he stepped through the gaps of space and time itself to escape the world he once knew, in favor of a separate plane of existence.

In only a few short moments, Adamar found himself on the dull beaches of Mym...

Equipment
Taking with him only what he could hold in his final moments in a battle-scarred kingdom, Adamar has little in the way of supplies. Other than his robes, he keeps a mask to hide his rotted face, a tome within which his spells are written, and his phylactery.

The phylactery is contained within a small leather pouch, with leather straps tied to the top that allow opening and closing of the pouch, as well as securing the pouch to a belt or wrist. The phylactery itself is a small sheet of parchment, and written upon the parchment is a fell contract of death written and signed by Adamar. The contract is written and signed in a sinister language of the dead, called Necril. This paper is carefully rolled and stored in the pouch.

Shown Spells by School and Level
Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutaion

Universal
Oh, if there's too many people playing then I really wouldn't mind not playing.
In The Fog 10 yrs ago Forum: Casual Roleplay
In that case, should I copy my CS over to the Character Tab?
"My name is Veisu..." He interjected into the group's conversation. "I'm a G-Ranked hunter, and a practiced smith. You lot look new here." His tone seemed a bit cold or possibly apathetic, but did not harbor any malice. As he said this, the felyine chef returned, carrying a platter. Upon this platter was a rather generous bowl of stew, featuring large clumps of shrimp wrapped in hollowed bread crusts.

Veisu turned back to his meal, and began to dine in, but keeping his ear open to response.
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