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Status

Recent Statuses

23 hrs ago
Current I just want to feel ok again.
4 likes
2 days ago
HERE COME THE HOTSTEPPER
4 days ago
An empty city.
8 days ago
The love that broke me.
9 days ago
Isolation

Bio

Not born in a log cabin, I came into the RPing venture around 2009 and quickly joined about twenty roleplays more than I should have at the time. I've been around the internet in that time span, participated in and run RPs on multiple forums, and brushed shoulders with a wide variety of players and characters. Getting to work with new people has always been part of the allure of the experience.

My interests in RPing are pretty diverse, and not genre-specific; if there's room at the table and I can think of a dish to serve, I'll cook something up for just about any meal. If you know what I mean.

Most Recent Posts

@Wayward

Your character's personality and bio are on the long side, which isn't a deal breaker or anything, but try not to go overboard on your IC posts. This RP us in the Free section for a reason. Other than that though, it's all good.

I'll get those lists of Pokemon ready for you tomorrow morning.

Glad to have ya!


Nice. It's good to be getting back into the swing of RPing. Also, I'm figuring for my character's starting placement, just have him already in NYC. I'm just gonna start off with him on the train as it's getting towards Grand Central; well, specifically at Harlem-125th Street, and leaving for Grand Central from there. But for simplicity's sake, we can just place him at Grand Central because he'll be there within my intro post.
Wasn't sure where you wanted character sheets submitted to. Posted one up on the Characters tab though. It's been a while since I've RP'd. This seems like a good one to hop back in on.
Name: Bryan Krause
Age: 28 (As of IC Date)
Hometown: Watertown, Connecticut, USA
Current Location: Riding the MetroNorth from New Haven, CT, to New York City

Appearance:

Height: 6’
Weight: 210lbs
Build: A bit more fatty than he’d care to be, but generally healthy.
Markings: Has a tattoo on the underside of his right forarm that reads “Until the finish line carries you home.”


Personality: Bryan can be… a bit jarring…

He was raised to believe in certain standards of excellence, and in always being able to raise the bar on those standards; yesterday’s best can only be today’s worst, and today’s best can only be tomorrow’s worst. To an extent, he takes this sort of mantra more seriously than necessary, and finds himself in difficulty when it comes to coping with times when he hits barriers or experiences limitations in the progress he is able to make. It’s frequent that he finds himself gravely discouraged in moments in which forward momentum is lost.

Firmly a believer reaching one’s potential, he extends that manner of thinking when he considers his peers and his environments. Having seen the best in himself, he strives to display his best self to others. Upon seeing the best in others, he grows to expect the best from them. When he perceives himself, another individual, a group, or even a place, as not at least living up to their highest potential in a situation, frustration ensues on Bryan’s end, typically manifesting in what some regard as temper tantrums. It was this very mentality, and reactiveness that resulted in him leaving his previous day job.

All in all, Bryan is of a sort that can’t happily live knowing he didn’t put up an effort, and even more so, one that is driven in the face of anyone that would doubt his ability. Taking his failures and others’ reservations of him, both recent and distantly passed, as motivation to prove he’s better, he will, with little thought, go above and beyond to prove his worth, even to the extent of putting himself at risk.

Beyond this eccentricity, Bryan displays a genuinely invested and caring individual. Whether it’s care for a person, or care about a task, there’s little room in denying that he is devoted. Even in the moments when he asserts that he ‘doesn’t care anymore,’ this divestment is in word only, and extant on the surface, and only for a brief moment. He’s tender with those that he knows to be struggling, as he understands, from his own experience, what it’s like to be in a rough place, and the importance of having a friend to lean on. Though he won’t allow himself to lie for the sake of sparing a friend’s feelings, he’ll always be one to search for words of encouragement, and keeps his criticisms constructive.

Biography: Bryan’s history with Pokemon is a strained one. Over the course of his late teenage years he made efforts to become a trainer. With his parents’ permission, he began training at age sixteen with an Eevee, dubbed “Ev,” as his partner. In those younger days, his passion for Pokemon was something unbridled, and a burning force in his heart.

As he grew older, ‘real life’ always seemed to find a way to pull Bryan away from any serious push to become a trainer. Often one to play it safe, Bryan chose the ‘stable’ route of day jobs, and getting a college education, over going out into the world and investing into being a Pokemon trainer. While he showed some promise, his reservations with taking the risks involved frequently kept him from rising as far as he could. By age 28, his attempts to keep up with his Pokemon training and his day job brought him to the point of burnout.

Following in the wake of a particularly rough weekend tournament, in which he witnessed Ev, among the rest of his team, get dealt a particularly harsh defeat, Bryan saw reason to discontinue his efforts as a Pokemon trainer, and focus on work, and keep his Pokemon as companions.

It was a short lived existential crisis, however. The Monday morning after the tournament found him witness to a new inspiration. Realizing how far off his dreamed path he had fallen, and knowing more than before just how capable he truly was, he resolved to rekindle his passion for raising his Pokemon, and soon leave his day job to pursue life as a Pokemon trainer. But things always get worse before getting better; as much progress as he made, his time spent at work over the next year proved a constant drain and epicenter for frustration.

His resentment towards the life of a laborer, and towards not living to his own potential, boiled over recently in a spat with a manager, prompting Bryan to resign his position on the spot. Already prepared for the occasion with a packed backpack with the supplies and funds needed to kickstart his journey, he returned home, gathered what he needed, and caught the next train out of town.

Pokemon Team:
Ev, the Eevee, Level 20
  • Quick Attack
  • Bite
  • Double Kick
  • Headbutt

Ability: Adaptability

Kai, the Pidgey, Level 17
  • Gust
  • Mud-Slap
  • Quick Attack
  • Wing Attack

Ability: Keen Eye

Raph, the Scraggy, Level 16
  • Headbutt
  • Feint Attack
  • Low Kick
  • Sand Attack

Ability: Shed Skin

Fun Facts: There are three things in the world that Bryan finds unconditional fulfillment in: Pokemon, the great outdoors, and music. Among his belongings in his travels are a drum practice pad, a pair of sticks, and a set of panpipes, as well as having enough music on his mobile device to last him several hours without repeating a track (unless he backtracks to it).

Bryan has long aspired to travel the world. Though he's seen much of the United States and parts of Canada throughout his younger days, he longs to leave the North American continent. His first desired destination would be Australia.
Yeah. Too bad this part of the forum is literally dead.


I'm sure people can be stirred to action.
I think in oldguild there was a concrete tier list that people generally agreed on. Though oldguild had also its own circle of people. Those people still exist- there even exists a secondary circle that I can see. So if we have one person define strictly what is what, then we have a game. After that, all we'd need is a character sheet template, and everything else can be made up on the fly.


In theory, the old guild's tier list could work. I think, though, that it would need to be expanded to encompass a broader range. If I recall, it was a 1-10 tier system, with 1 being the lowest (normal human level) and 10 being the highest (basically, Omniversal power). But once you hit that 6/7 mark, the differences between one tier and the one above/below it became pretty wide compared to the 1-5 tier range.
@Wayward
That's one issue, but the tiering has always caused it to break apart. Different groups have different measurements for tiers because there's no unified tier system. So, two people who believe they're in the same tier will get into a fight. Let's say they're high tier.

One believes that a high tier is a city buster, another believes that a high tier is a world buster. Obviously the difference in scope is noticeable from the start, but the two of them agree either due to a lack of system or due to a lack of reading the other's sheets.

So, they get into an argument immediately, and this continues until every single participant is arguing more than they're actually playing.


Lately I've been drifting away from using a concrete tier list in favor of simply defining, largely on a per-battle basis, a set of parameters for the feats a character would be capable of. Setting a bar for measures of athleticism, what sort of potency, power, and effect range things like magic and such have, and so on. Tier lists tend to not be defined enough in that regard, and you'd need well over 20 tiers to really encompass the range of power scaling possible. The exception to this is, of course, if you were looking to outright ban the usage of characters over a certain range of power (EG - Nothing more powerful than planet-busting levels of power permitted); mind you the aspect of effect range would encompass what a character is capable of at their maximum possible effort, not what they can casually do.
@Wayward
I've been working on a consistent Tier list that people can agree on. Once I get that in place I could be host to an entire MV within which the players can have a functioning persistent world.

The huge problem that consistently emerges is the difference in tier definition, and once the on-site Arena can agree on a tier listing I'm certain a persistent world wouldn't be too far behind.

If people would be willing to collaborate with me on establishing the Tier list, it would help.


Have tiers been a particular issue in the MV planning?

It's always seemed that the core issue just came down to maintaining the OOC's/world building... which is largely unnecessary. It takes a little bit of plot fudging, especially with the element of characters' travels through different planes, but a solid continuity can be created by simply establishing a history of interconnected battles. The verse as a whole already exists, physically, through the locales created for the fights.
So does this place still have a persistent world sorta deal or is it just "MY OC CAN BEAT UP YOUR OC"?


I would love it if there could be a manner of Arena PW implemented. In my most honest of opinions, the prior attempts to establish a continuity in this Arena have put more effort into it than necessary.
1: Your ranks mean jack shit. There's no value to those records. Step One is doing a hard reset on all player scores. You want change? It starts there. Next, ACTUALLY HAVE LEGIT RANKS... What you have is just a stupid Leaderboard. What you want to do is have actual established "Ranks" that have requirements for each the higher you go that progressively get more difficult. Back in the community where I started, we had a pretty clear cut system in place.
-E Rank; Entry Level, everyone starts at the bottom.
-D Rank; Acquire 5 Wins using a Martial Archetype Character. (What you would know around here as RM, I believe?)
-C Rank; Acquire 10 Wins using a Tech Archetype Character. (Whether real world technology or sci-fi technology)
-B Rank; Acquire 10 Wins using a Magic Archetype Character. (Anything Fantasy based)
-A Rank; Acquire 20 Wins using a Hybrid Archetype Character (Mix at least 2 of the 3 Basic Archetypes in one character) in ADDITION to completing a Level Up Exam administered by an Arena Mod. (The Level Up Exam is meant to test your Problem Solving Skills, Combat Tactics and how Creative you are)
-S Rank; Granted the Title of "ACER" for completing this challenge, the only requirement necessary is for you to actually defeat a Team of A Ranked Fighters. (3 Person Squad)

There will be a list of pre-made Battlegrounds for each Rank. Players can ONLY participate in the Battlegrounds listed for their Rank or below. A Rank Battlegrounds will include special conditions, environmental hazards, Hostile NPCs that can randomly be controlled by an Arena Mod at any time during the fight along with other potential gimmicks to further encourage creative approach to challenging situations.

IN ADDITION, if you LOSE a fight, your score suffers. Yes, there is a damn good reason for that. It discourages you from simply quitting a fight and provides legitimate risk involved for losing. Once you manage to hit a milestone and Rank up, though, you can't be DROPPED a Rank. Your score also doesn't go into the negatives, it just stays at 0.


I'm late to the party as always... Chiming on this because it piqued my curiosity while I was scrolling through the weeks of headbutting.

What exactly invalidates a leaderboard format for establishing a ranking? It more or less functions the arena in a similar capacity to other competitive atmospheres. Though, I'd even go so far as to say that a ranking set should simply be gleaned from a recorded log of everyone's win-draw-loss numbers, and disregard the concrete 'score.' Or at least use something in the difference between the number of wins and losses to yield a more definite number (8 Wins against 2 Losses = Net Score of 6). Of course, stalemates could throw that number for a loop, though maybe those sorts of battles just serve to leave the combatants stagnant and wouldn't get factored in the final score... bleh, I think I'm rambling there. I just don't see the 'flaw' inherent in that sort of way of going about it.

Does your proposed E-S ranking involve barring competitors from using certain character builds (in ranking context) until they've achieved the adequate ranking for them? IE, and E-Rank fighter can only use grassroots, melee characters until reaching D-Rank, at which point they can use characters with tech as they pursue the C-Rank? Or would everyone be able to pursue each Rank designation at their own desired pace, thus making the Ranks more comparable to achievements?

Other point... I've never agreed with the practice of dropping a person's 'score' from a loss. That enforces that a loss invalidates a prior victory. Given the mechanism of ranking up that you've outlined, is exactly what would appear to happen: a loss removes a win; there's literally NO other competitive (thinking even professional level sports) in which losing a match or a game results in a person or team's victory/victories being taken away. Plus, in a system like yours, it seems like being stagnant in a rank through constant losses would be motivation enough to get a person to either remove themselves from the formal competition, or buckle down, grit their teeth and just get better at battling.

For the record, I do believe that the most recent ranking system here DID in fact dock points from combatants for losing their matches. Someone can correct me on that if I'm wrong.
Getting the ol' (but actually very young) girl cleaned up a bit for the shindig.

Also, I never thought I'd see the day where one of my characters was used as an example; just gonna take that as meaning I did something right...
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