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1 day ago
Current Snow is coming
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3 days ago
Not me, having too much fun with tuppers.
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3 days ago
Another late night at work.
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7 days ago
Lo, the plight of flightless birds
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8 days ago
My left shoulder: now with tendonitis. Bleh.
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Bio

Not born in a log cabin, I came into the RPing venture around 2009 and quickly joined about twenty roleplays more than I should have at the time. I've been around the internet in that time span, participated in and run RPs on multiple forums, and brushed shoulders with a wide variety of players and characters. Getting to work with new people has always been part of the allure of the experience.

My interests in RPing are pretty diverse, and not genre-specific; if there's room at the table and I can think of a dish to serve, I'll cook something up for just about any meal. If you know what I mean.

Most Recent Posts

I find it a little unrealistic if the personnel number reflected the faction size.

Say, if having 5 personnel meant your team is only 5-man strong, and no gyft at that... I don't know how they would've came into control of an entire area, much less multiple... (Not to mention the possibility of being a bare-stick commander after losing an attempt)

If these personnel had their own teams or 'outsourced' certain tasks... But then it would be unrealistic for a group to double or triple in size over 1-2 GM posts (which I don't think spans that long IC), when everyone has already an established faction


I just imply that my faction sustained losses prior to the RP which necessitated a rebuild. Losing personnel in attempting to take a district is reasonable. I'm not sure about upgrading though... kind of implies people are dying in the effort to improve conditions.
Does the personnel requirement for upgrading a District reflect overall faction number? Or do I need the minimum within the district to upgrade? Do I lose personnel when I upgrade, similar to wealtb?
@ERode Noted, I've updated it. :>

@Little Bird The Personnel gives me an idea how big your mafia is. You could have no wealth, but without a personnel block, you could send two hundred mafiosos to a fight. ^^; I mean, I doubt anyone would do that, but it's a safety measure and helps with realism, I think.


There just doesn't seem to be a way, mathematically speaking, to keep the Wealthy Districts from just running the table. Especially given the jump in resource allottment. Unless the personnel number isn't a hard count and we can have a bit of wiggle room to say we have enough bodies in a street fight to make it even in that respect.
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<Snipped quote by ERode>

Exactly that. You're picking up exactly what I'm laying down.

In the past, I've run a mafia in a roleplay where, if I wanted to do anything, I would just magically create the money necessary for it out of thin air. I don't think that's the most realistic. But I also wanted to keep the roleplay aspect. So the Wealth and Personnel is more like like a physical wallet. I think it's more fun to earn, steal, and spend in a way that actually affects the roleplay world around you. I don't want to it interfere with roleplay, rather enhance it. If that makes sense. :>


The wealtb metric is all well and good. The personnel aspect is what feels supurfluous.
I've yet to invade anyone. So...
Dom't you think that kind of makes the wealth and personnel values a bit pointless though? Feels like that system could use some expansion.
I always figured one could accomplish more than one thing utilizing NPCs, like how evierose handled a reaction to a kidnapping and a meeting at the same time. 🤔


I'm figuring more in terms of if resources are needed to defend a district the same as occupying one. The game mechanics could use a bit of fine tuning, IMO. If only to keep poor districts from getting steamrolled through. IMO.
>Del Guarde lets Asterion have 93rd for basically free
>"Yes, a sign of weakness! Capitalize on it, Jumper! Claim Yellow Brick as well!"

One post round later:


But yeah, is Asterion gonna go in on 93rd this round?


I'd imagine Asterion need to resolve the fact a furry is throwing bombs around his district first? Not being able to expand while being attacked feels like a valid balancing mechanic.
Whose gonna be the one to drop the bomb on Hoshi that she followed the "wrong" Leon? lol
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No one probably realizes that he wants 93rd except for Krish. I feel like Asterion is probably not putting eyes on anything or really active lately but he's getting to a point where he wants it but he's probably not stepping at all that way because he plans to run at it. If that makes sense?

Krish probably thinks it's a stupid idea but probably doesn't repeat much of what Asterion tells him to others out of friendship and loyalty for the most part.


Got it. My own plans for 93rd can stand with or without knowledge of Asterion's intent. Assuming I manage to pull off what I'm looking to do. It'll either complicate Asterion's plans, or send a message that he doesn't need to throw bodies at it to get what he wants. Depending when he makes his run, Glyde may just step aside and let him have that District just to consolidate and relieve a pressure point. Otherwise he'd be willing to cut a deal. 93rd street isn't entirely necessary to Del Guarde in the long run.
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