Fenna listened as Zell spoke about his death and how being here was for him. When it was obvious Zell didn't want to talk about it further she dropped the subject and agreed to go with him to the Mended Drum. It was time for some rest. She had calmed down enough for the fatigue to take over and when she went to bed she slept.
The next day, Fenna got up early greeted Adam and James as she passed them; she did consider having breakfast with them, but she felt too restless to sit down and have a chat. Or maybe it was Sil who was restless, she had noticed the bird was more on edge in the beseiged city, startled easier and spent most of her time high on the roofs.
She sauntered through the city with her spear over her shoulder and Sil sat on the spear. When she passed the baker, the smell made her hungry and she bought a fresh sweet bread roll and then went to a hot beverages shop to try a new brew, Sil flew in after her and settled on the table Fenna gestured towards. There were several of these places, all with a similar layout: dried herbs, fruits and spices were on display and a kettle hung on a fireplace crane so it could easily be swung above the fire. Fenna chose a yellow herb called sunleaf that smelled vaguely like vanilla, the spicy pepper root and something called ilus that the shopkeeper said would taste very good with it. She asked for a bowl of cold water for Sil as well.
After they were done drinking, she walked further down the path. She stopped at a vendor to buy some dried foods for some coppers to replenish her stock and continued down the street when a sign of a flaming sword caught her eye. She stopped and examined it for a moment before reading the name:
Destine's Premium Gear. The shop itself wasn’t special, just a building like most others in the street, but the name and the sign had her intrigued.
“Let’s check this out,” she said to Sil, who replied with a sound that Fenna took as agreement and landed on her extended arm before they went inside. The faint buzzing that she felt more than heard was probably a warding spell, and one glance inside made it obvious it was needed. The walls were filled with armour and weapons, some made with gold and silver ornaments, others seemingly plain, but a plaque informed the customers of the special ability it would grant the wearer and the price they would have to pay.
An
older woman with grey hair stood behind the counter and a few customers were inside. The owner of the shop that handled in buying, selling and trading of premium equipment and magical items was called Margot Destine, and her daughter and granddaughter both worked with her. While not as good with identifying magic items like people as Clarissa Shields, she had a good eye for enchantments and the overall quality of pieces that adventurers brought to her.
Fenna noticed one young woman approaching the counter with a dagger and offered to sell it. She didn’t listen to the haggling that followed. Two adventurers close to her inspected some boots.
“It has a cool ability,” one of them said. “But I don’t know how comfortable they will be. These boots,” she gestured to the ones she was wearing, “they don’t have a special ability, but I've had them for a while now, no wear and tear and they are super comfortable. If I want boots with magic, I’ll buy it from Nimuer, the leatherworker.”
Fenna decided to check out the leatherworker shop, nothing in this shop got her immediate attention, and maybe she could find a good item there.