@vancexentan Hmmm, then perhaps I should get rid of fighter? I'd like to have my character already be pretty centralized with illusion and rogue elements.
@vancexentan Alright, Gave rogue a base of 15, Assassin a base of 10. Got rid of Duelist, and became level 87. That's just one up from my previous of 86.
Also added two skills, Disguise Illusion and Mask Presence.
Yggdrasil Username: LMAOLORDXXX Name: The Seventh Scythe, or Sev Race: Undead Gender: N/A Character Level: 87 Alignment: Neutral Evil Guild/Party Affiliation: Not Applicable Anymore
Sev uses devious tactics, trickery illusions, and elements of surprise to attack opponents unaware. His assassin skills are maxed, meaning his preferred style of combat is from the shadows and using overwhelming force on a target when they are unaware of his presence. He is proficient in fighting face to face but he does not prefer it. Scythes are his main weapon of choice, for they provide unique opportunities and daggers are so overused nowadays.
Strengths:
He has a very high attack power, and his assassin classes only amplify that under the right conditions. Otherwise he is quite capable of holding his own. He knows several illusions spells that allow him to trick opponents and mask his presence. He also is proficient in agility, and endurance. He has great stamina as well.
Weaknesses:
On the path to be a glass cannon, one tends to loose their defensive capabilities. As such Sev's defense is not very high and punishing attacks will give him great pause if he cannot dodge them. He is also a hetermorphic race, and as such is usually hated to be around.
Name of Item: The Seventh Scythe Rank of Item: Legendary Appearance: A large, iron wrought scythe with a blade as long as a man. It whispers with excitement and longs for blood. Description of Item: The Seventh Scythe boosts one's attack power, does double damage to non-heteromorphic races and has a fear bonus applied, which means those under level twenty are naturally afraid of this weapon. Class/Racial Restrictions: Only a Master Assassin of at least level 1, and heteromorphic may wield this weapon. Downsides of Item: It has a negative defense bonus.
Name of Item: The Tatters Rank of Item: Relic Appearance: Tattered grey cloth that hangs loosely over the body. Almost like that of a mummy but not as confining. Description of Item: The Tatters provides stat bonuses mainly. To both attack, defense, and gives a hefty agility bonus. Class/Racial Restrictions: Only those with at least level 10 in the Assassin class may don this armor. Downsides of Item: None other then the fact that it is an item that is very revealing.
Name of Item: The Phantasm Ring Rank of Item: Legacy Appearance: A small white ring that seethes mist. Description of Item: Boosts illusion magic, allows magic to be cast longer and greater distances. Class/Racial Restrictions: None Downsides of Item: None
Minor Skills: Assassination, Back stab, Lesser Illusion, Greater Illusions, Fighting Stance, Endurance boost, Stamina boost, Lesser attack boost, Greater Attack boost, Silence, Fly, Disguise Illusion, Mask Presence and other minor spells.
Name: Regicide Job Class Specialization: Master Assassin Effects of Skill: Deals triple damage to an unsuspecting foe. Side Effects of skill: Temporarily lowers defense into the negatives, also gives away position. Description of Skill: Regicide allows a Master Assassin to specifically target an individual, and if they are caught by surprise, does massive damage, usually killing the opponent.
Name: Reaper Job Class Specialization: Racial ability for Reaper class Effects of Skill: Gives off an aura of fear that causes panic, confusion and the sense of impending doom. Works in a radius of up to 500ft. Side Effects of skill: Gives away the presence of the user. They might not know where you are, but they know something is there. Description of Skill: Reaper is a skill invoked In YGGDRASIL to give negative debuffs to enemies, and monsters. In the new world, it gives away to the eternal fear of mortals- death.
Name: Incorporeal Usage Job Class Specialization: Racial ability for Wraith class Effects of Skill: Allows the user to turn into a corporal form to avoid attack, and to pass through objects. Side Effects of skill: Magical attacks will still cause damage, really only works well against physical and ranged attacks. Description of Skill: Wraiths are known to be able to pass through objects, and move with speed unphased by terrain. This spell simply enhances the ability.
How a normal human would view me: With a great amount of fear and hesitation. Death surely follows such a creature as I.
Personality: Before YGGDRASIL shut down, before the new world, Sev was a very happy-go-getter of a dude. He did not have a lot of care for other people's opinions, and really worked hard to get his character to where he could have fun when he PVP'd. He found no greater enjoyment then ambushing targets and hearing them rage at him after they died. After the game ended, and the new world came, Sev found himself locked at what he was. He was an undead, and his personality would be shifted because of that. No more fun and games, just business.
Bio/Lore: Sev's IRL origins remain a mystery. He never told his guild mates, or his friends where he came from or what his real name was. He started playing YGGDRASIL in its sixth year and quickly fell in love with the game as he progressed. Any sort of life he had out in the real world was quickly forgotten as became addicted to the game.
For the first couple of years he was a maverick, never getting himself into a guild and preferring the solo life of the assassin. He enjoyed it to the point where he got fixed on the high of properly caring out assassinations and trickery on opponents. He loved to PVP but after a few painful deaths, he decided that a guild wouldn't be too bad after all. Because he hated following, and didn't want to be some pawn for a larger guild, he created a small PVP orientated assassins guild, called the Scythes. As you could guess, their preferred weapon of choice were scythes but a few used other weapons as well. They even named each other with titles, Sev's being the Seventh. He would always say to his guild mates that it sounded cool.
The Scythes went on, up until the end. They made a lot of good memories, friends and a whole lot of enemies. They once got the jump on a World Class item wielder, and they would have won if not for a server crash. Then there was the multiple guild wars they inadvertently created by killing opposite factions and then placing damning evidence to say either side did it. It was a whole lot of fun, but they never really were notorious, more of a nuisance at best. As YGGDRASIL began to die, the shut down inevitable, some of his guild mates stayed until the end and they wished each other good luck and parted. Others had logged off years ago never to return, such was the nature of gaming.
Then the final night came, his greatest fun was going to end. It was tragic at best, but he would stay around until the end, and with none of his guild mates on, he'd go crash someone else's party.
@vancexentan I've actually done several overlords Rps in the past using pretty much the same character but this time I've thought about it and would like to do a new character.
I'm not home right now but when I do I'll get to working on it.
Unbeknownst to those that followed the Templar, a few adventurers floundered in their faith in the mission. They doubted themselves and in their doubt, they simply put their artifacts down and left the Throne room. They would never be seen again by those that had gathered there. It took strength and determination to continue on such a perilous quest. There would be no room for weakness.
-----
Val arrived at the North Courtyard. Set up before him were provisions a plenty and fresh horses. The adventurers who now followed him would find anything they could possibly need. Val himself grabbed a pack, looked through it and found himself nodding in agreement. There were several water flasks, and dried food. He picked out a white and black horse and secured the pack. Templar's were trained to need little sustenance, as their missions seldom took them to civilized places.
Val mounted the horse, there was no time for talk. He looked at gate ahead and said aloud, "We head north to the crossroads, then west towards Havel and the then the Mountain."
He then motioned the horse forward and began at a trod. The Journey had started.
-----
The road was full of peasants and armed men fleeing towards the capital. Farmers and their families, livestock, entire households it seemed all traveling to Dramon to avoid an otherwise worse fate. He heard whispers and rumors of the Scorned spreading closer each passing day, that the Protectorates weren't slowing them down whatsoever. This talk only gave Val a sense of restlessness. They needed to be going faster.
Once they reached the Crossroads and turned West the traffic became steadily worse. But having a Templar at the front of the party helped speed the process up. No one wanted to get in Val's way and those that did apologized profusely. It seemed most were displaced from Westgate falling and a few more had no faith in their own towns surviving what was coming. Still the traffic bogged down their time table, and by nightfall Havel was nowhere to be seen.
As it was night, few people walked the road and so Val had a choice to make. To keep going, or rest for the night. Val stopped the horse off on a long stretch of road right before a forest. The dark ominous trees looked like giants in the dim moonlight. They could camp on the outskirts or go through, the town was on the other side.
He turned to look at those behind him, his helmet glinted in the dim moonlight. "We have two choices. Camp here for the night, or continue to Havel. It's just on the other side of the for-" His words were cut off as a scream broke through the still night. Bloodcurdling and very close. It sounded like that of a young girl and it came from inside the forest. Val tensed up, the others would not know what he did. The scream came again, closer now, almost at the edge of the forest.
Val dismounted and pulled out Sanctity. He held it in a stance. "Get off your horses. Now." He said to the others. "No matter what we heard, it isn't what you think."
The air was still once again, he could hear the horses breathing and those behind him. His eyes were focused on the treeline, scanning the dimly lit woods, seeing shapes and shadows disappear at a moments notice. There was tension in the air now, he could feel it. Something was about to break. A cloud washed over the moon, blanketing the area in uneasy darkness.
"Steady now.." He whispered.
And right before him at the edge of the woods, a large creature walked out into the open. It was hard to make out, just a large black shadow at first, but as the cloud moved and the moonlight came down again, its figure was seen. The creature had once been a wolf, but it had been consumed by the scorned. The left side of its body was completely transformed into an abomination of green flesh and plantlike growths. It looked at them panting long bits of drool and blood. Then it opened up its mouth, tilted back its head and screamed. The horses began to kick in fear. And then the wolf began to charge.
Val looked behind and shouted "Brennen, Kean, secure the horses away from here! The rest of you, get ready. Don't let it get a hold of you, or you're as good as dead."
As the wolf charged them, in the distance of the trees, more screams could be heard.