Avatar of Lugubrious

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1 day ago
Current Words can't cut it - the kiss of death
3 mos ago
Standing dry in the pouring rain
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4 mos ago
Wash away the sorrow all the stains of time
6 mos ago
Fusing into the unknown
7 mos ago
Looks like from here it, it only gets better
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Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

@LugubriousSure.

I'll come up with something else.

Ah wait. I already have.

Does DMC Vergil work?


That would be a great choice!
There are a number of complicated sheets floating around, so I figured it would be a good time to post a basic sheet as both an example and an introduction for my brand-new character.

Name: Grimm
Origin: Hollow Knight
Appearance: Though quite large for a bug, Grimm stands at a meager 4'10", and his pitch-black exoskeleton is extremely spindly. He is practically featureless save for his black horns and his glowing scarlet eyes, though a white heart-shaped mask gives him some semblance of a face. He wears a cloak of tough black grass, their undersides dyed red, over a simple cuirass composed of a polished dark red carapace
Personality: As the master of a traveling circus, Grimm has a flair for both mystery and theatrics, always seeking to awe and entertain. He is cunning and manipulative, with no sense of morality to speak of, but he is never needlessly violent or malicious, instead acting polite and respectful. Though seldom one to engage in conversation, and not really someone with a casual side, he sees the act of combat as a sort of dance through which individuals can truly communicate, and he delights in the cheers and admiration of the crowd
Background: Grimm, like all his troupe, was a thrall of the Nightmare Heart, a being born from the nightmare realm that exists as the shadow of his world's dream realm. He led his troop on a never-ending voyage across his world, showing up wherever the flames of the Nightmare Lantern are lit. There, while the members of the circus performed and entertained the locals, the Troupe's acolytes would enact a ritual to feed their eldritch master by stoking a Grimmchild with nightmare flames, nourishing it until Grimm could be born anew, and the cycle forever continued.
In the Now: Rumor have circulated through the Forbidden Kingdom, from backwater villages all the way up to the big cities, of a strange wandering troupe that arrives by night and vanishes by sunrise. Some see its arrival as an eerie portent of catastrophe, or cultists preying on hapless victims through acts of profane ritual, while others see it nothing more than a guaranteed night of dreamlike revelry. Its traveling performers, none of which are human, are all elusive as they are fascinating, and none more so than the troupe's master. Both excitement and tension mount as the Grimm Troupe's next destination becomes clear: the acropolis city of Meridi-at-han.

Job: Troupe Master
Specialty: Fiery spectacle, slippery movement, and a versatile mix of unrelenting attacks to keep guests guessing until the curtains fall
Inventory: Nothing

Lv: 1
EXP: 0/10
Abilities:
  • Teleport - Grimm can vanish in a blast of red mist and reform a second later up to 20 feet away, with a cooldown of 2 seconds between uses. If used in the air, the blast ignites and rains down four fireballs
  • Firebats - As long as he's on the ground, Grimm can open his clock to launch up to four scarlet firebats that poorly track targets. He can teleport once at any point in a salvo without interrupting it, and whenever he launches a firebat, a flare goes off from his eyes that blazes directly above him. However, he can only launch a firebat salvo once every ten seconds or so
  • Hangtime - If Grimm so chooses, he can hang in the air, whether silent and motionless, or to launch physical attacks. His most notable technique that uses this ability is wrapping himself in his cloak in order to dive like a drill

Skills:
  • Close Combatant - Grimm's claws and teeth both work very well as natural weapons, inflicting high slash and pierce damage, respectively. Combined with surprising speed, accuracy, and agility, he's dangerous up close, especially to targets with low defense
  • The Night was Long - Despite his frail appearance, Grimm has plenty of health and is difficult to stagger, making any fight with him a battle of attrition that favors his style of confusion and methodical destruction

Weaknesses:
  • The Nightmare Lantern - His existence is sustained by a brazier that burns with scarlet flame. If the Nightmare Lantern takes enough damage, it can be broken, and both Grimm and Troupe will be banished
  • Gone to Pieces - Whenever he loses a third of his health, up to three times per fight, he will explode into a swarm of bugbats, one of which glows with scarlet flame. In this form he can't use any abilities or defend himself, just flit around in a panic for a couple seconds, allowing attackers a chance to rack up free damage until the bugbats coalesce back into Grimm
  • Unarmed and Dangerous - Grimm has no proficiency with weapons or armor and won't use them

Spirits:

Rapport:
Imma sprinkle us with my knowledge of Hiro Mashima's Mashimaverse.

Yeah, I breathe that man's work just as all Fate RPers breathe Nasu's works.


Ohh, man...I'm so sorry to say this, especially with how much impressive work you put into that sheet, but that character isn't eligible because he originated as a manga character. To be eligible, a character has to originate as a video game character. Having a game made from the property later doesn't satisfy this rule. I can't allow Goku, Naruto, and Luffy for the same reason. This is the rule from the OP that pertains to that:
Your character has to originate from a video game, but it can be any officially-licensed game, no matter the console or company. Characters that originated in other media are prohibited. Other media built on top of games can be considered canon to the games, however

Geralt is the only exception because I'm an ignoramus who didn't know that he started as a book character and accepted him before learning that. Again, I'm terribly sorry about this. I understand if this would take the wind out of your sails and you wouldn't want to continue, but if you'd be willing to apply as a video game character, I'd still absolutely love you have you.
Oh man, I'm tempted.

I'll try to get a concept.


Hey there, glad to have tempted you! Good luck getting a character together. If you manage to do so, or if you have any questions, feel free to put them in the new OOC thread: https://www.roleplayerguild.com/topics/193061-world-of-light-the-endless-now-the-ultimate-vg-crossover-rp/ooc. Thanks for your time!


To kick things off, I'll go ahead and round up everyone who's confirmed for or showed interest in the Endless Now:
@Archmage MC @Double @DracoLunaris @MULTI_MEDIA_MAN @Yankee @Zoey Boey @Izurich @Atlas Shark @Cu Chulainn @Drifting Pollen
I'm looking forward to welcoming you all to the new World of Light! The RP will officially start 1 week from now, on August 25th. That gives us plenty of time to discuss, question, answer, apply, and post sheets. I can hardly wait to begin!
Roster




The Avenger

The Avenger is our mobile base of operations during the RP, a giant ship home to the Seekers of Light initiative. We’ll deploy from it on missions and return there once we’re done, though given how important it is, keeping it hidden from Moebius is our top priority. This huge ship has all kinds of rooms and amenities in it, and as long as you can find a roommate, you can even claim your own to decorate as you see fit. The Avenger is home to an NPC group called the Lost Numbers, composed of both freed game characters and descendents of previous game characters unique to the World of Light, who can provide services for the group.




Welcome back to the stage of history, eternally retold


Long, long ago, an otherworldly entity known as Galeem, the Lord of Light, coveted the marvels of countless worlds for itself. In an apocalyptic deluge of light, it swept over each and every one in an all-consuming flood, bringing the universe itself and its countless stories to an end.

In the wake of the total annihilation, Galeem created a new world, an anachronous amalgamation of countless realities not-so-seamlessly stitched together, over which it could preside for eternity. Into this World of Light the innumerable inhabitants of the devoured worlds were reformed, stripped of their memories of the end and rendered oblivious to the wrongness of their new reality. Then Galeem chose a number of Guardians whose existence would safeguard its own, and hid them throughout its brave new world.

Finally Galeem fell silent, becoming the engine that sustained its perpetual motion machine of a world. As it slept, its all-consuming desire for eternity gave rise to Moebius, its will accepted and embodied in twenty-six individuals who would serve as Consuls throughout the World of Light. Its denizens, in thrall to the Flame Clocks that meted out their lifespans, would live, die, and be reborn countless times, a cruel Life Service keeping their destinies arrested, stuck in a waking dream with no hope for advance–the Endless Now.

It’s hard to say how long it’s been since then. But through it all, a star of hope twinkled faintly amidst the dust of ages. Heroes with the power and will to challenge Galeem’s Guardians would rise, fall, and rise again, eventually stirring the Consuls from their listless complacency. In the wake of many Guardians’ defeat, the Consuls are on high alert, and things are more dangerous than ever.

In this massive video game crossover RP, you’ll play as a game character of your choice and join the campaign against Galeem in a grand journey through a tapestry woven of countless worlds, a series of battles, puzzles, and adventures, meeting friends and foes both new and old as you fight to reach and destroy the Lord of Light.



EXP

EXP earned for posting is as follows: <750 words is 1 point, 750-1250 is 2 points, and 1250-2000 is 3 points, then +1 for every thousand after that. You will also get bonus EXP after successful encounters. Your level of contribution determines your growth. Please keep track of your own EXP, please be honest when it comes to reporting and don't use filler to inflate your word count.

If a collab happens (including one that involves only your characters) every participant will get the full EXP reward from the collab’s word count.

EXP gain is boosted during boss fights.

When your EXP total goes above the next level requirement, you can subtract the requirement from your total to give yourself a Level Upgrade. These can be spent on a new Ability or Skill from any powerset available to your character. Leveling up also gives your character a minor stat increase across the board. Abilities/skills gained by leveling up can Interplay with old abilities/skills if it makes sense. Please submit your level writeup to me for approval

The Power of Friendship

In the World of Light, everyone starts out ‘gleaming’ under Galeem’s influence. This status prevents cognitive dissonance regarding the World of Light itself, seals memories of Galeem plus the apocalypse, and makes one unable to voluntarily back down from a fight once begun.

Any character who’s freed can spend (your level - 3) EXP to use a Friend Heart to free someone who’s gleaming, restoring their cognition, memories, and wellbeing to normal.

Spirits

In the World of Light, every being has a spirit, a bundle of light that defines everything about that character. It’s represented as a mote of prismatic light with that character’s image nestled inside. When something dies, its body disintegrates into ash and the spirit manifests. Spirits don’t remain for long and will quickly fade if they’re not bottled up somehow, though that only prolongs their existence a little.

Our characters can use spirits for their own gain in a variety of ways. When you choose one, message me and I will write the results up for you

Rapport

A special, optional way of further developing your character, not to mention bonds with other characters. Whenever two PCs are involved in a non-combat, non-progression collab together (both characters in a back-and-forth post) the EXP from that collab can also go into Rapport if both players are willing. Leveling up Rapport offers additional bonuses
  • D Rank (<5 REXP): Just shows you’ve built up some REXP, but not enough to reach C Rank
  • C Rank (5-9 REXP): Tag Team (a powerful, special team-up attack unique to these two)
  • B Rank (10-19 REXP): Skill Share (both characters can copy a free Skill from the other(
  • A Rank (20-29 REXP): Crossover (both characters now have access to the other's base job, allowing them to spend level upgrades on the other's abilities and skill, including manifestations of the other's equipment)
  • S Rank (30+ REXP): Interlink (will be explained later)






Please note: as complicated as people's character sheets can be, especially where spirits are involved, there's no need to worry about other people's characters too much. Just basic descriptors are fine 99% of the time, and if you need anything clarified in simple terms, the incredible players here would be happy to help!




RP Theme:

Meridi-at-han - the City on the Rock

Primrose’s @Yankee, Roland’s @Archmage MC, Level 8 Goldlewis (78/80)
Word Count: 748 (+1)


In the northern reaches of the World of Light, further still than the Forbidden Kingdom that lay between the frigid winterlands or Midgar’s wartorn valley, lay a wild and untamed borderland of jungles and giants that only ended where the mind-numbing Transmission began, giving way to the bleak dereliction of the pale city’s hinterlands. There, beyond the Forbidden Kingdom’s fields of rolling gold and temperate forests sprawled the arid Tyrannian Plateau, home to mammoth monsters of prehistoric origin, and untamed tropical forests sustained by the faintest aftershocks of the monsoons that pounded the Garbage Wastes.

Of course, even in a wilderness such as this, bastions of civilization still stood, and none stood taller than the acropolis city of Meridi-at-han. Equal parts fortified citadel and flourishing city-state, it towered above the land of jungles and rivers atop its central mesa, connected to a handful of outlying spires by bridges of astonishing scale. The city’s colorful buildings dared to rise even higher, stacked atop one another like a child’s building blocks, and over it all reigned the grand pink parapets of the Palace of the Sun, from which the Satrap and his Sun-Court ruled. After being denied access to the elevators and instead climbing up the interminable staircase from the port at the river’s edge, newcomers could pass beneath the hot and piercing gaze of the all-seeing eye that adorned the city’s main gate, and step into a fragrant haze of sweet incense and acrid smoke. Within lay dense, noisy, and colorful market streets, alive with the shouts of merchants and lively melodies accented by the patter of dancers’ feet that, like the silken tapestries that hung overhead, swayed to the rhythm of the winds.

After losing track of time in the city’s bustling heart, a visitor could climb higher to the balconies and hanging gardens of the upper district, where they could be enchanted by the movement of countless kites that schooled and darted like so many fish, and the flight of pink flamigos over the sparkling waters.

Of course, for all its wonders, the city had its fair share of troubles. In addition to the criminal activity, its people contended with woefully frequent incursions from raiders and hostile creatures that came by land and air alike. Life in place like this, even by World of Light standards, would never be easy. Still, Meridi-at-han possessed an unassailable splendor, and it was that glory that captivated the Seekers the moment they rose from their hellpods near the base of the nigh-ceaseless stairs.

“Damn,” Goldlewis summed up, one hand on his hip while he used the other to shield his eyes from the morning sun. “I mean, it ain’t as big as Midgar, but it looks a helluva lot prettier, huh?” He chuckled. “Here’s hopin’ its half as nice on the inside.” Wherever plenty of people congregated, conflict would surely follow, but even after a lifetime of acute familiarity with just about everything that was wrong with America, he still believed in the Land of the Free–the dream of America the Beautiful. If he could believe in that, he could believe in Meridi-at-han. Being better than Midgar was a pretty low bar, anyway.

Looking up at all the stairs, Goldlewis winced. Back in the Sandswept Sky, he’d bowed out of the mountain-climbing expedition, in part because his ponderous build did not lend itself to such Herculean feats of cardiovascular exercise. Today though, he had no choice. It wasn’t like the team could have dropped their hellpods right into the city, after all, so he would need to make this ascent the old fashioned way. And even getting to the top wasn’t the end; there began the daunting task of establishing a foothold in this new and unfamiliar region. Given its position at the crossroads between several regions, Meridi-at-han was too valuable of a strategic asset for the Seekers to leave it unattended, but digging in here would be no easy feat. For Goldlewis the coming days would take a lot of thinking on his feet–provided that he could still stand after all these stairs. The veteran took a deep breath and sighed, steeling himself for the climb. “Boy howdy. This is gonna be a rough one.”


That looks very good overall! A character and powerset perfectly fitted into the World of Light. I have just two notes: you have at least one typo in the Hammerspace description, and her personality. It does mention some very important details about her character, but what is she like day to day with the people around her? Polite? Considerate? Callous? Haughty? Your sheet's accepted, but you can add more to her personality section if you so choose. I'll look forward to seeing her in action.

And with that, this interest check's week-long lifespan is drawing to a close. I'll be making the real thread tomorrow and mentioning everyone who voiced (and has not rescinded) interest. We're off to a good start, but hopefully we can pull in even more!
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