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Recent Statuses

2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
2 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

@Mae I see you lurking at my profile! I shall lurk you back, and yes I will post soon enough. 😂


@Dark Cloud I've gotten into the habit of reading more RPs lately, since I am bound by the earthly laws of not being able to join every cool concept on the forum I want to :(

That being said I saw the WOTC conversation too which is a topic that's been on my mind alot lately. I gave them a tiny benefit of the doubt after the OGL debacle but with the Pinkerton situation I am boycotting them for life now >:(
@Waywardawesome, add 'em up to your character sheet and jump in wherever! Things are still very much just getting started.

If you think of any hobbies you'd like him to have we can add them in as we go.
@Enkryption I've also been at the mercy of the mobile site, which always makes me worry about how the indents ect. look on pc. I've always loved RPGuild though because alot of other RP sites have multiple colour schemes users can pick from, and I think having to work out code and colours on multiple devices/colour schemes would drive me quite mad.

That's so cool. I hope you've managed to rest up a bit since then. It's the kings coronation over here across the pond, but everyone gets a free day off work so that's pretty great.
Please send interest over PMs, not in thread


After characters are decided, the next step is players picking a hex on the map which will be the seat of their Domain. I will then update the public map.

Further: since someone may ask, ranks are an indication of power. They go from SSS, SS, S, to A+, A, B+, B, C+, C ect to the lowest rank of F. It becomes harder to advance to each level the higher you go.

I will aim to start off characters at around C rank minimum as you are faction leaders, but race choice could affect it.
Please send interest over PMs, not in thread


Forum Game Like ◈ Faction Based ◈ Fantasy SandboxSimulationist

Dungeons, ruins and ancient relics litter the wilderness in the realm of Eidolon. Among the verdant growth of young trees, among the desecrated husks of lost eras, new powers are on the rise. You are among them, a fledgling Faction eeking out an existence in a world of magic and danger. Will you find your footing, reach your goals and become known to history? Or will you falter, splutter and fail before you are known to the world?

Concept
This is a weird idea I have wanted to attempt for a while. Primarily, you will submit your actions to the GM over PM. The GM will provide you consequences and ask for further decisions. Later, the GM shall create a post in the IC with a summary of rumours, mixed of both NPC factions and Players. At the start of the roleplay, you will not know who other characters are or where, and they will not know you. Only through vigilance and exploration will you become aware of other powers at work in the world.

As you can see, this roleplay is more like a forum game then a full fledged roleplay, designed to allow you to submit actions in between your other writing projects. There are game mechanics - minimum engagement is required and they will be explained as they are used.

PVP is not the aim of the RP, though a cinematic war or two could fit in nicely. Explore, build, recruit and claim territory to expand your Domain as you see fit. Loot dungeons for powerful artefacts to aid you in your goals. Stay out the lime light if you wish to be left alone.

Should two player factions happen to meet at the same location and time, a new PM will be created between multiple parties. The players and GM will create the IC rumour post together, depending on how visible the interaction was to get outside world.

Actions
This is primarily a sandbox roleplay, you will make your own goals to pursue. Rumours and quests can help direct your decisions, but at the end of the day you decide what your aims are. In order for the sandbox to function, time and distance are measured. Each hex on the map is equivalent to 12 miles, and crossing terrain takes time. As you explore, you may come across other players, previously unknown dungeons or monsters in the wilderness. While other factions may have heard some of the same rumours, everything you explore will be your own knowledge. No two players will have the same information as you will likely be pursing different goals and uncovering different secrets. Your information is valuable.

Below is a list of potential activities you may undertake:

  • EXPLORE: Scout out the local environment, explore the wilderness or unexplored dungeons. Weigh the risks and rewards of delving into the untamed lands.
  • CLEAR: fight local denizens or build a rapport with them, overcome traps and tribulations. Acquire treasure, gems, magical items and rare tomes. Bring them back to civilisation to upgrade your Rank.
  • BUILD: Build up your Domain by obtaining land, prospect new mines and build fortifications. Construct libraries, dungeons and workshops to create new spells, new creatures, potions and magical items. Hire specialists to produce goods and mercenaries to fight in your military. Attract people who will live in your land and pay you tax.
  • SCHEME: Listen closely to rumours to discover new delving locations and where powerful magical items might be kept, as well as what other players are up to. Pay close attention to trade requirements to complete lucrative mercantile ventures. Create a crime syndicate to spy, assassinate and undermine regimes to take over.
    Tamper With Mortality: should you wish, complete Apotheosis to ascend to Godhood. Do not do this.


Your Character
Your character is the face of your faction. You control your character and your faction at the same time.

You can be any kind of fantasy creature you like. You will be the ruler of your faction and go on excursions. Your faction will be comprised of some NPCs who can perform quests and missions for you, and others who live in your Domain without the ability to fight or explore, but may work the land or grant tax income. You can control your character, or if you prefer to control an NPC, your character can stay in your Domain and you can switch to a different viewpoint of a member of your faction.

I would like the majority of players to play new factions who start from scratch, but if you'd like to play as a human, you will be a vassal under the Kingdom - one growing into their own influence and renown.

Please take time to think about what style of faction you would like to play and what you would find the most fun, and then pick a race accordingly. While efforts are made to balance factions somewhat, your choice of race will inevitably affect the difficulty of the game. A sentient ratfolk will be a weaker fighter then a vampire king, and will need to rely on tackling lower rank dungeons, recruiting or intrigue tactics to progress. That being said, the vampire king is more likely to attract the ire of the local humans. Furthermore, a weakness to sunlight will not suddenly cease because it is an inconvenience to you as a player - more powerful creatures can be equally difficult. The world is a machination that will chug along, find solutions through the tools available IC.


The Map

During character creation, pick a hex on the map that will be the start of your Domain. Your local resources will have an affect on popular trade goods in your civilisation (if you are on the coast for example, you will have an abundance of fish). You are free to name or rename local landmarks as you see fit, such as rivers, mountains, forests, plains, ect.

The map is left deliberately unfinished - once player characters are created the human settlements and roads will be added back in, adjusted for player domains. If you wish to make travel less dangerous, you can clear monster lairs from the associated hexes. If you want travel to be faster, you can build new roads, utilise mounts or boats, or attempt to enslave a dragon.

Roads will not be visible on other player's maps until they have scouted or visited the area.

Finally some notes on the existing topography:
NE - The Blasted Lands: A strangely arid and rocky biome dotted with the occasional plateau.
E - The Dead Lands: A site of many a bloody battle, now a haunted burial ground littered with crypts to the long lost deceased. This place is forsaken by the living, but the undead thrive here.
S - The Thickets - a verdant jungle, some say forgotten beasts roam it's unforgiving depths.
SSW - Tanglewood - A haunted forest, rumoured to be filled with psiders.
SSW Swamp - An overgrown swamp, home of giant toads and supposedly stranger, scalier things.
Honestly kinda glad to see a BBCode discussion because that stuff has always been pretty esoteric to me in terms of best practices. Also, feel free to replace the header with a prettier different one if you like, so long as the key info is on it.

@scrawls@Theyra I want to give Zrer and Bolo a chance to meet before the little girl [s]attacks[/] borrows a book.

Also kinda curious how the @The Irish Tree@OwO@Dark Cloud Ingrid / Cornelius / Wormwood situation at bridge will pan out.

<Snipped quote by Mae>

In keeping to the base of a DnD build, he'd have access to abilities that utilize Ki. This mostly gets implemented in techniques that buff or modify actions. Ki-enhanced strikes, the Flurry of Blows mentioned. The movement skills you mentioned and deflection also work.

Things that I eventually want to work him up to would be things like firing off a proverbial Hadouken, and extended buffing periods. But that would come later.

Just as an FYI, Rinan is his first name, Yung his family name; did that in a more Eastern style (because he's a monk).


@Waywardhere's a first pass at his skills, anything you want added/removed? Also what kind of hobbies does Rinan have?

Insightful is a mix of mana/ki detection and detecting ignoble magic - wind. He'll be able to detect subtle changes in air currents to detect secret entrances, the mana/ki detection allows him to know of creatures nearby, and he can hear things from further away as the noises are carried to him on the wind.

Graceful Fighting gives him a bonus to fighting when he has freedom of movement.

Probability Trance can only be done once a day and takes time. He will get a strong inclination towards an outcome of a specific actin taken or event that is upcoming.

Missile Rejection is a bit silly so feel free to remove it if you don't like it. Rinan has missile deflection which is pretty fullproof, but in the event he does get hit with a missile or allows himself to be hit, it does less damage. He can flex his body to 'reject' the embedded missiles and send them flying out his body at all angles.

Disengage is kind of like a reduced Misty Step in DND parlance. Rinan takes a few steps back so quickly it looks like he teleports, probably only Goh would see him move. I originally was going to mark it as a combat skill but the idea of Rinan noping out of a conversation this way was pretty fun.

Fear Resistance II
Disease Resistance I
Poison Resistance I
Paralysis Resistance I
Observant
Insightful
Martial Arts
Graceful Fighting
Meditation
Meditation: Probability Trance
Disengage
Flurry of Blows
Missile Deflection
Missile Rejection
Housekeeping
Wayfaring Hills
In Marco Playdoh 2 yrs ago Forum: Test Forum
Items
Backpack
Barrel
Belladonna (1 lb)
Blanket (wool, thick)
Birthwort (1 lb)
Candle (tallow, 1lb)
Candle (wax, 1 lb)
Chest (ironbound)
Comfrey (1 GP)
Crowbar
Flask of Oil (common, 1 Pint)
Flask of Oil (military, pint)
Garlic (1 lb)
Goldenrod (1 lb)
Grappling Hook
Hammer (small)
Holy Symbol
Holy Water (1 Pint)
Ink (1 Oz)
Iron Spikes (12)
Lantern
Lock
Mirror (hand-sized, steel)
Musical Instrument
Pouch/Purse
Pole, Wooden (10' Long)
Ratings, Iron (1 Week)
Rations, Standard (1 Week)
Rope (50" length)
Sack, small
Sack, Large
Spell Book (blank)
Stakes (4) and a Mallet
Tent
Thieves Tools
Tinderbox (flint and steel)
Torches (6)
Water/Wineskin
Wolfsbane (1 lb)
WoundWart (1lb)
Metamphora
Army Emblem, silver
Army Emblem, Gold
Flag, Pennant
Flag, Banner
Flag, Standard
Board Game
Dice
Craftsman's Tools
Crutch
Earplugs
Laborers Tools
Musical Military Instrument
Mess Kit
Surgical Saw, Large
Surgical Saw, Small
Tent, Large - 8
Tent, Small - 2
Whistle
Cost
2 GP
3 SP
10 GP
2 GP
10 GP
2 SP
6 SP
22 GP
10 GP
1 GP
3 SP
2 GP
5 GP
10 GP
25 GP
2 GP
25 GP
25 GP
8 GP
1 GP
10 GP
20 GP
5 GP
25-100GP
5 SP
1 SP
4 GP
2 GP
1 GP
3 SP
8 SP
20 GP
3 GP
20 GP
25 GP
8 SP
1 SP
6 SP
10 GP
10 GP
60* GP
10 GP
100 GP
3 GP
12 GP
50 GP
5 GP
5 SP
25 GP
1 GP
1 SP
9 GP
25 GP
3 GP
10 GP
3 GP
20 GP
3 GP
1 GP
Clothing
Belt / Sash (leather)
Boots (leather, low)
Boots (leather, high)
Cassock (Cleric, Mage)
Cloak (fur-lined, winter)
Cloak (long, hooded)
Dress (crafter, freeholder)
Dress (armiger)
Gown (lady in waiting, noble)
Gown (Duchess, Royalty)
Gloves
Hat (armiger)
Linen (cheap, 1 yard)
Linen (fine, 1 yard)
Robe (Cleric, Mage)
Silk (1 Yard)
Sandals, Shoes (leather)
Tunic and trousers/pants (serf)
Tunic and trousers/pants (crafter)
Tunic and trousers/pants (armiger)
Tunic and trousers/pants (noble)
Wool (Cheap, 1 yard)
Wool (fine, 1 yard)
Cost
4 SP
6 SP
3 GP
7 GP
15 GP
1 GP
4 GP
20GP
100 GP
1000 GP
4 SP
10 SP
1 GP
7 GP
6 GP
15 GP
4 SP
2 GP
4 GP

20 GP

100 GP

6 SP
6 GP
Armour
Hide and Fur, AC 1
Leather Armour, AC 2
Ring/Scale Mail, AC 3
Chainmail, AC 4
Banded Plate AC 5
Plate Armour, AC 6
Shield, +1 AC
Leather Barding AC 1
Scale Barding AC 2
Chain Barding AC 3
Lamellar Barding AC 4
Plate Barding AC 5
Helmet[
Mirrored Shield
Cost
10 GP
20 GP
30 GP
40 GP
50 GP
60 GP
10 GP
40 GP
75 GP
150 GP
300 GP
600 GP
15 GP
250 GP
Weapons
Swords
Dagger
Silver Dagger
Short Sword
Sword
Two-Handed Sword
Axes
Battle Axe, 1d6/1d8
Great Axe, 1d10
Hand Axe, 1d6
Bows and Crossbows
Arbalest, 1d8
Crossbow, 1d6
Case of 20 Bolts

Composite Bow
Longbow
Shortbow
Quiver with 20 Bolts

1 Silver Tipped Arrow

Flails, Hammers and Maces
Club
Flail
Mace
Morning Star (Two Handed)
War Hammer
Spears and Polearms
Lance (mounted)
Javelin
Pole Arm
Spear
Other Weapons
Bola
Darts (5)
Net
Sling
Sap
Staff
Whip
Catapults and Ballistas
Ballista (800 lbs)
Ballista Shots

Heavy Catapult (1800 lbs)
Light Catapult (1,200 lbs)
Catapult Shot (25 lbs)

Catapult Shot, Pitch
Cost

3 GP
30 GP
7 GP
10 GP
15 GP

7 GP
10 GP
4 GP

50 GP
30 GP
2 GP

40 GP
7 GP
3 GP
1 GP

5 GP


1 GP
5 GP
5 GP
10 GP
5 GP

1 GP
1 GP
7 GP
3 GP

5 GP
2 GP
1 GP
2 GP
1 GP
1 GP
5 GP

80 GP
2 GP

200 GP
100 GP
5 GP

25 GP
Transport
Camel
Caparison (Warhorse)
Cart (Small)
Cart (Large)
Donkey
Mule
Ox (2,000 lbs)
Saddle and Tack (draft)
Saddle and Tack (Warhorse)
Saddlebags (Leather)
Stabling (draft / riding, one night)
Wagon
Horses
Heavy Draft Horse
Heavy Warhorse
Medium Draft Horse
Medium Riding Horse
Medium Warhorse
Light Riding Horse
Light Warhorse
Maritime Transport
Barge / Raft
Boat (River)
Boat (Sailing)
Canoe
Galley (Large)
Galley (Small)
Galley (War)
Longship
Sailing Ship (Large)
Sailing Ship (Smal)
Troop Transport (Large)
Troop Transport (Small)
Heavy Chariot
Light Chariot
Medium Chariot
Cost
100 GP
20 GP
25 GP
50 GP
8 GP
20 GP
40 GP
5 GP
10 GP
25 GP
5 SP
200 GP

40 GP
700 GP
30 GP
40 GP
250 GP
75 GP
150 GP

*
4,000 GP
2,000 GP
40 GP
30k GP
10k GP
60k GP
15k GP
20k GP
10k GP
30k GP
15k GP
240 GP
120 GP
180 GP
Other
Foodstuffs
Ale, Beer (Cheap 3 pints)
Ale, Beer (good, 1 pint)
Bread, white (4 lbs)
Bread. Wheat (8 LBS)
Bread, coarse (12 lbs)
Cheese (1 lb)
Cinnamon, Clover (1 lb)
Pepper, Sugar (1 lb)
Dried Fruit (1 lb)
Eggs (x12)
Meal (Poor to Feast)
Meat (beef, chicken, mutton, pork, 1 lb)
Saffron (1 lb)
Wine, Cheap, 1 pint
Wine, Good, 1 Pint
Wine, Rare, 1 Pint
Livestock
Chicken 3 lbs
Cow, 550 lbs
Dog (Hunting)
Dog (War)
Goat, 125 lbs
Hawk (trained)
Pig (125 lbs)
Sheep (80 lbs)
Cost

1 CP
2 CP
1 SP
1 SP
1 SP
5 CP
3 GP
3 GP
1 SP
5 CP
1 CP - 10 GP
1 SP
15 GP
2 CP
1 SP
5 SP

1 SP
10 GP
10 GP
75 GP
3 GP
20 GP
3 GP
2 GP
Lodging and Stronghold Structures
Lodging
Cottage, wood
Inn, 1 person, 1 night, slum
Inn, 1 person, 1 night, average
Inn, 1 person, 1 night, superb
Hut, wattle
Hut, wooden
Townhouse, Stone
Structure
Barbican (gatehouse, 2 small towers, and a drawbridge)
Battlement (100" long, crenellated parapets)
Building, Stone
Building, Wood
Corridor, Dungeon
Drawbridge, Wood (10" x 20")
Gatehouse
Keep, Square
Moat, unfilled
Moat, filled
Palisade, wood
Rampart, earthen
Tower, small round
Tower, medium round
Tower, large round
Tower, huge round
Wall, stone castle (20" high, 100" long)
Wall, stone castle (30" high, 100" long)
Wall, stone castle (40" high, 100" long)
Wall, stone castle (50" high, 100" long)
Wall, stone castle (60" high, 100" long)
Arrow Slit / Window
Door, Wood
Door, Reinforced Wood
Door, Iron, Stone
Door, secret
Floor, roof, flagstone or tile
Floor / roof, wood
Shutter, window
Shifting Wall
Stairs, wooden
Stairs, stone
Cost


300 GP
1 SP
5 SP
2 GP
25 GP
50 GP
1.2k GP

38k GP

500 GP

3k GP
1.5k GP
500 GP
250 GP
6.5k GP
75k GP
400 GP
800 GP
125 GP
2.5k GP
15k GP
22k GP
30k GP
54k GP
5k GP
7.5k GP
12.5k GP
17.5k GP
22.5k GP
10 GP
10 GP
20 GP
50 GP
Varies
40 GP
10 GP
5 GP
1k GP
20 GP
60 GP
Merchandise

grains, vegetables
Fish, preserved
Wood, common
Animals
Salt
Beer, ale
Lamp oil
Textiles
Hides, furs
Tea, coffee
Metals, common
Meats, preserved
Cloth
Wine, spirits
Pottery
Tools
Armour, weapons
Dye, pigments
Glassware
Mounts
Precious Merchandise
Monster Parts
Rare wood
Rare fur
Precious metals
Ivory
Spices
Fine porcelain
Rare books
Silk
Semiprecious stones
Gems
Base Price
10 GP
50 GP
50 GP
By Animal
100 GP
100 GP
100 GP
100 GP
150 GP
150 GP
200 GP
200 GP
200 GP
200 GP
200 GP
200 GP
225 GP
250 GP
400 GP
By Animal

300 GP
500 GP
500 GP
600 GP
800 GP
800 GP
1,000 GP
1,000 GP
2,000 GP
1,000 GP
3,000 GP
@Zeroth reading this I literally cackled.

@Enkryption no worries, take your time!
@scrawls sounds like a plan :D

@Enkryption colour me intrigued! Looking forward to what you come up with.

@Mae Any restrictions on posts? I think I could write one more today/tomorrow.


Nope, totally open posting at your leisure!

@Wayward sorry for the wait on the skills, I hope to have a complete list latest tomorrow. Yung has both intelligence and wisdom, do you want him to have any magic as well? I imagine his meditation might play into that. If you like dnd monk skills would you like missile deflection as well? And since he has max Dexterity and stealth capabilities, he might be able to do some movement things like running along walls /rooftops/rough terrain easy.

@OwO@Dark Cloud I cannot wait to see Wormwood's reaction to Terminator Ingrid emerging from the river xD
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