Avatar of Mangrale

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16 days ago
Current Despite what Joker 2 would have you believe, the REAL Joker works for Nintendo. Check mate, Batman!
1 like
1 mo ago
Okay but like seriously though, let's not tell Nintendo about this... About what, you ask? Exactly!
2 mos ago
"We hear your enthusiasm for exciting survival experiences, and we're proud to announce even more realistic dino-survival sandbox sims." - Game Devs, apparently
1 like
2 mos ago
Some games make you feel like a hero, and others make you feel like you're playing a tree in the school play.
3 likes
3 mos ago
Alright fine. I could have images for my projects hosted on-site, but you gotta promise me you won't go snooping in there. There might be spoilers, y'know?

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Greetings visitor! I hope you're having a good day! Whether you've seen me around the guild or not, I should admit that it's only been within year-6 of my time on this site that I've bothered to start work on this here "bio". I feel like I should apologize for not making it a higher priority much sooner, but lately I've adopted that "better late than never" mindset when it comes to introductions, and besides, I doubt there was much to tell in my early years anyway. I'm pretty much an amateur writer who got my start as a minor tag-along player in a fandom AU campaign ran by a small, close-nit remnant of a community formerly in association with a notable strategy-gaming youtuber. I'm being vague for brevity's sake. In the end, I value my first exposure to roleplaying as a personal learning experience more than anything, as I'm definitely the kind of person that sequesters themselves in any given community they find themselves in and RPG is certainly no exception.

That pretty much explains what I've been up to for the last several or so years, with only occasional public posts from me, as private 1x1 roleplays are easily where the lion's share of my attention goes to. Details regarding my particular interests and even approach as a prospective partner can be found in the interest check I update very rarely, but if you'd like to have a link to it or want to work with me in a similar capacity, then PMs are the best way to reach me. As for what you can expect in very broad terms, I'll say that I'm a 90s kid who'd grown up on Nintendo and Cartoon Network where, thanks to Toonami, I've developed an appreciation for the Japanese style of animation, a style that commonly influences my own creative endeavors to this day. That is in no way to say that I'm an avid watcher of anime and the like (I have my tastes and while that does sometimes coincide with what's current, it usually doesn't), just that I gravitate toward the ludicrous, extraordinary concepts and settings they commonly facilitate. That style aligns with what excites me creatively. That's the long and short of it. Exceptions do exist of course.
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Most Recent Posts

It didn't feel quite right, from where the namekian was standing (or floating to be more accurate) to eradicate all the penned up space cattle while they were still locked up in the ranches he came across. Whenever possible in fact, Gastrod saw to it that the hapless herbivores were set free from their holding areas before he reduced their former livestock prisons into smoldering craters. Course his patience only lasted for so long, and so after the first ranch he hit, any stragglers that didn't heed their liberator's stern call to evacuate would meet their fate in the smoldering cavities where their homes once stood. Oh well, he gave them a chance at least.

Of course the specimens that he allowed to escape wouldn't last that much longer in comparison, as after a good few minutes, the slug man would track and hunt them down, tallying up his quarry according to the animals he counted as surviving the carnage. They'd have a preciously fleeting row of freedom in their final moments, he'd get to practice his hunting skills, it was a total win-win, as they say. Sure he got a good number of dirty looks and a tad worse come his way courtesy of the native population that witnessed his methods in action, but he took special exception to claims suggesting his plan of attack was sloppy. One of the especially rowdy hunters even had the nerve to call him a "garish, squishy-looking, two-bit sellsword". If the Grand Master had been inexplicably present to witness such disrespect, then Gastrod would see no other recourse but to slap the mouthy ingrate over the head with his own dismembered arm.

Sure it'd be a pain to grow back, but that just goes to show how seriously Gastrod views such insolence in the company of his master. Ultimately though, the namekian's hands were tied, given the lad's annoying lack of evil in his heart.

But that was then (and a pleasant, hypothetical daydream), and this is now. Gastrod had since levitated on his lonesome within eyeshot of the Scather, overlooking the smoking black pillars of the wreckages that also awaited their former owners. For now, he mostly occupied himself with munching on the juicy produce that some of the aforementioned natives had thrown his way. Picking a few sticky berries that had stuck to his shoulder pieces and lifting them up to his mouth, he pondered whether the peltings were a part of their complaints against him, or if they were actually expressions of customary gratitude, in which case - Who was he to judge? Food for thought.
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@IceHeart Oh right, forgot about Yamcha's Spirit Ball. I did indeed have control over their trajectories in mind when I made the move. I can clarify in the description, if you want.
@IceHeart This is my first take at techniques. Let me know if anything needs touching up.

@IceHeartAlright thanks. I'll try and make the distinction in the future. I'm also considering at least one technique involving the primary weapon he'll create, and will likely use one of the slots for it.
@IceHeartI have most of the CS finished, but feel free to let me know your answers to the questions above whenever you like. Sorry for not following your sheet code format that closely.

I'd say the CS is pretty much done save for the techniques and weapons. I guess the questions I have now would be along the lines of:

  • With Magic Materialization being a spell (one of the four available slots), should the weapons I intend to use it for be in the weapons section, or is that just for permanent weapons only?
  • Namekians already have a great deal of established abilities, like regeneration and gigantification. Would it be better to treat them as techniques rather than inherent traits, and what I don't have written down is what he's yet to learn as a namekian? Like: no regeneration unless I have it listed in his cache of techniques. I'm actually fine if that's what you want me to go with, I just want to be sure.
@IceHeart If I put my back into it, I should have the CS just about ready by Tuesday. Just a quick question though, since I'm making a Namekian, is it possible for me to use both Ki and Magic? He is a warrior type, so I'm not about to allow him to make dragon balls or anything major like that. What I had in mind was something closer to cannon, like how Piccolo could make things here and there, in this case maybe certain close quarter weapons. Needless to say, if you rather I focus exclusively on Ki based abilities, I can certainly oblige.
I'd like to keep an eye on this, as I've lately been interested in a DB storyline where I can play as a Namekian, something I feel the majority of 1x1 RPers wouldn't be that interested in working with for some reason. The intent to keep things orderly and accessible to everyone is very appreciated.
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