Avatar of Mangrale

Status

Recent Statuses

13 days ago
Current The only thing I love more than the protracted development of passion projects, is NOT getting other people's money involved.
1 like
27 days ago
Oh Bulbapedia, why must you be this way?
2 mos ago
Despite what Joker 2 would have you believe, the REAL Joker works for Nintendo. Check mate, Batman!
1 like
3 mos ago
Okay but like seriously though, let's not tell Nintendo about this... About what, you ask? Exactly!
4 mos ago
"We hear your enthusiasm for exciting survival experiences, and we're proud to announce even more realistic dino-survival sandbox sims." - Game Devs, apparently
1 like

Bio

Welcome


WIP

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Greetings visitor! I hope you're having a good day! Whether you've seen me around the guild or not, I should admit that it's only been within year-6 of my time on this site that I've bothered to start work on this here "bio". I feel like I should apologize for not making it a higher priority much sooner, but lately I've adopted that "better late than never" mindset when it comes to introductions, and besides, I doubt there was much to tell in my early years anyway. I'm pretty much an amateur writer who got my start as a minor tag-along player in a fandom AU campaign ran by a small, close-nit remnant of a community formerly in association with a notable strategy-gaming youtuber. I'm being vague for brevity's sake. In the end, I value my first exposure to roleplaying as a personal learning experience more than anything, as I'm definitely the kind of person that sequesters themselves in any given community they find themselves in and RPG is certainly no exception.

That pretty much explains what I've been up to for the last several or so years, with only occasional public posts from me, as private 1x1 roleplays are easily where the lion's share of my attention goes to. Details regarding my particular interests and even approach as a prospective partner can be found in the interest check I update very rarely, but if you'd like to have a link to it or want to work with me in a similar capacity, then PMs are the best way to reach me. As for what you can expect in very broad terms, I'll say that I'm a 90s kid who'd grown up on Nintendo and Cartoon Network where, thanks to Toonami, I've developed an appreciation for the Japanese style of animation, a style that commonly influences my own creative endeavors to this day. That is in no way to say that I'm an avid watcher of anime and the like (I have my tastes and while that does sometimes coincide with what's current, it usually doesn't), just that I gravitate toward the ludicrous, extraordinary concepts and settings they commonly facilitate. That style aligns with what excites me creatively. That's the long and short of it. Exceptions do exist of course.
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Most Recent Posts

@Bacon
Hello there! Welcome to the site and thanks for the interest. To be honest, I've never actually been in a PMD RP either, so this is all new to me. The earlier entries (Up to Explorers of Sky) are what I'm drawing the most inspiration from in terms of finer details like items and so forth. But this project for the most part should wind up being its own thing, so hopefully no one will need that much experience in order to get into it.

That said, there's plenty of things I'll be going for in this RP that will put off plenty of people (such as fusions like this guy), so I probably won't be the one to go to for that pure and simple PMD experience. I can't guarantee that this will click with you when all's said and done, but I can guarantee that it will be finished and open someday.

Would be cool if I see you again when that happens, but in the meantime, don't be afraid to check out another of the site's other RPs to join. A good deal of them would be happy to have you. And if you have any questions about how to navigate this place or whatever, feel free to ask around and someone will surely get you sorted. I hope you enjoy your time here.
Alright so, first off, time was at a premium for a while here. Some things you can't help, you know. Unfortunately what I did spend an inordinate amount of time on was a reevaluation of the in-game calendar. I know I said I didn't see the point in tampering with it further, but I couldn't help but fixate on it as of late and so wound up wanting for better than a season paired with a dreadfully basic day counter.

So it started with wanting to change the name of every day in the week, but I soon came to realize that not only were my attempts at substitutes terrible enough for me to give up, but that said attempts would have been pointless in the end anyway. So much of our lives are tied to the days of the week that it'll likely end up being far too annoying for players to make "new" associations just for this RP.

Month names were what I ultimately took a stab at, but before I tell you them, I'll need to give you some background. The rudimentary idea of a single annual day separated from the more evenly divisible 364 days of the year was actually something I lifted from a concept I came across some time ago: the International Fixed Calendar. With just one standalone day and an extra month, I got myself complete uniformity across all months and years (standard leap year terms may apply).

The biggest drawback for me however was that 13 months cannot be spread across four seasons evenly (no matter how hard you try). Now, can even that bit of annoyance be overlooked in the end? I don't know. Maybe? I'll have to consider how I feel about it some more before I rewrite anything I have on the calendar section. For now though, I could list out the month names I've settled on.

1. Nokta 4. Nenoh 7. Reor 10. Lalao 13. Mikkatia
2. Irvesi 5. Onshin 8. Vanou 11. Ragal
3. Ojoth 6. Uishi 9. Solka 12. Depala

I'm sure you'll get the trick I used right away. The point is to get across that this is indeed its own world with its own cultures, as it really didn't sit right with me to stick with RL months. It really came down to preference, but I also understand if anyone feels names like these don't fit that well with what you expect from PMD. Suggestions are always welcome, but I thought I might as well put it out there.

And as a way of a bonus, here's a shield for similar items in your inventories. Took longer than the sword sprite, but in the end, I'm happy that it communicates what I want. See you guys later.
@Elite Minor
Appreciate the possible interest. In the future, just about every update I've made will be put together in a single list for quick reference. At around that time, I'll bump this IC again to see if anyone wants in after they know what they'd be getting themselves into.
Hello again. This is a smaller update coming at you sooner because I wanted to throw some ideas around for implementing individual character inventories. To sum up, as I have it now, every player character will be able to carry a limited number of items wherever they go (I currently got it as 5 unstackable slots for simplicity's sake), along with an additional slot specifically for equipment (your gameplay-functional garments or accessories). Clothing items worn purely for show will likely be covered in the "appearance" part of the CS and perhaps there'll also be a count for the money PCs carry with them.

I'm leaning towards the floor being open for players to propose their own ideas for new equipment and items, even for their pokémon at the start of the story, though they will have to be treated and balanced accordingly. For instance, there can certainly be equipment like bags and such that could give you more item slots, but any of them accessible at the start will only get you 1 additional slot.

Now then, true to my word, I wanted to give some novice sprite work a try for a class of item that doesn't exist for the PMD games already, in this case: weapons. I hold no delusions of the quality, but even this piece , such as it is, feels like beginner's luck. I don't think I can justify branching off into different types of weapon sprites like spears and so on, but a real artist is more than welcome to try. No, at best I might just pass off some recolors to represent different grades/varieties of weapons. Now and again I'll try at more sprites for things, but for now, I'm happy to say that I won't be relying on emojis just yet. Thanks for catching up on this vanity project of mine and I'll see you next time.
Okay so this one requires some explaining. After looking at the barracks in the last post, I decided soon after that I wanted to make it into it's own separate location. From what I understand, garrisons indeed encompass barracks and more, but they're typically a part of bases and such. Could be getting something wrong in there, but there's still time to change things around if need be. Course, if everything's square I will go back an replace the barracks in the fort with something else.



The inclusion of weapons and armor in a PMD story is not one that I take lightly, especially because any item/class of item that doesn't already come with a sprite may very well wind up having it made by me (or maybe I could resort to emojis if I'm just that terrible at it). All the same, I shouldn't assume that I can't still stray further from what made PMD unique from other RPG settings, even after all the other things I'm going for. But unfortunately for you guys, I'm still into this. See you all later for the next update.
Hello again. Sorry about the delay. With this I should be ready to continue further into the mountains for the next one. It is likely to belong to the alliance and whatnot, but I'm debating whether it should feature an adventurer's guild or not. One should exist in the mountains sure, but as for exactly where it should be, I don't quite know yet.



It's become apparent that, if the factions are to come to the fore, even as far as possible backgrounds for PCs, then I really should go back and elaborate on them some more, their structure and operation for a start. The friendlier guys should go first, as players might want to look to them first if anything to tie into their backstories. The Burrowers, Hollowers and Crossbones might have to wait until further into the story as more is learned about them. I'll make a personal outline for them for sure, but I likely won't write it all down like the others until later on. But for now, it's on to the next set of locations. See you then.
Alrighty! Took longer than I wanted it to but I pride myself in delivering eventually above all else. Here is the second POI in the gulf. Some rewrites have occurred, and keep in mind that some edits and even new featured locations can be added over time. The idea with this one is that getting a port up and running, although ultimately rather successful, wasn't altogether straighforward. Also, there's very much that idea that, the closer to the wilds a place is, the more strange things can occur.



I may be moving on to the mountain range after this, likely Fort Harmony and what you can find in there. As you can imagine, the most notable and well known places are likely to come first, leaving a good deal of other places to be revealed over time. I'm also looking into the 'mons you're apt to find in each spot (like the lighthouse keeper for example). At this stage, it's hard to determine how much of a presence they'll have in the RP, but at the very least I can see a descent share of jobs/quests coming from them. I'll get back to you all when I can. Take care.
Hey guys! I wanted to complete the whole set of them, so that's why this didn't come sooner. Just to clarify, Tidal Town isn't where the RP starts (as far as the main story is concerned anyway). I'm doing the arduous (to wait for) task of piecing together parts of the other regions before the final stretch. It's groundwork for what's to come. Anyway, have a look if you want.



To reiterate, versions of this kind of thing will appear in the RP, but with additional and possibly different text each time for a whole host of situations, some for just flavor and others for interactions of more substance. Did that make sense? I'm sure I'm not the first to try something like this on the site, and I can almost assure you that I won't be able to execute it as well as I want, but I wouldn't suggest a workload like this if I didn't think the very notion to be really awesome. Anyway, another location set is probably in the cards next time. See ya'll then.
Hey guys. It's been a bit on my end, mostly due to some setbacks here and there. What time I've had has partially been put towards considering how the world will be presented by the time the RP starts. It makes sense for some points of interest to already exist of course, but like I said, there will be plenty to discover over the course of the story. As of now, the plan is to further divide each of the current three regions of Aurora into interconnected divisions, then down to their points of interest. And finally, depending on the point of interest, further consideration can be put into the services and whatnot that are supported there.

Likely not the best way to explain it, but next week I'd like to take that meaningful stab at an example: That of Tidal Town. It will be located within a prominent division of the Crescent Coastlands called Glistening Gulf (as of this post). Doing things this way already ensures a notable undertaking for me, so to spare myself in the short term I believe I'll forgo writing any sort of descriptions for divisions like this gulf. That said, the plan is to take a little inspiration from text-based RPGs and set a reusable format for POIs like Tidal Town for when players enter them in the IC. Might sound strange but even if any participating player can read everything there is to read in places like towns, their characters can only know and do so much given their circumstances. How much a character can reasonably do in a day is something that future me will have to decide on at some point.

Now as far as what Tidal should have on offer at the outset, right now I'm thinking that an open market, a guild hall and a post office would make for a good start. I'll get started on that when I get the chance and give an update next week when I feel like I've made enough progress. Wish I had something to show now, but I wanted some kind of update to keep myself from fixating on the lack of one, if nothing else. Anyway, yes I'm still alive and should still be next week. The first step is always the hardest and this project is the first of its kind for me so it's almost nothing but first steps. Like always, thanks to anyone waiting patiently for this, even if it's out of curiosity, and take care.
Hello there. Here's the orbs I have listed out so far, with straightforward descriptions for each. Unfortunately, I'm not in a position to give this the full ttrpg treatment of grid-based dungeons and whatnot, so while the effects of many orbs will translate well enough, reworks will have to happen as this part of the game comes into focus (especially in terms of potency, which is kept at a minimum for now). Letting orbs work in the "overworld" sounds like a can of worms, but perhaps those that reasonably could can do so to a limited extent if nothing else.



By the end of this list, I'd decided to leave the next round of drudgery that is "status conditions" for a future turn. I'd like to shake off the mind-numbing with something new for a change, likely after I make an addition to the CSs as I have them now. The next stage of locations (POIs and such) may be next up, but we'll see. Little time this week, but I should be able to get started soon. Until next time.
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