There are stupid questions, but if you pretend you were just joking you should be okay.
3
likes
6 yrs ago
The best business pitch is to throw the business ball past the business batter to the business catcher.
1
like
6 yrs ago
I sometimes hear about someone having skeletons in their closet. Ok? How do you know they're still in there? You can't just assume a skeleton is gonna stay still. This is your house, not a graveyard.
This seems interesting, though I can't really throw my hat into the ring until I secure my free time later. Out of curiosity, what is the difference between Strength and Attack?
The Master standing outside matched the description, more or less. Normally, Reiki would have formed a worm body for such an encounter, but in this case she was confident that the shockingly little girl outside was the Italian homunculus whose aid had been arranged for by Zouken. Thus, Reiki stepped outside herself. It was not really such a large risk as Scáthach's runes still provided quite a good defence system, but where a Servant was concerned, all sorts of abilities were possible. With the amount of heroic spirits in the city it would be silly to think that there weren't at least a few who could pass through the defences built into the Matou house foundation and the runecraft of an ancient hero.
A good thing her ally had summoned a Servant. It was always on the table that she should attempt it, and with the cap for participants having seemingly been completely done away with it was only common sense that she would have succeeded. Besides, an advantage like multiple Servants allied together was the only obvious way to ensure victory in a free-for-all with dozens of deadly players like this one.
Reiki leaned on the iron bars of the gate, putting her face between two of them. "Hi there, good evening. I'm Reiki Matou, and you must be Benita Garibaldi!" She shifted her weight and pushed one of the gates open, inviting the Italian and her Servant into the yard.
"There're scads of players in this war, so we'll be in a bad place if we're too aggressive right off the bat." She spoke as she beckoned the two to follow her past a small gazebo which was seemingly prepared for some sort of festivity, and up to the front door of the manor. "Basically, make yourselves at home for now." She made to open the door, and simultaneously Scáthach, who had apparently returned the that unusual, revealing, skintight jumpsuit and golden headdress she had been wearing when she was summoned, burst imperiously forth."Master, that war has started. Modern clothing was a little enjoyable during downtime, but from now on I will be dressing as a proper warrior ought to."
Stopping in the doorway, she gazed down at the new arrivals. Reiki could never judge much from her Servant's expression, but she could've sworn she saw a little smile cross her lips when she met eyes with Benita's Servant. "So, this is my Servant. We can discuss sharing true names if you'd like, but for now you can just call her Lancer. And how about..." She looked the homunculus' Servant up and down properly for the first time and noticed the long spear he carried. "...That might end up being kind of confusing."
Ground Platoon Sixty-Seven
Mion Riverbank, Fuyuki
If anyone had been around, they would have been in shock from the sight of a man having his heart destroyed and silently falling off the bridge and into the river. Surely with the poor lighting of night, as their eyes tried to track him beneath the surface, they would not have noticed the things that slipped into the water from ground level.
They swam. Even if it was unnatural for such creatures, they gyrated their bodies in such a way that they efficiently caught up to the dead body of the fake master being carried downstream. Working as a group, platoon sixty-seven pushed their meal up so just his head and shoulders lay on dry land before digging in.
They were efficient. In less than a minute, even his clothes were gone.
And now they were sustained. Much more, and they would have enough energy to breed again.
Their controller was troubled, but oddly gratified. She had always wanted to use them to fight crime. Besides, a not insignificant portion of the Matou's nonmagical assets were in the process of being stolen.
They had already observed those inside as they entered, and so as they flew towards the bank they shifted into the correct formation for the situation. One enemy was a heroic spirit. Moreover, one with immense physical might even as such spirits are concerned. Thus, even if every unit in the city gathered they would be nothing more than a visual obstruction to him. Therefore, they would assault the Master while remaining spread out in a way that made it inefficient to target each insect with an attack.
They were flying piranhas. Any one of them could shave off a good chunk of flesh if they made contact. They flew silently. The buzzing, a sound that naturally set off fear in the instincts of most creatures, didn't begin until they burst through the door. Then, they split into groups.
A few held back around the doorway as a deterrent.
A large group in a straightforward assault on the Persian man.
A larger one scattered around the room before half reformed behind him while the other half waited for counterattack.
A tiny group, puffed up to look large, flew in front of the Berserker as a distraction.
Another staying close to the ceiling to descend if an opening appeared.
It was nearly instantaneous, as though a sandstorm had entered the room.
That'll be an awesome dude to be hanging around. (AAAAAAAMENNN) It's good to note that the black key handles are really small so if you mean space to pull all those bayonets out of he can still carry like hundreds of the things.
As for that skill I think saber Lancelot only came out in the most recent materials book and the wiki's sorta slow. I've only seen it there and people talking about it, but Beast's Lair tends to be reliable, mostly good folks on there.
@vancexentan Here's my guy. Let me know what you think.
Name: Romeo Tallis Nicknames: Bloodstained Tracker Age: 26 Gender: Male Master of: TBD Command Seal Location: Right Palm Wish: "My job is just to fight, but maybe I should start writing up a wishlist..." Origin: Pursuit
When on the job he dresses as a priest, obviously.
Personality "Magic is real."
"I can do magic."
"My job is fighting evil magicians."
Even many years after realizing these things, he retains a certain sense of childlike wonder that someone born into magecraft would likely lack. It is not that he is naive, for in his line of work he must understand the weight of a human life. Rather, it is simply that each experience in his life surpasses his expectations. He does genuinely follow the Catholic faith, even if he's pretty loose and carefree. Always optimistic and inquisitive, Romeo has gone to great lengths to find a balance that allows him to work efficiently while also satisfying his curiosity with the ways of magecraft. Always trying not to take things too seriously, he is used to hearing things like "I am the head of the great ________ clan which goes back __ generations! I will not fall here!" and so it is easy for him to humour those of great pride and not speak up against them too quickly, since he is also genuinely impressed by the ancient and mystical powers they wield. In other words, even if he's proud of his skills and sometimes hot-headed he's often content to let others show off. However, on principle he can't let anyone speak a word against his teacher and mentor, Orlando.
Biography The Batticavallo family in Spain wasn't like most. For instance, Romeo didn't know he was a mage for the first twelve years of his life. Didn't need to, because the "magic crest" was a little different from most. He didn't understand why his father made him come home so early, made him stay away from all the friends he made. He didn't understand the ritual prepared for him at age twelve when he was called down to the living room by his father.
His father was his grandfather, and his great grandfather, and his great-great grandfather. This was the secret of the Batticavallo family of mages, it was nothing more than a single mage using a dark ritual to steal the bodies of his successors. Romeo was next, and there was nothing he could do. Nothing, except kill the person who was trying to kill him. For the first time in his life, magic circuits began activity, staving off the dark smoke that threatened to consume him. The groin. The shins. There was no honour in it, but the young boy did everything he could to fight off the bigger, stronger, magical man. A knife. Rabbits had been bled dry to prepare the ritual. In his old age, this rotten immortal had become careless. Romeo, who knew nothing of magic, squeezed every last drop of mana from himself to resist the magecraft his father threw at him. One, two, three, and four. The boy stabbed the man's belly. Dead. He had killed his father.
No, that was wrong. The man, essentially an undead being, rose again with eyes full of vengefulness-
-And was pierced through the head by a pair of long blades with short red hilts.
His saviour, who had entered the house undetected. Then turned his blades on Romeo. His task, to clear out a family of especially heretical mages, had hit a snag. But the solution presented itself in the form of four holes in the dead mage's belly. A new trainee joined the executioners that day.
Romeo took up the Catholic faith and trained directly under a master of mage assassination, Orlando Tallis, and even took the man's last name as he picked up the skills of mage-hunting very fast. There was so much he hadn't known of in the world of mages, and even though his first experience there had been a life-threatening one. He found himself constantly delighted as he poured over fascinating lore, and even as his job involved the hunting and killing of mages, he was always intrigued by the work of his enemies, often questioning them about their research once he had them pinned, something which got him into more than a few scrapes.
Romeo wasn't the church's first pick for the mission of participating in this Holy Grail War, but he was on the list, and by calling in a few favours he makes his way to London for the chance to work together with mages, something he relishes. And more than that...
"It's cool! Ancient heroes! You have to be aware of how incredibly cool this is!"
Magecraft School: The basic teachings of the Church and a ramshackle set of skills from Orlando meant for the hunting and slaying of mages. Amount of Mana: C
Lurk (3/day): A passive effect to enable a mundane form of stealth at the highest level for 15 minutes per casting. Sounds such as Romeo's footsteps and breathing are silenced and it becomes easy to blend into a crowd and perform slightly unusual actions while going unnoticed. Baptism Sacrament (2/day): A simple ritual with an aria that falls on the Ten-Count category capable of exorcising Demons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies. However, it is ineffective against spirits on the level of Servants. Combat Healing (2/day): A sort of healing magecraft useful in combat because of its extremely short casting time. However, it can only be used at close range and doesn't truly restore flesh so much as hold together the body for a while so that the fight can be completed. Basically, a method to ignore and temporarily lessen things like broken limbs and stab wounds. It is not that the wounds automatically revert to the previous state when the spell wears off, but that it is similar to a hasty stitching job. Conceal (2/day): An effect on the same time limit as Lurk, but applying to magical stealth. Romeo's "mana signature" even as a master is snuffed out and he becomes shielded from divination (information gathering) magecraft. As such, it is possible for him to deceive the eyes of familiars and pass straight through most modern bounded fields and magical traps without setting them off. Quarry (1/day): A target is selected, at which point Romeo is aware of their general direction and distance from him for 10 minutes. Moreover, he can let himself be physically pulled towards them. In other words, a compliment to his high agility which boosts his movement speed when moving towards the target. Superior Resistance (1/day): The normal act of using one's mana to resist "status effects" borne of magecraft, simply at a much higher level for a minute or so. It can also be somewhat applied to physical damage type magecraft, so combined with his durability it could be used to run through something like a fireball (while still taking some damage) towards his prey.
Other Black Keys: Red hilts whose small size and light weight allow them to be carried in very large numbers. By running a little mana through them a blade can be manifested, with the exact size depending on the amount used. While they can be used to thrust and slice, even cutting concrete if filled to the brim and swung at Romeo's full strength, they are primarily throwing weapons. While dangerous in physical combat, their real strength is against vampires, whose regeneration is halted by their touch, as well as demons and spirits. Protective Clothing: The garb of a priest worn by Romeo while he's working. It is made from thick kevlar allowing it to block small arms fire, and laced with protective enchantments from the church making it more effective at blocking offensive magecraft. Combat: Romeo's real strength is his body which has power far beyond the level of normal human training due to the secret methods of the church granted to him as an executioner. He is exceedingly deadly at close range, with a fighting method where he is constantly making to kill the opponent by snapping their neck or crushing their ribcage, even with his bare hands. Due to his experience against mages, he is adept at telling when they are preparing to cast a spell and using sharp movements and acute pain to distract and disrupt them.
Also it's worth noting that Knight of the Lake does have a canon effect from the mats. I don't know if you want to use it, though.
Knight of the Lake: A He was raised from infancy by the Lady of the Lake. Due to that, he is constantly affected by her blessing. Using this skill, he is able to temporarily add a + to any parameter other than LCK (substantially doubling it).
It'll probably be more fun with the stronger Saber. Though I think it's good to note that prediction skills aren't everything, like even though Lancelot and Hector lack future sight they're still expert warriors.
I don't know anything about the power levels of enemy Servants past, preset, or future, but if he can bully Lancelot the rest of us might be in trouble unless it's more of a specific counter to him. If it's just about physical power though that's what you'd expect from a Berserker so it'll probably not be too insane as long as they're still, well, insane.
Nicknames: Hector of Troy, Hector of the Gleaming Helmet
Alignment: Lawful Neutral
Servant of: TBD
Wish: Lancer believes the power of the Grail sounds too good to be true. Nonetheless, he will procure it if his Master requests as much.
Weapons: Durindana, the weapon which can become both sword and spear. As the paladin Roland would later discover, it is impossible to destroy.
Personality A Servant with a capable yet lazy persona who likes to play the fool. He calls himself an "old man" and always approaches problems with an easygoing attitude, being ruthless, but not cruel. He attends to things with a slacken mood from beginning to end. The initial impression he gives is that he lacks seriousness, but he is always serious. It is just that he avoids letting it show on his face to the best of his abilities. After all, he was also a politician. However, he is not an irresponsible or careless person as he has a tempered resourcefulness and talent for provoking his opponents that brought him close to winning the Trojan War even after it had become a hopeless siege battles for the Trojans. Experienced as a soldier and retainer, Lancer finds it easy to fall into the role of a Servant, but because of his great experience his role is likely to end up as an advisor rather than an underling.
Parameters Strength: B Endurance: B Agility: A Mana: B Luck: B Noble Phantasm: A
Class Skills Riding B: Lancer can handle most vehicles and animals with above average skill, including those that did not exist during his time. However, Phantasmal Species cannot be ridden.
Magic Resistance B: Lancer can cancel spells with a chant below three verses targeting him, even being able to greatly resist things like High-Thaumaturgy and Greater Rituals.
Personal Skills
Proof of Friendship C: An ability to quell the fighting spirits of enemies to the point where it is possible to open a dialogue with them. Lancer has an easy time constructing temporary alliances with foes, but this is less useful in a war with two well-defined sides than it would be the free-for-all of a normal Grail War.
Military Tactics C+: Lances gains bonuses in commanding large numbers of troops, as well as using his Anti-Army Noble Phantasm or dealing with such an ability from an enemy. In a siege war or battle of attrition, his talents shine especially bright.
Disengage B: Lancer can withdraw from the battlefield in the midst of combat, resetting battle conditions to their state at the beginning of the fight (turn 1) and resetting the value of this skill to its initial state, thereby clearing any "skill debuffs". Rather than simply a talent for fleeing, Lancer often uses this in his main fighting style, retreating two or three steps and then striking the enemy when their guard's down, before running away again, and just when they think he's far away, throwing mud at them.
Noble Phantasms Name: Durindana Pilum Rank: A Type: Anti-Army Range: 1~50 Description: The form of Durindana with the hilt extended to become the throwing spear with which Lancer was supposedly able to pierce anything. Even its basic attacks will put cracks in the weapons and armour of Heroic Spirits, save for Noble Phantasms. When calling its true name, the second half can be omitted, as simply invoking "Durindana" will allow for a powerful throw that emits destructive flames and a great explosion at the point it strikes. To defend against it one must deploy a defensive Noble Phantasm at least matching up to "Rho Aias", the shield which was able to withstand it during the Trojan War.
Name: Durindana Spada Rank: A Type: Anti-Unit Range: 1~4 Description: The form of Durindana with the hilt shortened to become a sword. Lancer was not so famous for using a sword, but Durindana later lost its spear function and became Durandal, the sword of Roland, and so this form still boasts great power. Its functions are nearly identical to the spear form, being a "sword that can cut anything". The true name release is slightly different, being a purely single target effect that can be best described as "a single slash like a scorching beam of sunlight which cannot be stopped by anything and burns the victim's body from the inside out". Just the same as with the spear form, anything less than Rho Aias will fail to protect the target from it.
Name: Romeo Tallis
Nicknames: Bloodstained Tracker
Age: 26
Gender: Male
Master of: TBD
Command Seal Location: Right Palm
Wish: "My job is just to fight, but maybe I should start writing up a wishlist..."
Origin: Pursuit
When on the job he dresses as a priest, obviously.
Personality "Magic is real."
"I can do magic."
"My job is fighting evil magicians."
Even many years after realizing these things, he retains a certain sense of childlike wonder that someone born into magecraft would likely lack. It is not that he is naive, for in his line of work he must understand the weight of a human life. Rather, it is simply that each experience in his life surpasses his expectations. He does genuinely follow the Catholic faith, even if he's pretty loose and carefree. Always optimistic and inquisitive, Romeo has gone to great lengths to find a balance that allows him to work efficiently while also satisfying his curiosity with the ways of magecraft. Always trying not to take things too seriously, he is used to hearing things like "I am the head of the great ________ clan which goes back __ generations! I will not fall here!" and so it is easy for him to humour those of great pride and not speak up against them too quickly, since he is also genuinely impressed by the ancient and mystical powers they wield. In other words, even if he's proud of his skills and sometimes hot-headed he's often content to let others show off. However, on principle he can't let anyone speak a word against his teacher and mentor, Orlando.
Biography The Batticavallo family in Spain wasn't like most. For instance, Romeo didn't know he was a mage for the first twelve years of his life. Didn't need to, because the "magic crest" was a little different from most. He didn't understand why his father made him come home so early, made him stay away from all the friends he made. He didn't understand the ritual prepared for him at age twelve when he was called down to the living room by his father.
His father was his grandfather, and his great grandfather, and his great-great grandfather. This was the secret of the Batticavallo family of mages, it was nothing more than a single mage using a dark ritual to steal the bodies of his successors. Romeo was next, and there was nothing he could do. Nothing, except kill the person who was trying to kill him. For the first time in his life, magic circuits began activity, staving off the dark smoke that threatened to consume him. The groin. The shins. There was no honour in it, but the young boy did everything he could to fight off the bigger, stronger, magical man. A knife. Rabbits had been bled dry to prepare the ritual. In his old age, this rotten immortal had become careless. Romeo, who knew nothing of magic, squeezed every last drop of mana from himself to resist the magecraft his father threw at him. One, two, three, and four. The boy stabbed the man's belly. Dead. He had killed his father.
No, that was wrong. The man, essentially an undead being, rose again with eyes full of vengefulness-
-And was pierced through the head by a pair of long blades with short red hilts.
His saviour, who had entered the house undetected. Then turned his blades on Romeo. His task, to clear out a family of especially heretical mages, had hit a snag. But the solution presented itself in the form of four holes in the dead mage's belly. A new trainee joined the executioners that day.
Romeo took up the Catholic faith and trained directly under a master of mage assassination, Orlando Tallis, and even took the man's last name as he picked up the skills of mage-hunting very fast. There was so much he hadn't known of in the world of mages, and even though his first experience there had been a life-threatening one. He found himself constantly delighted as he poured over fascinating lore, and even as his job involved the hunting and killing of mages, he was always intrigued by the work of his enemies, often questioning them about their research once he had them pinned, something which got him into more than a few scrapes.
Romeo wasn't the church's first pick for the mission of participating in this Holy Grail War, but he was on the list, and by calling in a few favours he makes his way to London for the chance to work together with mages, something he relishes. And more than that...
"It's cool! Ancient heroes! You have to be aware of how incredibly cool this is!"
Magecraft School: The basic teachings of the Church and a ramshackle set of skills from Orlando meant for the hunting and slaying of mages. Amount of Mana: C
Lurk (3/day): A passive effect to enable a mundane form of stealth at the highest level for 15 minutes per casting. Sounds such as Romeo's footsteps and breathing are silenced and it becomes easy to blend into a crowd and perform slightly unusual actions while going unnoticed. Baptism Sacrament (2/day): A simple ritual with an aria that falls on the Ten-Count category capable of exorcising Demons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies. However, it is ineffective against spirits on the level of Servants. Combat Healing (2/day): A sort of healing magecraft useful in combat because of its extremely short casting time. However, it can only be used at close range and doesn't truly restore flesh so much as hold together the body for a while so that the fight can be completed. Basically, a method to ignore and temporarily lessen things like broken limbs and stab wounds. It is not that the wounds automatically revert to the previous state when the spell wears off, but that it is similar to a hasty stitching job. Conceal (2/day): An effect on the same time limit as Lurk, but applying to magical stealth. Romeo's "mana signature" even as a master is snuffed out and he becomes shielded from divination (information gathering) magecraft. As such, it is possible for him to deceive the eyes of familiars and pass straight through most modern bounded fields and magical traps without setting them off. Quarry (1/day): A target is selected, at which point Romeo is aware of their general direction and distance from him for 10 minutes. Moreover, he can let himself be physically pulled towards them. In other words, a compliment to his high agility which boosts his movement speed when moving towards the target. Superior Resistance (1/day): The normal act of using one's mana to resist "status effects" borne of magecraft, simply at a much higher level for a minute or so. It can also be somewhat applied to physical damage type magecraft, so combined with his durability it could be used to run through something like a fireball (while still taking some damage) towards his prey.
Other Black Keys: Red hilts whose small size and light weight allow them to be carried in very large numbers. By running a little mana through them a blade can be manifested, with the exact size depending on the amount used. While they can be used to thrust and slice, even cutting concrete if filled to the brim and swung at Romeo's full strength, they are primarily throwing weapons. While dangerous in physical combat, their real strength is against vampires, whose regeneration is halted by their touch, as well as demons and spirits. Protective Clothing: The garb of a priest worn by Romeo while he's working. It is made from thick kevlar allowing it to block small arms fire, and laced with protective enchantments from the church making it more effective at blocking offensive magecraft. Combat: Romeo's real strength is his body which has power far beyond the level of normal human training due to the secret methods of the church granted to him as an executioner. He is exceedingly deadly at close range, with a fighting method where he is constantly making to kill the opponent by snapping their neck or crushing their ribcage, even with his bare hands. Due to his experience against mages, he is adept at telling when they are preparing to cast a spell and using sharp movements and acute pain to distract and disrupt them.
Nicknames: Hector of Troy, Hector of the Gleaming Helmet
Alignment: Lawful Neutral
Servant of: TBD
Wish: Lancer believes the power of the Grail sounds too good to be true. Nonetheless, he will procure it if his Master requests as much.
Weapons: Durindana, the weapon which can become both sword and spear. As the paladin Roland would later discover, it is impossible to destroy.
Personality A Servant with a capable yet lazy persona who likes to play the fool. He calls himself an "old man" and always approaches problems with an easygoing attitude, being ruthless, but not cruel. He attends to things with a slacken mood from beginning to end. The initial impression he gives is that he lacks seriousness, but he is always serious. It is just that he avoids letting it show on his face to the best of his abilities. After all, he was also a politician. However, he is not an irresponsible or careless person as he has a tempered resourcefulness and talent for provoking his opponents that brought him close to winning the Trojan War even after it had become a hopeless siege battles for the Trojans. Experienced as a soldier and retainer, Lancer finds it easy to fall into the role of a Servant, but because of his great experience his role is likely to end up as an advisor rather than an underling.
Parameters Strength: B Endurance: B Agility: A Mana: B Luck: B Noble Phantasm: A
Class Skills Riding B: Lancer can handle most vehicles and animals with above average skill, including those that did not exist during his time. However, Phantasmal Species cannot be ridden.
Magic Resistance B: Lancer can cancel spells with a chant below three verses targeting him, even being able to greatly resist things like High-Thaumaturgy and Greater Rituals.
Personal Skills
Proof of Friendship C: An ability to quell the fighting spirits of enemies to the point where it is possible to open a dialogue with them. Lancer has an easy time constructing temporary alliances with foes, but this is less useful in a war with two well-defined sides than it would be the free-for-all of a normal Grail War.
Military Tactics C+: Lances gains bonuses in commanding large numbers of troops, as well as using his Anti-Army Noble Phantasm or dealing with such an ability from an enemy. In a siege war or battle of attrition, his talents shine especially bright.
Disengage B: Lancer can withdraw from the battlefield in the midst of combat, resetting battle conditions to their state at the beginning of the fight (turn 1) and resetting the value of this skill to its initial state, thereby clearing any "skill debuffs". Rather than simply a talent for fleeing, Lancer often uses this in his main fighting style, retreating two or three steps and then striking the enemy when their guard's down, before running away again, and just when they think he's far away, throwing mud at them.
Noble Phantasms Name: Durindana Pilum Rank: A Type: Anti-Army Range: 1~50 Description: The form of Durindana with the hilt extended to become the throwing spear with which Lancer was supposedly able to pierce anything. Even its basic attacks will put cracks in the weapons and armour of Heroic Spirits, save for Noble Phantasms. When calling its true name, the second half can be omitted, as simply invoking "Durindana" will allow for a powerful throw that emits destructive flames and a great explosion at the point it strikes. To defend against it one must deploy a defensive Noble Phantasm at least matching up to "Rho Aias", the shield which was able to withstand it during the Trojan War.
Name: Durindana Spada Rank: A Type: Anti-Unit Range: 1~4 Description: The form of Durindana with the hilt shortened to become a sword. Lancer was not so famous for using a sword, but Durindana later lost its spear function and became Durandal, the sword of Roland, and so this form still boasts great power. Its functions are nearly identical to the spear form, being a "sword that can cut anything". The true name release is slightly different, being a purely single target effect that can be best described as "a single slash like a scorching beam of sunlight which cannot be stopped by anything and burns the victim's body from the inside out". Just the same as with the spear form, anything less than Rho Aias will fail to protect the target from it.
Lots to do today, so don't expect a Master until at least tomorrow.