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@nymian
Hey just letting you know that I'm not going to be around for about a week. I'm taking a short trip for the first time in forever across the province I live in to go to a friend's wedding. I'm coming back Tuesday night, so don't expect any posts until at least Wednesday.
@CaptainManbeard
No you could go ahead and use Roy. I’ve decided to play characters I’ve never played before for this RP, so that means no Roy. Also I finished my two character sheets, however I’m unsure of where to post them, so they’re going here. Also I made Raymond play keyboard as when I saw that Conner plays guitar, I got the idea of the Teen Titans forming a band. It’s dumb, I know, but it’s just a random idea.













@mattmanganon
Thanks for letting me know. I realize that Fate doesn’t gel with everyone so it’s perfectly understandable.

@rocketrobie2 @Mistress Dizzy
I hope it doesn’t seem like I’m rushing you. I was mostly just wondering if you guys had any questions I can answer. Honestly, I realize that people have lives off the forum and as such there is no rush on finishing a character. I believe with RPs that fun should come first, and as such you can take as much time as you need.
@rush99999
Count Vanovar Pythis is accepted! Thanks for putting up with all my little edits.

@rocketrobie2 @Mistress Dizzy
Do you guys need any help with your character sheets?

@Abashi76 @mattmanganon @Dark Cloud @ErsatzEmpress
Wondering if you guys are still interested in this? Either way if it’s yes or no, please let me know.
@rush99999
The new trouble works. You can spend refresh to gain another stunt at character creation, however you only get that 4th refresh point if you don't use either skills or stunts with your extras. So what I was thinking was to not get a 4th refresh, instead getting the Thugs and Throw Credits At It as part of your company. This will allow you to effectively have five stunts, three personal and two extra, which is kind of exploiting the system, but I'm cool with doing that. Or if you want that extra point of refresh to spend on a fourth stunt, you can, you would just need to remove the stunt from your organization.

Personally I would do it the way I suggested, but it's your character and ultimately your choice.
ZELT VUDO


The young Jedi Apprentice was still in awe of the temple as he and his fellow Jedis entered the main hall. The massively carved statues of Masters past and faded ceiling murals most of dated to at least the Old Republic, or at least Zelt thought so with his limited knowledge. On the other side of the hall were several tunnels, leading to darkened areas, only illuminated by the glow of the crystals that were all around the temple.

Zelt’s wondering of how deep the tunnels went was met with an ominous no one knows. According to Jedi Knight Sehl, the tunnels may have been mapped in the distant past, but such records were lost to time. She also advised him to not get lost. Zelt wondered if she was being completely serious, and if there was much danger in those tunnels. He remembered that there was some wildlife native to Ilum, but Zelt thought he could easily avoid them.

What did scare him was the thought of booby-traps. Perhaps he had watched one too many Holo-Dramas, but Zelt was familiar with the concept of the adventurer entering a lost monument of the Old Republic, only to beset by dangerous traps. Zelt’s initial thought was that the Jedi wouldn’t make such a dangerous task for Apprentices, but then again what he did know of the Jedi only came from his studying at the Jedi Temple. Prior to that it had all been conjecture and propaganda of the Empire, painting Jedi as dangerous religious fanatics. Of course Zelt no longer believed that, but he was still at unease.

Rather than making a potential fool of himself by asking about traps, Zelt instead reached out with the Force. Apparently one of these tunnels would lead to his own Kyber crystal, Zelt noticing that his fellow Apprentice Sildarg had already chosen a tunnel. Wishing to find the right one for him, Zelt closed his eyes and let the Force envelop him.

While this place was definitely strong in the Force, it was more like a storm, swirling around Zelt’s mind. There were feelings and words flying by, going so fast that Zelt couldn’t understand them. So he tried to separate the winds with his mind, pulling apart the flurry. After a few minutes of this, Zelt was able to hear what the Force was saying. It was his name, repeated softly every few seconds.

Following the voice, Zelt found himself in front of a tunnel farther to the left of where he had entered. There were a lot less of those bright crystals in this tunnel, obscuring the way ahead. And yet Zelt heard a voice in the shadows, one beckoning him. Remembering to trust in the Force, Zelt took his first step into the tunnel.




Zelt walked for an unknown amount of time, trying to not trip in the poorly kept tunnel. The further he walked, the less there was of the glowing crystals. With neither Nagai or Sephi blood granting night vision, Zelt soon found himself barely being able to see in front of himself.

Feeling the walls of the tunnels with his hands, Zelt maintained a slow pace, all the while trying to feel his way around with the Force. He could still hear the murmurs of the Force, though they were softer now. And yet they still seemed to be coming from deeper into the tunnel.

It was at this time that Zelt really wished he had already had a lightsaber. He knew that the weapon of a Jedi could also double as a source of light, which would be greatly appreciated in the dark depths that Zelt had been treading into. But it could be that this was a test for a Jedi Apprentice to have an internal light and not rely of physical things. Or at least Zelt swore that was a lesson imparted by Master Skywalker, they all tended to blur together after a year.

With some kind of lesson in mind, Zelt continued down the darkening tunnel. Only to slip on a broken down pillar, causing the young Jedi to face plant into the ice and stone or the temple floor. Wondering why the Force hadn’t warned him of that, Zelt pulled himself to his feet, only to discover that his nose was now bleeding. Quickly wiping away the little amount of blood, Zelt’s face turned red, embarrassment overtaking his mind.

In that brief moment, the voice of the Force stopped. Zelt whipped around, trying to see if anything had changed. But he was still in the same tunnel, just no more whispers echoed through the stone.

Again, Zelt’s fear of not finding his Kyber crystal returned. In Zelt’s mind he wondered if he truly could be a Jedi. It then took a few seconds to steel himself, before Zelt decided that he would force the issue. Even if the crystal did not call to him, he would still find it. And so he continued down the tunnel.

Zelt would walk for even longer than before, still finding that the tunnel kept going. Zelt had to wonder how long it took the ancient Jedi to carve these tunnels. However, his prevailing thought was annoyance as he thought there was no end to the tunnel. Stopping his step, Zelt his feeling of anger roll of himself, only for it to encounter the Force that remained here. The young Jedi felt his negative emotions clash with the calm of the temple, the two sides of the Force battling. Only for the battle to affect the material world, the floor falling out from underneath Zelt.

The young Jedi dropped about twenty feet, falling into a dark abyss. Quickly reaching out through the Force, Zelt slowed his landing. Still, he hit is right leg on the way down, pain racing up his already injured limb.

Now sitting on the cold stone floor of some kind of chamber, Zelt looked around only to see shadows. There were none of the glowing crystals in this chamber, leaving Zelt alone in the darkness. Zelt rose, only for something to slash his left arm, drawing blood. Recoiling, Zelt realized that it was a sharp piece of ice. Feeling around through the Force, Zelt realized that the entire room was full of these sharp ice blades.

Sitting back down, Zelt felt defeated. Not only had he lost the trace of his Kyber crystal, he had fallen into what seemed a trap room. The young Jedi wondered if any of the Knights would be able to find him, and if he could still be a Jedi if he failed this trial.

Zelt mused on these dark thoughts for a few minutes, before something started talking to him. Once more, he heard his name, this time much louder. It seemed to be coming from the other side of the chamber. Standing back up, Zelt saw that the Force hadn’t abandoned him.

Since he couldn’t see in this darkness anyways, Zelt closed his eyes and let the Force guide him. He began to walk, not feeling any of the sharp bits of ice. The Force would lead Zelt in a straight path, keeping him save from all the dangers of the chamber. Eventually, Zelt would arrive at the wall of the other side of the room.

Zelt then opened his eyes, only to see a brilliant light in front of him. The light was emanating from a small blue stone in front of him. The crystal stood out from all the others in the temple as it was much brighter, with a pale blue glow. Also Zelt could sense the Force surrounding it.

Reaching out with his hand, Zelt would pull the crystal off the wall, hearing his name one final time as he touched it. It seemed to glow even brighter while in Zelt’s hand, illuminating the secret chamber. With its light, Zelt didn’t need the Force to avoid the jagged ice. In fact it seemed to boost the Force in Zelt, allowing him to jump up the twenty feet back into the main tunnel, a new record for his use of Force jump.

Once back in the tunnel, Zelt held his Kyber crystal high, using it to see in the tunnel. With its light, Zelt traversed back down to the opening hall.




The trip back was much quicker, given that Zelt wasn’t stumbling in the dark anymore. Before he could even be seen or heard by the other Jedi, the light of his blue Kyber crystal was visible from the tunnel entrance.

Zelt stepped into the opening hall with confidence, grasping the crystal in his right hand. He was aware that he did look pretty beat up, with bruises on his body from falling, a torn Jedi robe, and blood around his nose and arm. Still, he felt exceptional. He had done it. He beat the tunnel and got the Kyber crystal.

He was slightly irked to discover that Sildarg had made it back before him, an unusual Kyber crystal in her hand. Sometimes Zelt still had to be reminded that it wasn’t a competition between the Apprentices, it was actually a shared journey. But years of competitiveness was hard for Zelt to overcome.

But perhaps he could still be the first to complete their lightsaber. Rushing over to Jedi Apprentice Vaa, Zelt saw that she had set up tables for actually constructing their weapons. While still an Apprentice like Zelt, Kada Vaa had built her own lightsaber some time ago. As such Zelt was looking to her for advice.

“Apprentice Vaa,” he said as he rushed over, “Where do I start?”

In the moment, Zelt felt dumb. He had been focusing so much on how he was going to find his Kyber crystal that he had neglected his studies at the temple on saber construction. While he knew the basics, Zelt was definitely out of his depth. In all likelihood, Zelt would just make a basic lightsaber. He would keep it simple and classy.
@Mistress Dizzy
Cool. Let me know if you need any help with creating your character.

@rocketrobie2
Glad to see some collaboration. As for what kind of droid to pick, like with species, I’m allowing original creations, just so that you aren’t stuck with a character type that doesn’t match what you have in your head. As for playing an astromech, that would probably be fine, though you would be limited in what you can do, not having actual arms and legs. But I’ll wait to see the character sheet before I pass final judgment.

@rush99999
I really like your character sheet. However, there are some things to address. All your aspects are good except for your trouble. Bored is kind of vague, so perhaps you could say what he was bored with. Is he tired of the status quo? Bored with his decadence? Or something like that. If it was a little more precise, it would be easier for me to invoke against you.

Also I see that you made your extra an organization. That would be fine, save the fact that only the start of the RP was going to be on Pythis, so the Count’s extra would rarely be of use. I suggest maybe changing it to Pythis Corporation, as a company could show up more in our galaxy spanning adventure. You could keep the same skills but change the two aspects. Also you could use your two stunts in the extras budget. My recommendation would be to add the thugs stunt, found in the organizations section of the Star Wars hack, and move over Throw Credits at It, as you’re only supposed to start with three personal stunts at character creation. But other than those couple of changes, your character sheet is very good.

Also since you made your character so deeply tied to the planet Pythis, I’m going to share with you my concepts of what the planet was like. Discovered during the High Republic Era, Pythis, or Planet O2874 as it was called initially, was located just outside a giant gas cloud in space. With no natural sentient life, Pythis was a mostly water world, save massive islands made of giant coral pieces that rose above the water. The planet would mostly only be used for scientific research and fishing of the creatures that lived beneath the waves. The planet would then be purchased by Count Pythis, who turned the various coral islands into resorts. Pythis would be a popular tourist destination, though interest in it has waned since the Galactic Empire came to power.

Let me know if you had any ideas about the planet Pythis.
@CaptainManbeard
Definitely interested in this. Since we’re allowed to be from alternate time lines, I think I’ll dust off my United States of Atlantis setting. The basic premise comes from the Atlantis Trilogy by Harry Turtledove, about North America breaking in half sometime before humans evolved. The western portion, known as Terra Nova, would be inhabited by tribes crossing the ice bridge from Asia, while the eastern portion, known as Atlantis after the lost city, would remain human free for thousands of years.

Eventually European sailors would find Atlantis, and with no one living there, claim it. Eventually Atlantis would become a haven for those fleeing persecution in Europe and the other continents of the Old World. Atlantis would then become the first modern democracy with the founding of the United States of Atlantis. Quickly, Atlantis and Asia would become the central powers, as they began to produce steampunk technology.

In this time line, it is now the 1910s, and war is breaking out in Europe. Atlantis is divided on whether to intervene, as some politicians call for world peace, while others see it as an opportunity to extend Atlantis’s reach.

My character would be the son on a pro-war politician, currently attending a prestigious university on Atlantis’s east coast. He is something of a tinkerer, dabbling in steampunk technology. After bonding with his crystal shard, he will develop the ability to copy the skills, abilities, and powers of those around him. Think a suped up combination of Sync and Prodigy of the X-Men, if you know Marvel Comics.

So yeah, I’ve put some thought into my character and home time line. Hopefully I’ll get a chance to play him as this does seem really interesting.
Bumping again.
So I’ve picked some face claims.

Robbie Satchwell for Raymond Terrill/The Ray


Faith Jaggernauth for Natasha Irons/Steel
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