"My Name is Hope."
Name: Andrew Bennett
Alias: Hope.
Nicknames: Hope.
Age: 14
Gender: Male
Personality: Well-read, but lacking formal education. Knowledgeable of many things, but not social niceties. And of course, with a predilection for gluttony, making sure that every bit of food is eaten and every edible drink is drunk. This gluttony extends to knowledge as well; he wants to know more and more and more, reading every book and label and manual he can unless it's in a language he does not understand.
Surprisingly, he lacks obvious evidence of mental scars, something he is quick to reassure his teammates hides evidence of deeper trauma. After all, he would state, he was born poor and underprivileged and he had Powers. Of course, he Triggered like the rest of them!
Appearance: For his civilian appearance, Andrew regularly uses his stipend from The Wards to buy the trendiest civilian clothing possible, with a preference for blue and white shirts and jackets. He also reveals his natural hair color, which is brown.
As a Cape, Andrew uses his powers to turn his hair silver, because he thought it was cool. He also prefers the costume shown in his picture, because he likes it.
Biography: Andrew was deposited in an orphanage close to a Public Library. It was an orphanage of love, of warm food and light and a constantly burning fire in the winter. It was beautiful and musical and it was all he could want. Not just that, but the Public Library was close enough that even at a young age, he can cross over with minimal adult supervision and lose himself in the books for hours. He was intelligent, precocious, and it was clear that someone was going to adopt him after a while. However, he always insisted to his prospective parents that they pick another kid or set of kids first; they needed it more than he did.
This continued until he was past the normal age for adoption, but the boy had already resolved to work at the orphanage he lived in to take care of other children. Then one day, a person who came to adopt one of his friends dropped a suitcase after leaving in a hurry, and Andrew resolved to return it once the person came back... Only to find some of the younger kids have picked the locks, searching for candy.
After scolding the children, Andrew glanced through the suitcase's contents and found papers and a strange vial inside; some of the former in English. Reading quickly through them, he grasped enough to know that the vial was an illegal compound intended to be tested on the kid who was going to be 'adopted' by that man. More importantly, it was a vial that was likely to turn a person into a monster or give them a strong Power; whichever was more likely.
Rage filled the boy. As the 'adopter's' car returned to the parking lot, Andrew opened the vial and drank its contents without hesitation. If the man wanted to turn his friend into a test subject under the guise of adoption, he had another thing coming!
The man burst into his room as he doubled over in pain. Then blue light filled the area, and Andrew faced the fraud who was going to prey on his friend and prepared for a confrontation.
No one knew what happened after that, but some days later, Andrew arrived at the nearest PRT office, saying that he had heard about the budding 'Wards' initiative, and that he had powers and wanted to join...
Powers/Skills:
Andrew is reasonably well-read and knowledgable, with a special focus on history and fantasy literature. He is also being taught how to fight with swords, guns, and strangely, axes; this training has made him atheletic.
Hope Manipulation (Trump/Shaker/Master 8) - Andrew/Hope draws from his own Hope and the ambient hope of everyone within 50 meters of him in order to create a number of effects that cover every other Class of Power, including energy blasts, force-fields, energy constructs, flight, cellular regeneration, and material alteration.
The Drawback of this? This is Worm we're talking about; the world is crapsack and his teammates have strong traumas and the mental issues those cause, meaning that they might not be interested in hoping for a better future. Also, prolonged use (12 to 24 hours) depletes his hope and the hope of others, eventually sapping their will to live and rendering them catatonic and zombie-like if they don't commit suicide.
Sub Powers: These classifications assume an average level of hope in the affected area.
- Energy Blasts (Blaster 6): Blue energy blasts of manually variable power capable of knocking a person off their feet and inflicting mild burns or blasting through unprotected flesh and punching straight through steel. These can be thrown as simple blasts or sustained beams.
- Energy Shields (Shaker 6): Semi-transparent energy shields capable of halting a speeding car in its tracks with only moderate strain. Though, something as heavy and solid as a speeding armored truck will likely shatter them. Shields can be formed up to 2 meters away from himself, large enough to englobe him and anyone close enough to fit inside as well. The shields can be shaped somewhat but are always spheroid or semi-spheroid.
- Energy Constructs (Master 2-?): Energy which can be shaped into tools, weapons, or small structures like miniature bridges that are as durable as titanium alloy unless specified otherwise. Can be as small as a screw or as large as a truck. However, the major caveat is that he must actually know how to physically build what he summons. For every object, he must have the theoretical blueprints for dedicated to memory. Technically, he could make anything, but advanced electronics and Tinkertech are far outside his reach. The more complicated the object, the more energy and concentration required to create it. The most complicated thing he has managed to make with it so far is a wheelbarrow, but this power will only grow in utility and menace with time and study.
- Flight (Mover 4/Breaker 1): Andrew can fly up to the speed of a small civilian helicopter, and his body is protected from the air resistance and friction of moving by his own power.
- Cellular Regeneration (Brute/Striker 5): Andrew can heal his own injuries, even loss of limbs, and heal the same in others as well. He can also purge poisons and diseases and even rewrite another person's genetic disorders out of their DNA. However, he needs to touch the person being healed, concentrate his attention on them, and it costs a lot of energy.
- Material Alteration (Striker/Changer/Stranger 2): Andrew can change the color, shape, and appearance of his clothing and any items he directly touches, but he cannot increase their durability; this means that he needs normal armor to protect his body, which The Wards provide. The changes are permanent but can only target inorganic or dead material (like his hair or clothing fibers). He can target something as small as a singular hair. He can alter an object's size to match that of something with equal weight. Effectively, mass is generally conserved.
- Hope Sensing (Thinker 1): This allows him to sense the ambient emotion of hope in living creatures within 50 meters of him. This sense is incredibly broad, so he is unable to determine the number of people in the range or identify specific people. Within 5 meters of himself, however, he can apply greater focus to uncover hidden people, able to foil some Strangers or find trapped victims under rubble and the like.
Other: My favorite superpower is Actual Magic, which does not exist in Worm. Failing that, my own Hope Manipulation.
youtube.com/watch?v=lBbcNR4bSBI
@Mintz@Lewascan2
Looks good! Most I'd say though is make the prolonged use problem a bit more...Noticeable? If it takes the better half of a whole day for any actual effects, then that'll never come up, even in some of the wildest fights imaginable lol. I'd put it closer to 1-2 hours, and that the effects might be expedited due to a lack of hope, or excessive use of the abilities. Once that's handled, go ahead and throw him into Characters!
And @Lewascan2 Overclock is clear! Though it might be prudent to come up with some kind of vulnerability in the power; sure, it needs time to ramp up, but by the time he's hit X2 or X3 he's already too fast or strong for a good handful of Capes, and he can keep this thing running as long as he wants. I'm just....Not sure what that would entail. xD. For now, he's accepted, though I'd like to come up with something to make him slightly more reasonable.