Amanda.Blackmore | |
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23 | Amanda Daisy Blackmore | She/Her "I'm going to help you believe in your strength." | Description:
Younger sister to Drake and the third in the line of the Blackmore siblings, and she's practically inseparable from her cousin Nikki Watanabe. Much like Drake, Amanda is a plucky, adventure-loving sunnovabitch who's almost the same person as her big brother. She practically breathes and exhumes passion with every step, with every action. Amanda, too, was a member of the Coven and helped defeat the Stygian Snake and, unlike her brother, stuck around until its very end. Amanda was sad that their adventure had ended, but she moved on with her life, much like everyone else.
Eventually, Amanda joined the St. Portwell Police Department, much like her brother, and was a patrol officer. Though on the side, Amanda acts as an influencer and often posts on social media. She knows about the murders but still does not want any part of the new Coven as she does not have faith in it. Amanda is a well-built, half-white, half-Japanese woman who is very well built after spending countless years in the gym and working out.
Abstraction: Adept - Red & Purple Lux. Channeler: Adam's Memorial Ring.
Electromancy: Amanda can shoot bolts of lightning, streams, and so forth. She has limited electricity control around her but is better suited to creating electricity.
Pyromancy: Amanda can create and manipulate a blue fire and has such a high skill that she can summon an inferno with a snap of her fingers.
Flight: Drake taught her to fly like he could. |
Victoria.Blackmore | |
28 | Victoria Erin Blackmore | She/Her "I grew up being the second parent to Drake and Amanda; I got this." | Description:
Drake's older sister and the eldest Blackmore, Victoria, was always the odd one out compared to the other Blackmore siblings. Whereas they were more firey and headstrong, Victoria was the calmer and reasonable one who had to temper her siblings. It was not something she enjoyed doing, but she loved her siblings but knew they were a bit on the stupid side, so she had to make sure that they didn't do anything too crazy. Victoria was a friend to Ashley, Daisy, and Auri, and when the Stygian Snake went on its rampage, she was one of the founding members of the original Sycamore Tree Coven.
With her Abstraction and innate connection to the Purple-Lux, she was able to help the Coven find the Apparition Killer and Bull's Ring. She remained a member of the Coven until its very end and moved on with her life when it collapsed. Afterward, she went to college, met her sweetheart, married him, had triplets (Stephany, Juniper, and Catherina), and eventually divorced him - returning to her previous surname. It was a tricky balance, juggling work, school, and being a single mother. However, she was able to graduate with a master's in Intelligence Studies and a minor in logistics. Since then, she got a job in the FBI and often leaves her two kids with her mother as she travels for work frequently. Victoria heard the call that Auri put out and told her that she would have loved to join, but that would have created a "conflict of interest" with her current job. Much like the rest of the Blackmore siblings, Victoria is Caucasian and Japanese, but she's a bit on the chubby side.
Abstraction: Adept - Purple & Red Lux. Channeler: Adam's Memorial Ring.
Telekinesis: Victoria's primary spell, in fact, her first spell, is the ability to move objects with her mind, and she can either move one weighty object or a variety of smaller ones.
Time-Dilation Sphere: Victoria's most powerful spell, one she devised during the battle with the Stygian-Snake inspired by the thing and perfected after its defeat. Essentially, it is a sphere that can be large enough to consume several city blocks or small enough to cover a penny. Anything inside the sphere will be slowed down - this Abstraction does not bypass Emotional-Fields so Paranormal-beings can operate normally.
Portal-Creation: Victoria can create portals anywhere that she can visualize in her mind's eye, including alternate dimensions. This was essential in defeating the Stygian Snake.
Aquamancy: Due to her calm nature, her affinity allows her to manipulate water. She can move and control its temperature (but not change its state) in a wide radius.
Photomancy: Victoria can create bright rays and flashes of light, control the lighting in an area, render herself invisible, and create holograms. |
Nikki.Watanabe | |
24 | Nikki Watanabe | She/Her "All my life, I've been attempting to make my power worth something, to make myself something." | Description:
The Blackmore sibling's cousin - their mother, Lisa- had a sister named Pamela, with whom she had terrible terms. Pamela eventually married Kota Watanabe and had twins Nikki and her brother Micheal. The two families rarely met, but Nikki was always close to Amanda, and it felt like she only interacted with Drake by association. Nikki was always a loner, very reclusive, and not precisely social - but always wanted to make herself into something.
Thus, after she underwent her Kindling-Event, she made herself a little superhero costume and went out acting as a vigilante using her abstracting. Nikki was involved in the battle against the Stygian Snake, using her Abstraction to take out its thralls and even help Kari track the Apparition to other dimensions. After it was defeated, Nikki was not a fan of the three leaders and ultimately left long before the Sycamore Tree Coven fell apart. Since then, Nikki has entered college to become a computer scientist - and she worked in Flowers and Canvases alongside Laurey and Auri. However, she recently left for another job and refused to rejoin the Coven.
Abstraction: Adept - Gold & White Lux. Channeler:
Insect Summoning: Nikki is capable of summoning a swarm of insects from alternate dimensions using her Gold Lux. She can gather thousands of insects in mere seconds... and can even tap into dimensions in which insects are around the size of minivans (it's magic, shut up).
Insect-Domination: Using her Gold Lux, Nikki can dominate the minds of Insects and force them to do whatever she commands them to do. A swarm of insects is a horrifying and dangerous thing...
Insect-Scrying: Nikki can sense the exact location of any of the insects that she controls and is also able to scry on their location as if she were a third party (seeing and hearing everything in their environment). |
Zoey.Gray | |
28 | Zoey Amelia Gray | She/Her "Moving on's hard when you're moving on from something real good." | Description:
Zoey Gray's life took a tragic turn the day the Stygian Snake unleashed its wrath upon St. Portwell. Once a vibrant and energetic young woman, Zoey was the kind of person who lit up a room with her infectious laughter and enthusiasm. She spent countless afternoons dreaming and planning adventures with her best friend, Claire O'Sullivan. To Zoey, Claire was a beacon of resilience despite the tumultuous circumstances surrounding her. Claire struggled growing up in a broken home and battling her demons, but Zoey admired her strength and tenacity. Their bond deepened as they navigated the complexities of adolescence together, sharing secrets and aspirations under the old Sycamore Tree that served as a refuge for their Coven.
However, everything changes in an instant when the Stygian Snake kills Claire. Zoey's heart shattered as she watched in horror as the creature struck Claire down before her eyes. The event was not just a traumatic experience; it was the moment that severed Zoey's connection to the vibrant life she had once known. The shared joy became an unbearable void, leaving Zoey feeling lost. In the aftermath of Claire's death, Zoey made the gut-wrenching decision to leave the Sycamore Tree Coven, a place that had once provided her with a sense of belonging and purpose.
Zoey struggled to find footing in a foreign and unwelcoming world in the following years. She took on a job as a bus tour guide, sharing stories of St. Portwell’s history with tourists, but the excitement she once felt for the job was gone. Now, each word felt like a reminder of her past that the Stygian Snake had irrevocably altered. Though she maintained occasional contact with her former Coven members, especially Auri, she rejected returning to the life she once cherished. Despite her growing detachment from magic, Zoey occasionally dabbled in her powers. Yet, every time she wielded her magic, she was haunted by the specter of loss, making it difficult to separate her abilities from the pain that accompanied them.
When Father Wolf's rampage began, Zoey firmly rejected Auri's call to return to the Sycamore Tree Coven. Zoey is a Caucasian girl who is incredibly tall at six even and is very skinny due to her genetics. She has black hair but with some streaks of blue in it. Zoey hasn't exactly been in touch with her magic side and usually only dabbles if needed.
Abstraction: Adept - Red Lux. Channeler: Projection Necklace of Claire.
Lightning Bolt: This spell allows Zoey to summon a powerful bolt of lightning from her hands that strikes her target with precision. Channeling her emotional intensity, she manifests her anger and sorrow into raw electrical energy. The impact causes severe electricity damage, but they will be stunned momentarily if they survive.
Snowmfall: Zoey conjures a fierce snowstorm, blanketing the area in swirling white flakes that obscure visibility and create an icy tundra. The storm can vary in intensity, from a light flurry to a raging blizzard, depending on her emotional state and focus. In addition to reducing visibility, the storm lowers temperatures, making it difficult for enemies to maintain their footing and increasing their chances of slipping or getting disoriented. Zoey can control the direction and strength of the snowfall, allowing her to create localized storms that serve as cover for her escape or as a trap for unsuspecting foes.
Snowmancy: This spell grants Zoey the ability to shape and mold snow into various forms. She can create snow barriers that protect against physical attacks, craft intricate sculptures, and form sharp, icy projectiles to hurl at enemies, which can inflict physical damage and freeze upon impact. |
Lynette.Domínguez | |
28 | Lynette Whitney Domínguez | She/Her "Knowledge is everything... or maybe it's nothing. I'll let you decide." | Description:
Close friend of Britney Williams, she is one of the founding members of the Sycamore Tree Coven. She's not a native of St. Portwell; she's originally from New York. Her father got a big-time job in St. Portwell, and she moved to the city with her family (her parents and her two younger siblings). Lynette went through her Kindling-Event, talked to her dead grandmother one last time, and developed a mild obsession with magic. She gained a great deal of knowledge of magic when the Stygian Snake began its rampage, and the thing nearly killed her and her siblings... however, she was saved by Ashley, Daisy, and Auri and then roped into the Coven - she was under that Sycamore Tree that they formed their pact under.
She participated in the various battles against the Stygian Snake and was glad to be a part of the Coven... only for it to devolve into a mess of childish bickering. Lynette did her best to keep the best and try to mediate many of the arguments, but over time, people left one by one, and despite her best efforts, the Coven was no more (but she kept in touch with Auri and Britney). Lynette decided to explore magic on her terms... and swallowed her pride to briefly join Emily's 8th Street Coven - becoming the third in command for a stint - however, she left them when they started terrorizing St. Portwell. However, Lynette entered college for Intelligence Studies, where she met her future best friend, Victoria Blackmore. Like Victoria, she graduated with a master's with minors in logistics and joined the "FBI,"... and when Auri put out the call, Lynette, sadly, had to decline but said she would gladly join. Lynette is half Dominican and half Haitian but identifies as black and is average height but fit.
Abstraction: Adept - Red & Orange Lux. Channeler: Her grandmother's necklace
Glyphs: The primary spell discipline that Lynette has crafted during her time in the Old Coven. It works simply: She has several symbols associated with a spell and has to draw them in the environment to activate them. They either let her manipulate elements in a radius around the glyph or create the element out of the glyph. However, the glyph's size determines the radius's size or how large a component she can create. There is no upper limit to the size and scope of the glyphs, and she can make them the size of countries. However, these glyphs must be drawn perfectly to work, so that's next to impossible. Below are the glyphs Lynette has created thus far: Fire: Fire represents the power of fire and can be used to create flames. Depending on the glyph's size, the effects can range from small fireballs to full-on infernos.
Earth: This glyph allows Lynette to manipulate earth-based elements such as soil, rocks, and sand in a radius around the glyph (the more extensive the glyph, the further away she can manipulate the earth). It can be used to create barriers, earthquakes, or shifting landscapes.
Water: This grants control of water in a radius around the glyph (again, size is dependent on the glyph), allowing Lynette to manipulate it in various forms, such as creating water-based projectiles, controlling currents, or generating protective shields.
Ice: This glyph is used to create and manipulate ice in a radius around it, allowing Lynette to create frozen constructs, freeze objects in her vicinity, and launch icy projectiles.
Air: Represents the manipulation of air and wind and can be used to create gusts of wind and entire tornadoes.
Electricity: This glyph allows Lynette to cast electrical attacks, enabling Lynette to shock nearby foes and shoot lightning bolts and other feats.
Plants: Created with Britney Williams's help, this glyph allows Lynette to create and manipulate plant life. It will enable her to shape and create floral structures, rejuvenate plants, etc.
Light: Light represents the power of light, which allows Lynette to generate blinding flashes, create light constructions, or fire deadly laser beams.
Abstraction-Boosting: This glyph boosts the abstractions of everyone within a radius - including Lynette. The larger the glyph, the larger the radius and the more influential the abstractions will become.
Protective-Glyph: A glyph that boosts everyone's emotional fields within a certain radius inside of it, making them far more resistant to magical attacks. |
Trisha.Vanburen | |
24 | Patricia Malaya Vanburen | She/Her "Fuck everyone else, what have they ever done for me?"@FernStone | Description:
One of James Vanburen’s many children, Trisha got what she viewed as a shitty hand in life. Growing up she had to live in the shadow of a myriad of much brighter, nicer and more talented siblings - with a distant father, and a strict mother who only cared about her grades. She was taught that the cause of all her problems was James and the woman he’d cheated on her mother with, building her resentment from a young age. She spent most of her time in St Portwell, with the occasional month in Cambridge, Massachusetts with her mom. This time lessened as she got older and was unable to live up to her mum’s high expectations, struggling in school. When she was thirteen she snuck into James’ large artifact collection, and accidentally released one of the apparitions sealed there. It adjoined with her and was her first introduction to magic. Thankfully, it wasn’t as malevolent as many of the others within James’ collection.
Then, to make her whole life even worse, she was nearly killed by the Stygian Snake and ended up fighting it with the Sycamore Tree Coven. Trisha was… better with the coven than she was with her family. She was able to be herself without the pressure or shadow of her siblings, and she actually managed to make friends. In a way, like many others, she saw it as a replacement family - and a place she sort of belonged to. But she was still one of the many high tempers in the coven, someone who easily held grudges and got into arguments, and helped push it towards being disbanded. It hurt when it ended, and she explosively cut all ties.
Since, Trisha moved on - finishing highschool and going to a lower tier college for mathematics. She just recently graduated (having taken a year out when James died) and moved back to St Portwell, where she’s been living aimlessly after barely passing her degree and refusing to move to one she would’ve done better at. Trisha is living off doing small coding jobs on the side (something she has actual talent for), what little inheritance she got and her father’s - no, older brother’s- money. When Auri reached out for the coven to rejoin, Trisha replied very succinctly - “fuck off.” After all, there’s a shit ton of money in her family, so a security team hired for her by Ezra will protect her a whole lot better than the rest of the coven…
Abstraction: Adjoined - The Queen
Trisha has access to part of the abstraction of the Queen, an apparition spawned from the strong leadership of queen bees, and the interconnected hive and communication between bees. The abstraction comes in two parts - the ability to manipulate her own pheromones and affect humans with them, and summoning a swarm of bees.
Trisha can primarily use two types of pheromones on humans: sex pheromones and alarm pheromones. The sex pheromones allow her to appear more attractive to another person, and are specifically targeted towards one person. They make them more likely to listen to her, want to be with her, ect. The alarm pheromones work in a radius and have two modes - fight or flight. Flight will make those caught by them have the overwhelming urge to flee, whereas fight will make them more aggressive or defensive. This can help in a fight by removing any fear they might have, or alerting others to danger. Emotional fields dampen the effects of both.
Trisha can also call a specific swarm of bees - they are paranormal in that they live much longer lives than normal bees (and thus survive without an actual queen bee), but are otherwise normal. They view her as their queen and will obey her “commands”, via pheromones. Trisha has to keep this group of bees alive, though, and has essentially become a pseudo-beekeeper for her paranormal hive. They can be called from near any distance, but will take the time normal bees would take to get there. |
Former members of the Sycamore Tree Coven that went their way after the demise of the original Coven. They decided against rejoining the Coven when Auri put out the call - maybe they could be swayed to join.