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4 mos ago
Current Peek@u
7 mos ago
Be the ride you want the amusement park to have
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Bio



About me

Hi! MrSkimobile here. I've been RP'ing and occasionally GM'ing for close to a decade now.
I like RP's that are on the Casual/Tabletop side, that are preferably original settings. No genre preferences.
This thread holds the full archive of my antics on this site.
Always feel free to contact me. See you around!

RPing

DELTΔ HYPER - Kais Zenix, Supersoldier-turned-Racer
Blackguards! - Harth-Klannok, Gray Dwarf Anti-Cleric

GMing

(currently not GMing any games)

Contributed Articles

Fate: Accelerated (Play-By-Post) Edition


Most Recent Posts

@Izurich Great! Then it sounds like this could be a better fit, yes. It's a Noir setting, after all, about the down-to-earthness of life, and flawed characters. So no outright superheroes here, though I'm sure we'll have plenty of exceptional and cool characters to work with later ;)

Also, I want to make it clear to everyone once again: Do not focus too much on the Fate rules! Narrative first! As long as the story's engaging, that's all that matters. Fate's just a system that can facilitate that. Again, I'll make sure to 'tutorial' the rules when we start. Discord's being spun up as well, so if anything's unclear during play later we can go back and forth more easily on that, and if you want a brief mini-lecture, we can arrange that too. Thumbs up all around.
[@all] I created an example character sheet in the main post. (and yes, I know, the Fate stuff can be finicky at first, but you'll see why it's awesome when we start playing)

@Eviledd1984 A bit of re-arranging and looks good to me, nice and classic.

The Aspects have a bit too much information (that you don't have to chuck out, but could better go in the Description section or the writing sample, for example). Aspects are seriously short distillations of a character to their very core. They describe what they are, what they can do and what makes them tick. In-game, they explain how you get bonuses on rolls, or how your character can be moved into action. Think of them as mini-plot hooks that we can tempt your character with later. This is why it's important to really think about how you want to actually play the character. And it's why they often strike a balance between being quite specific and meaningful, but also generic enough that it can be applied to many situations. So for your character, for example they could maybe even be made into "Disgruntled Private Eye, For Hire", "I want to make up with my ex-wife and children", "I'm Weak For The Bottle, The Cigar, And The Female Charm", or whatever you think would fit well. Further details can be put into the description, the writing sample, or left open to be filled in through role-play. I mean, save some for the good stuff later eh? ;).

As for the augmentations for stunts: that depends. Again, it's all about how you want to play the character. I put in glossary that most people are augmented in basic ways, so I won't require you to write down everything. A lot of that is going to be flavoring to the RP and the setting, so just let that be implied and sprinkle it in whenever. But if there are augmentations that you really want your character to be defined by, and really want to impact the story (an overclocked hacking module, a robotic hot-swappable strong-arm, a pheromone dispenser for seductive persuasion, etc.), that's what you put as Stunts. Alternatively, if you don't want to play focusing on augmentations at all, you can do things like 'Because I Think Out Of The Box, I get a +2 bonus on Cleverly Creating Advantages when I'm in a restrictive situation', for example. So think about: what can your character do that is truly exceptional for them? Could be augs, could be something else. Stunts are the most difficult to get right on the first go, so feel free to reply or PM me also if you have an idea, but don't know how to put it into these fate-y terms yet.
@Izurich Then feel free to join once more, as you can see there are no CS yet. What kind of RP experience are you looking for, out of curiosity?

@AwesomeZero5 Up to you, it really depends on how it's RP'ed. I'd say if it's (mostly) done by sheer force of performance (seductiveness, Wolf of Wall Street) it's Flashy, if it's done via logical reasoning or problem solving (Sherlock Holmes) it's Clever, thuggish intimidation (Godfather) is Forceful, (ab)using cognitive patterns/biases or hypnosis (Dune's Bene Gesserit) could even be Sneaky. But again, note that as we play and reach 'milestones' in the story, you will have the opportunity to swap approaches if you want. Nothing's set in stone in the Fate system, if during play you discover you like another playstyle more or want to develop the character in some other way, you can.

@Eviledd1984 Glad to have you aboard! Looking forward to it.

@KazAlkemi Feel free to join. We're all going to be creating a story together, and nothing's on rails, so don't worry about your freshness. :) Also, in terms of the Fate system, I'll try to incorporate a small 'tutorial' when we start so we can get comfortable with the ideas of compels, rolling, etc. I'll setup a Discord for rolling and ooc discussions in due time as well.
Brorin Foul


Brorin had spent his time behind the giant's frame, praying it would all be over soon... And then it was. Blink, and you'd have missed it. One moment, the thundering riders of Sulfrey clamoring their war cries. The next, a wyvern with a flattened skull, horses and riders gasping their last breaths, and whatever remained disappeared into the earth. The poison miasma, dirt, and burnt flakes of their once-enemies, all slowly settled onto the ground, and silence dawned upon the scene once more. In the distant forest, the birds sang again. And that was that.

Drawing the holy 'X' into the dead with his thumbs, Brorin went to work. First, the wyvern. A quick drain of its stinger of potent venom, perfect for bomb-making. Then, the soldiers of Sulfrey. Not much of value to be gained from them, human matter never did work well for mutagens, but at least they were redeemed now. They may have followed their king bravely, but there was only One God, and this Ael-Gol was not it.

Looking upon their leader, he remembered. The strange shining amulet...! Brorin turned to find it was held by the hulk who had shaken him from his unconsciousness, and his eye widened in his realization. "No, Ogre! Stay away from that thing!" He called out as he hastened back as fast as he could, trying to hook the amulet from her massive hands with his cane, the empty eyes of Ael-Gol's likeness staring into his soul. "Temper your greed! This unholy relic was not meant for us. It will bring us nothing but trouble!"

His mind flashed to the lightning on the ridgetop when the Sulfreyans began their charge. Yes, it could've meant only one thing. "That flash! It was a signal! They must know we are here now! We must make haste, friends! We must leave, prepare for... whatever we will find, or comes for us next!"

@Eviledd1984 @Drifting Pollen @BigPapaBelial @Abstract Proxy @Vertigo @Chrys @Lurking Shadow @Thunder999999
For relationships, should we just put TBD?
It seems you want it for character connection, but that may take a bit-.


You put whatever you want to actively RP. ;)

Usually, the Relationship aspect is used to connect you to another player character right at the start of the game like you said, so you immediately have a connection to RP with. But it's really not a hard rule. If you have another kind of relationship you want to explore for your character, feel free! Else, you can leave it 'TBD', and then later if we have enough people, we can match up.

Also, do note that this doesn't need to be romantic, or even a positive relationship. It could also be about a friend, rival, family, your favorite barmaid, whatever.

And don't forget that Aspects can change in Fate during play, so don't feel like you have to get it perfect immediately, or even be bound to it for the long run.

@Glep @wikkit @AwesomeZero5, @CERO76, @Izurich, @Red Wizard

Updated the main post for your pleasure. Feel free to create a CS, ask any questions (e.g. about the setting or the Fate system), or drop out if you don't feel like it anymore ;).
Fate: Accelerated (Play-By-Post) Edition

Hello there! This wall of text is a guide to the Fate: Accelerated Roleplaying system, and how you can adapt it to Play-By-Post. I aim to update it now and then based on experiences using it in play. Please contact me if you have questions or suggestions. Enjoy! :)


Fate: Accelerated, by Evil Hat Productions is a minimalistic roleplaying system. As a fiction-first system, play will not be very different from your usual RPG on this site, but it adds a controlled randomness and reward system that you can use in PBP to help guide your storytelling. It is not as free-form as some games, nor as specific or defined as DND or wargames. Rather, it is generic and customizable, so that you can apply it to any setting, and decide on-the-fly which gameplay mechanics to focus on, change or even drop.

The Guide is structured as follows:
  • Summary: a one-page Quick Reference sheet and the essence of the system in just five (!) bulletpoints.
  • Playing Fate: containing explanations and examples on how to play using the Fate System.
  • GMing Fate: containing explanations and examples on how to GM using the Fate System.
  • Resources: useful resources you can use for your games, including character sheet and post templates.
  • Acknowledgments: further references like the System Reference Document and example Let’s Plays.

So, without further ado...


Summary

Click here for the One-Page Quickref Cheatsheet.

The Essence of the Fate System in 5 Bulletpoints:
  • Play as you normally would. Don’t focus on the rules, but let them inspire and guide your storytelling.
  • Roll Checks if success or failure both would be interesting outcomes.
  • Compel Aspects that you think would make for interesting complications to the scene.
  • Introduce new Facts that you think are fitting and interesting to the scene.
  • Reward yourselves for both the Ups and the Downs in the story.

That’s it. That’s all. The rest are implementation details that you can refer back to through the cheatsheet above, this guide, or through custom rules you agree on between GM and players. The rest of this guide will give you a good enough understanding of the default Fate: Accelerated system to play and GM using it. And on that note: Happy playing!


Playing Fate




GMing Fate




Resources



Acknowledgements
I'm gonna skip this round I think. That said:

How are you all doing so far? What do you like or dislike about the game? I'm anxious to hear your feedback!
Red Wizard


I'm enjoying it so far. Nice mix of personalities, nice action and drive in the story, little bit of intrigue and mystery here and there. Thumbs up from me ;)
@BigPapaBelial wikipedia says quarterlife crisis applies up to your mid-thirties (cope), so don't worry, we can still do walker races.
<Snipped quote by MrSkimobile>

Former friend and I used to RP through short post on YIM back in the day.

Forum RPINg was big back in the early 00s. And before IRC went the way of the dodo you could find 1000s of RP boards there...

Have I just Dated myself?


Just call yourself a veteran, that's how I try to keep the quarter life crisis at bay ;p
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