Avatar of Pumpkinlord

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Recent Statuses

9 yrs ago
Current Waterworld D&D

Bio

27 year old Pokémon VGC player from Texas who likes to RP.
I also play guitar and enjoy hiking.
My favorite RP's would be stuff like...
Pokémon
D&D style
Star Wars
End of the world style
Dragonball Z
Super Hero
Others I cant think of now lol

Most Recent Posts

@Estylwen Accepted! very cool ty
@Goblininamech Accepted ty!
<Snipped quote by Pumpkinlord>

Florian Pine



Poison Oak



The generator struggled with this one… :/ I’m not entirely satisfied. Why is there marijuana leaves in the background?


Thats soo cool! I love it. Lmao the pot leaves make it even cooler haha Accepted!
@Crimson Flame I like it alot, everything looks good to me! The only thing I would ask is if we could do some comic book style AI art for your character? I can help with art if you struggle at all, either way I'd love to see more art. :)
Here is the link to the interest check within the advanced category. this is where you can submit your character sheet for me to overview to be accepted or rejected.

https://www.roleplayerguild.com/topics/194716-calling-all-heroes-and-villains/ooc

This is the link to the accepted character sheet thread. Post your CS here once I view and accept it.

https://www.roleplayerguild.com/topics/194715-calling-all-heroes-and-villains-character-sheets/ooc

Once we get enough accepted submissions, I will create the IC
Calling All Heroes and Villains!
This will be an advanced RP that takes it easy. In other words, I'm pretty laid back but would like to see consistent activity. I will act as the GM, as the GM I have the power to manipulate this universe as I please. The divine storyteller above all others, an omnipotent being. You all will play as characters within this world, helping shape and build the world as we go.
If you're interested in submitting a character sheet to join this group post below! PM me with any questions or ideas.

1. World at a Glance

This world mirrors modern Earth in almost every way: technology, geography, culture, and politics align with real-world counterparts. The crucial distinction is the existence of superpowers, which are extraordinarily rare. These powers have shaped societal perceptions, scientific advancements, and global dynamics, but they are not so common as to redefine everyday life for most people.

2. The Nature of Superpowers

Rarity: Roughly one in a million people possesses superhuman abilities. The manifestation of powers appears random, with no clear genetic or environmental link.

Origins: Some attribute superpowers to genetic mutations, others to cosmic phenomena, and a few to mystical or divine intervention. The truth remains a topic of debate among scientists, governments, and philosophers.

Impact: While most individuals with powers remain anonymous, those who reveal themselves can become celebrities, vigilantes, or even pariahs. Superhumans play key roles in shaping cultural narratives, much like celebrities or political figures.

3. Political Environment

Global Awareness: Governments have enacted policies to address the existence of superpowered individuals. These policies range from supportive to suppressive, depending on the region.

United States: A patchwork of federal and state laws governs superpowered activities. Registration of powers is encouraged but not mandatory, creating friction between pro-registration and privacy-rights groups.

Europe: The European Union treats superpowered individuals as potential assets but strictly regulates their activities to ensure public safety.

Asia: Countries like China and Japan heavily monitor superhumans, often employing them in state-sponsored programs.

Developing Nations: Superhumans often find themselves at the center of local power struggles, either as protectors or tools of corruption.

Global Tensions: International treaties exist to regulate superhuman conflicts, but enforcement is inconsistent. Some nations secretly train superhumans as part of their military strategy, heightening global tensions.

4. Cultural Climate

Media Representation: Superpowered individuals dominate popular culture, from movies to comic books, creating a cycle where real-life heroes and villains inspire fictional counterparts and vice versa.

Public Perception: Opinions vary widely. Some view superhumans as saviors, others as threats. Superhuman rights activists advocate for equal treatment, while skeptics push for tighter restrictions.

Religion and Philosophy: The existence of superpowers has ignited theological debates. Are superhumans divine beings, cursed souls, or simply anomalies? New religious movements have emerged around prominent superpowered individuals.

5. Notable Cities

The story’s primary setting will focus on a cluster of vibrant cities, each with distinct characteristics. These urban centers are hubs of activity for superhumans and ordinary citizens alike:

Nova City

Overview: A sprawling metropolis and a beacon of technological innovation. Known as the "City of Tomorrow," it’s home to cutting-edge industries and a growing superhuman population.

Landmarks:

Pinnacle Tower: Headquarters of a major corporation with ties to superhuman research.

Liberty Square: A popular gathering place for protests, rallies, and public speeches.

Culture: A melting pot of cultures and ideologies, Nova City is a place where anything feels possible—for better or worse.

Ironclad

Overview: Once a thriving industrial hub, Ironclad is now a city struggling to reinvent itself. It’s known for its gritty streets and strong working-class community.

Landmarks:

Steelworks District: An abandoned industrial zone, rumored to be a hideout for superpowered criminals.

Ironclad Arena: A hotspot for underground superhuman fights.

Culture: The city embodies resilience and resourcefulness, but corruption and crime are rampant.

Solhaven

Overview: A coastal city renowned for its beautiful beaches and vibrant arts scene. Solhaven is a haven for superhumans looking to escape the limelight.

Landmarks:

The Beacon: A towering lighthouse rumored to be a meeting point for covert superhuman groups.

Harmony Park: A scenic park often used for public festivals and community gatherings.

Culture: Solhaven exudes a laid-back, open-minded vibe, but beneath the surface lies a growing tension between locals and outsiders.

Eclipse Bay

Overview: A shadowy port city often associated with smuggling and espionage. Its proximity to international waters makes it a hotspot for clandestine activities.

Landmarks:

Black Harbor: A bustling dockyard known for its black-market dealings.

The Gloomspire: A towering skyscraper housing a mysterious organization.

Culture: Eclipse Bay is a city of secrets, where trust is hard to come by and alliances shift constantly.

Skyline City

Overview: A sprawling metropolis and a beacon of technological innovation. Known as the "City of Diamonds," it’s home to cutting-edge industries and a growing superhuman population.

Landmarks:

Pinnacle Tower: Headquarters of a major corporation with ties to superhuman research.

Liberty Square: A popular gathering place for protests, rallies, and public speeches.

Culture: A melting pot of cultures and ideologies, Skyline City is a place where anything feels possible—for better or worse.

Harborlight

Overview: A coastal city renowned for its beautiful beaches and vibrant arts scene. Harborlight is a haven for superhumans looking to escape the limelight.

Landmarks:

Vandefelt foundation building: A massive commercial building rumored to be a meeting point for covert superhuman groups.

Sting Ray Park: A scenic park often used for public festivals and community gatherings.

Culture: Harborlight exudes a laid-back, open-minded vibe, but beneath the surface lies a growing tension between locals and outsiders.

Shadowmere

Overview: A shadowy port city often associated with smuggling and espionage. Its proximity to international waters makes it a hotspot for clandestine activities.

Landmarks:

Randall Dock yard: A bustling dockyard known for its black-market dealings.

The silk palace: A lush palace housing a mysterious organization.

Culture: Shadowmere is a city of secrets, where trust is hard to come by and alliances shift constantly.

Auroran Spire

Overview: A high-altitude city perched in the mountains, known for its advanced research facilities and observatories. Its isolation makes it a hub for secretive experiments.

Landmarks:

The Ascension Labs: A leading facility studying superhuman phenomena.

Celestial Peak Observatory: A renowned center for cosmic research.

Culture: The residents of Auroran Spire value knowledge and innovation but often clash over ethical concerns.

Ecliptica

Overview: A futuristic city located in a perpetual twilight zone due to its position in a deep valley. Known for its cyberpunk aesthetic and advanced technology.

Landmarks:

The Neon Grid: A sprawling entertainment district glowing with holograms and neon lights.

The Shadow Labs: A secretive research center rumored to experiment with dangerous tech.

Culture: Ecliptica is vibrant but chaotic, with a thriving underground culture and a hidden dark side.

6. Technology and Science

Advancements: Superpowers have driven breakthroughs in medicine, engineering, and energy. Technologies like power dampeners, superhuman monitoring systems, and enhanced prosthetics are commonplace.

Everyday Life: While cutting-edge tech exists, it’s not universally accessible. Most people live with technology comparable to our own.

Ethical Dilemmas: Scientific experiments on superhumans are a hot-button issue, with debates about the morality of pushing the boundaries of what’s possible.

7. Challenges and Conflicts

Superhuman Crime: While some superhumans use their abilities for good, others exploit them for personal gain, creating a unique challenge for law enforcement.

Civil Liberties: The balance between public safety and individual freedoms is a constant source of tension.

Environmental Threats: Superhuman battles often result in collateral damage, exacerbating issues like urban decay and climate change.

8. The Role of NPCs

Influential Figures: Key NPCs will include government officials, scientists, media moguls, and prominent superhumans who shape the narrative.

Factions: Expect a mix of alliances and rivalries, from hero collectives and villainous syndicates to neutral organizations pursuing their own agendas.

This world provides a rich and dynamic backdrop for players to explore, with plenty of room for personal stories and larger-than-life conflicts. Where will the players fit into this evolving narrative?
This thread is reserved for the accepted "Calling All Heroes and Villains!"* Character sheets.
Once your character has been accepted into the game please post your character sheet here.

Superhero/Villain Character Sheet

Name:
(Real name, if known)

Alias:
(Hero or villain name)

Alignment:
(Hero, Villain, Antihero, or other)

Powers/Abilities:
(Describe your character's unique skills or powers.)

Weaknesses:
(What are their vulnerabilities?)

Personality:
(Key traits and quirks. How do they act?)

Background:
(Brief origin story and key life events.)

Appearance:
(Describe their look, costume, or notable features.)

Affiliations:
(Teams, organizations, or allies.)

Motivations:
(What drives them? Justice, revenge, etc.)

Relationships:
(Friends, family, rivals, or mentors.)

Base of Operations:
(Where do they operate from?)

Signature Gear:
(Notable weapons, gadgets, or tools.)

Public Perception:
(How are they viewed by others?)

Combat Style:
(Strategic, aggressive, stealthy, etc.)

*"Calling All Heroes and Villains!" is a placeholder name for this RP
ick...I don't know about advanced...being super-detailed about each of my posts can be taxing. Still, I won't argue with the votes here. Just hope I can keep up.


We could do a hybrid of sorts? Like advanced with slightly lower expectations? Just tossing ideas
Looks like advanced is winning so far. Will start and work more on this today after I go jogging 🏃‍♂️ 🙂
I'm interested if it's advanced, not so much casual.


What would everyone prefer? I'm open
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