Avatar of Raijinslayer

Status

Recent Statuses

5 yrs ago
Current Merry Christmas boyos, don't forget to, like, be a good person and stuff. Also start thinkin of a new years resolution you'll actually go through with.
2 likes
6 yrs ago
Status update: staying up all n8ght fuckin sucks and procrastination is a vile temptress.
1 like
8 yrs ago
4 months into this hole 'being a responsible adult thing' and I've come to a conclusion: It sucks and I want to go back to the days where I didn't have to plan out my game time.
1 like
8 yrs ago
Was supposed to be productive tonight. . . will try to be productive in the morning
4 likes
8 yrs ago
Taking a short break from posting till Monday/Tuesday, hopefully will feel more creative and less brain-dead

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Most Recent Posts

@DoomFlavoredSounds dope my dude, can't wait to see what ya got in mind.

@InkarnateSolid Start, ye. We'll prob have to discuss some background details to solidify the nobility angle and how the Harborites feel about it.

@RumikoOharaDoes she have a tail tho? The idea has some potential, though I feel like I'll need some tweaked reasoming for why a former fae would be joining a guild as well as some other backstory deets. Also, I'd prefer the use of a traditional 2D style FC. Just to keep some aspect of visual cohesion amomg the roster.

@IndraI'm. . . not entirely feeling this version of gwen. The reading feels a bit too S-rank but not in terms of there magic. I'm also feeliking like the enchanment magic needs a better description since "making ice more destructive" is a bit vague.
I like character sheets, it's just formatting them that gives me the big oof. Unless you're doing a private RP with buds, it's needed to make sure everyone is relatively on the same page

Edit: And sure, go ahead my dude. It definitely couldn't hurt.
Not yet, still trying to figure out a good format, though the actual info won't be much more thna your standard info for an rp. Name, Appearance, personality, Magic, history, etc, etc. The only real thing I want people to keep in mind as far as creation though is that, again, this isn't a guild that's been able to make much of a name for itself. Hell, it's only been officially active for 6-8 months, though it started operation closer to about a year prior to IC start. It's kind of an underdog story atm, so just keep that general feel in mind when designing characters.

Edit: I'm also setting up a discord that will become active either tomorrow or day after tomorrow. I just want to give the OOC some time to breathe and get some life to it, plus I need to make sure everything is Peachy in the Discord channels before I open it up to anyone.
A lot of people showed interest.
@Quincy@Vongola_Hasayo@spacepirate@Altered Tundra@Indra@Leslie Hall@Senseless@Sanguine Rose@RumikoOhara@KiwiTime@Haruharara@OwO@Sloth

Starter OOC. Probably not the final form, but it's a good start for talking about character ideas. CS is still in formation so expect it sometime tomorrow






Rules

  • Don't be a bitch Basic Guild rules apply, you know the drill.
  • Show each other respect, don't be a dick, and keep any and all drama you may have to the PM's
  • The general minimum for posting is around a week, but that isn't a hard rule as long as you keep in touch with me and keep me updated. Your character may be puppetted if needed to advance the story.
  • Blah Blah I'm the GM, Blah Blah, respect my authority, so on and so forth. I'm not going to pull the GM card that much unless you force me since the main focus of the rp is communal storytelling and whatnot.
  • More rules may come as I think of them. . .

Rulings and Changes

  • Canon Characters don't exist, and canon guilds will likely be similarly absent, though that'll be done on a case-by-case basis and depend on how much I commit to the idea of creating new guilds to fill a certain niche.
  • Guilds will be run a bit closer to an actual institution, rather than just a place that acts as an excuse to get a lot of WMD-level mages hangout and occasionally find work. While that doesn't mean terribly much to the grand scheme of the RP, it does mean that their *will* be consequences for misbehavior if you get caught. But it also means that your character will get some sweet benefits, like free room and board, access to certain materials and books, etc, that doesn't really get elaborated on in the show. Won't be terribly much due to the next point, but it'll be something.
  • As you might've guessed from the above story blurb, this is a guild that's just getting started, i.e. formed within the last 6-8 months by the time of IC start. The guild does have a bit of a name to it at the moment due to the Guild master accomplishing something pretty noteworthy(which is how he got permission to start the guild by the Mage Council), but we're definitely the new kid on the block with all that implies. Such as. . .
  • No S ranks. No one in the guild will be any higher than an A rank in terms of power, and this includes the Guild Master. reasons for this are that A)S ranks kinda make the plot escalate to catch up with their perceived power and B)they don't serve much RP narrative purpose in my opinion. ICly, no S ranks worth their salt would really join up with a newbie guild. And even A ranks will be rather limited. I won't put an arbitrary cap because it really depends on the sheets I see but know that I will be judging A ranks pretty closely.
  • Speaking of arbitrary caps, I won't be doing that with Slayer magic either. Let's be honest, if the show doesn't care overly much about their supposed rarity, then neither am I. I will, however, be judging slayers a bit more harshly still. If I get an rp of only slayers, that'd suck but oh well, if the sheets were good enough to pass muster than so be it. That being said, Demonslayers are something I'm not terribly keen on since people are quick to make them stupid strong, so consider that your warning/challenge
  • Speaking of Slayers, note that Dragons in this RP aren't completely absent like in the Anime nor are they infinitely powerful beasts. Non-slayers can beat them, but their long lives and innate abilities make them a tough battle even for them. Dragons are, however, exceedingly rare to find, generally isolated from each other and society, and view humans on a scale from Insects at worse and a particularly amusing pet or animal at best. there are exceptions, of course, but that's just the general rule.


Important NPCs






Plot Hooks









Locations






Hall of Errata









Rules

  • Don't be a bitch Basic Guild rules apply, you know the drill.
  • Show each other respect, don't be a dick, and keep any and all drama you may have to the PM's
  • The general minimum for posting is around a week, but that isn't a hard rule as long as you keep in touch with me and keep me updated. Your character may be puppetted if needed to advance the story.
  • Blah Blah I'm the GM, Blah Blah, respect my authority, so on and so forth. I'm not going to pull the GM card that much unless you force me since the main focus of the rp is communal storytelling and whatnot.
  • More rules may come as I think of them. . .

Rulings and Changes

  • Canon Characters don't exist, and canon guilds will likely be similarly absent, though that'll be done on a case-by-case basis and depend on how much I commit to the idea of creating new guilds to fill a certain niche.
  • Guilds will be run a bit closer to an actual institution, rather than just a place that acts as an excuse to get a lot of WMD-level mages hangout and occasionally find work. While that doesn't mean terribly much to the grand scheme of the RP, it does mean that their *will* be consequences for misbehavior if you get caught. But it also means that your character will get some sweet benefits, like free room and board, access to certain materials and books, etc, that doesn't really get elaborated on in the show. Won't be terribly much due to the next point, but it'll be something.
  • As you might've guessed from the above story blurb, this is a guild that's just getting started, i.e. formed within the last 6-8 months by the time of IC start. The guild does have a bit of a name to it at the moment due to the Guild master accomplishing something pretty noteworthy(which is how he got permission to start the guild by the Mage Council), but we're definitely the new kid on the block with all that implies. Such as. . .
  • No S ranks. No one in the guild will be any higher than an A rank in terms of power, and this includes the Guild Master. reasons for this are that A)S ranks kinda make the plot escalate to catch up with their perceived power and B)they don't serve much RP narrative purpose in my opinion. ICly, no S ranks worth their salt would really join up with a newbie guild. And even A ranks will be rather limited. I won't put an arbitrary cap because it really depends on the sheets I see but know that I will be judging A ranks pretty closely.
  • Speaking of arbitrary caps, I won't be doing that with Slayer magic either. Let's be honest, if the show doesn't care overly much about their supposed rarity, then neither am I. I will, however, be judging slayers a bit more harshly still. If I get an rp of only slayers, that'd suck but oh well, if the sheets were good enough to pass muster than so be it. That being said, Demonslayers are something I'm not terribly keen on since people are quick to make them stupid strong, so consider that your warning/challenge
  • Speaking of Slayers, note that Dragons in this RP aren't completely absent like in the Anime nor are they infinitely powerful beasts. Non-slayers can beat them, but their long lives and innate abilities make them a tough battle even for them. Dragons are, however, exceedingly rare to find, generally isolated from each other and society, and view humans on a scale from Insects at worse and a particularly amusing pet or animal at best. there are exceptions, of course, but that's just the general rule.


Important NPCs






Plot Hooks





Locations

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