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Robert/Claudia




"Running the dungeon again? Hmm...I suppose if all of you wish to. Though to be honest, I've felt like the experience has been rather soured. But I will tag along if you all wish to.

Robert would honestly just want to rage quit, screw doing the whole dungeon again. He'd vent his frustration by going to a low-level area and just farm some trash mobs by completely annihilating them for the catharsis. Claudia, however...she would probably be frustrated and would just want to go back to her home for the day, but will agree to join the party out of a sense of duty if they wish to run the dungeon again. Thus, whenever Robert and Claudia come into conflict in Endoroth, as always, Robert acquiesces and do what Claudia would do

Soon enough, two Admins appeared in front of the group. The first admin approached them, with the second following behind him. “Hello, I got your message, and I wanted to talk to you about this hacker. So you had seen him in a temple in Ocren? And he had stolen a quest item after killing your whole party? We had heard from other players their ID name was corrupted and could not be tracked. However, we do have one lead. The jester has been spotted in a forest in Skov. Walking around with a boy who doesn’t resemble any NPC in the game. We will be going there to see if we can find the player.” The second nodded before speaking.

We can give you the lost quest item if you tell us what the quest was. Or if you like I or the other admin can escort you if the jester returns.” The second admin was looking over at the group, specifically looking over at Claudia.


As the admin came, Robert inwardly frowned at the fact that they didn't address what was probably the biggest issue with the hacker.

Through Claudia, he then replied, "I appreciate the swift response, but the most important thing here is how this hacker doxxed our IRL identity. Did they not do that with previous victims, if I may ask? Oh, and for your question, it was a quest we received in Shehar Guild Hall to track an artefact in the temple of Ochren," then, noticing the second admin looking at her, Claudia turned to the admin and added, "Yes? Can I help you?"

Name: Arnvidr Frost-Weaver
Race: Nord
Age: 32





SKILLS




"Well met, mage of Skyrim. The Nords may have forgotten their forefathers' respect for the Clever Craft, but your comrades throng this hall. Here in Shor's house, we honour it still."

-Tsun, greeting the Last Dragonborn before the Whalebone Bridge of Sovngarde


THE CLEVER MEN

While the modern Nords shun magic, true scholars of Nord’s history would realise that the Nordic culture was one steeped in magical traditions. Look no further than the vaunted Thu’um known better as ‘Shouts’ in the common tongue, which is heavily romanticised by the Nords, within the academic circles of magi, Thu’um is classified as magic. But even were we to look for more traditional magic, the ancient nords practice ‘conventional’ magic, from the times of the Dragon Cults to heroes such as Gauldur to archmagi the likes of Shalidor. There is a reason why even today, traditionally a Jarl’s council holds a seat reserved for court wizards. Indeed, while these practitioners of what was called the Clever Craft—fittingly called the Clever Men’ were not the typical wizards who sat in dusty towers shying away from battle, magic used to hold a respected and important place in Nordic culture. Yet another aspect of Nordic Culture that has been lost to time and cultural assimilation.

-Frost-Weaver, A. (4E 165) Rediscovering the Ancient Nords: Reclaiming the Lost Arcane Heritage of Skyrim. Haafingar, Solitude: Shalidor’s Folio


Destruction - Master
The school of magic which concerns itself with dealing damage to all forms of matter, most commonly by wielding the elements. For the ancient clever man, frost magic is the primary way they practice the Destruction school, as anyone who had gone to ancient Nordic burial sites can attest to, by virtue of facing down draugrs slinging frost spells at them. Arnvidr, following this tradition, specializes in frost magic.

Conjuration - Expert
Sometimes known as the art of summoning creatures and items from another plane. The ancient Nord mage makes great use of conjuration, as evidenced even today by Draugr Scourge who summons frost atronach, to Shalidor who made Conjuration part of the test in Labyrinthian, even before it was acknowledged as a mainstream magic school. Post the Dragon Cults era, aside from summoning daedric creatures, nord mages also bound spectral weapons when they need to get into close combat, for Clever Men might be wielders of magic, but as Nords, their sword-arm is not something to be scoffed at. Arnvidr is able to bind weapons from Oblivion, with a quality comparable to Ebony, able to turn raised creatures and banish summoned Daedra. Although Arnvidr is also capable of summoning daedric creatures, he is only Adept at it and his true skills lie in Necromancy. Necromancy—as evidenced by the draugrs—has been a part of Nordic culture, and though its usage dwindled after the era of the dragon cult, while Nords view necromancy negatively when used on them, if used against one’s enemy, it is a tool to achieve victory, nothing more, nothing less. The College of Winterhold itself does not ban necromancy practices and thus was one of the subjects Arnvidr studied. With the recent Empire-wide ban on necromancy, Arnvidr has stopped using them in compliance, but the skill remains.

Alteration – Expert
The Magical School that ‘deceives’ reality to bring about an alteration of its rules. For the ancient Nord mages, alterations are often used to complement their fighting prowess, by transforming their skin to be as hard as ebony or to conjure a shield, or other defensive utility. Arnvidr focuses on these very aspects, focusing on the battle application of Alteration School rather than its more mundane uses such as mineral transmutation.

Restoration – Adept
Restoration spells heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. While healing is its primary purpose, as a culture steeped in battle, the Nord magi of old often focused more on using restoration to fortify their body or to protect them in battle by creating wards. Arnvidr is an adequate healer, having skills in restoration in the rank of an apprentice, but he mostly uses them to fortify his body in battle.

Two-Handed – Adept
There is perhaps no image that is seen as the quintessential Nord of a warrior wielding a great axe. From Wulfharth to Ysgramor there are no ends of iconography of Nord heroes depicted with an axe, and thus the axe holds great significance in Nord culture. Even as magi, the Clever Men in old Nord culture were still a warrior, often trained in the use of at least a single weapon. For Arnvidr, that weapon is a great axe.

Enchanting – Expert
One of the two-part duties of the essence of being a Clever Man. In ancient Nord culture, while remarkable warriors in their own right, their real role is to be the one who changes the tide of battle, primarily with their superb craftsmanship of weapons of war. When we are talking of Nord craftsmen, there is, of course, the famed Ahzidal who is said to be the first human who mastered elven enchanting. But even after the Dragon Cult Era, this practice of Nord craftsmen being also master enchanters remains, as seen from the famed Wuuthrad, the axe of Ysgramor, is known to be an enchanted axe from fragments that had been discovered and studied by enchanters. Arnvidr possesses various magical daggers enchanted with various effects for utility use, as well as the ability to create expert-level enchanted items.

Smithing - Expert
The other half of the essence of being a Clever Man. Enchantment is only as good as the durable weapons or armour they are used on, and is enhanced by the inherent quality of the items. Thus, a Clever Man was often both enchanter and smith, typically imbuing the forge with magical properties, such as using fire salts to kindle the flames. Arnvidr is able to work with common materials and exotic ones such as ebony, glass, and moonstone. He carries an Ebony Shield enchanted with the effect of fortifying its wielder’s blocking skill.

Thu’um
The ancient magic art of the Nords, practiced by warriors called the Tongues. Arnvidr had always thought that Thu’um is a vital part of Nordic culture, and Jurgen Windcaller banning its use for battle was what started the downfall of the Nords. Despite the knowledge of shouting having been lost except to the Greybeards, there are enough records of legends describing shouts, as well as some people who at one point learned with the Greybeards but left High Hrothgar. After finishing his apprenticeship in the College of Winterhold, Arnvird dedicated his research to discovering how Thu’um works in the theory of modern magic. He tracked these Ex-Greybeards, poured over records of legend, and scoured Nordic ruins for ancient tomes or other secrets. Eventually, he managed to learn Thu’um on his own and published an academic paper on it.

Available Thu’um: Become Ethereal (2 Word), Ice Form (1 Word), Whirlwind Sprint (1 Word)

PERSONALITY


Arnvidr is someone who can be described as a rather ‘traditional’ or ‘conservative’ Nord, having great regard for Nordic tradition. However, he is also someone who sees the current Nord culture as watered-down Nordic Culture, and that most have no idea about the actual culture of the Nords that has been lost. The culture of the Nord’s golden age. This could range from something that is easily accepted by many Nords, such as restoring the veneration of Shor and the rest of the Nordic pantheon, Kyne instead of Kynareth, and so on. But it could also be something that causes many Nords to raise their eyebrows, for example, Arnvidr sees the Greybeards as a blight on the Nordic culture, stripping away the use of Thu’um from the Nords as how Kyne originally intended them. Though he is rather passionate and opinionated on these topics, rather than a firebrand, he typically discusses them with the calmness of an academic.

BIO


Arnvidr was born in 4E 136 in Winterhold, Skyrim. His father is a local smith and his mother a tavern wench. Though Arnvidr took well to smithing like his father, he was always a curious child, enamoured by the College of Winterhold that was shunned by many in Winterhold after the Great Collapse 14 years earlier. His parents discouraged his wishes to enrol at the college at first, however, after managing to learn some enchanting on his own, Arndvidr enchanted his father’s forge to produce higher quality weapons and armour, along with providing minor enchantments. The enchantments he put on the products his father sold were nowhere close to the quality of enchantment done by the College of Winterhold, but it was cheaper, sold as part of a ‘package deal’ and local nords trusted his father more than the mages of the College. Thus, they were able to attract different sorts of customers than those that came to the College, those that did not need serious enchantment, merely for a bit of utility or novelty, eventually making his family’s shop the most successful smithy in Winterhold.

Arnvidr's parents acknowledged the merit of his enchantments, and when eventually mages from the College came, offering a spot of apprenticeship, they gave their blessing and Arnvidr enrol in the College of Winterhold. In the College, Arnvidr studied magic, focusing on the Destruction school, as well as furthering his study of Enchantment. He graduated from the apprenticeship in 4E 159, before achieving mastery in the Destruction School two years later.

Afterwards, as a senior member of the College, Arnvidr focused his area of research on the ancient Nords and the magic they wield, including Thu’um. It is during the course of his research, delving through ancient tombs, that he picked up some skills in wielding an axe from the mercenaries he hired to protect him. It is also in his research into ancient Nords, that he truly came to appreciate the ‘True’ culture and history of the Nords. In 4E 164, Arnvidr finished his research, culminating in proving his hypothesis of Thu’um being an application of tonal magic principle by learning the Thu’um through the lens of arcane paradigm. His dissertation, ‘Applications of Tonal Magic Principles in Discovering an Arcane Paradigm for the Thu’um: New Evidence from Literature Review and Archeological Findings’ was published as an academic tome, before a year later he published a book under the title of ‘Rediscovering the Ancient Nords: Reclaiming the Lost Arcane Heritage of Skyrim’, more for the cultural zeitgeist, focusing on the lost magical tradition of the Nords he had found over the course of his study.

The book gained him some following and fame, now somewhat known as a battlemage of sorts, who fashioned himself like the ‘Clever Man’ of ancient Nords, in 4E 167, he was approached by an agent of the Imperial Legion, who had been looking for new recruits for a ‘Hiden Militia’ due to rising tension with the Dominion. Not wanting to not be able to walk the talk, Arnvidr accepted. Despite his reservations about the Empire, he did recognize the threat the Aldmeri Dominion posed and believed that currently, a united Empire was for the better.

Robert/Claudia




Robert sighed as the group realized that the hacker had run away with the artefact. It was to be expected, he supposed, considering that what the hacker wanted in the first place was the artefact. And apparently, he somehow blocked their message to the GM.

At this point, his mood was ruined, and doing RP after such an incident would be in poor taste, even for him.

"He may have blocked the message somehow, but he cannot possibly interfere with the system to such an extent that would prevent us from actually reporting his actions to a GM by meeting them in Endoroth. Let's look to see who's online and contact them, so they can contact the admin. I imagine the devs would be interested in stopping a hacker that is able to interfere with the game that much. It's detrimental to the health of the game after all," Robert said to the rest of the group, offering his idea.

Then looking at Goibniu's message in the group chat, he replied.

Social Media? Why? I do have one, but I'm not sure I'm comfortable sharing. No offense, I just like to keep IRL and Endoroth separate.
-Claudia


Robert supposed he could just give his anonymous accounts that were not under the name of Robert the Actor, but he'd like to avoid that even then. He used his anonymous account mostly to discuss things online that interest him without having to keep PR in mind too much. In particular, an actor arguing with fans of the show over some aspect they disagreed with was not a good look, but not if it was just an anonymous account online.

Of course, he still needed to be careful to not say anything too inflammatory just in case, but it was better than nothing.

Regardless, he'd rather not tie those accounts to anything else. Especially with his Claudia Endoroth account, since that hacker just proved that it was compromised.

Carnatia de Valmont





The first thought that went through Carnatia's mind when some of the soldiers ran away in a frenzy into the flames because of Amaris, screaming 'Witch', was that perhaps they could use it to bluff their way through. If Amaris could play into it then...

That train of thought was interrupted both by her prescient defence and Amaris' warning, as she ducked to avoid the chains.

She quickly took stock of the situation.

Linceleste was down for the count, barely fending off the soldiers, but she was protected by Amaris for now, and it was not likely that Carnatia could help much on that front. One of her hands was already carrying the peculiar keg, and she needed the other to use her rapier—which was one of the advantages of using a rapier than the slab of metal the rest of her family called a sword, a part of her mind gleefully thought—so she couldn't help carrying Linceleste, and in the first place, she wasn't the most physically capable.

Mirielle was fighting at the gates, and while Carnatia could try helping, she had an idea that could perhaps secure them an escape route.

Her decision was made, turning to Carmen, she shouted, "Captain, please go and assist Lady Linceleste to move, I have an idea to secure an escape route!"

She then ran over toward Amaris, her mirrored images moving with her in tandem, as her mind sharpened with divination magic, ready to dodge incoming attacks.

As she reached Amaris, she shouted, "Lady Amaris! Could you summon those obelisks again, near the gates? Show them why they are right to fear a witch!"

Hopefully, Amaris would caught on to play into the whole witch persona and caused the soldiers to free in terror.
Carnatia de Valmont


Carnatia gave Mirielle a nod before she followed the inquisitor and ran to the rest of the group, the strange barrel in tow. As she did, she watched how the rest of their group was causing chaos, Amaris was making a steel obelisk, Rezello was launching arcs of lightning at the soldiers around Linceleste, and the alchemist was...seemingly the source of the explosion, apparently.

She really ought to ensure her allies were in the clear before using explosions, but what was done was done, Carnatia thought with a small sigh. She then activated her mirror image spells once more as a precaution while she made her way to the rest of the group.

"What is the plan now, Captain?" Carnatia asked Carmen as soon as she got close enough.
Carnatia de Valmont


Carnatia examined the papers in the room, putting them in her pouch, before turning her attention to the intriguing keg. The keg seemed to be light for its size, she might not be the most proficient in matters of weightlifting, but she was able to determine that it ought to be heavier, judging from the size.

As she was pondering, her prescient defence warned her of an incoming danger, as she received flashes of a vision which showed an imminent explosion. Since her Golden Prerogative skill marked the keg to be 'valuable' this gunpowder must have some unique properties that could be a vital clue, so Carnatia grabbed the keg, before narrowly avoiding the worst of the explosion's aftermath. As she regained her bearings, a brief look at her surroundings had her surmised that she was somewhat trapped, but she could probably cut through the canvas linings of the tent.

Taking a deep breath, lungs protesting at the acrid warm air, Mirielle suppressed a cough as she yelled at the heap. "Carnatia! You alive in there?!"

Taking measured aim, she poked at the canvas heap with her spear to test the waters and, feeling no resistance, carefully cut open a new entrance.


A possibility that Mirielle also noted, evidently.

"I am fine, Lady Mirielle! My thanks for opening an exit," Carnatia replied as she rushed to where Mirielle is, the keg in tow.

"Apologies, but I have reasons to believe the contain of this keg might be important, let us go," she then said to Mirielle.

ヒーロー

ヒーロー


D.O.B 17th of March | Age 19 y.o | Class 2A




ヒーロー

ヒーロー


D.O.B 17th of March | Age 19 y.o | Class 2C


Mimoto
Mimoto
Akizuki Reiji


Shigoto
Shigoto
Teknus Agency


Joretsu
Joretsu
A


由来
由来
Origin

Rising
Reiji was born to Akizuki Kyoko and Akizuki Daigo. Akizuki Kyoko is a stay-at-home housewife, though occasionally, she uses her quirk, Glass Manipulation to make beautiful stained glass as a profitable hobby. Akizuki Daigo, is a 1st Generation Pro Hero, Shardbreaker, his quirk is Crystalline, allowing him to emit highly malleable crystals that can be used offensively and defensively. Reiji does not inherit the ability to emit crystals in such high volume to be used as a direct weapon, however, in combination with his mother's quirk that manipulates glass, Reiji is born with a unique combination that allows him to emit crystals that can affect the light that passes through them, the quirk is named Photonic Crystal. While Daigo never explicitly pushed Reiji to pursue hero work, he did encourage his son while growing up to follow in his footsteps. Reiji, recognizing the potential of his own quirk and the fact that his father is a popular and successful Pro Hero, thus opening up many doors for him in the career track of Pro Hero, decided to also be a hero and sign up for his father's alma mater, UA. A decision that proves to be correct, as during his High School Year, he manages to requisition the hologun, a gun that helps him utilize his quirk as well as interning with the Pro Hero Snipe through his father's connection. Both his parents are currently in America, due to Daigo receiving an offer from one of America's top heroes to join his agency, to which Daigo agreed.

After graduating from UA High School, rather than joining their college division, Reiji found himself not liking the constant spotlight placed on UA's students—as well as their motto of Plus Ultra—and thus transferring to the Eirei Academy, which has more focus on being incognito, changing his hero costume and name. Reiji then ended up picking Teknus Agency where he will work as part of the academy's curriculum. Reiji's reason for picking the Teknus Agency was due to him having an idea to utilise his highly malleable Photonic Crystals in photonic computing, but he had no idea on the technical side that would allow such a thing to happen, and so he went to the genius billionaire quirkless hero, Yotsubashi Tomatsu. When he conveyed the idea during the interview, Tomatsu laughed, before agreeing to hire Reiji and lead the project himself. With Tomatsu's resources and technical expertise, they managed to induce manipulation of the photonic crystals without Reiji's input, utilising them for photonic computing. As a result, the computer systems utilised by heroes in the Teknus Agency received a substantial upgrade, as well as the creation of the raywatch, a powerful compact computer in the form of a watch that is more powerful than many supercomputers. Tomatsu is currently researching how to manufacture the crystals without Reiji as well as considering how to introduce the product for civilian use. As for Reiji himself, while he is more than happy to donate the crystals and acquiesce to some tests in order to find out how to manufacture them, he is satisfied with leaving the finer details to Tomatsu and focus on his hero work.

性格
性格
Individuality

Personality
Akizuki Reiji is a rather private person. If his peers are to be asked, 'What is Akizuki Reiji like?' most probably can only answer 'Oh. The quiet guy, right? Eh...he's dependable enough during hero work,' or some facsimile of it. That does not mean he is socially inept, Reiji is mostly cordial with his peers and can work in a team well enough, but he is the type to not mix business and pleasure. In this sense, he is someone who sees pro-hero work as a career path, a job. Nothing more, nothing less. That said, he is someone who holds professionalism to a very high degree, someone who would absolutely remind the teacher that they had homework. Despite everything, however, pretty much everyone knew that if you wanted to get things done, you go to Reiji. As a hero, this translates as someone who dislikes heroes being put on a pedestal as a paragon of virtue, someone who would tirelessly work for peace even without compensation—as being a moral exemplar isn't part of their job description—however, as long as properly compensated and reasonable, Reiji would absolutely do his best on his work.

能力
能力

Meta Ability

Quirk
Quirk
Photonic Crystals

Quirktype

Emitter

Quirkodds
Awakened

Quirkwork
Photonic Crystals allow the user to produce crystals made from unique materials that allow the crystals to be highly malleable in terms of various facets that affect light passing through them, namely the pigmentation, refractive index, and photoconductivity. These highly malleable emitted crystals are then able to be manipulated by the user, moving it telekinetically as well as altering the aforementioned light-affecting properties. Essentially, this allows the user to 'mould' the light passing through the crystals. By controlling the refractive index and pigmentation, the user is able to 'shape' lights into a holographic projection of various colours. By altering the photoconductivity, the crystals become highly electrically conductive when exposed to light, converting light into electricity, thus generating electrical discharge.

Support Items
Support Items
Tools

Raywatch
A small, portable computer in the form of a watch. Unlike conventional computing, which uses electronic signals, raywatch uses photonic computing, allowing it much greater processing power than conventional computers. This watch was developed by the Teknus Agency with the resources of its founder, Yotsubashi Tomatsu, making use of the crystals emitted by Akizuki Reiji's quirk. The highly malleable crystals of the Photonic Crystal quirk allow it to change its refractive index and pigment, allowing the formation of lights in various shapes and signals that act as a logic gate for computing, bypassing one of the challenges to fully realizing photonic computing. This novel technology replaces the conventional electron with protons for greater processing power, allowing data processing up to terabits per second compared to the gigahertz of modern computers, and even all but the most advanced of supercomputers. The high processing power of the raywatch allows it to perform futuristic functions such as a holographic interface and advanced AI to control tentacle fibres from the pauldron in Reiji's armour. The tentacles are equipped with a high-powered small bulb and photonic crystals, allowing them to emit electrical discharge at enemies that come too close. As sort of a prank, Yotsubashi Tomatsu programmed the AI to be in the form of a 'cultured 2d woman' named Prisma in order to embarrass Reiji.

Hologun
A gun that uses shards of Photonic Crystals as the projectile. When fired, it emits bright light and shoots shards of the crystals, moulded to be highly photoconductive. As a result, the gun launched electrified crystal shards at high speed. If Reiji chose to alter their refractive index before shooting, the light emitted could be launched in the form of small holograms. After joining the Teknus Agency, the gun was upgraded by being able to interface with the raywatch, allowing AI assistance to perform trick shots.

Lumos and Spectra
Two of the raywatch's peripherals are in the form of drones, acting as both 'eyes and ears' as well as 'limbs' of the raywatch. The raywatch drones can manoeuvre with great precision in an automated logarithm. However specific orders can be given via the raywatch. The drones are equipped with a camera, sound recorder, holographic projector, as well as a durable armour. Most importantly, they are also equipped with adaptors that can allow the raywatch to interface with conventional technology, allowing Reiji to hack into various systems with a processing speed of advanced supercomputers. They also have a compartment containing shards of Photonic Crystals that can be deployed and then controlled by Reiji for various purposes. The drones are named Lumos and Spectra.

Fighting Style
Fighting Style
Handy Skills

Hacking
Though most of the hacking is done by Prisma, the AI on board the raywatch, advanced AI parallel processing utilizing photonic computing is still a work in progress, and thus the amount of tasks Prisma can do is limited. Therefore, to maximize the use of the raywatch's processing power, Reiji learned to hack himself to be able to hack into various systems while Prisma was doing other tasks.

Sharpshooting
In order to be able to use Hologun effectively, Reiji took up sharpshooting. During high school, before joining the Teknus Agency, he interned with the Pro Hero Snipe as his first internship, where he learned how to handle a gun.

Engineering
While far from being an expert, like many heroes working in the Teknus Agency, they are encouraged to know enough engineering to decently make field repairs and jury rig their support items without tech support if needed.
Robert/Claudia




Robert felt a twinge—no, a huge wave—of annoyance the moment the opposing player mentioned his real name. To dig up their real names like that of a group that was formed impromptu, meant that he could probably cross off stalker since that would be a huge coincidence that their party just so happened to be made up of the people he stalked, meaning he must have hacked the system and doxed them.

Which, in particular, would be quite inconvenient for him. Robert, was, after all, an actor. A public figure. A hacker doxxing him would lead to all sorts of can of worms he'd rather not open for PR. For one, his stint of pretending to be a woman as Claudia, here in Endoroth. Robert, of course, did not think he was doing anything morally wrong. He never intentionally intended to cause harm such as to ask for money and whatnot while pretending to be a 'girl gamer', he wasn't even doing it to be a catfish troll. Robert was merely playing a role in an artistic exercise as an actor.

That...still wouldn't change the fact that some people would see it differently, though.

Robert then replied on team chat.

Claudia:It seems so. Considering he just doxed some of us. Definitely a hacker. I'll go ahead and use the GM call function.


Sending a screenshot as well as a log of the conversation where the 'Jester' had essentially doxed them, Robert type up a quick report to the GM

Claudia:Encountered a player in the Temple of Ocren. They demanded we hand over the loot from the boss before doxing our identities. Requesting immediate action to ban the player.

Carnatia de Valmont


Seeing the commander fall, Carnatia swiftly turned around and surveyed the room for any signs of immediate danger.

It was regrettable that it had to come down to them killing the commander. But being held prisoner was not an option, and once a fight broke out, taking down the enemy's commander was the logical course of action. Especially given the fact that they were outnumbered, they cannot afford to take it easy on them. She remembered her Father's words, words that came from an experienced Westernant General. 'Mercy is the privilege of the strong. In battle, the weak have no option but to ruthlessly strike with all they have.'

And in this battle, outnumbered and surrounded, deep in the enemy's territory, they were the 'weaker' side, so to speak.

Glancing at the rest of the group, it seemed as if Mirielle was taking care of their captain, who seemed to have been beleaguered by something. Carnatia started to approach them before Mirelle commanded her to search the commander's tent.

Nodding, she replied, "Understood. I'll leave my mirror images here as decoys, just in case."

With the rest of her illusionary copies spreading around the group, trying to draw any incoming attacks, Carnatia started to shift through the commander's tent, looking for the familiar sensation prompted by her Golden Prerogative skill. While typically the skill would lead her to valuables such as jewellery, and indeed any such a thing should trigger her senses, her true objective was to seek any sensitive and important documents. After all, sensitive and important documents were also 'valuables' both in a metaphorical sense and in a literal sense, as there were parties that would pay a lot of gold for such documents, information brokers for one. Carnatia had no intention of selling the documents to information brokers if it related to their investigation, as it was a breach of her duties, but she was more than happy to take advantage of the fact that such things being 'valuables' might fall under her Golden Prerogative skill's purview.

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