Avatar of Red Wizard

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Recent Statuses

2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
3 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes

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Most Recent Posts

Well, you guys've been busy!

Comments and answers below:

@eemmtt: Those anti-magic runes of yours... how common are they according to you? 'Cause they should be really uncommon. Rare, even.

@TheSovereignGrave: Please provide a flag for your nation so I can put it on the map :)

@Fallen Muse: Accepted!

@Titanic: Accepted, BUT, you need to look over your history and your use of magicians. If your nation was founded "at the beginning of time", there should be some comment in there about the Ta'hamurg. They ruled pretty much everything 1000 years ago. Also, you cannot have 80+ spellcasters in your army (counting the healers as well here). Magicians are rare, like Gandalf-rare, as stated in the OP.

@Jonesy: Accepted!

@Rare: Spot reserved!

@AegonVI: Thanks for all the help! I hereby consider you my co-GM (but you don't have any responsibilities whatsoever unless you choose to :P)

I'll add a list of completed nations, their creators, and where they can be found.

Keep up the good work!
@AegonVI: If you want. There could've been big migrations after the fall of the Ta'hamurg, so any kind of people could've ended up anywhere.

@The Silent Type: Absolutely, if you want.

@Fallen Muse: Spot Reserved!

ALSO, as soon as people have filled in their reserved slots with nations, we can start working out diplomacy and previous relations. Like, if people have traded before, or warred, or have had other interesting or important business with eachother. Personally, I'm looking at you Lord Coake. We're part of the same church, and pretty much two separate remnant states. We should have history. Also being neighbors, Fallen Muse & RavenxVoid, we should probably have a little history as well!
We're still looking for more players! Click the link in the post above to find the OOC!
Here's my contribution!





@eemmtt: Accepted!

@AegonVI: Spot reserved! No Sea Elves, though.

@Yog Sothoth: Spot reserved!

@The Silent Type: Spot Reserved!

@Lord Coake: I saw now that your nation exports tropical fruits. Considering your nation is in a tempered zone, with pine trees and snow, you might want to change that.

I'll be sure to update the original map with your nations asap!
AegonVI said
I'll work on an NS later, but can I go ahead and claim the southern-most tropical island and the small islands by its eastern tip? Because that would be kind of awesome.I'm thinking of playing a trade based nation, predominantly.


Spot reserved!

@Lord Coake: Nice, balanced nation! Accepted!
Yog Sothoth said
So a population of three hundred thousand is considered a medium sized nation?


In this game, yes. We're not counting with our real world standards.
RavenxVoid said Location: The area that looks like an "O" on the bottom right of the map


Please provide a pic for easy referance :)
The OOC is up! Don't forget to subscribe!
Welcome to FtaoaE!


In this game we will construct and play as the nations of the fantasy continent Menora. You can expect diplomacy, warfare, and trade negotiations. I will be as open minded as possible about your nations, but there will of course be limits to what you can do. I don't want overpowered military autocracies. I don't want untouchable utopias. I want realistic countries with strengths as well as weaknesses. If you think this might suit you, read on! If not, begone!

Menora




Menora is ~3000 km wide from north to south.

The land in which our story is told is a big place full of history and mystery. A thousand years ago, there was an empire that ruled most of the lands in Menora. The empire was called Ta'hamurg by it's people, which translates to "Land of God" in english, and originated from the mountains in the northern part of the vast desert. The empire, which had lasted for centuries, finally collapsed in a civil war and gave birth to a plethora of successor states. Our nations will be those states, or the ones that came after. The ruins of Ta'hamurg are still scattered all across Menora, guarding secrets and treasures of the old empire.

Humans are the only sentient beings in Menora. There are no elves or orcs, just humans - in all of our manifold. There can however be fantastic creatures and plants in your nations floras and faunas if you wish it. Dragons, pegasi, trolls, or even a creation of your own; it's all good. The rule is that the only ones with societies and cultures are humans. The rest of these creatures are classed as monsters or animals.

There is magic present in Menora. Conjurers and enchanters can do anything from speaking with the dead to changing the weather. Magic is as widespread and diverse as the nations of Menora themselves. The cardinal rule is that magic is rare (think Gandalf rather than Hogwarts) and costly; there is always a great price that has to be paid when performing magic.

The level of development and technology in Menora differs with each nation. You can have anything from stone age stuff to tech from the renaissance. The rule here is that the more advanced the tech you have, the more you have to pay in other areas (like less magic, smaller population, less claimed land, etc).

When it comes to warfare and battle, sound judgement and compromise is key. If you're commanding a hundred viking warriors versus a drilled company of riflemen, accept that you're going to lose (but at cost, of course!). Give and take. Everybody's happy. In terms of military strength, think 5-10% of your entire population as a max (unless you've got the mongol horde or something).

If you've got questions about other stuff, just ask in the thread below.
Here's a template for your nations:

Nation Sheet
Location: (Show on a small pic where your nation is located on the map)
Flag: (Steal one or make one in paint, whatever you please)
Nation Name: (Self explainatory, also write alternative names if any)
Demonym: (Swedish, Swede, you get the idea)
People/s: (What important peoples are living in your nation? How big a percentage of the population is each?)
Population Scale/Nation Size: (Small: 1-99.999, Medium: 100.000-499.999, Large: 500.000-1000.000)
Government: (What kind of government does your nation have and how does it work?)
People of Importance: (Important/famous/infamous people in your nation)
Capital: (Name and description of your nations capital)
Settlements: (Briefly describe your nation's architecture, do they use buildings of wood, stone or both or perhaps only tents?)
Nation Description: (A text to get the feel of your nation. May include history, culture, etc)
Religion: (If there's religious worship in your nation, how is it done and what are the deities like?)
Flora & Fauna: (what creatures and plants can be found in your nation?)
Magic: (The way magic is practiced in your nation, if at all)
Tech: (What are the latest innovations of your nation?)
Ambitions: (Is your nation expansionistic, trade-orientated, or a mediator? Just a quick summary, almost like a rumour of what your nation will be known as internationally)

Economy
Imports: (Stuff your nation needs to buy. No nation will be self-sufficient)
Exports: (Stuff your nation sells to other nations)

Military
Army Size: (Maz ~5-10% of total population)
Regular troops: (Swordmen, spearmen, cavalry, etc)
Navy: (The military navy, if any)

Don't forget to subscribe!
Looking forward to playing with you!
Nation Deposit Thread
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