Welcome to FtaoaE!In this game we will construct and play as the nations of the fantasy continent Menora. You can expect diplomacy, warfare, and trade negotiations. I will be as open minded as possible about your nations, but there will of course be limits to what you can do. I don't want overpowered military autocracies. I don't want untouchable utopias. I want realistic countries with strengths as well as weaknesses. If you think this might suit you, read on! If not, begone!
MenoraMenora is ~3000 km wide from north to south.The land in which our story is told is a big place full of history and mystery. A thousand years ago, there was an empire that ruled most of the lands in Menora. The empire was called Ta'hamurg by it's people, which translates to "Land of God" in english, and originated from the mountains in the northern part of the vast desert. The empire, which had lasted for centuries, finally collapsed in a civil war and gave birth to a plethora of successor states. Our nations will be those states, or the ones that came after. The ruins of Ta'hamurg are still scattered all across Menora, guarding secrets and treasures of the old empire.
Humans are the only sentient beings in Menora. There are no elves or orcs, just humans - in all of our manifold. There can however be fantastic creatures and plants in your nations floras and faunas if you wish it. Dragons, pegasi, trolls, or even a creation of your own; it's all good. The rule is that the only ones with societies and cultures are humans. The rest of these creatures are classed as monsters or animals.
There is magic present in Menora. Conjurers and enchanters can do anything from speaking with the dead to changing the weather. Magic is as widespread and diverse as the nations of Menora themselves. The cardinal rule is that magic is rare (think Gandalf rather than Hogwarts) and costly; there is always a great price that has to be paid when performing magic.
The level of development and technology in Menora differs with each nation. You can have anything from stone age stuff to tech from the renaissance. The rule here is that the more advanced the tech you have, the more you have to pay in other areas (like less magic, smaller population, less claimed land, etc).
When it comes to warfare and battle, sound judgement and compromise is key. If you're commanding a hundred viking warriors versus a drilled company of riflemen, accept that you're going to lose (but at cost, of course!). Give and take. Everybody's happy. In terms of military strength, think 5-10% of your entire population as a max (unless you've got the mongol horde or something).
If you've got questions about other stuff, just ask in the thread below.
Here's a template for your nations:
Nation SheetLocation: (Show on a small pic where your nation is located on the map)
Flag: (Steal one or make one in paint, whatever you please)
Nation Name: (Self explainatory, also write alternative names if any)
Demonym: (Swedish, Swede, you get the idea)
People/s: (What important peoples are living in your nation? How big a percentage of the population is each?)
Population Scale/Nation Size: (Small: 1-99.999, Medium: 100.000-499.999, Large: 500.000-1000.000)
Government: (What kind of government does your nation have and how does it work?)
People of Importance: (Important/famous/infamous people in your nation)
Capital: (Name and description of your nations capital)
Settlements: (Briefly describe your nation's architecture, do they use buildings of wood, stone or both or perhaps only tents?)
Nation Description: (A text to get the feel of your nation. May include history, culture, etc)
Religion: (If there's religious worship in your nation, how is it done and what are the deities like?)
Flora & Fauna: (what creatures and plants can be found in your nation?)
Magic: (The way magic is practiced in your nation, if at all)
Tech: (What are the latest innovations of your nation?)
Ambitions: (Is your nation expansionistic, trade-orientated, or a mediator? Just a quick summary, almost like a rumour of what your nation will be known as internationally)
EconomyImports: (Stuff your nation needs to buy. No nation will be self-sufficient)
Exports: (Stuff your nation sells to other nations)
MilitaryArmy Size: (Maz ~5-10% of total population)
Regular troops: (Swordmen, spearmen, cavalry, etc)
Navy: (The military navy, if any)
Don't forget to subscribe!
Looking forward to playing with you!
Nation Deposit Thread