Avatar of Red Wizard

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2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
3 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes

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Most Recent Posts

Hello Batman. Nice character there :)
The Silent Type said
Eranor, Iroden, Myration and Cryos, You four are all but required to go through me if you wish to trade with each other, and I do possess the means to enforce that requirement to a degree. Now, onto something more peaceful. I believe I export things your nations require, and you export things I require, so can we agree you're all paying to trade through and with me?Edit: Didn't mean to come across quite so harshly


Spittin' shit like that's gonna get you stomped, my man ;) Easy on the demands, we haven't even begun playing yet.
Welcome to the IC for Fading Existence.

This game is about a group of people trying against hope to survive and thrive in a world that has turned against them. Humanity is slowly fading away, and it is all our heroes can do to try and make the best of it. It's a medieval fantasy game balancing between adventure and melancholy.

Interested? Check out the OOC

Looking forward to playing with you!
Name: Nifelzink

Race: Dwarf*

Age: 50

Gender: Male



Nifelzink is a short stocky little fellow with a long black beard and bushy eyebrows. He's dressed in practical leather clothing and always carries a little backpack with him holding things he might need on his journeys. His eyes are icy blue, and almost always locked in a thoughtful frown.
Personality: Like all dwarves, Nifulzink is quick to anger and judgement. He does however lighten up once he gets some mead in his belly, or hears a good tune. Sometimes, when he thinks noone's around, he speaks to himself.

Brief history: The fifth child of his poor parents, there wasn't much for Nifulzink in his family home. Going against his parents wishes, he therefore left it at the age of 25 to seek a better life elsewhere. He's been on the road ever since, searching for a place to call his own.

Powers: None.

Weapons/Accessories: A small iron broad shortsword in a sheath at his side and a wooden buckler slung across his back. He also has a hunting bow and a quiver with 10 arrows in it. There's a blanket and some stuff for cooking and lighting fires in his backpack. He also brings his flute, which he's made himself, with him wherever he goes.

Suggestions: *Dwarves, or Duergar (Duerg) as they call themselves, are short humanoids native to the forests of Aragon. They are usually no more than a meter tall, but make up for that in weight and strength. It is common among dwarves men to grow and tend a bushy beard, while dwarven women are expected to tend their hair in a similar manner. Tradition is very important to the dwarves, and they're very superstitious. They live in small families which are part of bigger clans. Dwarves are famous for their craftmanship, be it smithing, carpenting or masonry, and are very fond of mead and music. They're quick to anger and judge easily, but aren't very keen on violence. A typical dwarf lives to be 150 years old, and counts as an adult at 30.

Is this acceptable?
I really don't see the fuss about paying a toll for trade. It's the most commong thing in the world. But I won't interfere anymore, it's not my call.


In the age before recorded time the land was run not by men, but by demons. It was a time of great evil, and the people suffered under the cruel rule of these malevolent spirits. Then came the great sorceress Anais, wise and strong. She gathered what few brave souls remained and waged bloody war on the demons, finally managing to seal them away in another dimension. The cost was however great, and when the dust settled, Anais had perished.

The years that followed were peaceful. With the land to themselves, the humans prospered. There was war, and strife, and evil, but ultimately life was good. As eons passed, history became legend, legend became myth, and the story of the great sorceress faded into oblivion. Humans, always the instrument of their own doom, once more began to delve into the dark mystery of magic. There were those who tried to warn their brethren of the perils that came with such power, but too few listened, and too late.

One hundred years ago, greed finally overcame sense and the seal which had once banished the demons was undone in the search for power. Evil once more seeped into the world. It happened slowly at first, as the minds of magicians and rulers were infested with darkness, but the pace quickened and soon the demons strode forth in all their might. One by one the great realms fell to the onslaught, and the world of man was no more.

Now, humans live however they can, wherever they dare. With the surrounding mountain range being infested by goblins and monsters, men are forced to coexist with demons in the wasteland of their once beautiful nation. They live as nomads or in small, tight knit communities, never knowing what tomorrow might bring.

In this game, we will play as a few brave heroes, daring the demonic wasteland in search of a way to survive and prosper. Our heroes have grown up in an unsecure world where violence and death has always waited around the corner. They’re tough, strong and capable – but human. They have flaws, they get scared, and they all have their doubts about the situation. This is the story of their strife in a world where everybody is waiting for the hero that just won’t come. As the story moves on, it is completely ok for our heroes to meet their end at some point or another. There is ultimately no hope, but humans will always try nevertheless.

Humans no longer have an advanced civilization. They can shape steel, they can work leather, wood and stone, but much knowledge has been lost in a very short amount of time. Swords, axes, spears and bows are common enough, but there is no plate armor, no guns or even crossbows, and no mechanical devices to speak of. Settlements consist of tents and shacks. The foremost means of travel is by foot or by horse if you can catch or afford one.

There is magic in the world, but it is wild, dark and dangerous. It is the force with which the demons suppressed the world, and using it comes at a great cost. Evil spirits are never far away from the practicing magician, and are instantly drawn to it if cast in their vicinity. It also damages the body of the caster, first causing fatigue and then all sorts of ailments; aging, blood loss, hallucinations or even demonic corruption. Magicians are however capable of feats no mortal could ever dream of accomplishing. They can part water, change the weather, set fire to people and do other just as dramatic and fantastic things.

Demons come in all shapes and sizes, but are categorized in two separate groups: physical and non-physical. The physical demons, Bael, have a body of their own, which if destroyed causes the demon to die. Baeli can be big or small, scaly or hairy, muscular or skinny; they are as diverse as the animals of nature. The non-physical demons, Djinn, are evil spirits that affect the world either by invading another beings mind or by binding matter into a provisional body. Djinni cannot be destroyed by mundane means, but must be banished or disintegrated by magic. What all demons have in common is their will to dominate, enslave and torture all of humanity.

The land itself is huge and encircled by an almost impregnable mountain range. It was once a place of deep forests, wild rivers and endless plains of green grass. Now the trees have shriveled and died, the rivers have dried, and where there’s still grass it’s yellow and greasy. Instead there are endless plains of dry, inhospitable, sunbaked dirt. The mountain range has been overrun by goblins; small humanoids with yellowish green skin, small red eyes, sharp teeth and a taste for human flesh. All of the old passes have been blocked, and no foreign travelers have passed through for a hundred years. There are animals living here still, goats, horses, dogs and cows, but they are starving just as their human masters are.
If this sounds interesting to you, give me an idea of your character below and we’ll discuss it before moving on to the character sheet.

Looking forward to playing with you!
FORGET THIS, POSTED IT IN THE WRONG SECTION! CAN'T SEEM TO FIND A DELETE-BUTTON! LOOK FOR "FADING EXISTENCE" IN THE CASUAL DEPARTMENT IF YOU'RE INTERESTED!
Well it'd give you access to the east coast which, in terms of trade, of course would be very benefitial.
Yog, you'd have to travel through Irodeina. That's what we meant. The way around is... very long indeed.

Also Rare, the project could be well underway by the time the game starts. The natural river on the map could actually be the progress so far. It could even have been the Ta'hamurg that started it.
FADING EXISTENCE HAS BEEN MOVED TO THE CASUAL SECTION!
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