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2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
2 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
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@Havoccultist Then maybe instead of joining the existing factions in the game, our game could take place during the formation of those countries. The players could form their own states based on the underlying cultures of the later nations, and we'd build from there.
@CollectorOfMyst@Fuzzybootz IC is up! You may move your characters to the Character Tab and begin posting!







Act I: Strange Occurences

As the sun capitulated to the ebony cloak of night, an uncanny transformation swept across Caledon. The rhythm of the city shifted, the mechanical din of day, with its unrelenting industry, segued into an undercurrent of secretive vibrancy as daylight receded.

In the affluent districts of the east bank, Caledon's wealthy glitterati emerged. Their carriages deposited them at opulent theatres and grand music halls, their refined laughter slicing through the hushed whispers of the twilight. Yet, even amid the glamour, a sense of unease lingered. A masked figure in a corner, a suspicious glance over a champagne glass, the shiver of a debutante, there was a palpable sense that not all was as it seemed.

Across the river, in the west bank taverns, the city's less fortunate sought solace in shared stories and cheap ale. The conviviality was marred, though, by a building tension. Whispered rumours of a missing dock worker, the sight of a regular's empty chair, the hushed conversation of the tavern owner with a hooded stranger, all hinting at an unfolding drama that held patrons in its grip.

In the labyrinthine alleyways of Caledon, clandestine activities intensified. The black market flourished, but even the hardened criminals seemed on edge. Transactions were hastier, voices were lower, glances nervously darted down the darker corners. Something was amiss, and even the underbelly of society could sense it.

At the harbor, the cacophony of industry belied an eerie undercurrent. Workers noticed cargo being moved stealthily, whispers of unfamiliar vessels docking at odd hours, and sightings of unusual figures skulking in the shadows. The harbor, usually a sanctuary of routine and hard work, was ensnared in the web of suspense.

Guarding over all this was the city watch, their lanterns casting long, probing shadows in their ceaseless quest for order. Yet tonight, their step was more hurried, their gazes more suspicious, their grips on their weapons a bit tighter.

Beneath the shimmering moonlight, Caledon pulsed with an inscrutable sense of suspense. An invisible web of intrigue was slowly being spun, ready to ensnare the unwary. As the citizens navigated the precarious night, a palpable question echoed in the gaslit gloom: what secrets did the night hold? Would the coming dawn bring resolution or draw them deeper into the mysterious embrace of the unknown?
The Shadow over Old Caledon

an Eldritch Victorian Fantasy Tale of Suspense






Act I: Strange Occurences

As the sun capitulated to the ebony cloak of night, an uncanny transformation swept across Caledon. The rhythm of the city shifted, the mechanical din of day, with its unrelenting industry, segued into an undercurrent of secretive vibrancy as daylight receded.

In the affluent districts of the east bank, Caledon's wealthy glitterati emerged. Their carriages deposited them at opulent theatres and grand music halls, their refined laughter slicing through the hushed whispers of the twilight. Yet, even amid the glamour, a sense of unease lingered. A masked figure in a corner, a suspicious glance over a champagne glass, the shiver of a debutante, there was a palpable sense that not all was as it seemed.

Across the river, in the west bank taverns, the city's less fortunate sought solace in shared stories and cheap ale. The conviviality was marred, though, by a building tension. Whispered rumours of a missing dock worker, the sight of a regular's empty chair, the hushed conversation of the tavern owner with a hooded stranger, all hinting at an unfolding drama that held patrons in its grip.

In the labyrinthine alleyways of Caledon, clandestine activities intensified. The black market flourished, but even the hardened criminals seemed on edge. Transactions were hastier, voices were lower, glances nervously darted down the darker corners. Something was amiss, and even the underbelly of society could sense it.

At the harbor, the cacophony of industry belied an eerie undercurrent. Workers noticed cargo being moved stealthily, whispers of unfamiliar vessels docking at odd hours, and sightings of unusual figures skulking in the shadows. The harbor, usually a sanctuary of routine and hard work, was ensnared in the web of suspense.

Guarding over all this was the city watch, their lanterns casting long, probing shadows in their ceaseless quest for order. Yet tonight, their step was more hurried, their gazes more suspicious, their grips on their weapons a bit tighter.

Beneath the shimmering moonlight, Caledon pulsed with an inscrutable sense of suspense. An invisible web of intrigue was slowly being spun, ready to ensnare the unwary. As the citizens navigated the precarious night, a palpable question echoed in the gaslit gloom: what secrets did the night hold? Would the coming dawn bring resolution or draw them deeper into the mysterious embrace of the unknown?
@Havoccultist What changes would you suggest to make it more like a NRP?
Well alrighty then! Just let me set up the IC and we'll get going :)
@Fuzzybootz@CollectorOfMyst I know the tag said the game was for a large group, but would you be interested in playing anyway? We can let new players in if/when they appear.
Calradia


Calradian Chronicles

a Mount & Blade NRP




The Idea

I'm currently replaying an old gem - M&B Warband - and I thought that setting could work as a fun setting for an NRP. The difference from the usual games would be that you would initially have to be part of one of the established nations, and then either fight your way to the top of that one, or break loose and claim your fiefs as a new state.

I'm not sure of the mechanics - or if there should be any - but I thought it could be fun to give it a try. I'm open for suggestions and ideas!

Let me know below if you're interested, or if you have any questions or ideas!
@Fuzzybootz@CollectorOfMyst Both your characters are accepted :)
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