Avatar of Red Wizard

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Recent Statuses

4 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
5 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes

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@Dark Light@Chronic I'd like to continue the game. Do you think you could have something up by monday? That'd be swell.
The Red Wizard

He goes by many names, but there are some who call him Tim.




"Ah, yes! That's the, um... that is, to say, uh... it isn't, is it? ...Well, shit."

The red wizard is a frail old man with a crooked back and a big white beard. Were it not for his pointy wizard hat, you would easily mistake him for a hobo, or an eccentric geriatric (which coincidently isn't far from the truth in either case).

Age:
Very old. He can't remember ever being young. Perhaps he never was.

Gender:
Male. Mostly? Sometimes.

Occupation:
Wizard. Sorceror. Conjurer. Beggar. Bum. Among other things.

Abilities:
The Red Wizard knows a lot of magic spells. In fact, he might know all of them. The problem is, however, that he's become forgetful with old age. Sometimes, he can't remember the right words. Other times, he gets them mixed up. It's all very confusing.

Skills:
Apart from an unparaleled (and mostly forgotten) knowledge of all things arcane, Tim is excellent at eating, drinking, sleeping, and running away.

Personality:
In a word, mostly harmless. The red wizard is a slightly bewildered, amicable old man who is happy to meet new people. Which he gets to do frequently as he forgets most faces the day after he sees them. His expression wanders between nervous smiles and confused frowns, with a dab of apathetic staring in between.

Biography:
The red wizard was (probably) born a long, long time ago in a land far, far away. There's no way to be sure, though, as there are none still alive who remembers, himself included. What he does know, however, is that he's been around. Lands, realms, dimensions, pocket dimensions, metaphysical planes, allegorical spaces, the in-betweens; he's seen most (or maybe all) of them. Not that he remembers much. They all start to look alike after a while, you know.

Likes:
Food, drink, warmth, sleep. Magic, of course, but not all of it.
Dislikes:
Hard stares, mean words, danger, cold, hunger, thirst. Magic, and a surprising lot of it.
Fears:
Death, discomfort, things that lead to either, and, for some reason, roosters.
Weaknesses:
There is no magic defense against a rock in a sock.
The Red Wizard

He goes by many names, but there are some who call him Tim.




"Ah, yes! That's the, um... that is, to say, uh... it isn't, is it? ...Well, shit."

The red wizard is a frail old man with a crooked back and a big white beard. Were it not for his pointy wizard hat, you would easily mistake him for a hobo, or an eccentric geriatric (which coincidently isn't far from the truth in either case).

Age:
Very old. He can't remember ever being young. Perhaps he never was.

Gender:
Male. Mostly? Sometimes.

Occupation:
Wizard. Sorceror. Conjurer. Beggar. Bum. Among other things.

Abilities:
The Red Wizard knows a lot of magic spells. In fact, he might know all of them. The problem is, however, that he's become forgetful with old age. Sometimes, he can't remember the right words. Other times, he gets them mixed up. It's all very confusing.

Skills:
Apart from an unparaleled (and mostly forgotten) knowledge of all things arcane, Tim is excellent at eating, drinking, sleeping, and running away.

Personality:
In a word, mostly harmless. The red wizard is a slightly bewildered, amicable old man who is happy to meet new people. Which he gets to do frequently as he forgets most faces the day after he sees them. His expression wanders between nervous smiles and confused frowns, with a dab of apathetic staring in between.

Biography:
The red wizard was (probably) born a long, long time ago in a land far, far away. There's no way to be sure, though, as there are none still alive who remembers, himself included. What he does know, however, is that he's been around. Lands, realms, dimensions, pocket dimensions, metaphysical planes, allegorical spaces, the in-betweens; he's seen most (or maybe all) of them. Not that he remembers much. They all start to look alike after a while, you know.

Likes:
Food, drink, warmth, sleep. Magic, of course, but not all of it.
Dislikes:
Hard stares, mean words, danger, cold, hunger, thirst. Magic, and a surprising lot of it.
Fears:
Death, discomfort, things that lead to either, and, for some reason, roosters.
Weaknesses:
There is no magic defense against a rock in a sock.

Theme song:
Where is my Mind? - The Pixies
Good start, people! I'm going to wait for @Dark Light and @Chronic to get their intros up before posting again.
@duskshine749 Wow! Congratulations! Please, don't worry about the game. Enjoy your wedding and honeymoon!

As for your intro post, please let me know if I can help in any way :)
@Expendable Don't know about calendar. It's late summer in the Vale. And yes, they're going to ask for names and business, stuff like that. If you bother with going there, that is ;) And no, no passports.
Alright! After a minor delay, we're finally ready to go!




Kari-Mar



After weeks and weeks on the great northern sea, having endured harrowing storms, freezing winds, maddening doldrums and the odd bout of sea sickness and scurvy, the call finally came down from the birds nest earlier this morning: Land! Land in sight! And there it was - the towering peaks of mountains, the deep greens of woods, and the sprawling brown blob of a city known as Kari-Mar. As the boat slowly made its way towards the wharf, more and more details became discernable. It was a big city, no doubt, but chaotic too. A myriad of buildings with differing styles and materials were squeezed together, competing for space. Most seemed poor or dirty, more shacks than houses, with islands of wealthy quarters spread somewhat evenly about. The palaces of the merchant princes stood out like sore thumbs - giant, extravagant behemoths of luxury and opulence. The wharf swam with a throng of people, from sailors and traders to thieves and courtesans. The noise was deafening compared to the stillness of the sea, a constant din and jangle in a hundred different tongues.

As the gangway is laid down, the captain gives you all a final nod off goodbye before returning to overseeing the ship. As you step ashore, a man dressed in an arming jacket and a helmet approaches you - a city guard, probably. "Welcome to Kari-Mar" he drones in a slightly disinterested voice, "Please make your way over to the harbormastery and declare your business in the city. You can find the secretaries over yonder."

He points to a series of stalls where a mob of people shove and push trying to get ahead in loosely organized queues. At the head of each queue is a table where a bored, frustrated or suspicious notary sits stationed, scribbling away as the people in front of them blabbers. Having done his duty, the guard promptly moves along to inform other arrivals of the procedure.

The city of Kari-Mar, with all of its dangers and promises, lies spread out in front of you.




Kari-Mar



After weeks and weeks on the great northern sea, having endured harrowing storms, freezing winds, maddening doldrums and the odd bout of sea sickness and scurvy, the call finally came down from the birds nest earlier this morning: Land! Land in sight! And there it was - the towering peaks of mountains, the deep greens of woods, and the sprawling brown blob of a city known as Kari-Mar. As the boat slowly made its way towards the wharf, more and more details became discernable. It was a big city, no doubt, but chaotic too. A myriad of buildings with differing styles and materials were squeezed together, competing for space. Most seemed poor or dirty, more shacks than houses, with islands of wealthy quarters spread somewhat evenly about. The palaces of the merchant princes stood out like sore thumbs - giant, extravagant behemoths of luxury and opulence. The wharf swam with a throng of people, from sailors and traders to thieves and courtesans. The noise was deafening compared to the stillness of the sea, a constant din and jangle in a hundred different tongues.

As the gangway is laid down, the captain gives you all a final nod off goodbye before returning to overseeing the ship. As you step ashore, a man dressed in an arming jacket and a helmet approaches you - a city guard, probably. "Welcome to Kari-Mar" he drones in a slightly disinterested voice, "Please make your way over to the harbormastery and declare your business in the city. You can find the secretaries over yonder."

He points to a series of stalls where a mob of people shove and push trying to get ahead in loosely organized queues. At the head of each queue is a table where a bored, frustrated or suspicious notary sits stationed, scribbling away as the people in front of them blabbers. Having done his duty, the guard promptly moves along to inform other arrivals of the procedure.

The city of Kari-Mar, with all of its dangers and promises, lies spread out in front of you.
Cool stuff so far! Will be posting the intro later tonight!
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