Name: Zenith Villard
Age: 21
Class: B
Personality:
Someone that always has a smile on his face, Zenith is a very kind and honest person with a strong sense of duty and justice towards his fellow man, even if he does not know them. He is the kind of guy that will sit there if someone needs to vent or talk and listen for as long they need him to without judging them. A patient man, he does not tend to resolve issues with violence, but with words if it can be avoided. A surprisingly sarcastic, sassy person with a sharp tongue though all in good fun.
Very few can match him in discipline. Zenith is the kind of man that would wake up at 5 AM every day with a smile on his face. His skin is very thick so it would take a great deal to actually make him angry though it is best to not test those limits.
At first glance with his bright and social nature, one would assume that he would be extroverted, but he actually is quite introverted. He needs his alone time or else he become quite the grumpy individual.
History/Bio:
Do the right thing, that was the lesson that was hammered into Zenith growing up. His parents were Rune Knights, his grandfather before then, and before them there was a tribe, they descended from named Uru that protected Fiore long before the kingdom was established, where an agreement that their people would serve the kingdom in exchange to letting them continue on their traditions. They strove for ideas of justice and service to the people of Fiore. They were everything that all knights strove to be, even until the moment they died protecting people from dark mages.
It was to no one's surprise that Zenith decided to follow into his parents' footsteps to become a Rune Knight as well. He enlisted and trained at a military academy to become a disciplined, powerful soldier and when the time came, he sure enough earned his spot in the Rune Knights. He did not even last a year.
The issue was not resolve, laziness, or any sort of behavior that would be disgraceful to the Rune Knights. It was quite the opposite in fact. Zenith was assigned to a precinct Hargeon Town and while there, he discovered that there were multiple people fudging the numbers on the number of arrests made to make it seem like they were accomplishing more than they actually were. Of course, he investigated and brought evidence in the form of audio recordings and documents to his superior officer. His superior told him that they would look into it. This was the biggest mistake of his life.
It began with his peers harassing him, then given an extra workload only to be given a poor performance review no matter the result, and then he noticed that other Rune Knights were actually following him everywhere he went. There was no debate that this was some sort of intimidation tactic, but it would have taken much more to deter Zenith from doing his job...and they were quick to realize it.
Zenith was arrested and charged for conspiracy of leaking classified info to Dark Guilds, a crime that he did not commit. He was held in prison for two months and when the day came to the trial, the charges against him were dropped due to lack of evidence, but he knew that this was simply just a message to him; that he was completely powerless and if he ever stepped out of line again, they would make every little moment of his life into a hellish experience.
He had been intimidated, disgraced, and humiliated. His career was dead in the water and there was no future for him in the Rune Knights, even he could see that clearly. The only thing left to do was to leave, but not without a parting gift; he made sure that he had copies of the evidence he compiled for the fraudulent data and dropped it off at newspaper because if he was going down, it may as well have been in flames.
Problem now was that after having that criminal charge on his record and the media shit storm he caused, his job prospects were nil at best. He eventually did return home and eventually decided that he had no chance of life in Fiore and that he would need to leave the kingdom. At the same time, he was asked to take Akemi, a girl that he shared a sibling bond with, as far away from Fiore by her grandparents to which he agreed to.
They travelled through Ishgar not without incident no small part to Akemi and eventually arrived in the kingdom of Pergrande where they found a strange sight, a traditional guild. They had heard rumors and did seek it out, but he was not sure what to expect. They did end up joining as a way to obtain stable income and perhaps find a mage that could treat Akemi's condition.
Magic:
Takeover - Beast Soul: You know exactly what it is.
Beast Soul - Minotaur: A bipedal, muscular bull while slow, has great physical strength that can easily smash through several layers of concrete and stone.
Beast Soul - Gungnir: A streamlined, lean body of a bipedal insect-like creature with compound eyes and a herculean beetle's horn. Gungnir is his fastest form currently. To the trained eye he still appears to be a blur and at his fastest he can create an after image of himself.
Beast Soul - Iron Devil: A bipedal lizard-like creature with sharp claws, fangs, and durable armored scales that resemble iron. It is a durable form that can withstand considerable duress, and its fangs and claws are as expected to be razor sharp.
Beast Soul - Zephyr: It takes the form of a mighty eagle with razor sharp talons with crush force that can shatter stone and a durable beak. What it lacks in combat versatility it makes up with speed and mobility in the air. Typically used as a partial takeover.
Beast Soul - Gungnir: A streamlined, lean body of a bipedal insect-like creature with compound eyes and a herculean beetle's horn. Gungnir is his fastest form currently. To the trained eye he still appears to be a blur and at his fastest he can create an after image of himself.
Beast Soul - Iron Devil: A bipedal lizard-like creature with sharp claws, fangs, and durable armored scales that resemble iron. It is a durable form that can withstand considerable duress, and its fangs and claws are as expected to be razor sharp.
Beast Soul - Zephyr: It takes the form of a mighty eagle with razor sharp talons with crush force that can shatter stone and a durable beak. What it lacks in combat versatility it makes up with speed and mobility in the air. Typically used as a partial takeover.
Takeover - Crystalized Soul:
This is a form of ancient, deep magic from his Uru ancestors. When the first beings gained sentience, they began to ask why. Why did things work the way they did? Why did they happen? How could they happen? When collective thought thinks about these questions en masse, they can give birth to a new creature, something that isn't a god or could be called sentient. They are more akin to elementals in that they purely represent an idea, something that can only cause destruction if left unchecked. When used, each form influences the user's personality depending what idea they represent and require much, much more magic to use.
The entity that represents humanity's unending grief. Passed onto him after his mother died.
Appearance:
A strange, unnerving humanoid being. Nevermore stands at 8 feet (2.4384 meters) tall though it is always slouched, making it appear shorter than it actually is. Its body and its limbs seemed to resemble long, gangly black tree branches despite the fact that they have a texture of wrought iron. Those same branches make up its torso to form something that resembles ribs. Protruding from its back are those black, iron branches except they are sparsely covered feathers made from the same material to create something that looks like wings. Its head is humanoid save for a raven-like beak and also has the same black coloration as the rest of its body and its mostly featureless save for when it opens its mouth to reveal its human teeth and long, sharp tongue.
Abilities:
Darkness: It is not darkness in the traditional sense, but more of the "gravity of darkness." The darkness that Nevermore generates manipulates gravity within its reach. This darkness can be used in wide swathes or can be shaped into attacks such as spheres or blades of heavy gravity. Nevermore, despite its wings, cannot fly so it uses its darkness to simulate flight. However, at the moment it is quite taxing on his body, so it is not something that can be used in quick succession.
Limb Extension: Nevermore can extend and retract its limbs. Can use its limbs for long range attacks and such.
Branch Generation: Nevermore can create more branch-like limbs from its body that can be used for a variety of purposes, such as wrapping new limbs around its already existing limbs to make a heavier attack, increase defense, a flurry of attacks, and so on.
Notable Spells:
Plutonian Shore: Darkness expands in all directions to cover all exposed surfaces. Anything that is caught in the general area of the darkness will experience intense gravity pushing their bodies down and crushing them into either dust or into submission.
Blades of Pallas: Zen creates blades of darkness though they are technically not sharp. They have a such an intensely strong gravity that whatever is caught on their edge is just cleanly cut in half from the impact.
Endless Night: Zenith creates numerous spheres of darkness that hover in the air far and wide. Then they shoot out branches of piercing darkness that branch out irregularly until the spell fills out an entire area.
Lenore's Maelstrom: Zen generates countless spheres of intense gravity that swirl around the target, ripping them into pieces as the spheres collide with the target.
Appearance:
A strange, unnerving humanoid being. Nevermore stands at 8 feet (2.4384 meters) tall though it is always slouched, making it appear shorter than it actually is. Its body and its limbs seemed to resemble long, gangly black tree branches despite the fact that they have a texture of wrought iron. Those same branches make up its torso to form something that resembles ribs. Protruding from its back are those black, iron branches except they are sparsely covered feathers made from the same material to create something that looks like wings. Its head is humanoid save for a raven-like beak and also has the same black coloration as the rest of its body and its mostly featureless save for when it opens its mouth to reveal its human teeth and long, sharp tongue.
Abilities:
Darkness: It is not darkness in the traditional sense, but more of the "gravity of darkness." The darkness that Nevermore generates manipulates gravity within its reach. This darkness can be used in wide swathes or can be shaped into attacks such as spheres or blades of heavy gravity. Nevermore, despite its wings, cannot fly so it uses its darkness to simulate flight. However, at the moment it is quite taxing on his body, so it is not something that can be used in quick succession.
Limb Extension: Nevermore can extend and retract its limbs. Can use its limbs for long range attacks and such.
Branch Generation: Nevermore can create more branch-like limbs from its body that can be used for a variety of purposes, such as wrapping new limbs around its already existing limbs to make a heavier attack, increase defense, a flurry of attacks, and so on.
Notable Spells:
Plutonian Shore: Darkness expands in all directions to cover all exposed surfaces. Anything that is caught in the general area of the darkness will experience intense gravity pushing their bodies down and crushing them into either dust or into submission.
Blades of Pallas: Zen creates blades of darkness though they are technically not sharp. They have a such an intensely strong gravity that whatever is caught on their edge is just cleanly cut in half from the impact.
Endless Night: Zenith creates numerous spheres of darkness that hover in the air far and wide. Then they shoot out branches of piercing darkness that branch out irregularly until the spell fills out an entire area.
Lenore's Maelstrom: Zen generates countless spheres of intense gravity that swirl around the target, ripping them into pieces as the spheres collide with the target.
The entity that represents humanity's unceasing rage. Passed onto him after his father died.
Appearance:
A hulking beast of a creature that appears to be made of red stone with bits of stone protruding in its body in strangely organic shapes. It has no eyes, only a mouth with teeth made of stone. What people would mistake for markings glowing around its body is magma flowing through open crevices like blood pumping through veins. Its spine protrudes from its back with spikes that travel down it its tail. Its claws are also just made of stone.
Abilities:
Immense Strength: This is a form that can lift a building and smash someone with it.
Immense Durability: It is like punching a mountain. Any blow would be lucky to even crack its stone body.
Absolute Rage: Using this form induces so much rage that mental magic just doesn't work.
Magma Generation: This form can generate magma for attacks, but they are not precise techniques due to the rage that is constantly tearing at his mind and more like a sledgehammer being swung about.
Appearance:
A hulking beast of a creature that appears to be made of red stone with bits of stone protruding in its body in strangely organic shapes. It has no eyes, only a mouth with teeth made of stone. What people would mistake for markings glowing around its body is magma flowing through open crevices like blood pumping through veins. Its spine protrudes from its back with spikes that travel down it its tail. Its claws are also just made of stone.
Abilities:
Immense Strength: This is a form that can lift a building and smash someone with it.
Immense Durability: It is like punching a mountain. Any blow would be lucky to even crack its stone body.
Absolute Rage: Using this form induces so much rage that mental magic just doesn't work.
Magma Generation: This form can generate magma for attacks, but they are not precise techniques due to the rage that is constantly tearing at his mind and more like a sledgehammer being swung about.
Strengths:
Trained Soldier: A disciplined and effective fighter even without his magic. He is most comfortable with Hand-to-Hand combat and typically does not need weaponry due to the nature of his magic.
Detective: As someone whose old job required him to track down criminals and solve cases, he is quite proficient at complex problem solving and has great intuition.
Poison Immunity: After repeated consumption of Akemi's cooking Zenith resists most poisons if not just straight up immune.
Cooking: Is just a really good cook. Part of his job as a guild member is to be the guild chef.
Weaknesses:
Too Selfless: At times he gives so much of himself that fails to take care of his own needs. Sometimes there are those that take advantage of his good will.
Explosive Emotions: He puts everyone else at first instead of facing his own issues, so he bottles it up until he can't take it anymore. For all the times he lends a shoulder to cry on and be someone that everyone can rely on, he doesn't know how to ask that from others.
Akemi: Despite not being his sister by blood, she is still family to him. She is his responsibility and given her sickly, sheltered nature he is always worried about her.
Guild Mark Location: Lower back, Blue
Extra:
Is very good at cross dressing and makeup. He will be prettier than you.