@ONL
Name: Eleonora Triste Estelle
Aliases: Ellie, Ella, Petit Estelle
Age: 26
Gender: Female
Birthplace: Paris, France
Residence: Arkham, USA
Occupation: Gun Moll( and part-time Private Investigator)
Physical description
Height: 1.79m
Weight: 59kg
Build: Athletic
Eyes: Grey
Hair: Black
Skin Tone: Fair
Tattoos/Scars/Piercings: Big claw like scars on the right shoulder, the left side of her torso and on her back.
Personal Style: Usually her style tends to consist of white shirts with various neck decorations, black skirts, stockings, various high leather boots or shoes and black coat. She tends to wear some accessories in the form of earrings and rings, usually complimented with deep red lipstick, sharply done eyelines and a touch of rouge for her cheeks.
Sexuality: Bisexual
Relationship Status: Single/Widowed
Personality: There are two sides of Eleonora that exist in constant struggles. Mostly caused by her past and mental state. The first is her more calm and collected one. She's actually pretty alright person, she can smile, joke and be friendly, however that's not mostly teh case anymore. Driven by the past and the traumatic events she underwent, losing her family and being on the step of death herself, she's unable to accept it all and simply move on. She's haunted by the experience, dreams of it, hates herself and everyone else for it. She drowns most of her worries in cheap alcohol. Constantly stressed and irritated from it all, she's prone to solving conflicts with violence.
When not actually overwhelmed by her unstable emotions and being a prickly ball of fuck you to everyone around, she's actually again quite alright. Especially when she's working, she's patient, careful and tends to appear a lot friendlier than when she's wasting her time drinking away. On the job she's rarely drinking hard enough to get drunk, mostly keeping herself focused with the grand goal in her life. Which is finding what and who killed her family and tearing them to pieces. She's so driven that it overpowers her constant desire for self destruction in alcohol and smoking, when she believes she's on the tracks of what she needs. At the rare cases when she's not drunk, not depressed to the point of self loathing and not on the job, she actually prefers to spend her time listening to music and reading a good novel.
Once upon a time she considered herself a straight person when it came to sexuality, she was married and with a child after all. Everything else that happened had brought a different... well perspective's a wrong word for it. Sometimes all she wants to do is drown everything that is her mind in alcohol and just spend the night in carnal pleasure in the vain attempts to catch a glimpse of what was before everything went to hell and when that happens she doesn't really care if it's a bloke or a gal. She doesn't mind it much, then again she hardly can mind it much from the alcohol influence anyways.
Habits: Smoking, plays with hair, Bites lower lip when nervous
Hobbies: Reading, Maintaining her gun, Throwing knives
Greatest fear:
Likes:
Dislikes: 6 minimal
Damage Bonus: + 0
Build: + 0
Dodge:27
Weapons:
What Is On Your Person:
This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Residence:
This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
What brought you to the detective agency, and why are you still there: Truth... and revenge. I will hunt down any trace of the supernatural, however most are bogus. This agency however is the most consistent place to search and find leads to get what I'm really after. Well I'm looking forward to it. Truth or fake, worst case scenario I will just treat is as a vacation. After all each case solved brings me closer to revenge or death... and both will grand me respite.
Life before current day: She was born in France, but her family moved to the states pretty early on in her life. She barely recalls much of her mother's language honestly. She grew up speaking English and aside an occasional weird accent in some words that she picked up growing up around her mother who was speaking with French accent, she speaks it perfectly well.
Growing up as a high middle class child, all was pretty regular. She was a pretty child, got along with her friends. Went to school, met a pretty boy, eventually they became a couple. Married and had a child. They had gotten a place of their own and were living a relative dream life. They had enough and didn't feel the need for more. Well however fate had other plans.
One night something happened when they were returning home. It was stormy, there was a heavy downpour and lightning. It was well in the night and they were hurrying to get home. Something attacked them. She never quite saw what it was, just a vague shadow in the stormy night, but she suffered a lot of claw like wounds and her son and husband were dead with many similar wounds. In fact she only survived because a large group of people had left a nearby pub and likely spooked the attacker/s. She was told it was a pack of feral dogs more likely than not. She never believed it. She turned down to investigating it herself, but a lone woman speaking about horrors and mysteries and unnatural happenings was not something people wanted to hear about and as time passed, funds running low and her psyche ever more damaged form grief, self blame and alcohol, there were talks about her suffering from various clinical mental afflictions.
In that lowest point of her life where everything was looking like it was falling apart, when she was on the verge of even losing her home, she was drinking away... and then happened upon the mob... or the mob happened upon her. She was a smart woman, very much so, was a bit above average in appearance and was extremely persuasive and charming. Somehow she ended up working with the mob... and then got herself a 'boyfriend', well they had an understanding. In any case, she became a criminal, did a lot of questionable acts and things, but in the end she had to do what she had to do. The mob paid well enough in her case, so she restored and made her home better, preserving hte memories of her family.
In the end however her constant investigations and research into the supernatural led her into TIME. The agency was perfectly fine with hiring a person from the mob, presumably for the connections and as long as she didn't break the law and get caught while on official duty it was mostly fine more than likely. So that's how the mobster woman ended up working part time in a detective agency with the law... ain't that a kick in the head?
Your belief in/encounters with the supernatural: It's all real... they don't believe me, call me crazy, but I know what I saw. Even though it was hazy, even though it was impossible, the scars and the dead do not lie.
Ideology/Belief: It's all true! It must be, ghosts, gods, monsters, space men and there exist even good politicians... Now give me my money, I've got bills to pay and job to do.
Significant people: None still walking... No the 'boyfriend' doesn't count, we've got an arrangement.
Meaningful location: Her home that serves double duty as her office, a place to stash her loot and lay low. Many important memories are held there for her. Good, bad, ugly, but all important.
Treasured possessions: A small photo of her family.
Character Quote: " They say revenge is overrated. Could be, but I want to double check."
Theme Song: https://www.youtube.com/watch?v=3fiGaH2Zg78
Anything Else:
Ellie's Dice rolls! ALL TEH DICE ROLLS!
Eleonora Estelle
Character Summary
Name: Eleonora Triste Estelle
Aliases: Ellie, Ella, Petit Estelle
Age: 26
Gender: Female
Birthplace: Paris, France
Residence: Arkham, USA
Occupation: Gun Moll( and part-time Private Investigator)
Appearance and Physical attributes
Physical description
Height: 1.79m
Weight: 59kg
Build: Athletic
Eyes: Grey
Hair: Black
Skin Tone: Fair
Tattoos/Scars/Piercings: Big claw like scars on the right shoulder, the left side of her torso and on her back.
Personal Style: Usually her style tends to consist of white shirts with various neck decorations, black skirts, stockings, various high leather boots or shoes and black coat. She tends to wear some accessories in the form of earrings and rings, usually complimented with deep red lipstick, sharply done eyelines and a touch of rouge for her cheeks.
Psychology and Mental Attributes
Careful * Unstable * Driven * Vengeful * Patient * Ruthless
Sexuality: Bisexual
Relationship Status: Single/Widowed
Personality: There are two sides of Eleonora that exist in constant struggles. Mostly caused by her past and mental state. The first is her more calm and collected one. She's actually pretty alright person, she can smile, joke and be friendly, however that's not mostly teh case anymore. Driven by the past and the traumatic events she underwent, losing her family and being on the step of death herself, she's unable to accept it all and simply move on. She's haunted by the experience, dreams of it, hates herself and everyone else for it. She drowns most of her worries in cheap alcohol. Constantly stressed and irritated from it all, she's prone to solving conflicts with violence.
When not actually overwhelmed by her unstable emotions and being a prickly ball of fuck you to everyone around, she's actually again quite alright. Especially when she's working, she's patient, careful and tends to appear a lot friendlier than when she's wasting her time drinking away. On the job she's rarely drinking hard enough to get drunk, mostly keeping herself focused with the grand goal in her life. Which is finding what and who killed her family and tearing them to pieces. She's so driven that it overpowers her constant desire for self destruction in alcohol and smoking, when she believes she's on the tracks of what she needs. At the rare cases when she's not drunk, not depressed to the point of self loathing and not on the job, she actually prefers to spend her time listening to music and reading a good novel.
Once upon a time she considered herself a straight person when it came to sexuality, she was married and with a child after all. Everything else that happened had brought a different... well perspective's a wrong word for it. Sometimes all she wants to do is drown everything that is her mind in alcohol and just spend the night in carnal pleasure in the vain attempts to catch a glimpse of what was before everything went to hell and when that happens she doesn't really care if it's a bloke or a gal. She doesn't mind it much, then again she hardly can mind it much from the alcohol influence anyways.
Habits: Smoking, plays with hair, Bites lower lip when nervous
Hobbies: Reading, Maintaining her gun, Throwing knives
Greatest fear:
- Being Blind/Unable to See
Likes:
- Alcohol
- Cigarettes
- Guns
- Books
- Knives
- Music
- Sun
- Smoking Pipes
- Speakeasies
Dislikes: 6 minimal
- The night
- Darkness
- Silence
- Sugar
- Dogs
- Boats
- Priests
- Cultists
- Cemeteries
Cards On The Table
Skills
- Accounting - 05%
- Anthropology - 01%
- Appraise - 05%
- Archaeology - 01%
- Art/Craft - 05%
-Insert craft if specified by your occupation. - Charm - 75%
- Climb - 20%
- Credit rating - 55%
-Based on your occupation. Occupation skill point must be used to raise your credit rating. - Cthulhu Mythos - 00%
-Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity. - Disguise - 05%
- Dodge - 27 %(base no skill points boost)
-Can be added onto with skill points during character creation. - Drive auto - 30%
- Electrical Repair - 10%
- Fast Talk - 05%
- Fighting (Brawl) - 25%
-Other means of fighting may be added here during character creation. - Firearms (Handgun) - 80%
- Firearms (Rifle/Shotgun) - 25%
-Other forms of firearms may be added here during character creation. - First Aid - 30%
- History - 05%
- Intimidate - 15%
- Jump - 20%
- Language (French) - 25%
- Language (Own) - Equal to Education
- Law - 05%
- Library Use - 70%
- Listen - 20 %
- Locksmith - 01%
- Mechanical Repair - 10%
- Medicine - 01%
- Natural World - 10%
- Navigate - 10%
- Occult - 32%
- Operate Heavy Machinery - 01%
- Persuade - 75%
- Pilot - 01%
-What type of pilot you are is determined by your occupation or personal skills. - Psychology - 10%
- Psychoanalysis - 01%
- Ride - 05%
- Science - 01%
-What field of science you are skilled in, is determined by your occupation or personal skills. - Sleight of hand - 10%
- Spot Hidden - 80%
- Stealth - 52%
- Survival - 10%
-What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills. - Swim - 20%
- Track - 10%
- Additional slots of not listed skills
Weapons and Combat
Damage Bonus: + 0
Build: + 0
Dodge:27
Weapons:
- Unarmed: 25 - 12 - 5 - Damage (1d3 + 0)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
- .45 Revolver: 80 - 40 - 16- Damage 1d10+2 - Range 15yards - Attacks 1(3) - Ammo 6- Malfunction
- Small Knife: 25 - 12 - 5 - Damage (1d4 + 0)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
What Is On Your Person:
This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
- Clothing - White cotton shirt, White Vest, Cotton underclothes, Black coat, Black skirt, Leather boots, Wider brimmed black Fedora
- Purse/Wallet - ID, A small family photo, 174$, Compact makeup case.
- Pack of Cigarettes
- Lighter
- Whiskey Flask
- Bobby Pins x4
- Pencil
- Mechanical Pencil
- Notepad
- A cigarette case filled with spare .45 ammo
- Handcuffs
- Wristwatch
- Pocket magnifying glass
- Watchmaker eye glass
Residence:
This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
- .45 ammo
- spare .45 revolver
- A camera
- Literature books
- Cosmetics
- Pair of Handcuffs
- Rope
- Whiskey... a lot of it hidden under the mattress
- Encyclopedias
- Medical Case(stock up with basics like gauze, aspirin, alcohol, plasters and etc.)
- Animal-N/a
History
What brought you to the detective agency, and why are you still there: Truth... and revenge. I will hunt down any trace of the supernatural, however most are bogus. This agency however is the most consistent place to search and find leads to get what I'm really after. Well I'm looking forward to it. Truth or fake, worst case scenario I will just treat is as a vacation. After all each case solved brings me closer to revenge or death... and both will grand me respite.
Life before current day: She was born in France, but her family moved to the states pretty early on in her life. She barely recalls much of her mother's language honestly. She grew up speaking English and aside an occasional weird accent in some words that she picked up growing up around her mother who was speaking with French accent, she speaks it perfectly well.
Growing up as a high middle class child, all was pretty regular. She was a pretty child, got along with her friends. Went to school, met a pretty boy, eventually they became a couple. Married and had a child. They had gotten a place of their own and were living a relative dream life. They had enough and didn't feel the need for more. Well however fate had other plans.
One night something happened when they were returning home. It was stormy, there was a heavy downpour and lightning. It was well in the night and they were hurrying to get home. Something attacked them. She never quite saw what it was, just a vague shadow in the stormy night, but she suffered a lot of claw like wounds and her son and husband were dead with many similar wounds. In fact she only survived because a large group of people had left a nearby pub and likely spooked the attacker/s. She was told it was a pack of feral dogs more likely than not. She never believed it. She turned down to investigating it herself, but a lone woman speaking about horrors and mysteries and unnatural happenings was not something people wanted to hear about and as time passed, funds running low and her psyche ever more damaged form grief, self blame and alcohol, there were talks about her suffering from various clinical mental afflictions.
In that lowest point of her life where everything was looking like it was falling apart, when she was on the verge of even losing her home, she was drinking away... and then happened upon the mob... or the mob happened upon her. She was a smart woman, very much so, was a bit above average in appearance and was extremely persuasive and charming. Somehow she ended up working with the mob... and then got herself a 'boyfriend', well they had an understanding. In any case, she became a criminal, did a lot of questionable acts and things, but in the end she had to do what she had to do. The mob paid well enough in her case, so she restored and made her home better, preserving hte memories of her family.
In the end however her constant investigations and research into the supernatural led her into TIME. The agency was perfectly fine with hiring a person from the mob, presumably for the connections and as long as she didn't break the law and get caught while on official duty it was mostly fine more than likely. So that's how the mobster woman ended up working part time in a detective agency with the law... ain't that a kick in the head?
Your belief in/encounters with the supernatural: It's all real... they don't believe me, call me crazy, but I know what I saw. Even though it was hazy, even though it was impossible, the scars and the dead do not lie.
Ideology/Belief: It's all true! It must be, ghosts, gods, monsters, space men and there exist even good politicians... Now give me my money, I've got bills to pay and job to do.
Significant people: None still walking... No the 'boyfriend' doesn't count, we've got an arrangement.
Meaningful location: Her home that serves double duty as her office, a place to stash her loot and lay low. Many important memories are held there for her. Good, bad, ugly, but all important.
Treasured possessions: A small photo of her family.
Extras
Character Quote: " They say revenge is overrated. Could be, but I want to double check."
Theme Song: https://www.youtube.com/watch?v=3fiGaH2Zg78
Anything Else:
Ellie's Dice rolls! ALL TEH DICE ROLLS!