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8 mos ago
Current Ribbit.
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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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<Snipped quote by Roman>

By the former, I mean characters like Miles, Venom, Silk, any of the clones, etc. Characters that directly got their powers in similar ways to Peter and/or run around as a Spidey-copy-with-a-twist. This is because my Peter will be 5ish years into the hero life and those sorts of characters don't yet fit into his story. I know how popular some of these characters are, so I wanted to get out ahead of that.

By the latter, I'm referring to characters like Black Cat or similarly street-level adjacent heroes and vigilantes that are linked to Spidey, but not linked to Spidey's origins or identity. Or, likewise, attaching your concept to other Spidey rogues or supporting cast is also fine. For instance, tying Otto Octavius into your character's backstory.

If you're not sure where certain characters may fall, please ask and I'll clarify.


Glad to see so much interest. I'll begin the first steps of putting a thread together after work today, but I wouldn't expect the OOC to be up until Thursday.

Also, I realize at this point there are people actively creating character sheets, so I should say this now to avoid wasting the time of some of you. I'm going to be playing Spider-Man. I debated allowing competing apps against me with an impartial third party judge, but I plan to use Spidey's story to set much of the narrative scene in NYC so ultimately I decided on just taking the character. That being said, aside from other direct Spider-powered people which is a no-go, the Peter I'm going with doesn't present any conflicts should someone want to app as someone Spider-adjacent.

Apologies to those who may have already begun brainstorming Parker plans.


quick q - what's the difference between 'direct Spider-powered people' and 'Spider-adjacent'?
Humans
- Are Humans
- Technologically capable, not great with magic
- Can be found nearly anywhere
- Classically adaptable but no single specialty

Elf stand-ins
- Tall, pale - skin is often blue-to-purple tones, ethereal-looking. Hair is white/silver or void-dark; either way, they look almost unreal
- Culture values extreme privacy and stoicism; [elves] are often regarded as rude or aloof by the more sociable races (humans and [lizards]) but in truth they are polite, just private. [elf] marriage ceremonies are often the spouses and immediate family only, and consists of BRIEF vows and an exchanging of NAMES rather than rings. Otherwise [elves] go simply by their race name, their professions, or just appellations based on their appearances.
- Skilled in magic - much of their civilisation is built on/with it - and so they are often the least technologically-advanced race, as magic has simply eliminated the need for it.
- Other races are generally not welcome within their cities due to their culture's privacy, and to be invited to their cities is a great honor and even then you will be escorted at all times; to be invited into an [elf's] home is considered the deepest expression of friendship that can be offered.

Dwarf stand-ins
- Short, dark-skinned, extremely tough/hardy skin; rarely, if ever, fall ill, and very tough to hurt. Most long-lived of all races.
- Again technologically capable, but also good with specific kinds of magic, mostly around metallurgy and terra/pyromancy, making them natural smiths and gravitating toward mountainous, desert, or underground settlements.
- They eat minerals - i.e. stone, metal, sand, earth, etc etc. They can eat plantlife; they cannot digest protein i.e. meat.
- Culture heavily values commerce. Nearly every interaction with a [dwarf] is an exchange; they bargain for everything, they seek or expect fair exchange for anything given, and altruism is EXTREMELY rare and regarded as very odd.
- This is mostly due to the pillar of their culture being independence; once matured (which happens quickly), a [dwarf's] ability to literally eat the ground, be virtually unable to come to harm, and hardiness allowing them to settle literally anywhere, means that they set out to tread their own path. [Dwarves] sometimes keep in touch with family but ultimately aren't tied to their parents or siblings, again due to their independence.
- They do form friends and find romantic partners, but again many times these are based on exchange first and love/admiration second.

Lizards
- They're reptile-people! Descended from the setting's Dragons! They don't have snouts, they have little snake nose-bumps! They have long tongues and slit pupils! They don't hiss, that shit is trite af!
- Scaled, no hair. Their scales are iridescent and patterned, so they are very varied-looking, with all kinds of colours and patterns on their scales.
- Extremely sociable, living in clan/tribe units of multiple mixed families. Babies are born as eggs, which are looked after by the males until hatching, whereupon care switches back to females for post-natal feeding; duties are shared in the clan units, so any one [Lizard] may have been raised by multiple mothers in their clan.
- Amphibious - mostly live in coastal or lake regions - not always, but wherever [Lizards] settle, large bodies of water are guaranteed to be nearby.
- Culture values family (naturally) - though not always blood-family, but found-family as well - and HONESTY, nearly to a fault. [Lizards] are practically incapable of lying, finding it extremely taboo and very uncomfortable to partake in. That said, they're not tactless, so are often happy to 'talk around' or simply not respond when doing so would be uncomfortable and/or rude, though again there are [lizards] that don't bother with this courtesy.



Human Gods
- 'All-Father' expy - monotheist religion - singular 'ruler/creator' god.

- Has a son and a daughter - demi gods - birthed the human race (adam/eve stand-ins)

[Elf] Gods
- Multiple deities worshiped as a pantheon:

Top God/s - preside over Time and Cycles. Depicted as 3 figures draped in sheets made of context-relevant material. Gods of: Past/Present/Future, Bloom/Harvest/Wither, Day/Twilight/Night, Birth/Death/Afterlife, etc

Death Goddess - presides over Death and Rebirth. Associated with the Moon, the Sea, the Dark, and Moths. Large woman with 4 arms, 2 in prayer and 2 covering face, which is never seen. 2 pairs of Moth-like wings, and wearing a long robe made of the night sky.

Life God - presides over Life. Associated with the Sun, Heat, Light, Fertility, and Harvest. Depicted as a roaring flame, backdropped by many interlinked halos.

Magic God - presides over Magic. Associated with Knowledge, Learning, Secrets, Mystery, Discovery. Depicted as a tome with infinite pages, which all contain uncountable eyes, of all different shapes and sizes and structures.

Sacrificial Goddess - presides over Sacrifice. Associated with Pain, Struggle, Suffering, and Strife, but also Overcoming Adversity, Self-Improvement, Catharsis, Hard-Won Success, and Spiders. Depicted as an impossibly tall woman with skin made of black onyx, wearing a sari spun from spider-silk and carrying an excerebration hook.

Fortune God/dess - presides over Fortune. Associated with Good/Bad Luck, Serendipity, Fate, Freedom, Coincidence and Destiny. Depicted as an ever-changing figure that alternates and shifts constantly, fluctuating between genders, races, and appearance, but never the same thing twice and never appears to more than a single person at once.

Creativity God- presides over Creation. Associated with Art, Performance, Music, Unity, Joy, Hard Work, Labour, Smithing, and Conception. Depicted as ? but has lots of arms, each holding a tool of creation! e.g. a paintbrush, a quill, an instrument, a smith's hammer, etc etc

[Dwarf] Gods
- Elemental deities, working in balance to preside over all that everything is, was, and will be:

Elemental Gods: Fire / Earth / Air / Water

[Lizard] Gods
- 'Spirits' of the world, rather than gods specifically; these Spirits inhabit the world alongside mortals and are responsible for the essence of the mortal plane:
- Mountain, Sea, Forest, Storm, Sky, Desert, etc?
Anyway, all of the pitches sound interesting. I think telling an AU story of us all trying to become Elden Lord following the shattering makes sense - though perhaps setting it earlier within the timeline, to where the Erdtree was still standing tall and the roundtable hold was in it's prime.


AU set earlier could be interesting. Maybe the game is the story of the previous generation of Elden-seekers, who fuck it up so hard that they become the reason the Erdtree closes itself off to the Tarnished in the game proper?

Separately I like the idea of an AU Shattering, each portraying Demigods in the early days almost immediately after the cataclysm, with various particular political alignments and power-gatherings etc in time for an all-out-war.
Lucille 'Luce' Calder

Animal mimicry/transformation



Goddess: death and rebirth // the moon // the sea // darkness
four arms, two in prayer, two covering face, wings, long robe, associated with moths and colours purple/blue

God: Life // the sun // heat and light // fertility
a roaring flame, multiple halos, represented as more a presence than a figure, associated with fire and colours yellow/red

Deity trio: Cycles. Time (Past, Present, Future) // Days (Day, Night, Twilight (Dawn/Dusk)) // Seasons (Bloom, Harvest, Wither)
three figures, cloaked in sheets (skin, fabric, cosmos, depending on context), simultaneously 1 and 3 entities. Represented as anything within their/it's sphere repeating 3 times. associated with the colours black, white, and gray, depicted together but distinct

God: Knowledge and Learning // Seeking, discovery // Magic // Secrets, mystery
infinite, uncountable eyes. no matter his representation, whatever receptacle he is depicted on must be completely covered in eyes - painting, drawing, carving, digital image, it must be completely filled with eyes.

I'm good! We've definitely slowed down a bit but I'm still wanting to carry on with Batman, and I've been quietly working on a potential second sheet that I may or may not launch. Sample Posts are the devil, but writing one will actually be the best litmus test for whether I've got anything with the character.

Bounce has bounced back so we should hopefully have our collab piece up soon to move Bruce and Jason forwards :)
I'm working on a collab with Bounce for the next Batman post, and also a separate sheet idea that may or may not end up being posted for assessment. Either way, more from me on the way :)
C H A R A C T E R C O N C E P T P R O P O S A L
M O T H E R O F S I N


P A N D O R A T R A N S G R E S S O R T R I N I T Y O F S I N
C H A R A C T E R C O N C E P T:


"I have to believe the world can still be saved. Now more than ever."

Pandora, The Proto-Woman, The First Creation of Hephaestus, Blessed by the Olympians. Gifted with a box by Zeus, to act as a keepsake of her legacy and a dowry for her eventual husband, she was commanded only once: never open the box. But in embodying humanity, Pandora held their curiosity, and so, once she had found a husband, eventually convinced him to open the box on her behalf.

The Sins spilled forth, Pandora's seven terrible sons, unleashing great evil unto the world. And yet, an eighth child was born from the box: Hope, Pandora's only daughter. Dreading the wrath of the Olympians, especially the ire of Zeus, Pandora took the box and stole away in the night, entrusting the care of Hope to her forlorn husband, asking him to pass her daughter's teachings down through the generations.

Inevitably, Pandora did not get far before Olympus found her; fortunately, however, it was not Zeus that discovered her - it was Argus, the All-Seeing Giant, under instruction from Hera. Knowing her husband's fury would be far more terrible than Pandora deserved, Hera sought to hide her from the Olympians - but to do so surreptitiously, in a way that could still pass as punishment for Pandora's supposed trespass against the gods. Weaving grand magic, Hera granted Pandora a double-edged sword, to hide her from the gods forever: loneliness.

Now, Pandora wanders the Earth, knowing humanity but never growing close, those that came near inevitably being torn away, or enduring tragedy great enough for Pandora to avoid them altogether. At the same time, every step on her eternal journey wrenches her through history and around the globe, bearing witness to every foible and facet of man.

Every day, Pandora sees the horrors her sons unleashed upon the world. Every day, Pandora sees the comfort her daughter gifted Mankind.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Pandora is a great mythological character, and a well-known one at that; but aside from the opening of the fateful box, what else do we really know about about this woman, supposedly held responsible for so much evil, and yet also the granter of what is often considered Humanity's greatest strength?

Before her introduction in New 52, Pandora had this neat Easter Egg of appearing in the background across all character issues, before eventually getting her own proper intro and issues and doing some multiverse harmonization stuff, who knows really the New 52 was wild.

But the idea of an ancient, mythological, world-hopping character was very interesting to me, and it opened up a lot of possibilities to not only sneak in similar Easter eggs into posts by subtly appearing in the background of other people's posts, but also to explore any time period and location across the globe, dabbling in drama, heroics, introspection, and even touching on ancient mythology and involving Pandora with gods and fables.

With her strong ties to Mount Olympus, the Seven Sins, and her daughter Hope, Pandora has a really clear and straight-forward cast of supporting characters to colour her stories, and with DC's liberal use of deities across many properties, Pandora's mythological origins also allow her to plausibly rub shoulders with many other characters of legend - so there's a lot of options, and Pandora becomes a character full of potential.

C H A R A C T E R N O T E S:

F R I E N D S & A L L I E S
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Hope (Daughter)
Epimetheus (Husband)
Hera, Queen of Olympus, Goddess of Women
Argus, All-Seeing Giant

E N E M I E S & R I V A L S
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
The Seven Deadly Sins (Sons)
Zeus, King of Olympus, God of the Sky

O T H E R N O T A B L E P E R S O N S
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Hephaestus, God of Fire and Smithing (Father)
Prometheus, Thief of Fire (Brother-in-Law)
The Phantom Stranger

S A M P L E P O S T:

A sample post that can be used in the IC if you so desire upon acceptance. This post should provide an example of your vision for the desired character. This sample post should meet all standards outline in the rules and additionally include dialogue, mannerisms and other actions representative of your intended portrayal.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.

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