Look at you all, having fun there with your demons and your magic mambo jumbo.
Without me. T_T
Without me. T_T
<Snipped quote by Scarifar>
Colossal figther part was more of a joke, but I'm saying that I don't like instant synchro monsters, even if the pool is limited.
EDIT: It's also a quickplay which is a major part of the problem.
<Snipped quote by Scarifar>
If it were just the Arcanites that had /Assault mode this would be fine, but uh. I don't want to get colossal fighter lock'd with the simple snap of a finger. Rejected.
EDIT; On the other end of the spectrum we have the fusion spell. It's a little weak, so I'm buffing it and allow it to go through. It'll be in CB 2.
Name: Normality Fusion
Spell type: Quick-Play
Effect: Fusion Summon 1 Fusion Monster from your Extra Deck by shuffling two Normal monsters from your field or Graveyard into the Deck as the Fusion Materials. You cannot Special Summon monsters, except by this card's effect, during the turn you activate this card.
<Snipped quote by Scarifar>
Despite the fact that I think this could have some balancing issues with Stardust Dragon, I more want to touch on the PSCT. It should probably be
Effect: Shuffle one '/Assault Mode' monster from your hand into the Deck; Special Summon one Synchro Monster from your Extra Deck that is written in the card text of the shuffled monster.
EDIT: Also, I know I haven't been posting lately, but school is proving to be quite time-consuming. I'll try to squeeze one in over the weekend.
Name: Lead the Assault
Spell type: Quick-Play
Effect: Shuffle one '/Assault Mode' monster from your hand into your Deck; Special Summon one Synchro Monster from your Extra Deck that is listed in the sent monster's text.
<Snipped quote by Scarifar>
Seems a little out of place for an archetype that's meant to make even stronger versions out of cards, considering we are in a 4000 LP format, that could close games the first combat phase.