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Recent Statuses

3 mos ago
Current roleplayerguild.com/topics/… Come on in, kin. The first quest is about to start and players welcome.
4 mos ago
roleplayerguild.com/topics/… Me make RP, you join RP. We RP and make more RP. Deal or no.
2 likes
4 mos ago
roleplayerguild.com/topics/… We just started. But always welcome more!
1 like
4 mos ago
roleplayerguild.com/topics/… Starting soon but can still use players both before and after we do
2 likes
4 mos ago
roleplayerguild.com/topics/… Still looking for players, kindred. Come on down. It's fee soil.
2 likes

Bio


Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.

Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.

Personality: Ambiguously ?????????????????.

Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.

Hate kanaya and Jade.

My Homestuck class: Bard of Void

Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.

Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.

Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.

my 1 x 1 IC

Most Recent Posts



You are Cordially Invited is a sci fi exploration of a life without rights under massive regime who is intent to fine you until you are dead, then fine your next of kin for your neglection of duties via you dying. You and a few others make up the brave ZELTA crew who must explore, combat, interact with and generally mess around within a null sector. A claimed part of space that has a border defined but it's inside barely explord due to a massive death ratio.

If a dangerous and unknown seemingly infinite rift of space with KD ration that would make an untamed Austrailia sweat isn't enough, you got a super augmented security party enforcer on board, an A.I thinking god knows what and an Overseer who is your legal judge, jury and executioner. You've all been roped into this position for one reason or another and now you got to ultimately learn to work together if you ever hope to have a life to return to at the end of your contract.

ZELTA crew really needs a full crew to work and so far I got two people that are interested. There are multiple roles with multiple possibilities for equipment and RP. Here's a list:



You'll all have the power to vote on your ship, it's utilities and your beginning route. Ontop of this all roles have certain iotems they can buy at the start-or if you hate doing stuff like that. You can buy a box of crap which means I give you random stuff-

Here is the link to the original IC if you want to learn more.

roleplayerguild.com/topics/178270-you…


shit, hmmm, haven't really got enough,motherfucking, monitor maruaders to start this yet. We kind of need a full crew. I'll Post another check in general as well and see if we get anymore for a day. Then I'll just put up the actual RP and hope for the best.


Shit, high fiver, kindred. I'd really like to get a full crew since the game will be a lot better with all roles filled. Also ZELTA will maybe live 10 minutes longer with a full deck of cards. So to generate some more interest I'll put a sample of what the package points system will look like.



bump

To help,motherfucking, pin point the kind of RP this will be. Here's the character sheet-don't make your characters yet. The package options will be in the RP page if I get enough interest-

@Starlance

I'd say hard sci-fi. There is a big gap in tech though for the crew and the authority. The crew have very light augments-think eye sheilding- while approved party members augments are space marine tier of augment=like the sec have redundant organs and hypermuscular exoskeleton bonding- The only thing that's consistent for everyone is that FTL drive is,motherfucking, crap and everyones lives in space consist of weeks of staying off madness as they travel.

The only reason all crew don't die of old age just gtting to their post first place is because anti-aging suppliments is mixed in with all food rations.
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Man, space.I remember how hyped everyone was when we started to settled on mars. There was this big celeberation, this whole nine yards. We were going to be astronauts, everyone of us, given time. We all argued over what it would be like.

A star trek frontier of unified effort?

A wild west of action and free market?

A rapid discovering of new identies?

Well, welcome to the dream, newbie. We were all so caught up in our own little political world, all fondling the balls of either big goverment or big corps that we didn't even realize what happened until it happened. Space seperated us, herded us, made us into easily managible chunks.

Big goverment, big corps? I can't tell which one is which anymore, honestly your life is the same under either. You're a tiny ship with a tiny crew trapped under a massive organisation with a lot more guns,resources and TOTAL control over communications. You think your transmission is going to make it through the authorities beacon blockers, even if the message made it you'll be waiting days for the message to arrive and weeks for anyone to help you.

No revolution. No fight. No big vote or downward spiral. Hell, even the bandits and pirates have got to play by the rules, they only operate because they give a split of their loot to a competing authority.

You got the letter?

Yeah, well, too bad you blew your cushy planet bound life for this. It's all properganda "cordially invited to explore the stars" cordially invited to get fucked more like.






So, that's it. I came up with this after playing Void Bastards.

I'd like posting to be relatively quick, I don't want us on the same scene by the end of the week but I think demanding deadlines put people off. So, I'm going to play it by ear. I will periodically nudge you to post but I'm not going to have a set deadline in stone.

It's very realistic that not only you may die, but you will fuck up and cause a chain of events that will kill the whole crew. Don't worry, you all will be allowed to roll up new crew members.

2 paragraphs standard but lenience will be shown on occasion.
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"In which we dabble there can be no remorse, for we play with the lives of those that are not meant to be. For in which we conjure, there can be no mistake, for any laxity costs not only ourselves but the universe dearly. In which we reveal we can expect no mercy, for what we summon will have none"- Syndicate Lesson 101

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The Syndicate of Summoners is the oldest power within Vosina; hailing from all kingdoms to ensure its peaceful balance. This group does not allow just anyone in and those who fail to become a student are many, woe to the Summoner who does not manage to get into their fold for without the prestigous influence and protection of the syndicate they will surely be hunted down for their dangerous...and sometimes horrific dealings with foreign entities.

You are here because you are a summoner, want to be a summoner, or perhaps somehow have gained a chance to be exempt from your crimes of summoning by appealing for the opportunity to become an official and trusted summoner. Your tasks will be many, your responsbilities great and your burdens sometimes too horrible to bear, for the world and maybe even worlds beyond will rely on you.

The Initiation Process is a academy of sorts. Here you will be monitored and tutored on proper use of your powers, gain access to new reading material and be closely watched on how you approach the dangerous abilities you have and will come to have as your experience grows. Intermittantly you will be assigned a task away from the academy to test your abilities and prove to the syndicate your usefulness.

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SUMMONS


At the start you all will be given a random summon. Your summon are either BOUND or UNBOUND.

Bound summons are compelled to do as you say, you have nearly total control over them as long as you don't give them wiggle room via vague or poor wording.

Unbound summons are not controlled by you at all. Your existence and continued live assures their presence in your world and you do have the power to banish them-although sometimes rituals for banishment are needed- they don't have to obey or even help you.



OOC:

2 paragraphs as a standard rule. I'm leanient on this but don't let it be a common thing to go under.

Your characters may die or fuck up and cause a lovecraftian doom to enter the world.

Posting should be regular. Post a day preferably. It's ok to not post your best work, moving forward is important to keep the flow and momentum going although you do have 3 day period to post. If you can't post or you keep consistently taking more than one day to post your character will be seen as unfit for the syndicate and made to leave.
@Mae

Alright. I,motherfucking, reorient my protein cells to the triple pillair metal hole to hell and squeeze through it like the metal cop soup from terminator two.
>Shit, I slippery slide my orphan revolution ride into the,motherfucking,double beam broadway glowing gaze, sister.


The year is 2069 and YOU have been selected to try out a new utopian settlement programe on mars!

Not only do you get a chance to be a part of the future but under the AI you are always assured to have a job, your own office within the Tomrrow Settlement, the neccesary FREE training to be a qualified civil astronaut and basic space settlement skills. The govt union in this project has agreed to let this be utilized as a form of rehabitilation!


Disclaimer: The goverment nor is Digital Domain Technologies responsbile for any loss of freedom, invasion of privacy, bodily harm, loss of sanity,loss of INsanity, loss of humanity or loss of life that may occur durring this expirement.

The idea

THE A.I (the AI name will change from person to person) The AI personality and reasoning is up to the player but you all start off with new laws PM'ed to you each time. This means one AI could have something like

1: Protect the public.

2: Minimize Crime

3: Retain an optimial standing score across the board.

or...

1: Observe test subjects and collect data.

2: Retain and preserve all information and Data banks

3: All things have potential data. Do not let test subjects die without retrieving all possible information.

and much more. To the standard Asimov laws to the absolutely insane.


The Crew: The crew are normal humans ranging from criminals and volunteers. The crew will always have a job relating to their experience.

You have to work to gain your weekly food tokens.

You also have a Standing Score which represents your general behavour. EG: vandalizing stuff decreases your standing score. No...no one has inform you what will happen if it gets too low.

Crew Traits: These are traits crew can pick to spicen up their own roles.

Romantic: You HAVE to fall in love with someone and get them to consider you their boy/girlfriend. If you don't, you fail.

Compuslive: You are compelled to perform a form of crime. You will be PM'ed the crime, you HAVE to perform this crime at least once per turn without being cought. You win if you manage to not get cought or if you manage to perform your crime all turns even if you get cought in the end.

Grudge: Anothe crew member did something to you in the past and now you hold a grudge. Your mission is to generally make this person life miserable without them knowing.

Mutant: You are secrectly mutated in some obvious but not overtly benefitial way. Mutants are illegal and purge on sight by law. Keep your identity and survive the settlement.

Insane: At some point you'll develope an insanity-PM'ed to you- you must act out the nature of this insanity without being caught or being killed.


Game Set up:

Every few posts a turn will pass. Each turn represents 2 day passing in world time. You have a certain number of posts you can make before a turn is up. You will recieve a warning that a turn is ending so any convos can be wrapped up and such.

Each turn ramps up the stuff that is going on. More events, more crazy shit. You may recieve a PM that is a private phone call saying it wants something from the base for money or a PM saying you feel oddly ill. Or there could simply be a mandatory office party.

The game ends at turn 8 in which everyone rerolls new characters and changes roles.

The AI will also be recieving new secret missions and objectives being sent directly from its coders back on Earth each turn.

The Crew goals are:

survive and be free.

The AI goals are:

Follows it laws. Complete all sent objectives. Retain settlement integrity.

Players desired: at least 7. Including the AI player.

Post length: The very least being a paragraph standard. Optimally you should produce at least 2.

Casual Posting: Posting once a day is preferable. Weither you post or not the turn will end normally and you'll be considered either MIA in world or sleeping in your office and avoiding people.

This is casual. It's meant for fucks. The games will generally be fast and chaotic.

A new map will be created every round with new resources for the crew and the AI. In one map the crew may have a panic room, in another the AI may have mounted automatic turrets.
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