also hai
REALLY PUNCHY GUYS _______________________________ @redbaron1234 @Kamen Evie @KaiserElectric @Drag @KremeSupreme @Megsychan @Oddsbod | THE DISAPPOINTMENT CLUB _______________________________ @Spoopy Scary @Junkmail @Maxx @Luminous Beings @Dragonbud | OTHER SCRUBS _______________________________ @Zombiedude101 @Lord Wraith @FernStone @Atrophy [@Moth] @Skai @silvermist1116 |
SETTINGS _______________________________ The Tyrant Shell Universe - Mechapunk (Mecha and Cyberpunk mixed together). The Black Fall Universe - Modern-Superhuman tale. | LINKS _______________________________ The Collective - My Discord Server. The Ghost Lounge - My 1x1 Thread. The Ghost Archives - Character storage. |
LIMITS ⫻ Naturally, Emotional-Fields protect the Extra-Normal from some of the nastier effects of his spells like being shrunk, strangled, and so forth. Ezra can only have one type of spell cast at one time, and if he has cast Configure and he wants to cast Masterpiece; then he'll have to drop Configure. His imbuing spells have a range limit and if he goes further than twelve meters from an object or person that he has imbued with his magic then it'll revert back to normal.
WEAKNESSES ⫻ It seems that improving objects have a cost, that Erza has to give something. To make something a masterpiece, he weakens himself in the process. He finds that he has shortness of breath, that he's a lot more susceptible to pain, not as strong as usual, and so on. He finds out this debuff is active as long as he has the spell going. The Configure spell changes Erza's weight, as making an object larger makes him heavier, and making an object smaller makes him lighter - easier to toss around and stuff.
LIMITS ⫻ Creating the limbs and stretching them is an enormous drain on energy. While she can create these limbs fairly fast, over time she'll end up exhausted.
WEAKNESSES ⫻ The arms are weak against two different types of damage: slashing and electrical damage. A blade or knife can easily cut through the arms, while electricity can travel through it and electrocute Nisha.
LIMITS ⫻ Arabelle can only scry on one location at a time, and her ability only works on locations that she has been to. The act of teleportation is more straining the further away she teleports - theoretically, she can teleport any distance long as she has been there, but teleporting far distances will tire her out. Teleporting from one end of Araminta to the other will feel like she just ran a mile at top speed, but say teleporting from one end of the Vanburen manor to the other will be easy.
WEAKNESSES ⫻ If Arabelle teleports through a broken mirror then she'll receive a cut from it. If the mirror is broken while she is inside of it (before she teleports) then Arabelle will be forced out of it and injured in the process.