Avatar of Shin Ghost Note
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  • Old Guild Username: Mr Allen J
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Status

Recent Statuses

9 days ago
Current You have to live every day as if you've dropped your pants and told the whole world to suck your dick.
3 likes
9 days ago
so are these nuts
3 likes
28 days ago
"We have got to try and find DOOM!" "Good luck!"
1 like
1 mo ago
just buy another cord? 🤷🏿‍♂️
4 likes
3 mos ago
Sex and love, sex and love...

Bio

"You're a fine warrior. Call me sentimental..."







Currently updating...




"I'm a dominant..."
THE DISAPPOINTMENT CLUB
_______________________________
@Spoopy Scary
@Junkmail
@Maxx
@Luminous Beings
@Dragonbud
OTHER SCRUBS
_______________________________
@Zombiedude101
@Lord Wraith
@FernStone
@Atrophy
[@Moth]
@Skai
@silvermist1116
SETTINGS
_______________________________
The Tyrant Shell Universe - Mechapunk (Mecha and Cyberpunk mixed together).
The Black Fall Universe - Modern-Superhuman tale.
LINKS
_______________________________
The Collective - My Discord Server.
The Ghost Lounge - My 1x1 Thread.
The Ghost Archives - Character storage.

Most Recent Posts





“.... AYYYYYYYYYYYYY RUN, MAMI!”


Lupe shouted as she ran through the opening she created.

Lisa was right behind her, flipping off whoever was behind her as she ran.

Who were they running from?

The police.

When Lisa convinced everyone to get naked, the pigs showed up to ruin the fun training session! They made some progress with their various spells, drunk spells,

"I'm too cute to be arrested!" Ella shouted.

"It could be fun," Saskia commented, at the back.

Lupe pointed at her car.

“Hurry up, mami! My car’s right there!” Lupe picked up speed. “They gainin’ on us!

"Saskia, you're too slow!" Ella shouted, slowing down. She picked up Saskia and threw her over her shoulder before speeding up… and also picking up Lisa. Her legs turned rainbow as she sped up, shouting to Lupe, "open the doors! I'll throw them in!"

WHEEEEEEEEEEEEEEEE Lisa shouted in joy before she flipped off the two cops chasing them with both hands. She looked over her shoulder and saw Lupe activate her Neon Dash to cover the last bit of distance. She came to a skidding stop at the car and opened the door.

“Mami!” Lupe gestured for them to come on. “I ain’t going back to prison! My bootyhole can’t take the abuse!”

"I don't want my bootyhole involved at all!" Ella shouted as she threw Saskia then Lisa through the back door. She then jumped in after them and pulled it closed. "Go, go!"

"Ow," Saskia intoned when they were used as a cushion for Lisa.

“Who you tellin’, mami!?” Lupe shouted as she slammed on the gas pedal, and the car skidded off. The cops could be seen in the rearview mirror - until Lupe took a hard left, and then they were gone. She let out a sigh of relief, before looking over her shoulder, “... That was crazy, wasn’t it?” She smiled, then it turned to horror.

“... AY WE FORGOT THE RUM!”


Lisa grabbed both sides of her head,

”... NOT THE BOOZE!”


“We gotta go back!” Lupe shouted, swerving left and banging out a U-turn.

”IS THE RUM MORE IMPORTANT THAN OUR BOOTIES?!" Ella screamed, slamming into the car door.

"This is exciting," Saskia said, before making a gun with her hand. "We can just kill them if we need to."

"THEN WE'LL BE IN JAIL FOR LONGER!"

“You give those cops a double mamada while I make off with the booze!” Lupe shouted, slapping her knee. “They won’t see it coming - and they’ll be coming alright!” Lupe blew Ella a kiss.

"NOOOOO, I'D RATHER KILL THEM!" Ella cried, covering her eyes. She then peaked through her fingers. "... Unless ones a woman."

"It's fine, Lisa and I will handle it," Saskia nodded. "But I might still kill them."

While killing people sounded fun, there was something on Lisa’s mind…

”... Why don't we just get another bottle?”

“Ay, mami, that’s right,” Lupe said as she banged out yet another u-turn, “But I think you three are ready for the big leagues!”

”... The big leagues?”

“The big leagues!” Lupe said, “... Gas!”

"Like, the gas we put in cars?!" Ella shouted.

”Yes she wants you to drink it, only you though,” Lisa deviously laughed, before she looked at Lupe confused, ”... But gas?!”

"Ooo, I'm down," Saskia said.

“You know, mami,” Lupe said before she gestured as if she was smoking a cigarette. “... Weed. The ganja. The devil’s lettuce!”

"OH! You're suggesting we get high! I've heard that's fine!" Ella grinned.

"From who?" Saskia tilted their head.

"There was this one anime that-"

"Forget I asked," Saskia rolled their eyes. "Let's do it."

“Alright, mami!” Lupe shouted as she sped off back towards her apartment…

… Then got pulled over.




The door to Lupe’s apartment flew open, and Lupe held the door open for the girls to come in.

“Sit down, sit down!” Lupe shouted as she walked towards her bedroom. “I’ll be riiiiiiiiight back!”

A few moments later, she walked in, rolling up a blunt with some rolling papers they picked up on the way here. She stuck the completed blunt in her mouth, pulled a lighter out of her pocket, and gently sucked in as she lit it. Then Lupe walked over to the three…

“Now, mami, don’t just suck it all like it’s a mamanda!” Lupe laughed. “Gently suck on it like it’s a straw for a few seconds, inhale it, and then pass it to the girl next to you - like this.”

She took a puff of it before handing it to Ella.

"Me first?" Ella's eyes widened, but she took it. "A magical girl never backs down!"

Then she put the blunt to her lips, doing just as Lupe suggested… face screwing up a little. When she pulled it out she coughed multiple times, eyes scrunching half closed, and she held it towards Saskia.

Saskia took it silently. She took a drag like an experienced smoker, with no coughing at the end, before holding it out to Lisa. Lisa grabbed it and, against Lupe’s instructions, and huffed it all and began loudly coughing as she put a fist to her mouth.

“Mami, you gotta take it slow!“ Lupe laughed as she took the blunt and took a puff of it. “Like this!”

She exhaled, and Lisa looked on in excitement. ”... Can I try again?!”

“Of course, mami,” Lupe laughed, handing it to Ella. “... When it’s your turn.”

”... Aw.”

"Yeah, my turn!" Ella grinned, taking another awkward smoke of it… and coughed again, but not as much as last time. "Oh, this is like a indirect kiss! If this was an anime we'd all be blushing, hehe."

"We've already direct kissed," Saskia rolled their eyes, taking the blunt, taking a long drag before holding it out to Lisa.

”We can do it again like you know…” Lisa laughed as she took the blunt and took a puff of it, trying to follow Lupe’s advice… but still breaking out into a coughing fit. ”Is this what getting high is like…? Yooooo…”

“You indirectly did something else, if you know what I mean, mami!” Lupe laughed, as she took a puff from the blunt and handed it back to Ella.

"No, I don't know?" Ella looked confused as she took another puff with minimal coughing. She was staring fixatedly at Lupe now, eyes narrowed.

"I'm not feeling it," Saskia commented, leaning in towards Ella for another much longer drag, handing it off to Lisa again. Lisa puffed, only to cough violently and hand it to Lupe.

“Ella, you do not want me to elaborate,” Lupe laughed as Lisa passed her the blunt. Her eyes were red as she continued the cycle. “It’ll change everything about our first party, mami. Eeeeeeeeeeverything! You might need therapy for it later!”

"But- but, now I’m just going to keep thinking about it!" Ella wailed. She momentarily stopped to smoke the blunt, finally not coughing at all. "I need to know. I might die if I don’t!"

"We already need therapy," Saskia intoned, frowning as they smoked, passing it on again. Lisa took a puff, violently coughing, before she passed it to Lupe. It was about half length at that point.

“So, um, I have a guy-friend - you know the deal, mami, I help him out, he helps me out…” Lupe laughed as she took a puff, but she held onto it. “Okay, okay, to make a long story short, before we met that night I…”

She dramatically paused.

The tension (and the sound of Lisa loudly coughing) filled the air.

“... Gave him a mamada.”

"NOOOOOO!"


Ella screamed, jumping up and holding her hands to her cheeks. Tears started streaming down her cheeks immediately. She turned and ran into the bathroom, slamming the door shut and locking it. Loud sobbing could be heard from inside.

“You kissed a stranger, mami!” Lupe shouted, “You have no clue what I be doing with my mouth!”

"She’ll get over it soon," Saskia shrugged, turning to Lupe. "What does it taste like?"

Lisa laughed her literal ass off. She fell over, grabbing her stomach, and rolled around. Lupe looked at Lisa, before smiling at Saskia, putting a hand on her hip.

“... Why don't you go find out, mami? I can like hit him up, you know!” Lupe laughed. “It's every man’s dream!”

"How attractive is he?" Saskia asked, tilting their head. "And how nice? I’m not really into nice guys."

“Mami, he’s hot, tall, sexy, tattoos! I can’t get enough of him,” Lupe began laughing. “And he knows I’ll kick his ass if he’s mean to ya’ll, so nice enough!”

Lisa stopped laughing, as she hopped to her feet! There was no way Saskia was going to swipe her card before her!

”... Oh! Can I help?!” Lisa said, before she laughed some more.

“Oh, mami,” Lupe laughed. “You two need to practice first. Ya’ll ain’t gonna embarrass me! Do I need to go grab a banana?!”

”A banana is boring," Saskia rolled their eyes, slumping back. They held a hand out in front of them as if to hold something before squeezing their hand into a fist. "No reaction. No pain."

Lupe laughed her ass off, almost falling out of her chair.

“... Maaaaaaaaaami!“ Lupe shouted, wiping away a tear. “You ain’t even swipe your card! Stop talkin’ tough!”

”Being a virgin doesn’t stop me from knowing what I like," Saskia replied bluntly. ”Since when is hurting someone else tough?"

“Okay, okay, one!” Lupe laughed, raising a finger. “... You should not be hurting someone when you’re giving them a beej.” She did a lewd gesture.

“And two, you don’t know what you like because you haven’t even tried it!

"Well then," Saskia held up her hands. "I don’t think I want to give one at all. That sounds boring. What do I get out of it? Nothing. Unless… Can I tie whoever it is up?"

They then looked at Lisa, then back at Lupe. "I disagree that I don’t know. Just wait. I’ll prove it."

“You know fuckin’ what!?” Lupe shouted. “Imma phone papi up right now! Make you eat your words!”

”... That’s not the only thing we’re going to be eating!” Lisa laughed.

"Do it!" Saskia said, with uncharacteristic loudness. Even louder wailing could be heard from the bathroom. "I’ll show you that my love for pain is genuine."

“Oooooookay, mami!” Lupe laughed as she pulled out her phone and sent out a text… and Lisa shook with excitement as she patiently awaited the ding of a reply. After a few minutes, there was a ping, and Lupe deviously laughed. “Alright, he’ll be here in fifteen minutes! Though, I told him he’s getting two virgins, so he’ll probably get five tickets on the way here!”

She laughed.

Lisa was so excited! She was finally getting what she wanted, though she just kept laughing… until Lupe handed her the blunt.

“... We gotta finish the roach!”




After ten minutes, five minutes less than Lupe’s estimation, Lupe received a text and ran over to the door. She threw it open, and shouted, “Raul! Baby! How are you dooooooooooing?!” She said as she wrapped her arms around him.

Raul was a rough, burly, Hispanic man, that stood a few inches above Lupe. He wore jeans, a black t-shirt, and some sneakers. He didn’t smile, he just looked at the girls on the sofa.

“Oh, these are my homegirls! Lisa and Saskia! They talked aaaaaaaaaaaaaaalll this big tough talk!” Lupe deviously grinned.

”I didn’t!” Lisa laughed.

“So, go easy on them; they just wanna practice!” Lupe said.

He shrugged, before he walked over to the two…

"Alright, get it out," Saskia clapped their hands together, looking very intently at a certain area.

But before he could get any closer, or get anything out, the bathroom door creaked open. Ella stepped out, eyes slightly red but otherwise not looking like she’d been sobbing for over ten minutes.

"Ok I’m- WHO THE FUCK IS THIS?!" Ella went from talking to screaming the moment she saw Raul, eyes widening.

"Get away from them, you nasty male piece of shit!"


Ella screamed as she swung a foot at him - leg glowing rainbow even though she wasn’t in her magical outfit! Her foot slammed into the side of his head, and sent him careening into the hall.

“AHHHHHHHHHH! MAMI, WHAT THE FUCK?!”

Lupe screamed at the top of her lungs as she ran over to Raul and put her hands on him. He was wrapped in a wavy pink and purple aura as his wounds were healed.

”... ELLLLLLLLA! Lisa shouted, pointing at Ella, ready to scream the worst swear imaginable. YOU COCKBLOCKER!

This was inexcusable! He was a hunk! Lisa ran towards Ella with her hands out, as spiders came from underneath her dress. They covered her hands as she tried to shove them in Ella’s hair.

"BUT THERE WAS A STRANGE MAN COMING FOR YOU! WHAT WAS I SUPPOSED TO DO?!" Ella screamed. She turned and ran away from Lisa - jumping up and completely over the couch, before continuing to run around the room away from her. "HE COULD BE DANGEROUS!"

Saskia, still sitting on the couch, just watched… before bursting out in a fit of laughter. They fell to their side giggling, holding their stomach and seemingly unable to stop.

”...THAT’S THE BEST PART! THAT’S THE BEST PAAAAAAART! Lisa screamed as Ella just didn't get it. The danger was the fun! The excitement! A strange man doing whatever they wanted to her! Though, this was a great time to practice Snare!

“... You could have fucking asked, mami!” Lupe screamed at Ella. “Used your big girl words! Look what you’ve done! I have to find someone else to dick me now!”

After Lupe got done screaming, Lisa used Snare to (weakly) bind Ella’s leg. Hopefully a distraction for her to put spiders in her hair!

"I PANICKED! HE'LL BE FINE!" Ella shouted, not looking all that apologetic at all. "I'll help heal him- AHHHHH, LISA, NOOO!"

LISA YES!”

Distracted by Lupe, Ella hadn't even noticed the snare until she tried to move again - weak enough it didn't stop her running, but it did trip her up, causing her to fall into a heap on the floor. And Lisa hopped on top of her (hmmmyes) and laughed like a super villain.

”... HAHAHA IT’S SPIDER TIME! Lisa shouted, before the spiders on her hands hopped off and began crawling into Ella’s hair. ”THIS IS WHAT YOU GET FOR BEING A COCKBLOCKER, ELLA! THIS IS WHAT YOU GET!”

"NOT MY HAIR!!" Ella screamed, attempting to roll from side to side to get away from the spiders to no avail. In her panic she wrapped her arms around Lisa and flipped her so that Ella was on top (hmmmyes)... But the spiders were still in her hair. "GET THEM OFF!! GET THEM OFFFF!"

"Ooo, don't have fun without me!" Saskia giggled, rolling off the sofa and attempting to flop on top of them both.

They started wrestling, with Lisa putting as many spiders in Ella’s hair as possible. Lupe looked on in horror.

“... Can one of you help me heal my boo!?"
THE.CONTRACT.SCROLL

| The Cursed Accord |

“Bound by ink, sealed by fate.”


ORIGINS & CREATIONS:
| The Hatanaka family created the Contract Scroll during great political turmoil to ensure trust and accountability between warring factions. This powerful scroll resulted from a collaboration between the Hatanakas and a team of Blue-Lux Adepts, who imbued it with potent magic to bind agreements and enforce honesty, inspired by the belief in the unbreakable power of a promise. |

TYPE:
| Curse-Granting Scroll |

LOCATION:
| Lost to time like many of the other Hatanaka Artifacts. |

NOTABLE OWNERS:
| Hatanaka Hiroshi: Hiroshi was a legendary diplomat renowned for bringing peace and stability to Japan. During intense rivalry and conflict among various clans, Hiroshi utilized the Contract Scroll to negotiate and solidify peace treaties.

Hatanaka Keiko: Hatanaka Keiko was a merchant who recognized the potential of the Contract Scroll in the world of commerce. She employed the scroll in her trade agreements with foreign merchants, ensuring fair dealings and mutual trust. |

ABSTRACTION-GRANTING:
| No. |
The Contract Scroll is an ancient, meticulously crafted scroll that allows two parties to inscribe and sign binding agreements. The scroll is adorned with the sigils of both the Hatanaka family and the Blue-Lux Adepts who helped create it. Upon signing both parties, the scroll's enchantment activates, ensuring that the terms written within are strictly upheld.

To activate the scroll's enchantment, the terms of the agreement must be written down in precise detail. Both parties must sign the scroll, acknowledging and agreeing to the terms. Once signed, the scroll's magic ensures that the terms must be followed to the letter, leaving no room for interpretation or deviation. Any attempt to breach the agreement will result in the violator suffering one of seven dire curses, each designed to ensure compliance and enforce the sanctity of the contract.

The curses are punitive and serve as a means of rectification. The only way to break the curses is to follow the terms of the agreement as originally written. This ensures that violators cannot escape their punishment through deception or manipulation. Instead, they must fulfill their obligations precisely as agreed upon, restoring the balance and integrity of the contract.

Each day, the curse will change, cycling at random. Below are the seven curses:................................................................................................

THE.LUPINE.FANG

| The Colossus of the Battlefield |

"Strike with the force of the ancient wolf."


ORIGINS & CREATIONS:
| The Hatanaka family crafted the Lupine Fang during a time of great strife as a weapon to defend their realm and assert their dominance. Forged from the sacred wood of ancient trees in the heart of Japan's mystic forests, this colossal sword embodies the natural world's raw power and enduring strength. |

TYPE:
| Enchanted Greatsword |

LOCATION:
| Lost like the other Hatanaka Artifacts |

NOTABLE OWNERS:
| Hatanaka Hiroshi: A legendary general who wielded the Lupine Fang during the Sengoku period. Known for his strategic brilliance and unyielding resolve, Hiroshi used the sword to lead his forces to victory against overwhelming odds.

Hatanaka Mei: A renowned warrior of the late Edo period, Mei used the Lupine Fang to defend her clan from a rival faction. Her unparalleled skill with the sword earned her a place in the annals of history as one of the greatest warriors of her time. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
The Lupine Fang is a colossal greatsword, its blade extending nearly eight feet and forged from enchanted wood. The blade’s surface is etched with intricate runes that pulse with a profound, verdant energy. The Lupine Fang has the ability to channel immense physical force into each strike. The sword’s blows can shatter shields, break through armor, and send enemies flying with a single swing.

Each impact resonates with the forest's raw power, causing tremors and shockwaves that can destabilize the ground and knock opponents off balance. The Lupine Fang allows the wielder to strike the ground with such force that it creates localized seismic activity. This powerful slam can cause the earth to quake, creating fissures and shockwaves that disrupt enemy formations and incapacitate foes. The effect can be devastating, flattening terrain and destabilizing structures.

Lastly, the Lupine Fang grants the wielder enhanced durability and resistance to physical damage. The sword’s enchantment makes it exceptionally resilient, allowing it to withstand extreme impacts and maintain its integrity even under the harshest conditions. This robustness extends to the wielder, providing additional protection against harm and enhancing their ability to endure sustained combat.
MIRRORLAND

............................................................
"Step into Mirrorland...."
Nestled discreetly in the heart of St. Portwell's West District, the Mirrorland Lounge draws in a clientele as diverse as the city itself. Frequented by Isaac Allen Kane, the enigmatic information broker renowned for his impeccable taste and unwavering neutrality, Mirrorland is a sanctuary where the city's power players and secretive factions converge. Antique mirrors line the walls, reflecting the soft jazz music that mingles with hushed conversations and the clink of glasses filled with cocktails and rare spirits. Adding to its allure is a dedicated cigar lounge, where the aroma of fine tobacco wafts through the air, adding a layer of refinement. Mirrorland's allure lies in its discretion and privacy. It offers secluded booths and private alcoves for intimate discussions or quiet contemplation. Here, amidst the murmur of negotiations and the exchange of information, Isaac Kane often holds court in his favorite corner booth, a silent observer amidst the city's intricate web of alliances and rivalries.
CASCADE PINES NATIONAL PARK

............................................................
"Discover a sanctuary of wilderness and wonder,"
On the outskirts of St. Portwell lies the breathtaking Cascade Pines National Park, a vast expanse of protected wilderness that offers an escape from urban life. This national park, named for its towering pine trees and waterfalls, spans thousands of acres and showcases the region's diverse natural beauty. Cascade Pines National Park has many landscapes featuring dense forests, meadows, rugged cliffs, and crystal-clear streams. The scent of pine and wildflowers fills the air, and the forest is alive with the sounds of rustling leaves, bird songs, and the gentle flow of water.

At the park's heart, the majestic Crystal Falls cascades down a series of rocky terraces into a pristine pool below. This stunning waterfall is a highlight for visitors, offering a picturesque spot for picnics, photography, and reflection. A network of well-maintained trails flow through the park, catering to all levels of hikes, from strolls to challenging multi-day treks. Along these trails, visitors can discover hidden gems such as ancient trees, secluded meadows, and scenic overlooks that provide stunning views of the surrounding landscape. The trails also connect to several campgrounds and picnic areas, making the park an ideal destination for camping, fishing, and birdwatching.

Cascade Pines National Park is home to a rich variety of wildlife, including deer, black bears, foxes, and numerous species of birds. Nature enthusiasts and wildlife photographers often visit the park to observe these animals in their natural habitats. The park also holds cultural and historical significance, with ancient Native American sites and landmarks scattered throughout. These sacred spaces and historical markers offer a glimpse into the region's rich heritage and are respected and preserved by the local community and park visitors.
THE HOUSE ON THE HILL

............................................................
"A silent echo of preserved magic and mystery in the heart of St. Portwell"
Although the "House on the Hill" has been closed to the public for some time now, its presence still looms large in the northern district of St. Portwell. Despite its closure, the building has been meticulously maintained, preserving its eerie allure and mysterious charm. Ivy continues to creep along its weathered walls, but caretakers ensure the structure remains intact.

Inside, the once-electric atmosphere has given way to a quiet reverence, as if the very walls themselves hold the secrets of the past. Velvet drapes still hang gracefully, while the antique chandeliers cast a soft, ethereal glow over the silent rooms. Dust may settle upon the surfaces, but diligent hands brush it away, preserving the intricate sigils and symbols that adorn the walls.

Behind the bar, bottles of "elixirs" and "potions" stand untouched, their labels still legible despite the years. However, a discerning eye would notice that these potions and artifacts are mere replicas crafted with care to maintain the illusion of witchcraft and mystique. Though the bartenders no longer serve their mystical concoctions, the bar remains a testament to the house's former glory, a silent witness to the revelry and magic that once filled its halls.

Though the House on the Hill may no longer resound with the laughter and whispers of its patrons, it remains a beacon of mystery in the streets of St. Portwell.
THE.FUNHOUSE

............................................................
"If you step in, you might not leave a human being."
The Funhouse, the dark heart of the Dollhouse operation, is a grim and foreboding structure hidden within the labyrinthine alleys of St. Portwell. From the outside, it appears to be an abandoned warehouse, its windows boarded up and its exterior cloaked in grime and graffiti layers. However, those who know its true nature understand that this hides a place of horror and suffering. Inside, the warehouse seems empty and neglected, not indicating the atrocities that occur beneath. The true horror lies underground, where a vast network of tunnels serves as the Dollhouse's clandestine base of operations.

The walls of these tunnels are lined with enchanted runes that shimmer faintly, designed to block any unauthorized teleportation. Deep within this subterranean maze lies the "Carnival Room," a nightmarish room filled with an array of torture devices and experimental apparatuses. Cold, stainless steel tables are stained with the evidence of countless procedures, and shelves are lined with vials of strange potions and jars containing unidentifiable substances. The Dollhouse's captives are subjected to unspeakable horrors here, as Apparitions are forcibly placed into their bodies, turning them into Abscised.

But the "Carnival Room" is just one part of the twisted operation; next to it is the "Laboratory," where human experimentation is carried out with cold, scientific detachment. Here, subjects are exposed to a range of cruel trials designed to test the limits of human endurance and the effects of various magical substances. Vivisection, forced mutation, and brainwashing are commonplace, with victims kept in glass-walled cells to observe their transformations in real time.

Further down the tunnels, the "The Whisper Room" is a place of psychological torment. The walls of this room are inscribed with enchanted runes that cause visual and auditory hallucinations and amplify emotions such as fear and paranoia until the target is driven mad. The "Pile," a cavity in the earth, is where failed experiments and uncooperative captives are discarded.

Each tunnel is carefully monitored, ensuring no one can escape or enter the twisted labyrinth without the Dollhouse's knowledge. The only way in or out of the Funhouse via teleportation is through the "Portal Room," a heavily guarded chamber near the entrance of the tunnel network. This room is protected by enchantments, making it impossible to bypass. Only those with the Dollhouse's approval can navigate this treacherous path, ensuring that the organization's dark secrets remain hidden from the outside world.
THE.DRAGON'S.WISDOM

| The Power of Heaven |

"The skies bend to the will of this sword."


ORIGINS & CREATIONS:
| The Dragon's Wisdom was forged through a collaborative effort between a Hatanaka swordsmith and a team of Red-Lux Adepts in the heart of a fierce typhoon ravaging ancient Japan's coasts. Crafted with meticulous skill and infused with the dragon's essence, this katana symbolizes unparalleled power and profound wisdom. |

TYPE:
| Weather Manipulating Sword |

LOCATION:
| Lost like many of the other Hatanaka Artifacts. |

NOTABLE OWNERS:
| Hatanaka Takumi: A skilled swordmaster during the Sengoku period, known for using The Dragon's Wisdom to defend his clan's territories from rival warlords.

Hatanaka Emiko: A revered swordswoman in the late Edo period, celebrated for her ability to control rainstorms with The Dragon's Wisdom. She was instrumental in protecting her domain from natural disasters and ensuring bountiful harvests through her precise control over weather patterns.

Hatanaka Kazuo: A scholar of the Meiji Restoration era, recognized for using The Dragon's Wisdom to support Japan's modernization efforts. He utilized the katana's powers to regulate rainfall for agricultural development and mitigate the impact of droughts on rural communities. |

ABSTRACTION-GRANTING:
| No. |
The Dragon's Wisdom, a katana crafted from a blend of Red and Orange Lux by the skilled hands of the Hatanaka family, emanates a shimmering aura of water that perpetually cascades from its edge and hilt.

Wielding The Dragon's Wisdom bestows its bearer the ability to command rainstorms. By channeling Red-Lux energies through the blade, the wielder can summon dense, dark clouds and unleash torrents of rain, conjuring storms of unprecedented scale. The intensity and duration of these storms are intricately tied to the wielder's emotional state, with heightened emotions catalyzing more potent and destructive rainstorms.

Beyond its mastery of weather manipulation, The Dragon's Wisdom exhibits a profound connection to the elemental force of rainwater. With each fluid swing of the katana, the wielder can direct and shape the flow of rainwater. Waves of rain cascade forward with every stroke, directed effortlessly at the wielder's will, and can be manipulated into blasts, waves, and torrents of rainwater to attack. The katana can also manifest barriers of swirling raindrops controlled by the sword's movements.

However, true mastery over The Dragon's Wisdom transcends mere skill with a blade; it demands a deep attunement to the natural world and a profound connection to the dragon's spirit. This connection unlocks the sword's full potential to shape and command rain. Without this spiritual alignment, attempts to wield its weather-altering powers would yield only superficial effects.

Yet, wielding The Dragon's Wisdom also requires discipline and reverence for the natural order. Misuse of its weather manipulation capabilities, invoking storms without regard for balance, could provoke catastrophic consequences for the ecosystem. Excessive summoning of rainstorms might lead to devastating floods, prolonged droughts, or erratic weather patterns...............................................................................
YUREI'S.LEASH

| The Spirit Tamer |

"Force the forces."


ORIGINS & CREATIONS:
| Yurei's Leash earned its name from the legendary tale of Hatanaka Masako, an adept of exceptional skill who forged this artifact during the turbulent era known as the Spirit Wars. These conflicts saw an upsurge in apparition activity across Japan, threatening the harmony between the mundane and paranormal worlds. Masako's determination to harness and control these restless spirits led her to create Yurei's Leash, a satsuma imbued with Orange-Lux and crafted from sacred wood harvested near Mount Fuji. The artifact became renowned for its ability to restrain and manipulate apparitions, earning the moniker "Yurei's Leash." |

TYPE:
| Apparition-Binding Pole |

LOCATION:
| One of the many Hatanaka Artifacts lost across the All-Verse. |

NOTABLE OWNERS:
| Hatanaka Masako: The artifact's creator, revered for her pivotal role in the Spirit Wars and mastery of Orange-Lux.

Kaito Hatanaka: A prodigious adept who wielded Yurei's Leash during the Phantom Rebellion, quelling an Apparition uprising in Kyoto.

Akiko Hatanaka: A formidable adept celebrated for strategic deployment of Yurei's Leash during the Pacific Theater of World War II. |

ABSTRACTION-GRANTING:
| No. |
Yurei's Leash stands as a testament to the Hatanaka family's commitment to safeguarding humanity from the threats of the magical world. Crafted from sacred oakwood harvested near the slopes of Mount Fuji and infused with Orange-Lux during ancient rituals, this satsuma radiates an aura of authority and safety. The name "Yurei's Leash" draws from Japanese folklore surrounding Yurei, vengeful spirits characterized by unresolved emotions and restless souls.

When activated, Yurei's Leash channels the vibrant energies of Orange-Lux, manifesting a magical chain that ensnares and draws in targeted Apparitions. Upon contact, Yurei's Leash seals Apparitions inside of it, which can contain multiple entities simultaneously. Within its confines are already bound several formidable Apparitions, ready to be summoned and commanded by the wielder through vocal commands and precise hand gestures. However, the artifact's effectiveness is limited against powerful Apparitions, which can resist its initial pull or break the chain entirely.

Apparitions can escape from within by exploiting vulnerabilities in the enchantments of the Hatanaka Family's Orange-Lux. Powerful Apparitions can disrupt the Orange-Lux, sustaining the artifact's magical mechanisms. Interacting with these enchantments can induce malfunctions in Yurei's Leash, ultimately giving them a window to break free from containment..............................................................................
THE.LONGBOW.OF.SPIRITS

| Clarity |

"Through the veil of emotion, clarity emerges."


ORIGINS & CREATIONS:
| Forged by the Hatanaka lineage during the height of the Oni Wars, the Longbow of Spirits was created with the profound belief that emotions can transcend physical boundaries. |

TYPE:
| Abstraction Disrupting Bow |

LOCATION:
| One of the many Hatanakas Artifacts lost to the All-Verse. |

NOTABLE OWNERS:
| Takashi Hatanaka: The legendary Hatanaka hero who wielded the Longbow of Spirits during the Oni Wars.

Ayame Hatanaka: A skilled archer from the Hatanaka lineage known for prowess with the Longbow of Spirits, defending Japan from rogue apparitions during the Edo period. |

ABSTRACTION-GRANTING:
| No. |
Crafted from ancient oakwood sourced from local forests and strung with sinew harvested from the legendary Kirin, the Longbow of Spirits stands as an unparalleled testament to the Hatanaka family's mastery of Orange-Lux. This artifact embodies a harmonious blend of natural materials and potent magical enchantments, meticulously imbued with Orange Lux through rituals passed down through generations of Hatanaka adepts.

When the bowstring is drawn, an arrow manifests, its obsidian tip gleaming with a slight glow of Orange-Lux. These arrows uniquely ignore the Emotional-Fields that shield Paranormal-Beings, disrupting their Paranormal abilities upon impact. The arrows unleashed by the Longbow of Spirits possess a unique ability. Upon striking their target, they don't cause physical harm but rather induce a disruptive effect on the target's Abstraction. For beings reliant on magic, such as Adepts or Apparitions, the arrow's impact causes their Abstraction to malfunction. This disruption is akin to a sudden surge of chaotic energy, temporarily overwhelming their faculties and causing their abilities to spiral out of control and become unpredictable for a brief period.

Moreover, the Longbow of Spirits is finely tuned to engage with Apparitions. Each arrow launched from its string can disrupt the forms of these beings. Upon striking an Apparition, the arrow induces a temporary stun, briefly scattering their emotional essence and causing disorientation. Furthermore, the Longbow's enchantments extend to altering the Emotional-Fields of Apparitions upon impact. This alteration renders them more susceptible to subsequent magical attacks as it lowers their defenses.

Individuals lacking an Emotional-Field or Abstraction unaffected by the Longbow's enchantment. This precision underscores its purposeful targeting of supernatural vulnerabilities, ensuring that its magical disruptions are selectively effective against those most reliant on arcane powers.......................................................................................................
GORO'S.WAYFINDER

| Navigation |

"Illuminate the unseen, traverse the unknown."


ORIGINS & CREATIONS:
| Crafted by Goro Hatanaka and Kari Wilson, it was designed to locate the missing artifacts of the Hatanaka family while also being capable of tracking other relics across the All-Verse. |

TYPE:
| Artifact-Locating Medalion |

LOCATION:
| Goro Hatanaka holds the original, while a duplicate, created using his Mass-Production spell, is entrusted to Kari Wilson. |

NOTABLE OWNERS:
| Both are owned by Goro Hatanaka and Kari Wilson, both dedicated to preserving ancient legacies. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
Goro's Wayfinder is a collaborative effort between Goro Hatanaka and Kari Wilson. Activated with a touch to its central orange gem, this artifact projects a three-dimensional holographic map, illuminating the expansive reaches of the All-Verse. The map reveals the immediate terrain, hidden pathways, and landscapes concealed from ordinary sight. The holographic display showcases the different realms and alternate dimensions that coexist. Each dimension's name, if known, is displayed alongside unique visual cues and markers that symbolize their distinct characteristics and properties. Additionally, Goro's Wayfinder intelligently notes any discernible differences between the observed dimension and the user's current dimension. It highlights portals between these worlds, allowing users to find potential gateways.

Its most exceptional feature lies in its ability to detect artifacts infused with the distinctive Lux of the Hatanaka family. When activated, the Wayfinder swiftly pinpoints these ancestral relics on its holographic display, marking their approximate locations with glowing orange kanji glyphs. While its precision is unparalleled for Hatanaka artifacts, the Wayfinder provides a broader estimation of other relics scattered throughout the All-Verse, indicating general areas rather than precise locations.

Crafted with an intuitive user interface, the Wayfinder seamlessly responds to gestures and commands, enabling users to navigate through unknown territories, zoom into specific regions for detailed examination, and display potential routes to their destinations. It also provides real-time updates on environmental conditions and can record and store valuable data from past journeys. Enhanced by potent Orange Lux enchantments, Goro's Wayfinder embodies supernatural durability, capable of withstanding the rigors of even the most challenging magical and physical trials. It is a tool of profound utility and reliability, crafted to aid adventurers in their quests across the boundless realms of the All-Verse.

AURORA

| The Ever-Adapting Blade |

"Blade that evolves with every battle, weaving the threads of past and present into a legacy of innovation and strength."


ORIGINS & CREATIONS:
| Goro's first artifact, created before the war against the Stygian Snake, which he extensively used. Throughout his life, Goro continually honed and refined Aurora, imbuing it with new enhancements and magical abilities, transforming it into a legendary ōdachi capable of adapting to any challenge. |

TYPE:
| Adaptive Ōdachi |

LOCATION:
| Last known in Goro Hatanaka’s possession, its current whereabouts are uncertain following his disappearance. Or if he even has it. |

NOTABLE OWNERS:
| Exclusively wielded by Goro Hatanaka, who meticulously customized and upgraded it over time. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
Aurora stands as a masterpiece of adaptability and resilience. Crafted from the finest Japanese steel (folded over a thousand times), the blade was infused with Orange Lux by Goro Hatanaka. Its blade is durable; with each swing, Aurora effortlessly withstands the impact of nearly any material, including magically reinforced barriers and armored defenses.

Beyond its durability, Aurora exhibits a connection to the user's soul, allowing it to intuitively adapt to Goro's situations in battle, including changing its structure. This innate bond manifests when faced with adversaries wielding paranormal abilities. When opponents employ teleportation to evade attacks, Aurora enables Goro to follow their teleportation trails and maintain close pursuit. In encounters with elemental magics like pyromancy or cryokinesis, Aurora assimilates the element upon contact with its blade. It can then unleash waves of fire or ice with each swing.

Against adversaries wielding regenerative abilities, Aurora's blade absorbs a sample of its healing magic upon contact. This absorption not only temporarily enhances the ōdachi's own durability but also accelerates the repair of any damage sustained during combat. Similarly, when facing foes with superhuman strength, the blade undergoes a physical transformation, subtly altering its structure. In response, Aurora becomes a blunt force object capable of delivering devastating physical strikes instead of a slicing weapon.

Aurora's legacy as the Legendary Adaptive ōdachi is further enriched by its ability to synergize with other paranormal abilities. Whether collaborating with allies or countering foes, the ōdachi embodies the spirit of adaptability, evolving with each encounter to uphold the honor and prowess of the Hatanaka lineage.
THE.GHOST

| The Whisperer |

"The spirits themselves guide each shot."


ORIGINS & CREATIONS:
| The Ghost was masterfully crafted by Hatanaka Yumi, a lesser-known yet exceptionally talented member of the Hatanaka family. Unlike her more famous relatives, Yumi's creations were deeply rooted in subtlety and precision. She forged this rifle during relative peace, focusing on creating a weapon that could silently and efficiently deal with supernatural threats. |

TYPE:
| Lux Infused Matchlock Rifle |

LOCATION:
| Its last known location is rumored to be in the hands of a secretive collector, hidden away from the eyes of the world. |

NOTABLE OWNERS:
| Hatanaka Yumi, its creator, used The Ghost to protect her family and allies from unseen Paranormal threats. Its effectiveness in dispelling Apparitions and defending against invaders became legendary among those who knew of its existence. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
The Ghost is an artifact of immense power. The rifle's barrel and stock are adorned with intricate patterns of gold and silver, depicting ethereal scenes of spirits and phantoms. These designs shimmer and shift, creating the illusion of movement and life. The matchlock mechanism, a blend of ancient technology and magical enhancement, showcases the Hatanakas' mastery over both domains.

When wielded, The Ghost channels the user's Lux into a magic projectile, aptly named the Lux-Bullet. These Lux-Bullets have a different effect depending on the color of the wielder's Lux; thus, each shot becomes a unique manifestation of the user's specific Lux. If the wielder is not an Adept, then The Ghost will not work.



If an Adept possesses multiple Lux colors, The Ghost allows the wielder to select which Lux to channel into each shot. This selection can be made intuitively, with the rifle responding to the wielder's intent and emotional state or deliberately focusing on the desired Lux effect. In addition to the unique effects each Lux color provides, The Ghost possesses several powerful base abilities that enhance its formidable nature. The Lux-Bullets can be fired without sound, nor does the weapon produce a flash. The Lux Bullets can bypass physical barriers and armor; however, they are stopped in their tracks by any enchanted objects or magical barriers.
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