Name: Reynard Faust
Age: 24
Guild Mark Location: Right Palm
Magic Type:
Astral Light Magic - A form of light magic that takes the form of blue-green light. It's dimmer than any other light magic, and furthermore has different properties to typical light magic, as it does not emit heat, but has a chilling edge instead as a cold light. It's about as versatile as one would expect of light magic, but this does have one other property that sets it apart, and that it's able to solidify more keenly and sharply. That property combined with being just a bit cool makes it a terrible beam attack, but an excellent physical attack.
Spells:
Passive
Basic
Advanced
Hidden Arts
Astral Flow: This is a passive effect. As he fights the flow of his Astral Light magic will build up within his sword and sheath as it absorbs excess. The more Basic spells he uses, the more range his normal swings have as they get trailed by Astral Light, and the more magic is built up into his weapons. He can expend the magical energy in them to use his Advanced spells for about the same cost as a basic spell. To clarify, only Advanced Spells.
Basic
Astral Judgement: He can conjure a storm of slashes that detonate and slice an area. The range of this is high and with more than decent power, however it has a delay before it lands, making it easy to avoid as long as you're moving. He is able to use this consecutively too without much trouble up to three times, or even more if his Astral Flow is high enough.
Astral Refinement: He can add a glowing buff to his or any ally's weapon. The effects of this buff include an improvement to cutting power, and slight detonation of the magic on contact depending on surface area. For example a buffed sword might benefit from the improved cutting power, while a hammer might benefit more from the detonation.
Astral Phantom: Reynard is able to move like a phantom, increasing his speed and cloaking himself with his magic, appearing like an after-image made from Astral Light whenever he uses this. The properties of this is he moves blindingly quick, but it's always a straight path.
Starshower Swords: He can conjure swords made from his magic to fly at opponents. He can arrange these in multiple different arrays, and even use them as off-hand weapons. These swords are also not 100% solid so when they pierce opponents, they may appear to go all the way through but won't cause a wound as severe as that seems.
Astral Storm: Every time he swings his blade, he can cause an additional slashing arch to accompany it at a timing he so chooses following the same swing with added range of up to a feet. He can have it accompany his blade at the same time to be a heavy slash, or have it come out shortly after his swing for pressure.
Sundering Star/Storm/Judgement: He'll dash forward and use one of three moves. Sundering Star is where he'll do a single slash through an opponent, easily the fastest and most precise move. Sundering Storm is where he'll use Astral Storm around him slashing wildly, and Sundering Judgement is where he'll dash through opponents leaving behind an Astral Judgement on their positions.
Astral Refinement: He can add a glowing buff to his or any ally's weapon. The effects of this buff include an improvement to cutting power, and slight detonation of the magic on contact depending on surface area. For example a buffed sword might benefit from the improved cutting power, while a hammer might benefit more from the detonation.
Astral Phantom: Reynard is able to move like a phantom, increasing his speed and cloaking himself with his magic, appearing like an after-image made from Astral Light whenever he uses this. The properties of this is he moves blindingly quick, but it's always a straight path.
Starshower Swords: He can conjure swords made from his magic to fly at opponents. He can arrange these in multiple different arrays, and even use them as off-hand weapons. These swords are also not 100% solid so when they pierce opponents, they may appear to go all the way through but won't cause a wound as severe as that seems.
Astral Storm: Every time he swings his blade, he can cause an additional slashing arch to accompany it at a timing he so chooses following the same swing with added range of up to a feet. He can have it accompany his blade at the same time to be a heavy slash, or have it come out shortly after his swing for pressure.
Sundering Star/Storm/Judgement: He'll dash forward and use one of three moves. Sundering Star is where he'll do a single slash through an opponent, easily the fastest and most precise move. Sundering Storm is where he'll use Astral Storm around him slashing wildly, and Sundering Judgement is where he'll dash through opponents leaving behind an Astral Judgement on their positions.
Advanced
Moonlight Twin: An advanced spell where he summons a knight made from Astral Light as a doppelganger to fight alongside him. It can fight independently of him to deal with multiple opponents, or become part of his offense. The Twin can take a few hits being solid enough to do that
Rain of Swords: A Starshower Swords spell applied to summon a powerful rain of blades that can stop most things in it's tracks. He can either set it to an area in front of him, or all around himself.
Phantom's Judgement: He'll take an Iai stance in a specific posture, upon being attacked he'll leave behind an after-image and disappear before appearing behind the attacker as they're struck by several slashes from Astral Judgement.
Rain of Swords: A Starshower Swords spell applied to summon a powerful rain of blades that can stop most things in it's tracks. He can either set it to an area in front of him, or all around himself.
Phantom's Judgement: He'll take an Iai stance in a specific posture, upon being attacked he'll leave behind an after-image and disappear before appearing behind the attacker as they're struck by several slashes from Astral Judgement.
Hidden Arts
Astral Judgement End: A wide area effect spell that wraps up a gigantic area with Astral Judgement following Reynard seemingly splitting into multiple after-images moving at high speed. The amount of Astral Judgement is so dense it can bind enemies within it. Upon sheathing his blade the entire spell detonates, slashing everything inside it with high intensity. Though this attack is incredibly powerful, it requires concentrating and charging before it's executed.
Sword Techniques
Returning Blade: A rapid three-strike technique where the 3rd strike comes at an unexpected angle while the first two are a back and forth on the same direction. This is a move made to open up an opponent. This can be done from a draw slash or an open blade.
Magic Rank: A
Equipment:
Tsukiame Mikazuki [Heavenly Crescent Moon] - A special katana that is forged as both weapon and catalyst for magic. The scabbard is lined with magical crystals that show up as runic patterns when he's casting, and the blade is lacquered with a special mix of the same crystals liquefied. As a side-effect, the lacquer protects the blade from wear and tear more effectively than standard lacquers, and gives it a unique effect when swung. This blade has a curious potential laying in wait within it.
Strengths:
- Unwavering Will: He's the least likely to flinch or stand down in the face of adversity, and is usually the first to step up to a challenge.
- Swordmaster: He is a skilled swordsman before being a skilled mage, capable with swords in various forms to certain extents. He also has sword techniques, which require only a weapon to use.
- Now I'm Motivated: When pushed into a dire situation, he has greater focus as the adrenaline starts pumping. This results in more precise and potent attacks.
Weaknesses:
- Independent Priorities: He has his own motivations and goals, and will place those above others. As a result he normally prefers to separate from groups to achieve those goals.
- Distrustful: He is somewhat distrustful of others, though in the nature of preferring to confirm things for himself rather than taking the word of others.
- Standoffish: He is a rather distant person, making him hard to approach or intimidating to work with. His cold demeanor and appearance can also make him a less than ideal candidate for speaking with some clients.
Personality:
Reynard is an abrasive person to put it simply, letting little get in the way of expressing his distaste with anything, or expressing praise where it is due. He isn't a person of extreme emotions, though he may express himself at times, it's never anywhere near loud or dramatic. As a result though, at times he may take some things just a little too seriously, or even focus on the wrong things.
Thought not uncooperative, he is a strong-minded person, rarely accepting to compromise from his own convictions, and at times even go as far as to go against requests if he doesn't agree with them. If no consensus is found, he will often act on his own. He is a man of a reason however and those that understand that may find him easier to work with.
In battle he is cold and analytical, but when faced with a strong opponent, a kind of fire is ignited within him that causes him to be uncharacteristically eager to fight. To him, every difficult enemy is a chance to push his limits further, to see what he is currently lacking, and in the heat of battle, create a solution for it. It is unclear whether he simply enjoys battle, or enjoys growth.
Thought not uncooperative, he is a strong-minded person, rarely accepting to compromise from his own convictions, and at times even go as far as to go against requests if he doesn't agree with them. If no consensus is found, he will often act on his own. He is a man of a reason however and those that understand that may find him easier to work with.
In battle he is cold and analytical, but when faced with a strong opponent, a kind of fire is ignited within him that causes him to be uncharacteristically eager to fight. To him, every difficult enemy is a chance to push his limits further, to see what he is currently lacking, and in the heat of battle, create a solution for it. It is unclear whether he simply enjoys battle, or enjoys growth.
History/Bio:
Atop a hill behind a thick forest lay a burned down mansion, grounds marred by craters and singed earth. The stories of what happened here varied, some say it was just a fire, a magic gone wrong, or the cursed family was finally claimed by hell itself. No one knew when it happened, just one day there was no one here any longer. The family known as the Fausts, a small reclusive family of mages just simply disappeared one day, and the name now stricken as lost as their bloodline was declared over. The truth was, one person survived the events that ripped the family from the face of the earth. The young boy named Reynard Faust.
Reynard Faust was a young boy barely eight when his family was ripped away from him. The Fausts were a small family with as they claim, a storied history going back more than a few centuries. He knew their family had a reputation for being related to demons, or being a cursed family of misfortune that everyone was told to never go anywhere near. In actuality they were normal people, keeping to themselves, but unknown to them their ancient family estate sat upon powerful demonic artifacts, one that piqued the interest of a demon.
It happened quickly, the house was on fire as a demon descended upon it. At the night of the attack he had found a strange sword within the family estate while exploring, ending up in the sanctum where they kept old artifacts. The sword glowed, called out to him, and at that moment he felt a sense of foreboding. The moments after this, he smelled smoke as he ran outside and his home was already ablaze. He ran around looking for his parents, only to find them slaughtered as he peeked amidst the rubble, and standing over them a demon of fire. If not for the sword he held giving him clarity, he would have been frozen here. With tears in his eyes as he realized what had happened, and the monster he saw, he ran.
The months following this event he went from town to town, being involved in various events, from involving thieves trying to steal the valueable-looking sword he was clutching, to kind people who offered him food and drink when he was desperate. Yet none of those would last, months went by as he continued on, rumors of a boy clutching a sword started to circulate until he was eventually approached by authorities in Oshibana. He was brought in for questioning as to who he was and what he was doing. Being the last of the Faust family came to them as a surprise, as the family was noted to be deceased some months back.
He was put into an orphanage where he would live out the next few years uneventfully, though unhappy. He felt it was unfair that he was here, he still questioned what happened that night. When he said it was a demon that killed them, they laughed, but he knew what he saw, saying it was just a fire. Psychiatrists thought the demon was just a manifestation of his trauma, but he was too set into it, and he was told explicitly by others that demons did not exist. It was for his own good of course, but telling a young child what they saw wasn't real doesn't tend to go over well. In frustration, he would finally run away from the orphanage barely 12.
It wasn't unexpected that a guild would be utilized to find him and bring him back, but when he refused to return they offered him an alternative. He can join them, or he can eventually just be brought back again. Naturally, he chose to join the guild. He was but a whelp far as a mage went, but during the altercation he attempted to use his sword to fight the mages off, and that caught their attention.
This guild was a small guild, they offered little, were friendly, they helped him grow as a mage and even for a time he felt he had something again. He improved his skills as a mage, with some help learned to better utilize the last memento of his family, but such a thing was not to last. After a few years in his late teens he returned to a guild in flames, the bodies of his fellow guildmates were strewn about and some were trapped inside. As he stood there watching the flames, there was not a single voice. Everyone that was here at the time was killed. He stood there, watching the flames in silence, and the events of that night at his family home came back to him.
He re-emerged a few years later, a mage without a guild wandering the country. He went from town to town, searching for demons, as well as looking into any information he can find about them. As he'd expected, any information was scarce, and many times he'd found evidence that it had been removed for reasons unknown. He wagered there were people who didn't want others to know they existed, but there were a few rare instances that he would find some, small encounters with hostile demons hidden away or terrorizing fringes of the countryside, but while he sated his mind's need to know if they existed, these ones were nothing like the one he saw many years ago.
His few years of journeying, hunting and searching led him to learning of the Gospel family. He traced whatever information he could obtain which led him to the guild Fenixtear.
Reynard Faust was a young boy barely eight when his family was ripped away from him. The Fausts were a small family with as they claim, a storied history going back more than a few centuries. He knew their family had a reputation for being related to demons, or being a cursed family of misfortune that everyone was told to never go anywhere near. In actuality they were normal people, keeping to themselves, but unknown to them their ancient family estate sat upon powerful demonic artifacts, one that piqued the interest of a demon.
It happened quickly, the house was on fire as a demon descended upon it. At the night of the attack he had found a strange sword within the family estate while exploring, ending up in the sanctum where they kept old artifacts. The sword glowed, called out to him, and at that moment he felt a sense of foreboding. The moments after this, he smelled smoke as he ran outside and his home was already ablaze. He ran around looking for his parents, only to find them slaughtered as he peeked amidst the rubble, and standing over them a demon of fire. If not for the sword he held giving him clarity, he would have been frozen here. With tears in his eyes as he realized what had happened, and the monster he saw, he ran.
The months following this event he went from town to town, being involved in various events, from involving thieves trying to steal the valueable-looking sword he was clutching, to kind people who offered him food and drink when he was desperate. Yet none of those would last, months went by as he continued on, rumors of a boy clutching a sword started to circulate until he was eventually approached by authorities in Oshibana. He was brought in for questioning as to who he was and what he was doing. Being the last of the Faust family came to them as a surprise, as the family was noted to be deceased some months back.
He was put into an orphanage where he would live out the next few years uneventfully, though unhappy. He felt it was unfair that he was here, he still questioned what happened that night. When he said it was a demon that killed them, they laughed, but he knew what he saw, saying it was just a fire. Psychiatrists thought the demon was just a manifestation of his trauma, but he was too set into it, and he was told explicitly by others that demons did not exist. It was for his own good of course, but telling a young child what they saw wasn't real doesn't tend to go over well. In frustration, he would finally run away from the orphanage barely 12.
It wasn't unexpected that a guild would be utilized to find him and bring him back, but when he refused to return they offered him an alternative. He can join them, or he can eventually just be brought back again. Naturally, he chose to join the guild. He was but a whelp far as a mage went, but during the altercation he attempted to use his sword to fight the mages off, and that caught their attention.
This guild was a small guild, they offered little, were friendly, they helped him grow as a mage and even for a time he felt he had something again. He improved his skills as a mage, with some help learned to better utilize the last memento of his family, but such a thing was not to last. After a few years in his late teens he returned to a guild in flames, the bodies of his fellow guildmates were strewn about and some were trapped inside. As he stood there watching the flames, there was not a single voice. Everyone that was here at the time was killed. He stood there, watching the flames in silence, and the events of that night at his family home came back to him.
He re-emerged a few years later, a mage without a guild wandering the country. He went from town to town, searching for demons, as well as looking into any information he can find about them. As he'd expected, any information was scarce, and many times he'd found evidence that it had been removed for reasons unknown. He wagered there were people who didn't want others to know they existed, but there were a few rare instances that he would find some, small encounters with hostile demons hidden away or terrorizing fringes of the countryside, but while he sated his mind's need to know if they existed, these ones were nothing like the one he saw many years ago.
His few years of journeying, hunting and searching led him to learning of the Gospel family. He traced whatever information he could obtain which led him to the guild Fenixtear.
Extra:
- Awaken the Power: The Tsukiame Mikazuki called out to him once with a curious glow, and since then has never glowed in such a way again. Perhaps it hides a hidden power, or even the secret of his family's lineage.
- Theme Song: Bury the Light