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My Very Brief Bio

Male, 31 years old. (So I'm practically dead, as we speak.)

Likes (other than writing and roleplaying): I'm into all genres of music. I love to cook. I love the outdoors, and walking through the park near my house. (Yes, really.) I read a lot of thriller/mystery novels. And I usually watch seasonal anime. (Or cooking shows. Because Western Media provides even fewer things that are worth watching.)

But as for my many other neglected hobbies, I've played basically every sport. (Soccer and Bowling being my favorite of the bunch.) And I'm trying to play more video games. (Going through my never-ending Steam library.) Plus, I've dabbled in making electronic & metal music, and I used to play a number of instruments. (Guitar, French Horn, etc.)

My 1X1 Interest Check: SleepingSilence's Tavern (Want 1x1 RP's? Please come in.)


Hope you have a wonderful day!

Most Recent Posts

If I ever do get Baldurs Gate 3, it'll be when its released on the PS5. Just like Remnant 2, I've heard mixed things about the latter half of the game. (The last third of Remnant 1 is terrible, and was completely ignored by its early critics.) So I'm still playing through my backlog, and whatever else is in Playstation Extra's library.

Spiritfarer is a beautiful game, and it’s dialogue is pretty entertaining in places. Though the resource collection gameplay is incredibly repetitive, and it’s quite frustrating how obscure it is to find certain items. Cuz I’m not even close to finishing the game yet, (probably) and I already feel like it’s overstayed its welcome. As the initial cast is much more likable than the many snobs you get afterward. Though I’ll probably still finish it?


Other games that I tried
Gloom: Another game that is not improved by being a rogue-lite. (But it’s competent for the 99 cents that I got it for.)

Roadwarden: Its beginning hours were kind of uninteresting, and I didn’t play long before wanting to try other games instead.

Endling Extinction Is Forever: Its beginning hours were kind of uninteresting, and I didn’t play long before wanting to try other games instead.

Kero Blaster: The ending boss(es) and its many phases was one too many. (Frankly, I had more fun with the game that was inspired by it.)

Rain World: Devs added a bunch of extra tutorials, and a few extra bells and whistles. Still really didn’t like the gameplay loop.

Yakuza 0: Entertaining mindless combat, and voice actors that elevate the game's numerous still cutscenes. But I personally didn't care for the random character switch. And the wasting time side quests, and sheer length of the game, made me put this one on pause to play something else.

Games that I finished
The Forgotten City: The plot became incredibly obvious, and its "horror combat" sections were bad enough that I rushed to complete the "almost good" ending. Cannot recommend this.

OneShot: I liked this one overall. (Helps that the meta narrative/puzzle aspect is something that I'm personally fond of.) And the main character is likable enough to carry you through its story twice. Even if the rest of the game feels lesser by comparison. Since I really didn't connect with the rest of its cast, and wanted a few more puzzles/gameplay sections. Versus the aimless wandering that comprises most of its run time. (But I'd probably recommend this, over the vast majority of other things that I've played recently.)

Highly Rated Shooters (Apparently.)
Doom Eternal: I can't even believe how bad this one felt to play. The platforming and sense of direction was horrid. (The mission markers didn't work.) The lack of ammo forces you to run around the stage, like a chicken with your head cut off. Plus, a monster got stuck in the floor terrain, and made me backtrack through the entire level just to progress. (And I didn't even get to listen to a good song either.)

The Ascent: This hard crashed on me twice. And it also made me repeat entire missions and their bosses from the very beginning three times, because the game failed to complete the mission. All in one session. (But at least it looks nice, right?)

The Surge 1 & 2
These are the exact same fucking game. Except one has a few extra bad decisions (and a better atmosphere). The camera is bad in both of them & neither compelled me to get past its bullshit design choices.

Broken Indies
Maki's Adventure: Doesn't have basic controller movement functionality for the 3D sections. (Sections that aren’t even shown on the store page.)

The Wolf Of Derevnya: Best chapter choice makes the game not continue further. (Their latest patch that claims to fix this exact issue, does not.)

Angel's Gear: Control scheme was made by aliens, and the game itself feels blatantly unfinished. (No control remapping.)

Talus: There's about twenty minutes of gameplay, and the Steam achievements don't work properly. (Game's audio was whisper quiet for no reason.)


TLDR: A lot more misses than hits in gaming for me.
I’ve likely spent way too much of my free time playing on my PS5. (Partly to justify buying the console in the first place.) So here’s a laundry list of my thoughts about most of the games that I’ve played.






And I still have all the games on Steam that I have yet to play any of. Too many games, too little time.

I really should get back to writing something too. And the fact that I want to do it again, proves I've taken far too long of a break...


So how's everyone else's procrastination from writing going?
Played some Ship of Fools Co-Op, and that was a pretty good time.

Remnant: From The Ashes crashed and burned in its final third. So I'll give it 6.5. Obviously rushed in development, with the easiest levels and bosses appearing toward the game's conclusion. (Failing scaling to a degree that I'm not sure I've seen before.) But it also had several impossible/time-wasting puzzles, and one of the most tedious final boss fights that I've ever dealt with. It actually cramped my hand when I finally defeated the static health sponge.

I like the art style, and the morbid sense of humor. But Wytchwood is an absolute chore to play. Nothing but twelve long fetch quests that you do in batches of four at a time.

Shadow Of The Colossus’ camera and controls were beyond clunky. So it shocks me to hear that the remaster had supposedly ‘updated’ them. I refused to replay a boss fight due to me fighting the game itself, more than the actual colossi.

Went to my friend’s new house to play a bit of Cyberpunk 2077. Wasn’t something that I cared for. It’s quite linear-feeling and convoluted from the very outset. (And I supposedly picked the best introduction too.)

Now playing Vampyr for reasons. And it’s an interesting concept, with some incredibly obnoxious combat. But I’m sticking with it for the time being.
Spiderman Miles Morales really made me feel like I was Electro. (The combat and exploration in this was a drastic downgrade.)

Scarlet Nexus’ plot and characters were incredibly stock, and the combat didn’t appeal to me. So I didn't get very far into it.

Control was absolute mediocrity squared. Boring characters. Awful quests. Unbalanced combat. A lousy map. Visual bugs. Got halfway through it, and I honestly couldn't be bothered to do another "timed quest". Not a moment of this was entertaining. (But if you like reading through/watching long video collectables, instead of playing an actual game. Have I got a recommendation for you...)

Prey has some clever worldbuilding, and moments where the immersive sim elements work to enhance the experience. But that's about all in terms of pure positives. The combat is repetitive. The (three) enemy types are braindead, and their attacks are unfair to compensate. The traversal gun is frustratingly inconsistent. And the "it was all a simulation" ending, is what you write when you're out of ideas.

Remnant: From The Ashes is a rollercoaster of quality, thus far. It has some pretty decent combat, and some above average AI (for the gunner enemies). But it also has plenty of bugs (both visual ones and things that get you killed), and other bullshit that makes it obvious that it was not designed for solo-play. But it might be the best game I’ve tried to play, from my Elden Ring break.

Free Steam game you'll never play (Until Jun 1.): store.steampowered.com/app/489630/War…
'Race To Survive: Alaska' may be the single most embarrassing reality competition show that I've EVER seen, and it's become my "so bad it's good" show to watch when I'm bored.

It would be like watching the Amazing Race, if almost every single team were comprised of children, decided to as little as possible to win, and still managed to completely fuck up every episode.

Made all the better, with the voiceover doing his best to make the challenge more thrilling than it really is. Yet the editing of the show almost always undermines what he describes.

>Voiceover: "In the scorching, burning, blazing heat of the sun, our contestants have the heat turned all the way up in this race."
>Shows a perfectly pleasant looking sunny day, and displays "70° F"

And this episode has someone fucking suffering A HEAT STROKE after walking a few hours in perfect weather, and she has to be carried away by a helicopter.

The next elimination is someone trips over a twig, and then quits because it made their foot sore.

It's so f*cking bad...
"HEY I WONDER IF YOU CAN FREEZE THE WATER AND MAKE IT GO SOMEWHERE ELSE".


It's great that you use this as the example. Because that phrase being said over and over again, is the part that I was watching someone else play.

I also find "games that put you in small wave-style combat arenas ad-nauseum" is my least favorite combat scenario to deal with. Because it's probably only done that way, to make up for the enemy AI's shortcomings.

I'm Team Bloodborne all the way still. Elden Ring has the most boss fatigue out of any of the games in its ilk, because of how many bosses are not unique or well designed.


I certainly do have my critiques of Elden Ring. (Like how the platforming is pretty terrible. And how jumping somewhere I shouldn't, is usually the reason I die. Or how finicky the camera/lock-on system can be at times. Or how the balancing is unsurprisingly all over the place. Or how much this game could use an NPC quest journal.)

But I'm 90 hours in Elden Ring (some of that being afk), and I keep finding new locations, enemies, NPCs with bits of lore, set pieces/cutscenes, equipment, and new boss variations. That it honestly puts most open world games that I've played to shame.

And yeah, it sort of does feel like this game will literally never end. But I guess I haven't gotten to a point where it's soured my overall experience. Because it's genuinely engrossing. (At least, for me.)

Though I plan to revisit both Bloodborne and Dark Souls at some point.

Jedi Survivor was good.

Insert "You actually got this game to work?" joke here.

Did you play Fallen Order? And is the sequel better? (I've heard that it's basically Fallen Order 2.0, in that the Pros and Cons are basically identical.)

And my experience with Fallen Order was a brief one. But it made me question the "PS5 load times are fast now", when I was waiting minutes on end for every loading screen to go away.

Anyway, I'm only a couple hours into Tears of the Kingdom, but I think the starting tutorial island is less good than the BOTW one because of how more blatantly linear it is.

I wonder sometimes if I didn't give Breath Of The Wild a fair chance. But this game really feels quite empty in its early areas. And I miss the original dungeons that make the Zelda games special.

And honestly, BOTW's start could've probably used a bit more linearity/direction. (Though I say this, knowing full well, that 'Nintendo direction' probably means "handholding, JRPG-level tutorializing".

Also, 'weapons breaking every few seconds' is a cancerous game mechanic.
@Dark Cloud Pft. Like I said, 20 to 1. You simply put yours on a long, long hiatus. :P
Well I've had far longer (and actual completed) RP's when I've GM'd them. So there's that.

The times the GM was the primary reason it stopped altogether (versus other players/outside drama) especially on this site is probably a 20 to 1 ratio.

Usually the first time after one of the other players fail to follow a rule, or show that they failed to read information in a prior post. And the GM will become hyper-fixated on it, and end up spiraling down after. Versus punishing the culprit in-game/IC and moving right along.(Mistakes happen. Don't let it spoil the whole RP.)

That, or the GM is ironically the very first to drop their own creation. (Effectively wasting the other players time.)

But both can be equally entertaining (or miserable) depending on the group/individuals you've decided to roleplay with.
The D&D movie was fine. Had a decent atmosphere. It wasn't boring. (Had plenty of action set pieces.) And it wasn't the insufferable modern Marvel-esque comedy that I expected it to be. (Hell, some of the banter was actually amusing, and felt like it belonged in a D&D campaign.)

But it was very predictable, and it had a few too many Hollywood tropes in its script. (Including a few plot gaps, that a 2nd draft could've probably fixed.) With cartoon villains that aren't intimidating in the least. Though it's the kind of accessible (in that it lacks any clever/memorable writing) that general audiences will still give glowing praise to.

6/10? (Will forget almost everything in a week or so.)

And if you happen to be a big D&D nerd (or have played it at least once in your life). You'll probably notice that it broke the rules several times. (Like how 'Sending Stones' don't work that way. Etc. etc. This was not written by nerds.)
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