Height: 188 cm (6’2”)
Weight: 80 kg (176 lbs)
Callsign: Giggles
Age: 21
Archetype: Rookie out to prove herself.
Guiding Motto: Deeds, not words.
Fatal Flaw: Brutal honesty: Marit will say whatever's on her mind without a care and usually without being asked.
Expertise:
- Artillery.
- Sensor Operations.
- Negotiation.
Nationality: Rasalhague, Draconis Combine. No allegiance.
Bio:
Marit was born into the Sons of Kalev, a mercenary company in good standing with the MRB mostly staffed by personnel of Rasalhague origin, operating on behalf of House Davion. A daughter of one of the Sons’ MechWarriors, Idun Lindgren, and a mission control officer, Joakim Saarinen, she fits the definition of a “mercenary brat” to the letter. Living among mercenaries on their dropship, the Kalevala, from day one and expected to eventually inherit the C1 Catapult passed down the generations of the Lindgren family, she’d been learning about BattleMechs and their operation since she was six. She first drove a BattleMech on her own at 15, saddling a clapped-out Locust the Sons used for training under her mother’s tutelage. She took part in her first mission when she was 20. A band of supposed pirates raiding a rmeote military depot, the Sons retroactively coming to suspect they were in fact Taurians belonging to one noble or another, turned out to be much more effective than anticipated, leading to a sudden shortage of pilots and combat-ready BattleMechs. Marit was put into a mostly-restored Dervish the Sons dragged out of a lake they dropped it into a few months beforehand, even though it was missing its left arm and the SRM launchers weren’t working when she deployed, but who needs that anyway with two tons of missiles and two LRM 10 launchers?
What followed was a month of rebuilding damaged ‘Mechs and hiring new MechWarriors, followed by a fairly standard few months for a rookie mercenary MechWarrior, until fortune smiled upon the Sons of Kalev and the Saarinen family in 3029, when Idun’s Lance managed to beat the brakes off a lone Marauder that wandered into it as it tried to reinforce its friends that were getting pummeled by the Sons. As one of the most experienced MechWarriors of the company and the one whose leadership led to its capture, it was decided it would become Idun Saarinen’s new ‘Mech. This event bumped up the date Marit would inherit the Catapult from “At some point in the future.” to “Whenever we get the Marauder running again.” meaning the pressure was now on to prove that she could be trusted with it. Eager to prove herself - in what in hindsight may have been a pretty stupid decision - Marit decided to leave the Sons of Kalev for a while to strike out on her own and signed on with Gaiwan's Green Knights. Babysitting a backwater Capellan world - whatever her displeasure at aiding the Confederation - should've been easy paycheck. Oh, how the tables can turn…
Personality:
Marit is a free spirit, eternally chipper, chatty, upbeat and completely lacking a brain to mouth filter. Notorious joker with a penchant for singing on the job and distaste for hot weather. With the Rasalhague people's placing high value on family connection, be it between actual family or a fighting unit, Marit treats the whole mercenary company as such, manifesting itself in a tendency to be on everyone's good side, handle internal conflicts peacefully and deescalate where tempers have already flared.
An inexperienced MechWarrior comfortable in the fire support role - though she’d be the first to admit a trained monkey could drive a LRM carrier - trying to live up to her ancestors, she can sometimes try a little too hard to prove she belongs, often to the amusement of more experienced MechWarriors, and in some instances to the detriment of the mission.
Class: Archer-2R
Type: Heavy (70 t)
Appearance: For the duration of its stay on Espia, the Archer is painted an old camo pattern from centuries ago with low-vis Green Knights insignia on the shoulders and above the cockpit.
Equipment: At some point in the past, the 'Mech's usual dual LRM 20 launchers were replaced with a combination of an LRM 15 launcher and two LRM 10 launchers in the right and left torso respectively, using the three tons saved to add three heatsinks (engine and each leg).
As part of the SERE kit, Marit has a semi-automatic shotgun loaded with slugs plus a bandolier with 16 spare ones strapped to the side of her ejection seat.
Type: Heavy (70 t)
Appearance: For the duration of its stay on Espia, the Archer is painted an old camo pattern from centuries ago with low-vis Green Knights insignia on the shoulders and above the cockpit.
Equipment: At some point in the past, the 'Mech's usual dual LRM 20 launchers were replaced with a combination of an LRM 15 launcher and two LRM 10 launchers in the right and left torso respectively, using the three tons saved to add three heatsinks (engine and each leg).
As part of the SERE kit, Marit has a semi-automatic shotgun loaded with slugs plus a bandolier with 16 spare ones strapped to the side of her ejection seat.