Personnel Dossier
NameJohn Marshall
Age23
Physical EvaluationMarshall is a short, wiry man plagued by perpetual exhaustion. Purplish black bags under his eyes mar his peaky brown skin. He walks with his feet dragging behind him and stands with a deep hunch, making him appear even smaller than he ought to. Its obvious John cares little for his appearance. His clothes are patched and stained, his hair unkempt and greasy and his expression stuck in a gloomy half-frown. The only thing he shows even the barest consideration to is the old bomber jacket he never parts from, the name "U. Marshall" stitched over its left-breast pocket.
Psychological Profile- High-strung
- Practical
- Strong intuition
- Addictive personality
Background InformationBorn the son of a Sol Union Naval officer, John Marshall was floating in Zero G before he learned to walk. Like most void children, growing up in the artificial gravity and confined spaces of a starship has shaped not only his physiology but also his mindset. John has little patience for wasted oxygen or overly convoluted solutions to simple problems. He's grown so accustomed to solitude that any extended time around other people gives him physical headaches. Try as his father might he could never get John to conform to the rigid military discipline of the Union. The boy cared little for nine-hundred page manuals; he knew all he needed in his gut.
With adulthood aboard a Union vessel came conscription into its navy. Marshall was integrated into the flotilla's Exoframe program given his high marks in simulations. He proved naturally resilient to the high Gs that followed rapid maneuvers in a light frame. Time and training smoothed out his flaws as a pilot, though he never quite adapted to working in a squadron. A distrust of authority and short temper brought him into conflict with many a superior. Anyone else would've been court marshaled after the first incident, but John's surname shielded him from the worst consequences of his actions. His father's death put an end to that.
John Marshall was less-than-honorably discharged a week after his father's funeral. Naval police were in the process of investigating John for possession of illegal substances when he finally bailed from the fleet he'd spent the first twenty years of his life in, taking his inheritance with him. The first thing he did when his feet hit port was purchase an Exoframe of his own. The second thing? Sit down with a recruiter from Vox Fortuna.
Exoframe
DesignationUlysses
Weight ClassLight
DescriptionThe Ulysses is an old model from Polyhedron Manufacturing's Stormbird Interceptor IV line. Its a fast-attack Exoframe designed for maximum agility in close range dogfights, outperforming every other frame in its generation...three gens ago. Stormbirds haven't been deployed by a major military for well over twenty years, lacking the advanced interia dampeners and beefier shielding of modern interceptors. The Ulysses is a venerable machine even by Stormbird standards; it passed its expiration date a long time ago. Half of its systems require constant repairs and the other half barely function. It leans heavily to the right when in-flight, its seeker missiles have a habit of chasing ghosts and its inertia dampeners can shutdown mid-fight- knocking Marshall out on more than one occasion.
Equipment and ArmamentH-11 ELP Carbine: The H-11 Exoframe Light Pulse Carbine is a close range, rapid fire laser rifle with a shortened barrel. It performs best against lightly shielded hard targets and unarmored soft targets, e.g other light frames and enemy infantry or technicals. Highly effective in air-to-air dogfights. Can have it’s barrel replaced with a longer variant for increased effective range at the cost of maneuverability.
Hornet Hunter Seeker Missiles: Hornet Hunter seeker missiles are the Ulysses’s go-to weapon for destroying enemy Exoframes and air craft once they’ve been stripped of their shields with its primary weapon. These hornets lock on to the heat signatures of hostile frames and pursuit them using their highly advanced guidance system- a system riddled with bugs, often locking the hornets on to the ghosts of non-existent signatures.
DSS 'Centurion' Light Shield: Manufactured by Durus Security Systems, the 'Centurion' is an aftermarket replacement for the Stormbird's original shield projector. It can protect the Ulysses from a moderate amount of small arms fire or a glancing blow from a heavy weapon but little else; its designed to be fragile but quick to recharge, utilizing the user's speed to slip in and out of combat to its maximum potential.
Advanced Sensor Suite: The Ulysses is rigged with a wide array of electronic detection equipment including Radar, LiDAR, and thermal imaging, backed up by a full electronic warfare suite for disrupting enemy communication and knocking active trackers off its scent. During emergencies it can be used as a mobile radio tower to keep the squadron in contact with one another if they're ever separated from the Fortuna's long range comm link.