Back in 2013(?)ish. My laptop broke while I was involved in a few different RPs and I had to continue posting using my brother's PS3. I'd write out my posts on paper, then type them out using the PS3 controller and its limited virtual keyboard feature. This was actually when I first played Spider-Man in one of the older Marvel games, and when my posts were pretty bloated. My Spidey app almost reached the character limit. Suffice it to say, my brother is happier now without me spending hours on his PS3.
The Stalwart Mk VIII is the best shield projector in its class for lightly armored targets with minimal power extra draw. It is efficient, long-lasting and highly durable against most conventional weaponry. The Stalwart line is known for its ‘reactive’ shield that dynamically activates and empowers itself based on oncoming threats. When it detects no immediate danger the Stalwart goes into standby mode, decreasing its power draw and allowing the Icarus White to focus its energy on its thrusters. Upon detecting incoming rounds or a targeting laser, however, the Stalwart will draw however much energy it seems necessary to thwart the attack in real time with almost no delay.
Full Name - Mara Armitage Callsign - Icarus White Age - 19 (b. 2659) Birthplace - Seattle Pilot Type - Assault -
P S Y C H E
Nurturing Mara's always taken her role as the big sister seriously. Ever since she and Em were kids Mara has doted on her, even more than their own mother did. Mara showers her with gifts and physical affection. Even now when both of them are grown adults Mara has continues to spoil and protect her sister to the best of her ability.
Disciplined The soldier's life came as naturally to Mara as a duck does to water. The strict schedule, hierarchy of command and constant productivity have all stuck with her even after deserting her unit. She looks back fondly on her years as a soldier, doing what she can to replicate the regimented order in her daily life. Mara is naturally differential to her elders, those in positions of authority and pilots she sees as better than herself.
Guilt-stricken Ever since Emeraude's injury Mara has been racked by guilt for the part she played in it. Her own enthusiasm to pilot drove her parents to abuse and browbeat her beloved sister into the pilot's seat. Mara never did enough to defend Em when they were young- maybe if she had things would've ended differently. Maybe she never would've gotten into her NC the day that sniper fried her cockpit.
G E A R
S8-ER ‘Satyr’ Thermal SMG The S8-ER SMG is a rapid fire thermal-based sidearm that can be folded into a compact form for easy transportation. It unfolds and deploys automatically when removed from its holster, ready for use in less than half a second. Its effective against soft-targets and most low grade body armor, though its practically useless against anything heavier. Mara has been reluctant to ever part with it since her desertion.
Auger-11 Camera The Auger-11 is an old line of Elysian handheld cameras. It takes crisp, high-definition pictures for physical print-out using a separate device. It’s an old fashioned, expensive toy compared to the cheap, built-in cameras on every datatool. Mara's auger was a present for her eleventh birthday from her mother, who had used the same model her whole life and hoped Mara would carry on the family tradition. Even after their falling out Mara's continued to use it, amassing hundreds of pictures that she keeps posted in her bunk.
Silver Locket A simple silver locket with a photo of Mara and Emeraude contained within- one of the first Mara ever took. Her name and blood type are both engraved on the back of the locket.
N E U R A L C O M B A T A N T
Armor Icarus White is a lightweight skirmisher with a focus on mobility in exchange for slimmed-down armor. Its sleek form can at best handle a glancing blow from a high-powered NC weapon; even so much as a single direct hit from an anti-armor round will put the Icarus White directly on its ass. Graded well for light vehicle arms and infantry-wielded rockets.
Main Hand The VD-77 (“Virtuous Daughter”) is a cheap, workforce rifle designed for reliability and firepower. It fires large caliber ballistic rounds meant to pierce the thickly armored hides of NCs and other armored war machines, though it’s rate of fire is abysmal compared to newer models. Where it lacks for rounds per minute it makes up for it with precision, stopping power and reliability.
Off Hand it’s the Icarus White’s secondary armament is what makes its primary rifle so dangerous: the SCIP Launcher (“Soundless Choir Ion Pulse”) functions similarly to a grenade launcher in that it lobs its ammunition- the Salvation Arms manufactured Ion Pulse Disks- in a relatively slow arc. The disks only activate upon the user’s command, sending out a localized ion pulse that damages or disables electronics and shields within range. The disks are designed to stick on nearly any surface and can be activated within a range of half a mile.
Back The OEW ("On Eagle's Wings") Thruster Pack is a set of advanced maneuvering thrusters that allow for rapid movement across all terrain. The OEW is matchless in aerial combat, able to outpace even the quickest opponents save for dedicated, fixed-wing aircraft; its only drawback being that it requires extremely lightweight armor of its NC or its effectiveness is greatly hampered.
Left Auxiliary Mounted internally in Icarus White's left shoulder is the AMH ("A Mighty Host") Cluster Munitions launcher, which fires over a dozen miniature missiles at once, tracking toward the targets selected by the NC pilot. Effective against soft targets.
Right Auxiliary The Stalwart Mk VIII is the best shield projector in its class for lightly armored targets with minimal power extra draw. It is efficient, long-lasting and highly durable against most conventional weaponry. The Stalwart line is known for its ‘reactive’ shield that dynamically activates and empowers itself based on oncoming threats. When it detects no immediate danger the Stalwart goes into standby mode, decreasing its power draw and allowing the Icarus White to focus its energy on its thrusters. Upon detecting incoming rounds or a targeting laser, however, the Stalwart will draw however much energy it seems necessary to thwart the attack in real time with almost no delay.
R E L A T I O N S
Royce and Elaine Armitage Mara and her parents have a complicated relationship. They were good to her when she was younger: they were ecstatic when they learned she was NC compatible and spared no expense in preparing her for the pilot’s seat. They gave her no shortage of their time, gifts and affection. But her sister received no such love, as Mara would eventually realize. They mistreated, abused and manipulated Emeraude into being a pilot despite the girl’s misgivings- and that led to her injuries, the seen and the unseen. Mara will never forgive how they treated her sister; yet some part of her will always miss the loving parents she once knew.
Valerie ‘Val’ Wright Val was Mara’s fastest friend when she first joined the ED military, and they quickly grew beyond that. The two of them were together for four years before Mara came to the decision to desert. What was meant to be a tearful goodbye turned into a fight as Val used everything she had- including her fists- to keep Mara from leaving. Even the thought of her now brings a bitter bile up into Mara’s throat. Just one more regret for the pile.
Captain Eric Swann Swann was the captain and leader of Mara’s unit. He was a consummate professional from a prestigious line of NC pilots who worked tirelessly to carry on the legacy. Eric was a hard man that pushed his people to their absolute limit in the hopes that they’d be forged into great tools for the corporation. Mara aspired to be as skilled, charismatic and ambitious as he was, though she found his merciless attitude more than a little off-putting at times. His performance on the battlefield terrified her; he was perhaps the only pilot she thought could trounce her prodigious sister, Emeraude.
Physical Details ◢
The life of a soldier is all Mara's ever known- a fact that is carved into every facet of her identity. Rigorous, daily training earned her a fair bit of muscle and an athletic frame. Noo amount of hard work, however, can make her grow more than her unfortunate five feet and seven inches. She parades her scars as trophies won in hard-fought brawls in the alleys and bars of her hometown. The most visible of these are a cut along her left cheek and the numerous, smaller abrasions that pepper her jawline, neck and upper body.
Her 'style,' if one could call it that, hasn't changed much since her days as a corpo pilot: she still wears the grey Battle Dress Uniform, work boots and the fur-lined aviator's jacket that were the signature of her unit. She's removed all the Elysian Dream branding, of course, and replaced them with an embroidery of Icarus's wings.
Background Information ◢
On Mara Armitage's eighth birthday she was conscripted into the youth wing of the Elysian Dream Defense Force. She was elated. The sight of mechs marching in parade formation through the streets of Seattle had always set her heart aglow growing up. When the doctors told her she was neuralink viable it was like God had finally answered her prayers. Her parents were equally thrilled by the announcement. Mara set the whole of her mind, body and spirit to being the best soldier she could be. And she excelled. Teachers were constantly remarking on her skill and enthusiasm, lauding her as an example to the rest of the group. Her peers looked up to her the same way they did the adults. All that love and attention just reinforced her belief that this was where she was meant to be.
All that admiration blinded Mara to what was going on in the life of her younger sister, Emeraude. In Mara's mind the two were inseparable. Em might've been struggling to adapt to her new life, sure, but she had potential! Their aunt, Morgan, would see to her success. Someday Mara and Em would be an unstoppable duo on the battlefield. Em would just need to endure a few...growing pains! That was all.
Mara was just a teenager, however, and saw only what she wanted. She never paid attention to the 'encouragement' her parents gave Em. She never saw how their instructors treated Em when Mara wasn't around. And worst of all? Mara never even bothered to ask Em if she wanted to pilot. Mara assumed that everyone wanted to do it, especially if they were good at it, as Em was. The thought that someone might see it as torment never even crossed her mind.
At fourteen, Mara was recruited into the Redemption of Humanity, a subsidiary private military company of Elysian Dream. The Redeemers were an NC-focused company ran by a man named Captain Eric Swann, a veteran pilot whose family had served ED for generations. He was a hard man by all accounts: cold to his underlings, merciless to his enemies, and he despised weakness in all its forms. Swann was also the best damn pilot Mara had ever seen. He taught her everything she’d ever need to know about NC combat. Despite the extreme pressure he put Mara and the rest of the Reedemers through, she excelled- just as she had in the youth wing.
Her dedication to the work attracted the attention of Valerie Wright, a fellow pilot and the prettiest girl Mara had ever seen. She was smitten. Val was confident, playful and zealous. She could fly circles around the rest of the squad, save the captain himself. Val and Mara would compete fiercely for the title of fastest pilot on the team for the next several years. Their relationship blossomed outside the mechs as well. Inter-team fraternization wasn’t forbidden by company policy but the captain certainly didn’t approve of distractions, so the girls kept their relationship a closely guarded secret. It was Mara’s first act of rebellion, small as it was.
The next five years were the best she’d ever know. Her family was nothing but supportive. She had a girlfriend she loved with all her heart. And she had Em, the little sister that never left her side. If Mara had a choice she would’ve stayed there forever: serving with the Redeemers and living in Seattle with Val, Em and all the rest.
Then June 19th, 2677 arrived. The Redeemers are sent to the ruins of Corvallis in search of classified old world tech. ED salvage crews barely had time to set up their equipment before a band of raiders descended on the ruined city. Their numbers caught the Redeemers off-guard and forced them to dig in hard around the dig site. A pitched battle followed. Several of the Redeemers’ NCs were damaged in the affair; much of their ammunition was exhausted as well. The team was heavily depleted when a second wave hit. It was plain that these were no ordinary marauders when a sound like thunder came from the heavens and took out their heaviest hitter in a single shot.
What followed was a desperate scramble to escape. Mara kept as close to Em and Val as she could, fighting tooth and nail to cut a path of escape out of Corvallis before it was too late. Em was a monster on the battlefield: her Bercilak tore its way through any NC stupid enough to get within the range of its burning axe. Mara left a path of ion mines in their wake, disabling and damaging the systems of anyone that pursued them. They almost made it out.
Then Val and another Redeemer went down. It was a stupid mistake that did them in- a too long sprint across open ground without proper cover. It was a goddamn shooting gallery. The Armitage sisters debated leaving them behind. Better Mara and Em return with reinforcements then get captured along with them, right?
their attackers proved more brutal than Mara could’ve expected. They descended on the downed NCs, popped open their cockpits and crushed one of the Redeemer pilots in their metal fists. Val was moments from suffering the same fate before Mara broke cover and charged, rifle barking and missiles flying. Em was right beside her, as always. The Bercilak went for the NC that just killed a Redeemer pilot and Mara went for the second looking over Val. It was a rush of steel and blood that Mara barely remembers. The frantic hand to hand. Thunder from the sky. Em’s mech going down in a hail of dragon fire.
Mara scooped Val’s broken body into the Icarus White’s cockpit, tossed the Bercilak’s cockpit and core over her shoulder and made a run for it. She’s not quite sure how she managed to escape the sniper that had killed so many of her friends. Fear and adrenaline were all that kept her moving through the haze of pained panic until she eventually reached safety: Captain Swann had arrived with reinforcements to rescue what few survivors they could find. The city was torched by the enemy before the tech could be secured, much to the brass’s anger. The mission was a spectacular failure.
The following days in the hospital were a blur. Val‘s injuries would take months of gene-growth to repair of her wounds proved impermanent. The company refused to pay for Emeraude’s medical treatment beyond the essentials- Swann was apparently so dissatisfied with their performance that this was his way of punishing the Armitages. And Em went fully catatonic. Couldn’t speak, couldn’t eat, never moved.
The company wrote her off as a lost cause and decided to sell the rights to Em's NC and body back to her family. In turn, Royce Armitage, her father, sold his daughter's hand in marriage to recoup the money he'd lost on her. Mara protested fiercely. Her sister wasn’t even awake to advocate for herself! She had served the Redeemers and ED loyally for years. She was an excellent pilot, and she could be again if only they’d give her a chance.
No one did. Their parents were shockingly dismissive of the girl, as if those raiders had done them by a service by ridding them of her. It took everything Mara had not to beat them both bloody where they stood. She took her belongs and left, never to return. Mara made her appeal to Swann next, though he was just as disdainful. The man wouldn’t give it more than five minutes of thought. He wanted Mara to get over it. She left him, too.
And finally she went to Val. Mara told her love everything that had happened. Of how unfairly everyone was treating her sister. It was only then that Val revealed how the rest of the team had felt about Em, too: the girl was only worth keeping around for Mara’s sake. She was a good pilot now, sure, but but hadn't always been. And she remains a miserable soldier and as weak willed as girls come. Mara told Val she planned to desert so she could take Emeraude somewhere to get proper treatment. Valerie Wright balked at that. She raged, accused and pleaded all at once- doing all she could to get Mara to stay and forget her sister.
The Icarus White vanished along with the Bercilak’s remains in the following weeks. They took to the waste, and found their oasis in a place called Last Hope.
Polaris Shift ◢
Mara is plagued by dreams. They come most often in the weeks following a successful perfect sync: one moment she's awake, aware and active and the next...she's not. She's slumped over- maybe even standing- her eyes glazed over as a deep sleep overcomes her. Her dreams are incredibly vivid, and she often struggles to tell the difference between the waking world and the dreaming one. The length of each episode varies greatly, and they've only gotten longer and more frequent over the years. Sometimes she's gone for mere moments. Other times she'll spend a whole day trapped in her own body, fully unaware that anything is amiss.
Personal Mission ◢
Mara has had only one goal since fleeing her home in Seattle: evade, escape, survive. All that's mattered to her since leaving home is keeping Emeraude safe. Mara's sure her sister's betrothed is still searching for her, and the wound she left with Val was too sharp to be the end of things- Mara wouldn't be surprised if the Redeemers were following her tracks as well. But to help Emeraude heal and to get far, far away from her pursuers, she'll need money. She's come to Last Hope seeking a quick, easy contract so she has the cash flow to keep moving. They're too close to Elysian Dream territory for her to feel safe, and this dump doesn't have the resources to treat Emeraude properly. Nice as the people seem to be Mara's trying to keep them at an arms length- she won't be around long enough to be betrayed again.
Full Name - Ravanor Kell Designation - Runt Species - Krogan Age - 150 (b. 2032) Origin - Tuchanka, Aralakh System Classification - Sentinel Unique Specialization - Bastion/Defensive Biotic -
P S Y C H E
Warrior Scholar Kell was not raised as most Krogan children are. His mentor and father figure, Ghormund, drilled into him the value of knowledge- a warrior's best weapon is their mind. Tactics, strategy and military history were the primary curriculum. Philosophy and the sciences were taught where Ghormund deemed necessary, though as Kell grew older he developed his own fascination with the thinkers of the Milky Way's past. He has read extensively the writings of Asari Matriarchs, Valluvian Priests of Palaven, and enlightenment-era earth philosophers.
A Joyous Heart Ravanor Kell is not the angry, violence-hungry monster most Krogan are painted as. He instead finds the joy in nearly all things: he loves the beauty of nature as much as a sporting fight between equals. He's quick to make friends, always offering a drink to a stranger before a closed fist.
Honor Bound Another important lesson Ghormund beat into Runt's thick skull was the necessity of honor. Promises were ironclad and could not be bent, broken or 'amended' once agreed to. Kell has also developed his own strange version of chivalry: he will never harm an unarmed opponent, will always accept surrender, and prefers a duel to any other form of combat.
E Q U I P M E N T
M-300 Claymore Originally manufactured by FRM Technology, the M-300 Claymore is a rare weapon to find in the Milky Way. Its original designed lacked a sufficient kinetic dampening system, meaning every shot fired could break the arm of all but the toughest users- making it useless to nearly every race in the galaxy save the Korgan. Kell stole his off the corpse of a Blood Pack mercenary on Omega. He calls it 'Diplomacy.'
M-6 Carnifex The Carnifex is a highly accurate hand cannon commonly used by mercenaries and some law enforcement. This M-6 is nearly as old as Kell himself and was gifted to him at a young age by his mentor, the battlemaster Ravanor Ghormund. Kell calls it his 'Lover's Kiss.'
Polaris V The Polaris V is an older model of biotic amplifier produced by Kassa Fabrication. Kell's was bought off the black market on Tuchanka and requires regular maintenance to prevent excess fluid build-up in his spinal cord, but it offers a powerful biotic shield that has saved his life countless times.
R E C O R D
Battle in the Kraddack Wastes Kell's first significant engagement yet still one of the bloodiest battles he's seen. Hired by Clan Nakmor to drive off a band of raiders, Kell and Ghoramund found themselves entangled in a months-long feud. It was a grueling campaign of poisoned drinking water, midnight raids and constant shelling. The horrors he saw there shaped much of Kell's worldview as he tried to leave those dark days behind him.
The Skyllian Run In 2165 Kell played escort to an independent colonization effort in the Skyllian Verge. Beset on all sides by slavers, pirates and rival mercenary companies, he found himself knee-deep in blood for nearly eight years. This was Ravanor Kell's first time around humans and he found the young, upstart species so fascinating that he determined he'd visit their homeworld someday. The colony was eventually destroyed from orbit by a batarian warship, and Kell has yet to see earth.
Ghoramund's End Ghoramund and Kell are hired in 2176 to protect a former Thessian government official from would-be assassins. These 'assassins' turned out to be a squad of Asari commandos that decimated the entire protection detail in minutes. The two Krogan fought a running battle against the commandos, barely reaching safety- though their employer was dead and Ghoramund was left crippled.
C O N N E C T I O N S
Ravanor Ghoramund Ravanor Ghoramund is a battlemaster of some renown. Ancient even by Krogan standards, Ghoramund fought in the final years of the Krogan Rebellions and witnessed the genophage's deployment firsthand. He was immensely disappointed by the regression of his culture into senseless violence and decided he ought to do something about it. Thus he sought to rise as warlord of his clan, only to be tossed down and cast out. He claimed parentage of Ravanor Kell before leaving the clan behind, intent on raising the boy to follow in his footsteps. Five years past he suffered a debilitating wound that left him unable to walk. He now spends his days in a cushy retirement on the Citadel, content to provide his wisdom and stories to any who might seek them out.
Yamora D'seeren One of Kell's oldest friends, one-time love and a reliable information broker, Yamora is a relatively young Asari with a small network of contacts across the Milky Way. She acts as Kell's 'booking agent-' she finds jobs that fit his particular set of skills and personal quirks. She can also be relied upon to dig up any information Kell might need while on a particular mission, provided he has time to wait for her own agents to act.
Van Borse Van is a volus weapons merchant and engineer based out of Omega. He's an ill-tempered man prone to bouts of ineffectual violence, yet Kell comes to him for help all the same. There's no one else he'll turn to when his armor is damaged or he's in need of a new gun.
Physical Details ◢
Ravanor Kell never stopped being the runt of the litter. At only 6'8 and two hundred and eighty pounds, some might even consider him lithe for a Krogan. His skin is a shade paler than most, contrasting sharply against the dark coloration of his head crest. Old, crimson scars dot the crest and his face; the largest mark is a single, deep cut around his throat from ear to ear. His once shining armor of blue and black has been reduced to a dull, pock-marked hunk of metal after too many years of service.
Personal History ◢
Ravanor Kell was born on Tuchanka in 2032. Despite being the smallest and weakest of his clutch Kell was one of only three to survivor past infancy. An old male of his clan, Ghoramund, claimed the right of parentage over him, adopting him from the female clan and taking Kell under his wing. That old Krogan saw the rest of his people as vainglorious, unambitious and doomed to extinction if they remained on their current path. As a battlemaster, Ghoramund was one of the most powerful biotics and skilled combatants in Clan Ravanor; he hoped to use that power and influence to take the warlord of Ravanor's seat for himself in the hopes that he could steer his people along a better path. He failed. The warlord cast him out instead of claiming Ghoramund's head. Beaten but not broken Ghoramund sought out the female clans and claimed Kell as his own. He hoped to raise the boy to someday become the leader he was not.
Their first operation took them out into the wastes of Tuchanka where they stood against a group of ruthless marauders attempting to wipe out Clan Nakmor. It was a brutal campaign that lasted many months, and Kell nearly lost his life when one of the raiders slit the Krogan’s throat in his sleep and left him to bleed out; it was only by chance that Kell survived the encounter. It was after leaving the wastes behind that he decided to embrace a more respectable means of waging war.
Over the next century and half the two Krogan traveled Tunchanka and eventually the rest of the galaxy together. They worked as mercenaries for employers Ghoramund deemed worthy causes, and he used every job as an opportunity to teach Kell what it meant to be a true warrior. Every moment they were not fighting was time they spent in their studies, enriching their minds and bodies alike. It was a spiritual experience for the young Kell and he cherished every moment of it. Their travels brought them into contact with everything from the Blood Pack on Omega to Thresher Maws on distant worlds to Batarian pirates in the Skyllian Verge.
Their adventures together came to an end when Ghoramund was crippled by an Asari commando in 2176, five years ago. The old man chose a quiet life of retirement on the Citadel, using the funds he'd earned over the centuries to live lavishly. He urged Kell to continue his travels throughout the galaxy so that he may gain the strength and allies needed to eventually return home to Ravanor to set the clan right. Kell was trepidatious about working on his own for the first time, but it seemed an exciting opportunity to grow beyond his mentor's shadow.
Combat Analysis ◢
Ravanor Kell is a master of taking and holding ground. He uses his combination of biotic talents and technology to fortify particular areas and dig in, ready to drive back any threat that dares approach his zone of control. He works best in tandem with more offensive warriors who can take advantage of his protection to strike down their enemies. Kell prefers close ranged combat where he can use his Claymore to devastating affect, though he is arguably more proficient with his hand cannon, Lover's Kiss, as he's used the weapon since he was a boy.
Reason for Vacating Previous Situation ◢
The wounding of his mentor and father figure drove Kell into striking out on his own. He's spent the last five years floating from job to job, taking any work that strikes him as interesting. The Exo-Geni offer was brought to his attention by an old friend of his, Yamora, an Asari information broker and one-time love of Ghoramund.
Location: City Streets, The City-State of Thorinn, Aetheria
Consciousness hit Graves like oncoming traffic. His eyes burst open only to be overwhelmed by the sun burning overhead. Pain sharpened and dulled like the coming and going of the tide. He wasn't quite sure where he was at first. Was he back in his apartment in Westwood? Had death disconnected him from Pariah? No. There was a person standing over him in the robes and armor of a cleric, their hands pressed against his battered form. Magic pulsed, stitching his wounds with impossible efficiency. Not home, then. And he wasn't back in the dungeon, either. The Laughing Worg loomed behind him- his home away from home ever since being trapped here.
People were standing around him, too. There was the new girl, Artemis, a comically large pile of weapons at her feet. Alex stood beside her as unwavering as ever. The hotheaded Siegfried was looking battered down and dejected. And then there was Seele. It all came back to Graves as he looked at her. The anger he'd felt at Sig for harsh words spoken without true malice. His own inability to back down; that need to not only to win but to destroy those that argued against him. And then the blade was drawn. Blood flowed, and he lost himself to the hunger. This wasn't the first time he'd let the blood lust take him. It was a useful tool for fighting through pain, fear and self-doubt. But this...he never thought...
"Christ," Graves coughed, grabbing Andrecille by the arm. "Don't. You shouldn't- its not-" the word caught in his throat. 'Its not safe for you to be near me.' Something stopped him before it could slip through his lips, however. He saw her uniform for the first time, as well as the pack of guards gathered around the street. Seele was in dialogue with a woman Graves vaguely recognized from before the glitch. 'Best to keep my mouth shut, I think.'
Full Name - Ravanor Kell Designation - Runt Species - Krogan Age - 150 (b. 2032) Origin - Tuchanka, Aralakh System Classification - Sentinel Unique Specialization - Bastion -
P S Y C H E
Warrior Scholar Kell was not raised as most Krogan children are. His mentor and father figure, Ghormund, drilled into him the value of knowledge- a warrior's best weapon is their mind. Tactics, strategy and military history were the primary curriculum. Philosophy and the sciences were taught where Ghormund deemed necessary, though as Kell grew older he developed his own fascination with the thinkers of the Milky Way's past. He has read extensively the writings of Asari Matriarchs, Valluvian Priests of Palaven, and enlightenment-era earth philosophers.
A Joyous Heart Ravanor Kell is not the angry, violence-hungry monster most Krogan are painted as. He instead finds the joy in nearly all things: he loves the beauty of nature as much as a sporting fight between equals. He's quick to make friends, always offering a drink to a stranger before a closed fist.
Honor Bound Another important lesson Ghormund beat into Runt's thick skull was the necessity of honor. Promises were ironclad and could not be bent, broken or 'amended' once agreed to. Kell has also developed his own strange version of chivalry: he will never harm an unarmed opponent, will always accept surrender, and prefers a duel to any other form of combat.
E Q U I P M E N T
M-300 Claymore Originally manufactured by FRM Technology, the M-300 Claymore is a rare weapon to find in the Milky Way. Its original designed lacked a sufficient kinetic dampening system, meaning every shot fired could break the arm of all but the toughest users- making it useless to nearly every race in the galaxy save the Korgan. Kell stole his off the corpse of a Blood Pack mercenary on Omega. He calls it 'Diplomacy.'
M-6 Carnifex The Carnifex is a highly accurate hand cannon commonly used by mercenaries and some law enforcement. This M-6 is nearly as old as Kell himself and was gifted to him at a young age by his mentor, the battlemaster Ravanor Ghormund. Kell calls it his 'Lover's Kiss.'
Polaris V The Polaris V is an older model of biotic amplifier produced by Kassa Fabrication. Kell's was bought off the black market on Tuchanka and requires regular maintenance to prevent excess fluid build-up in his spinal cord, but it offers a powerful biotic shield that has saved his life countless times.
R E C O R D
Battle in the Kraddack Wastes Kell's first significant engagement yet still one of the bloodiest battles he's seen. Hired by Clan Nakmor to drive off a band of raiders, Kell and Ghoramund found themselves entangled in a months-long feud. It was a grueling campaign of poisoned drinking water, midnight raids and civilian casualties. The horrors he saw there shaped much of Kell's worldview as he tried to leave those dark days behind him.
The Skyllian Run In 2165 Kell played escort to an independent colonization effort in the Skyllian Verge. Beset on all sides by slavers, pirates and rival mercenary companies, he found himself knee-deep in blood for nearly eight years. This was Ravanor Kell's first time around humans and he found the young, upstart species so fascinating that he determined he'd visit their homeworld someday. The colony was eventually destroyed from orbit by a batarian warship, and Kell has yet to see earth.
Ghoramund's End Ghoramund and Kell are hired in 2176 to protect a former Thessian government official from would-be assassins. These 'assassins' turned out to be a squad of Asari commandos that decimated the Turian's entire protection detail in minutes. The two Krogan fought a running battle against the commandos, barely reaching safety- though their employer was dead and Ghoramund was left crippled.
C O N N E C T I O N S
Ravanor Ghoramund Ravanor Ghoramund is a battlemaster of some renown. Ancient even by Krogan standards, Ghoramund fought in the final years of the Krogan Rebellions and witnessed the genophage's deployment firsthand. He was immensely disappointed by the regression of his culture into senseless violence and decided he ought to do something about it. Thus he sought to rise as warlord of his clan, only to be tossed down and cast out. He claimed parentage of Ravanor Kell before leaving the clan behind, intent on raising the boy to follow in his footsteps. Five years past he suffered a debilitating wound that left him unable to walk. He now spends his days in a cushy retirement on the Citadel, content to provide his wisdom and stories to any who might seek them out.
Yamora D'seeren One of Kell's oldest friends and a reliable information broker, Yamora is a relatively young Asari with a small network of contacts across the Milky Way. She acts as Kell's 'booking agent-' she finds jobs that fit his particular set of skills and personal quirks. She can also be relied upon to dig up any information Kell might need while on a particular mission, provided he has time to wait for her own agents to act.
Van Borse Van is a volus weapons merchant and engineer based out of Omega. He's an ill-tempered prone to bouts of ineffectual violence, yet Kell comes to him for help all the same. There's no one else he'd want to turn to when his armor is damaged or he's in need of a new gun.
Physical Details ◢
Ravanor Kell never stopped being the runt of the litter. At only 6'8 and two hundred and eighty pounds, some might even consider him lithe for a Krogan. His skin is a shade paler than most, contrasting sharply against the dark coloration of his head crest. Old, crimson scars dot the crest and his face; the largest mark is a single, deep cut around his throat from ear to ear. His once shining armor of blue and black has been reduced to a dull, pock-marked hunk of metal after too many years of service.
Personal History ◢
Ravanor Kell was born on Tuchanka in 2032. Despite being the smallest and weakest of his clutch Kell was one of only three to survivor past infancy. An old male of his clan, Ghoramund, claimed the right of parentage over him, adopting him from the female clan and taking Kell under his wing. That old Krogan saw the rest of his people as vainglorious, unambitious and doomed to extinction if they remained on their current path. As a battlemaster, Ghoramund was one of the most powerful biotics and skilled combatants in Clan Ravanor; he hoped to use that power and influence to take the warlord of Ravanor's seat for himself in the hopes that he could steer his people along a better path. He failed. The warlord cast him out instead of claiming Ghoramund's head. Beaten but not broken Ghoramund sought out the female clans and claimed Kell as his own. He hoped to raise the boy to someday become the leader he was not.
Over the next century and half the two Krogan traveled Tunchanka and eventually the rest of the galaxy together. They worked as mercenaries for employers Ghoramund deemed worthy causes, and he used every job as an opportunity to teach Kell what it meant to be a true warrior. Every moment they were not fighting was time they spent in their studies, enriching their minds and bodies alike. It was a spiritual experience for the young Kell and he cherished every moment of it. Their travels brought them into contact with everything from the Blood Pack on Omega to Thresher Maws on distant worlds to Batarian pirates in the Skyllian Verge.
Their adventures together came to an end when Ghoramund was crippled by an Asari commando in 2176, five years ago. The old man chose a quiet life of retirement on the Citadel, using the funds he'd earned over the centuries to live lavishly. He urged Kell to continue his travels throughout the galaxy so that he may gain the strength and allies needed to eventually return home to Ravanor to set the clan right. Kell was trepidatious about working on his own for the first time, but it seemed an exciting opportunity to grow beyond his mentor's shadow.
Combat Analysis ◢
Ravanor Kell is a master of taking and holding ground. He uses his combination of biotic talents and technology to fortify particular areas and dig in, ready to drive back any threat that dares approach his zone of control. He works best in tandem with more offensive warriors who can take advantage of his protection to strike down their enemies. Kell prefers close ranged combat where he can use his Claymore to devastating affect, though he is arguably more proficient with his hand cannon, Lover's Kiss, as he's used the weapon since he was a boy.
Reason for Vacating Previous Situation ◢
The wounding of his mentor and father figure drove Kell into striking out on his own. He's spent the last five years floating from job to job, taking any work that strikes him as interesting. The Exo-Geni offer was brought to his attention by an old friend of his, Yamora, an Asari information broker and one-time love of Ghoramund.