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Recent Statuses

3 yrs ago
Current is sexualizing Pokemon a variation of bestiality?
3 likes
3 yrs ago
lol. lmao
7 likes
3 yrs ago
JOHN TABLE!
1 like
4 yrs ago
hearing rumors that rebornfan is storming the US capitol, looking for whoever's responsible for everyone ghosting his RPs
14 likes
4 yrs ago
you got a fat ass and a bright future ahead of you. keep it up champ
1 like

Bio

Most Recent Posts

<Snipped quote by Supermaxx>

Back in 2013(?)ish. My laptop broke while I was involved in a few different RPs and I had to continue posting using my brother's PS3. I'd write out my posts on paper, then type them out using the PS3 controller and its limited virtual keyboard feature. This was actually when I first played Spider-Man in one of the older Marvel games, and when my posts were pretty bloated. My Spidey app almost reached the character limit. Suffice it to say, my brother is happier now without me spending hours on his PS3.


The dedication is incredible, honestly
<Snipped quote by TGM>

Hey, some of my best work was in that era.


you did what?
i hate it here
The Stalwart Mk VIII is the best shield projector in its class for lightly armored targets with minimal power extra draw. It is efficient, long-lasting and highly durable against most conventional weaponry. The Stalwart line is known for its ‘reactive’ shield that dynamically activates and empowers itself based on oncoming threats. When it detects no immediate danger the Stalwart goes into standby mode, decreasing its power draw and allowing the Icarus White to focus its energy on its thrusters. Upon detecting incoming rounds or a targeting laser, however, the Stalwart will draw however much energy it seems necessary to thwart the attack in real time with almost no delay.
Will Maxx get another post out by Sunday? Who can say


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Physical Details
The life of a soldier is all Mara's ever known- a fact that is carved into every facet of her identity. Rigorous, daily training earned her a fair bit of muscle and an athletic frame. Noo amount of hard work, however, can make her grow more than her unfortunate five feet and seven inches. She parades her scars as trophies won in hard-fought brawls in the alleys and bars of her hometown. The most visible of these are a cut along her left cheek and the numerous, smaller abrasions that pepper her jawline, neck and upper body.

Her 'style,' if one could call it that, hasn't changed much since her days as a corpo pilot: she still wears the grey Battle Dress Uniform, work boots and the fur-lined aviator's jacket that were the signature of her unit. She's removed all the Elysian Dream branding, of course, and replaced them with an embroidery of Icarus's wings.

Background Information
On Mara Armitage's eighth birthday she was conscripted into the youth wing of the Elysian Dream Defense Force. She was elated. The sight of mechs marching in parade formation through the streets of Seattle had always set her heart aglow growing up. When the doctors told her she was neuralink viable it was like God had finally answered her prayers. Her parents were equally thrilled by the announcement. Mara set the whole of her mind, body and spirit to being the best soldier she could be. And she excelled. Teachers were constantly remarking on her skill and enthusiasm, lauding her as an example to the rest of the group. Her peers looked up to her the same way they did the adults. All that love and attention just reinforced her belief that this was where she was meant to be.

All that admiration blinded Mara to what was going on in the life of her younger sister, Emeraude. In Mara's mind the two were inseparable. Em might've been struggling to adapt to her new life, sure, but she had potential! Their aunt, Morgan, would see to her success. Someday Mara and Em would be an unstoppable duo on the battlefield. Em would just need to endure a few...growing pains! That was all.

Mara was just a teenager, however, and saw only what she wanted. She never paid attention to the 'encouragement' her parents gave Em. She never saw how their instructors treated Em when Mara wasn't around. And worst of all? Mara never even bothered to ask Em if she wanted to pilot. Mara assumed that everyone wanted to do it, especially if they were good at it, as Em was. The thought that someone might see it as torment never even crossed her mind.

At fourteen, Mara was recruited into the Redemption of Humanity, a subsidiary private military company of Elysian Dream. The Redeemers were an NC-focused company ran by a man named Captain Eric Swann, a veteran pilot whose family had served ED for generations. He was a hard man by all accounts: cold to his underlings, merciless to his enemies, and he despised weakness in all its forms. Swann was also the best damn pilot Mara had ever seen. He taught her everything she’d ever need to know about NC combat. Despite the extreme pressure he put Mara and the rest of the Reedemers through, she excelled- just as she had in the youth wing.

Her dedication to the work attracted the attention of Valerie Wright, a fellow pilot and the prettiest girl Mara had ever seen. She was smitten. Val was confident, playful and zealous. She could fly circles around the rest of the squad, save the captain himself. Val and Mara would compete fiercely for the title of fastest pilot on the team for the next several years. Their relationship blossomed outside the mechs as well. Inter-team fraternization wasn’t forbidden by company policy but the captain certainly didn’t approve of distractions, so the girls kept their relationship a closely guarded secret. It was Mara’s first act of rebellion, small as it was.

The next five years were the best she’d ever know. Her family was nothing but supportive. She had a girlfriend she loved with all her heart. And she had Em, the little sister that never left her side. If Mara had a choice she would’ve stayed there forever: serving with the Redeemers and living in Seattle with Val, Em and all the rest.

Then June 19th, 2677 arrived. The Redeemers are sent to the ruins of Corvallis in search of classified old world tech. ED salvage crews barely had time to set up their equipment before a band of raiders descended on the ruined city. Their numbers caught the Redeemers off-guard and forced them to dig in hard around the dig site. A pitched battle followed. Several of the Redeemers’ NCs were damaged in the affair; much of their ammunition was exhausted as well. The team was heavily depleted when a second wave hit. It was plain that these were no ordinary marauders when a sound like thunder came from the heavens and took out their heaviest hitter in a single shot.

What followed was a desperate scramble to escape. Mara kept as close to Em and Val as she could, fighting tooth and nail to cut a path of escape out of Corvallis before it was too late. Em was a monster on the battlefield: her Bercilak tore its way through any NC stupid enough to get within the range of its burning axe. Mara left a path of ion mines in their wake, disabling and damaging the systems of anyone that pursued them. They almost made it out.

Then Val and another Redeemer went down. It was a stupid mistake that did them in- a too long sprint across open ground without proper cover. It was a goddamn shooting gallery. The Armitage sisters debated leaving them behind. Better Mara and Em return with reinforcements then get captured along with them, right?

their attackers proved more brutal than Mara could’ve expected. They descended on the downed NCs, popped open their cockpits and crushed one of the Redeemer pilots in their metal fists. Val was moments from suffering the same fate before Mara broke cover and charged, rifle barking and missiles flying. Em was right beside her, as always. The Bercilak went for the NC that just killed a Redeemer pilot and Mara went for the second looking over Val. It was a rush of steel and blood that Mara barely remembers. The frantic hand to hand. Thunder from the sky. Em’s mech going down in a hail of dragon fire.

Mara scooped Val’s broken body into the Icarus White’s cockpit, tossed the Bercilak’s cockpit and core over her shoulder and made a run for it. She’s not quite sure how she managed to escape the sniper that had killed so many of her friends. Fear and adrenaline were all that kept her moving through the haze of pained panic until she eventually reached safety: Captain Swann had arrived with reinforcements to rescue what few survivors they could find. The city was torched by the enemy before the tech could be secured, much to the brass’s anger. The mission was a spectacular failure.

The following days in the hospital were a blur. Val‘s injuries would take months of gene-growth to repair of her wounds proved impermanent. The company refused to pay for Emeraude’s medical treatment beyond the essentials- Swann was apparently so dissatisfied with their performance that this was his way of punishing the Armitages. And Em went fully catatonic. Couldn’t speak, couldn’t eat, never moved.

The company wrote her off as a lost cause and decided to sell the rights to Em's NC and body back to her family. In turn, Royce Armitage, her father, sold his daughter's hand in marriage to recoup the money he'd lost on her. Mara protested fiercely. Her sister wasn’t even awake to advocate for herself! She had served the Redeemers and ED loyally for years. She was an excellent pilot, and she could be again if only they’d give her a chance.

No one did. Their parents were shockingly dismissive of the girl, as if those raiders had done them by a service by ridding them of her. It took everything Mara had not to beat them both bloody where they stood. She took her belongs and left, never to return. Mara made her appeal to Swann next, though he was just as disdainful. The man wouldn’t give it more than five minutes of thought. He wanted Mara to get over it. She left him, too.

And finally she went to Val. Mara told her love everything that had happened. Of how unfairly everyone was treating her sister. It was only then that Val revealed how the rest of the team had felt about Em, too: the girl was only worth keeping around for Mara’s sake. She was a good pilot now, sure, but but hadn't always been. And she remains a miserable soldier and as weak willed as girls come. Mara told Val she planned to desert so she could take Emeraude somewhere to get proper treatment. Valerie Wright balked at that. She raged, accused and pleaded all at once- doing all she could to get Mara to stay and forget her sister.

The Icarus White vanished along with the Bercilak’s remains in the following weeks. They took to the waste, and found their oasis in a place called Last Hope.

Polaris Shift
Mara is plagued by dreams. They come most often in the weeks following a successful perfect sync: one moment she's awake, aware and active and the next...she's not. She's slumped over- maybe even standing- her eyes glazed over as a deep sleep overcomes her. Her dreams are incredibly vivid, and she often struggles to tell the difference between the waking world and the dreaming one. The length of each episode varies greatly, and they've only gotten longer and more frequent over the years. Sometimes she's gone for mere moments. Other times she'll spend a whole day trapped in her own body, fully unaware that anything is amiss.

Personal Mission
Mara has had only one goal since fleeing her home in Seattle: evade, escape, survive. All that's mattered to her since leaving home is keeping Emeraude safe. Mara's sure her sister's betrothed is still searching for her, and the wound she left with Val was too sharp to be the end of things- Mara wouldn't be surprised if the Redeemers were following her tracks as well. But to help Emeraude heal and to get far, far away from her pursuers, she'll need money. She's come to Last Hope seeking a quick, easy contract so she has the cash flow to keep moving. They're too close to Elysian Dream territory for her to feel safe, and this dump doesn't have the resources to treat Emeraude properly. Nice as the people seem to be Mara's trying to keep them at an arms length- she won't be around long enough to be betrayed again.

As a poll:

Would you rather the first mini-event involve an enemy to battle, or be a non-physical emergency that requires creative thinking?


Always a fan of disaster rescue, personally. It forces a lot of the combat-oriented characters to adapt or flounder.

Location: City Streets, The City-State of Thorinn, Aetheria


Consciousness hit Graves like oncoming traffic. His eyes burst open only to be overwhelmed by the sun burning overhead. Pain sharpened and dulled like the coming and going of the tide. He wasn't quite sure where he was at first. Was he back in his apartment in Westwood? Had death disconnected him from Pariah? No. There was a person standing over him in the robes and armor of a cleric, their hands pressed against his battered form. Magic pulsed, stitching his wounds with impossible efficiency. Not home, then. And he wasn't back in the dungeon, either. The Laughing Worg loomed behind him- his home away from home ever since being trapped here.

People were standing around him, too. There was the new girl, Artemis, a comically large pile of weapons at her feet. Alex stood beside her as unwavering as ever. The hotheaded Siegfried was looking battered down and dejected. And then there was Seele. It all came back to Graves as he looked at her. The anger he'd felt at Sig for harsh words spoken without true malice. His own inability to back down; that need to not only to win but to destroy those that argued against him. And then the blade was drawn. Blood flowed, and he lost himself to the hunger. This wasn't the first time he'd let the blood lust take him. It was a useful tool for fighting through pain, fear and self-doubt. But this...he never thought...

"Christ," Graves coughed, grabbing Andrecille by the arm. "Don't. You shouldn't- its not-" the word caught in his throat. 'Its not safe for you to be near me.' Something stopped him before it could slip through his lips, however. He saw her uniform for the first time, as well as the pack of guards gathered around the street. Seele was in dialogue with a woman Graves vaguely recognized from before the glitch. 'Best to keep my mouth shut, I think.'

Graves let go. "Sorry. Just panicked. Thank you."


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Physical Details
Ravanor Kell never stopped being the runt of the litter. At only 6'8 and two hundred and eighty pounds, some might even consider him lithe for a Krogan. His skin is a shade paler than most, contrasting sharply against the dark coloration of his head crest. Old, crimson scars dot the crest and his face; the largest mark is a single, deep cut around his throat from ear to ear. His once shining armor of blue and black has been reduced to a dull, pock-marked hunk of metal after too many years of service.

Personal History
Ravanor Kell was born on Tuchanka in 2032. Despite being the smallest and weakest of his clutch Kell was one of only three to survivor past infancy. An old male of his clan, Ghoramund, claimed the right of parentage over him, adopting him from the female clan and taking Kell under his wing. That old Krogan saw the rest of his people as vainglorious, unambitious and doomed to extinction if they remained on their current path. As a battlemaster, Ghoramund was one of the most powerful biotics and skilled combatants in Clan Ravanor; he hoped to use that power and influence to take the warlord of Ravanor's seat for himself in the hopes that he could steer his people along a better path. He failed. The warlord cast him out instead of claiming Ghoramund's head. Beaten but not broken Ghoramund sought out the female clans and claimed Kell as his own. He hoped to raise the boy to someday become the leader he was not.

Over the next century and half the two Krogan traveled Tunchanka and eventually the rest of the galaxy together. They worked as mercenaries for employers Ghoramund deemed worthy causes, and he used every job as an opportunity to teach Kell what it meant to be a true warrior. Every moment they were not fighting was time they spent in their studies, enriching their minds and bodies alike. It was a spiritual experience for the young Kell and he cherished every moment of it. Their travels brought them into contact with everything from the Blood Pack on Omega to Thresher Maws on distant worlds to Batarian pirates in the Skyllian Verge.

Their adventures together came to an end when Ghoramund was crippled by an Asari commando in 2176, five years ago. The old man chose a quiet life of retirement on the Citadel, using the funds he'd earned over the centuries to live lavishly. He urged Kell to continue his travels throughout the galaxy so that he may gain the strength and allies needed to eventually return home to Ravanor to set the clan right. Kell was trepidatious about working on his own for the first time, but it seemed an exciting opportunity to grow beyond his mentor's shadow.

Combat Analysis
Ravanor Kell is a master of taking and holding ground. He uses his combination of biotic talents and technology to fortify particular areas and dig in, ready to drive back any threat that dares approach his zone of control. He works best in tandem with more offensive warriors who can take advantage of his protection to strike down their enemies. Kell prefers close ranged combat where he can use his Claymore to devastating affect, though he is arguably more proficient with his hand cannon, Lover's Kiss, as he's used the weapon since he was a boy.

Reason for Vacating Previous Situation
The wounding of his mentor and father figure drove Kell into striking out on his own. He's spent the last five years floating from job to job, taking any work that strikes him as interesting. The Exo-Geni offer was brought to his attention by an old friend of his, Yamora, an Asari information broker and one-time love of Ghoramund.
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