I have this old thing that I dusted off from oh say 4 years ago or a little less technically.
I just copied it over from last time so I don't know what still applies, I'll go back over it sometime later or tomorrow, just gonna leave it here for now so I don't have to go find it again.
Name: Ashvath
Soulcage: Bijali
Fragments:
Monumental waves crash against the battlements as gale-force winds blow aside the opposition.
A flurry of movement, vision tinged red, cries and screams so close yet so far at the same time, total lack of control.
A ghost town on the coast, void of life, and as quiet as the depths.
Aesthetic: Like the ferocity of a hurricane captured in a bottle, swirls of gray and blue with streaks of white and flashes of yellow adorn the soulcage in no particular manner or pattern. The frame itself is stocky and wide, built like one would imagine the knights of old. It towers above most, a picture of grace and poise in the fluidity of it’s movements. Simply humanoid in form, the soulcage’s appearance does no justice to the explosive capabilities harnessed within.
Loadout:
Stats:
Attributes
Strength: 4
Dexterity: 4
Fitness: 4
Intellect: 4
Intuition: 5
Willpower: 3
Bearing: 3
Guile: 2
Composure: 3
Skills
Awareness: 3
Athletics: 3
Defence 3
Melee: 3
Piloting: 3
Ranged: 3
Stealth: 0
Survival: 3
Unarmed: 3
Applied Magical Theory:
Administration:
Academics:
Artisan:
Craft:
Investigation: 3
Language:
Medicine:
Navigation:
Bioweapon Handling:
Empathy
Mingling
Perform:
Persuasion: 5
Subterfuge:
Skill Foci
Advantages
Familiarity:
Knowledge:
Training: Gentle Palm Style
Derived Stats
Defend Rating:
Speed:
Offence:
Unarmed:
Melee
Ranged
Soak: 4
Shields: 10
Combat Pool :
Health: 10
Condition: 20
Mana: 10
Defence
Defence: Dexterity + Defence
Parry: Defence + Parry Focus, etc
Evade: Defence + Evade Focus, etc
Block: Defence + Shield Focus, etc
Offence
Melee: Dexterity + Melee
Ranged: Intuition + Ranged
Unarmed: Dexterity + Unarmed
Speed: Fitness + Athletics
Initiative: Speed + Composure
Combat Pool: Speed + Dexterity
Physical Soak: 4
Magic Resistance: = Willpower + any special traits
Health: 10 Condition: 20
Soulcage: Bijali
Fragments:
Monumental waves crash against the battlements as gale-force winds blow aside the opposition.
A flurry of movement, vision tinged red, cries and screams so close yet so far at the same time, total lack of control.
A ghost town on the coast, void of life, and as quiet as the depths.
Aesthetic: Like the ferocity of a hurricane captured in a bottle, swirls of gray and blue with streaks of white and flashes of yellow adorn the soulcage in no particular manner or pattern. The frame itself is stocky and wide, built like one would imagine the knights of old. It towers above most, a picture of grace and poise in the fluidity of it’s movements. Simply humanoid in form, the soulcage’s appearance does no justice to the explosive capabilities harnessed within.
Loadout:
Stats:
Attributes
Strength: 4
Dexterity: 4
Fitness: 4
Intellect: 4
Intuition: 5
Willpower: 3
Bearing: 3
Guile: 2
Composure: 3
Skills
Awareness: 3
Athletics: 3
Defence 3
Melee: 3
Piloting: 3
Ranged: 3
Stealth: 0
Survival: 3
Unarmed: 3
Applied Magical Theory:
Administration:
Academics:
Artisan:
Craft:
Investigation: 3
Language:
Medicine:
Navigation:
Bioweapon Handling:
Empathy
Mingling
Perform:
Persuasion: 5
Subterfuge:
Skill Foci
Advantages
Familiarity:
Knowledge:
Training: Gentle Palm Style
Derived Stats
Defend Rating:
Speed:
Offence:
Unarmed:
Melee
Ranged
Soak: 4
Shields: 10
Combat Pool :
Health: 10
Condition: 20
Mana: 10
Defence
Defence: Dexterity + Defence
Parry: Defence + Parry Focus, etc
Evade: Defence + Evade Focus, etc
Block: Defence + Shield Focus, etc
Offence
Melee: Dexterity + Melee
Ranged: Intuition + Ranged
Unarmed: Dexterity + Unarmed
Speed: Fitness + Athletics
Initiative: Speed + Composure
Combat Pool: Speed + Dexterity
Physical Soak: 4
Magic Resistance: = Willpower + any special traits
Health: 10 Condition: 20
I just copied it over from last time so I don't know what still applies, I'll go back over it sometime later or tomorrow, just gonna leave it here for now so I don't have to go find it again.