@Teyao I would recommend making Water Barrage have a cooldown instead of just not being able to generate water from your body anymore, you DO have a Hydro vision after all, the source of the water is the vision's elemental power.
Kay kay dude, will modify then, are there any other issues you can see?
Hey @Sho Minazuki I added a new technique and expanded the backstory a little so I wanted to check with you first
Name: Fiske of the Jotun Age: 24 Gender: Male Race: Half-Jotun
Appearance: Fiske has small-cropped hair, and his stony skin is somewhat smooth and with a blue-green tinge to it. His usual vestiments consist of a breechcloth over leather pants adorned with furs and the patrons of his tribe, armlets, and a furred pauldron. He possesses three tattoos given by his mother the first to protect him in battle, the second for luck, and the third to wish him strength when defending others.
Personality: Living in a small village full of gentle giants had colored Fiske's view of the world in a somewhat naive manner when he first left even though all the adults told him to be wary of the world of man, to always believe that every stranger could be a new foe or an enemy in disguise. Sadly the world proved them correct for the time he chose to leave was a lean year and his naivety has been exploited already a few times in the past leaving him with a budding paranoia and wariness of strangers he tries his best to control.
Calm and sometimes even morose he tends to be the quiet one in the corner that tries to pass off without notice (a thing that never happens thanks to his height and complexion) and is always silently observing. Especially when it comes to humans he feels himself on the edge near them, no matter if they prove to lack hostile intentions.
Despite the love that he feels for his father he also guards a great deal of resentment towards him for leaving and some anger at himself for letting it affect him so much which in turn feeds his resentment.
Backstory: Once a young scion from the high city of Lascuta sought his prosperity away from the city, for he was just the Fourth son of a small but prominent family and his chances of inheriting anything were smaller than the mercy of the city for those that couldn't afford it, so the young man spent all his money to launch an expedition in a distant land with hopes of finding fortune and success, alas, having never left the city before he was ill-prepared for the trials that the frozen land would bring upon his head, beast assailed him at every turn, food was difficult to come by, the locals were distrustful of an outsider and the cold was an ever-present menace.
It was only by luck that he managed to stumble upon a guardian capable and willing to keep him safe.
Eventually, they fell into a partnership where she would be the one to break the enemy and he would snipe them from afar, it was through this and many trials more that the young noble and the lady of stone fell in love with each other and eventually settled near her tribe for they adored her but some couldn't help but see him for what he was and not who.
Fiske's first memories are of running through the snow to chase rabbits, fishing on the lake's shore and weaving at the other full-blooded giants, of learning how to sew the patterns of his tribe and the stories that the elders told on the main hall. However, he also remembers the grief of caring for his bedridden mother, of seeing the sickness strip her flesh of strength and the weeping of his father at her passing. It was after this that things changed for Fiske, his people ever so warm and welcoming seemed to change, looking to him more as his father's son than his mother's child, it got to such a point that his father decided to take the matter on his own two hands.
Sadly for the once young noble, planning was never his strong forte so his actions had the desired reaction but they also had unintended consequences.
With his father gone the tribe once more welcomed Fiske into its ranks and he was raised beside a few other youths of his age in a communal effort, he was taught to hunt and to gather, to weave and to guard the cattle, to love and to care, the only difference between him and the others was his height and his weaker flesh, his strength a match for even adults. But despite being happy and loved a part of his heart couldn't forget his father and the love he felt towards the man, so it was with a heavy but determined mind that he made his intentions clear to his tribe, to reach the city of Helgaskr and seek to bring his father back to the tribe with only the word 'Lascuta' as a clue. His tribe would have tried to change his mind, the elders to teach their wisdom, and his peers to soothe his aching heart, and they would have succeeded too had a Vision crystal not chosen that moment to descend from the heavens in front of him. So Fiske gathered what few belongings were his, prepared the supplies he would need, and said his goodbyes, then it was the wilds for him until he could reach the city and then his father.
Even if his mind was still undecided about his feelings for the man.
Sadly for him, the particular year he chose to leave was a lean year with a harsh winter, his people were okay with it as their stony skin protected them and kept them insulated while their metabolism made them able to get by with less food in general. The small villages he passed on his way to Helgaskr were not so lucky, many were destitute and hopeless places, usually in shambles after other groups raided them for resources which only reinforced his belief in the cruelty of mankind.
And so he set on his journey more scared of what he would find once he reached his father than ever before.
Independents: - Heart of a Giant: Giants are known for having incredible resilience and strength. Naturally they will have a layer of stony skin that guards them from physical damage, and in exchanges, they will gain one point in strength or endurance. Their bodies can also emit an element if they are a vision wielder, making them dangerous foes, especially if they are a pyro wielder. - Crowd Anxiety: Around a lot of people, Fiske might perform a little less than he might normally, but with fewer people present he performs better. If there are people he is comfortable with, he will perform even better. - Gentle Giant: Despite the kind of person he is, his presence can be a comfort for some, able to intimidate low level thugs just on his appearance, and protect those that might need it. It may not work against more seasoned travelers and fighters however.
COMBAT
Element: Hydro Main Weapon Type: War axe and shield combo [Melee] Secondary Weapon Type: Bow [Ranged] and fists [Melee]
WEAPON Name: Dónalegur and Kurteis Description: An iron war axe crafted by his people with a leather grip and a spike at the back and a shield that once belonged to his mother decorated with faded blue and red hues. Weapon Enhancements
Heim - An enchantment that makes it so the axe and shield combo will always return to each other but gets weaker the further apart they are, however no matter how far away they are they will always pull towards each other.
Fighting Style: Fiske's style consists of getting in the middle of the enemy and trusting that his stone skin and shield will protect him from damage while he causes as much damage as possible with his axe.
Superior might: More often than not Fiske's prodigal strength will give him an edge in any clash between melee weapons
Behind enemy lines: Is not often you see someone leaping straight to the middle of your team and starting attacking everything that moves, Fiske is quite good at taking advantage of this momentarily distraction.
Elemental Style: -Heilandi reiði - When Fiske activates his Vision any wound in his body will be filled with water which will then proceed to replicate any of the functions that are missing or disrupted, eventually such wounds will be healed if the water is not displaced.
Techniques:
Water barrage - Once his Vision is activated a small explosion of water can be generated but can not be used in succesion as it takes some time before enough water accumulates.
Ice armor - Usable only in extremely cold climates or near a cryo user, Fiske can command the water his skin produces to allow itself to be frozen which creates a natural protection to his Vision ability, the cold doesn't bother him on account of his having lived his whole life on the frozen wilds.
Water splash - Concentring for a moment he can launch compressed water with a swing of his axe which carries more kinetic strength than he normally uses on a swing.
@Teyao if you go with the wings, gliding but not true flight for now would be acceptable.
Cat’s eyes with nightvision would be perfectly fine as is if you chose those features.
I have no idea what clay hands would entail besides being kinda moldable.
Gills would be fine if you chose that route.
Hooves instead of feet is mostly cosmetic, barring some floor based hazards so that’s also fine.
Wild crazy wriggling hair is whacky and cool.
If you meant to say all of them at once, I’d say bring it down to one or two you think fit him best for any sort of function, with my preference being to not take anything else if you went with the wings; cosmetic to flavor, if your concept is that he’s a wildcard chimera at heart.
I think I will take out the eyes and the gills but keep the hands, hair and hooves as cosmetic flavor with the wings the only true useful trait, that good?
@Teyao Run it by me. I don’t mind minor useful things, but any ‘passive functionalities’ should largely wait for the timeskip. Right now y’all are getting toes wet and are in tutorial mode.
Small wings, cat eyes, clay hands, gills under the arms and hooves instead of feet, that plus hair moving erratically but thats purely cosmetic
I dig this all. This is pretty much exactly what I was going for.
If everyone would please add these descriptions to their character sheets under a Hider labeled ‘Yo’Bikur Form’ that’d be awesomesauce.
Muahahaha, my plan to make my players roleplay out their character sheets is going swimmingly; this has set the vibe way better for this style of RP than just asking this kind of stuff up front.
Hey dude, the changes I came up with for William are all kind of usefull, should I make them only cosmetic or can I make them work as intended, I am fine with it either way
"Ugh I hate it when people are not at fault, Valhiem is it? Yeah count me in, I want to know what the hell is happening"
He gave the downed man a nod and then rose to his feet once more, at least they were told some info even if it wasn't some of the more glaring questions about the whole situation and that was without addressing the fact that apparently, they all had died before arriving here (Which was depressing) and suddenly were part of some empowering system.
Still, things could be worse, like the poor schmuck who decided that arriving fashionably late was too cliche and instead arriving an hour later was all the new rage these days. God he was too tired to come up with funny comparations.
"Miss, how bout we see that we get ourselves ready fer a long journey. And uh... I reckon somebody better help the poor individual who just fell from the heavens."
"Yeah yeah you are right, I will go look if they are injured"
Letting out a sigh he started walking towards the new coffin, it had quite the awkward fall but if it was like his then the person inside should have felt a thing but why risk it when he had magic at hand?
Almost as if on cue the moment that thought crossed his mind a sharp noise filled the air before the lid of the coffin fell all the way to the floor to reveal its sole occupant, a white-haired(?) girl.
"Hah...Can someone help? P-Please?"
Shit she seemed worse than everyone else when they arrived, changing his walk to a light jog he took note of the staff on the floor before helping her out of the coffin.
"Hey you okay?, here let me help you out of there" Once she was fully outside of it he began to Observe her briefly before coming to the conclusion that she didn't have any physical wounds so it was likely the panic that was making her act like this and if Zell little comment was true then she was likely in a bad position before this.
Switching to a gentler tone of voice (And carefully relaxing his scowl) he tried to talk to her "Calm down, you are safe, everything will be okay, do you need anything?" focusing again on the group he called "Do any of you guys have water?"
Welcome to this clusterfuck of a situation Wizard girl, hope you like surprises
"Good to see you're not dead, now where the fuck is my sword?"
"Yeah dude same"
He was sure he wasn't meant to hear the second part but Zell hadn't walked far away enough for him to miss it, drawing a snort from him before looking back where the head honcho was now talking with Adam and MacKenzie plus the other two people who went to help with the evacuation.
Perhaps it was the post-battle exhaustion or maybe the feeling of the blessing of Undaya fading but for some reason James didn't feel like saying anything while the rest of the weirdos with crystals on their hands (Fellow abductees?) interacted with the downed Chief cop, instead what came to his mind was the soreness, the hit he took earlier and the strain of dragging Zell's unconscious body was being registered by his mind now that the adrenaline was subsiding.
Rolling his shoulder a few times to get ease his muscles he refocused on the ongoing conversation.
"1000 silver pieces... It's all yours... just please... take that cube - that thing - to the city of Valhiem. North of here... two days travel if you head off the road and into the wild. I trust in your ability to defend it, should the Witch Queen's forces give chase. But you must be swift. You must leave now. There is no time to spare. Our mages and scientists must see that cube. It must reach Capitol City."
That... was a lot to take in, Witch Queen? Valheim? Capitol city? as the others gave their opinions and agreements his mind furiously processed the information, there was likely an open conflict between two(?) factions(?) and the leader of an army of monsters was a woman(?) referred to as the Witch Queen, did they inadvertently choose a side the moment they chose to help defend the town? if so were they in the wrong by doing so? the army seemed pretty evil but then again from a logistic standpoint, it seemed reasonable to send an expendable force to destroy/capture a settlement in order to deny the enemy resources, that and this place seemed medieval so no geneva convention against war crimes, still those were half-assed speculations without taking into account what was likely a more nuanced situation.
He needed more information
"Oi, do you mind telling me what the hell is going on? Who was commanding those monsters? And why were they attacking you guys?"
"Well that is convenient"
James watched as the Asian-looking man approached the guard boss, damn the guy was intimidating (A small part of him told him to take notes) and he could see how the guards tensed even so slightly in his presence. He thought that the guy was asking him and the others but he wasn't sure if he was just asking anyone in general, still, this was something he could use. Crouching to be at eye level with the big enchilada he was tempted to give a smile but knowing himself it would come off as a grimace so he settled on his least angry scowl.
"Hey, my name is James and I am with Sicko Sword over there, I would like to help but the last thing I recall I was" dead "doing something else and then suddenly I found myself in a stone coffin in a very different place, so I would love if you could offer an explanation for what the fuck is going on"
His breath was slightly heavy by the end but he didn't allow his temperament to lash just yet, he really wanted some answers preferably before the next bullshit situation happened.