Fun fact, getting hit by a giant armored and insanely strong humanoid creature is extremely painful. Okay maybe it's not a fun fact perse but it is something that he was now intimately aware of and he was thankful for the opportunity to obtain such obscure knowledge. Maybe the next time he saw his cousins he could brag of the fact, be all tough and say with a straight face 'Hey you know that once I was punted by an ogre and almost become half the man I used to be? Real story that one, only survived thanks to a teammate, his shout made me block with my staff in time' Oh man he bet their faces would be amusing but his mother would likely be upset that he got into a fight again and he promised that he wouldn't-
Slowly and groggily he got to his feet and shook his head from side to side, okay that was enough rambling, damn he hated getting a concussion, whenever it happened it made his mind go to really strange places. Refocusing he took on the battlefield again and then let out a curse, things were quickly turning even more chaotic, the skeletons were fleeing, the ogres were rampaging again, and there was a suspicious lack of presence from Zell and the town's guard commander.
Okay first one of the Ogres needed to go and the Armored one had wisened up to his spell after the second use so that left the Berserker one which seemed to be making a beeline for Arthur, it looked in its last legs but way no skewer things in Arthur's favor? Casting the spell one more time he proceeded to aim and fire at the Berserker Ogre, but he didn't bother looking if it hit, trusting that Arthur could manage on his own like before. What he needed was to locate Zell, guy was on top of the Armored Ogre the last time he saw him and unless he managed to climb down he must have taken a big fall, aaaand there! face first into the dirt was the unconscious swordsman, he had the luck of the devil seeing how no skeleton had tried to get a quick swing at his slumped form while fleeing.
Once he reached the fallen fighter (and swung his staff at a few skeletons) he tried and failed to sling the taller man over his shoulder, fuck the guy was heavy and all the equipment only made things worse so he settled on awkwardly hugging him below the armpits and dragging him towards the defense perimeter where a few guards were nervously defending something.
"Hey I need help!"
The guards looked at each other but refused to move, their backs turned to where another seemed to be doing... something to someone laying on the dirt. With a start, he realized that the guy bleeding in the dirt was the leader of the guards, and the guy above him was likely a field medic doing first aid or whatever equivalent they had here.
"That guy is your leader right?" They seemed to tense even more at that "Relax I don't want to hurt him, I can even help him in fact but I can't let my friend here where a skeleton could hurt him"
A few more glances were shared among them before one hesitantly broke formation and grabbed Zell's legs to help carry him.
"Thank you, now let's see"
He looked inside of himself, to the same corner of his mind where the Light Beam spell resided but rather than taking it for a spin again he directed his attention to the other spell on his mind, Increased healing speed only worked on treated injuries but the medic had made a halfway decent job at turning the commander into a mummy. Focusing he started to chant before emitting a soft light from his hands which seemed to be absorbed by the bandages.
"There, I can't guarantee he will survive but he is more likely to pull through, now can someone help me wake up that idiot over there" Saying so he pointed at Zell, he had no idea how to wake the other man but with some luck someone else would.
@Teyao Miraculously, your character is pretty good, and there's not an awful lot to say, but let's see here...
First is the culture of the Jotun, which for the most part is about right. They live in seclusion in order to practice their peaceful ways, despite their immense strength and physical superiority to humans, they are in the end a dwindling race. However, they are also pretty wary of the ways of the world outside, so some level of skepticism would be just right for your character.
Anyway yeah that's pretty much it, those skills and everything for combat make sense and don't sound overly powerful, in fact I actually think you need another technique that doesn't rely on having a Cryo user around. Ice Armor is cool and all, but you essentially cannot use it without a Cryo friend or an icy environment. You can note it gives him the uncanny ability to not be frozen in place by Cryo though, so he becomes immune to a status effect.
Otherwise I'd give him another something, or make Water Barrage have less drawbacks and be your bread and butter for offense. Really, up to you. Maybe something using his axe and shield too.
Anyhow seems good otherwise.
Oh thanks, yeah I wll likely add another skill, I tend to nerf my characters a lot for some reason
Barely a moment after sending his reply he felt his phone vibrate once more with Sidney's answer to his joke. Without wasting a second he sends back a follow-up.
"Ah this feeling of betrayal, yep that is my good ol' pal Sydney alright, soo.. who is the new victim?"
Fun fact I found out while writing my post. The "new phone, who dis" meme is apparently from way back in 2009, meaning it's almost as old as the characters we are writing.
Name: Fiske of the Jotun Age: 24 Gender: Male Race: Half-Jotun
Appearance: Fiske has small-cropped hair, and his stony skin is somewhat smooth and with a blue-green tinge to it. His usual vestiments consist of a breechcloth over leather pants adorned with furs and the patrons of his tribe, armlets, and a furred pauldron. He possesses three tattoos given by his mother the first to protect him in battle, the second for luck, and the third to wish him strength when defending others.
Personality: Living in a small village full of gentle giants had colored Fiske's view of the world in a somewhat naive manner when he first left, always believing that every stranger could be a new friend. Sadly the world doesn't work like that and his naivety has been exploited a few times in the past leaving him with a budding paranoia and wariness of strangers he tries his best to control.
Calm and sometimes even morose he tends to be the quiet one in the corner that tries to pass off without notice (a thing that never happens thanks to his height and complexion) and is always silently observing.
Guards a great deal of resentment towards his father for leaving him and some anger at himself for letting it affect him so much which in turn feeds his resentment. Despite all this there is a part of him that hasn't lost its innocence, he is still willing to extend a hand to someone in need but is always alert to any foul play they might be up to.
Backstory: Once a young scion from the high city of Lascuta sought his prosperity away from the city, for he was just the Fourth son of a small but prominent family and his chances of inheriting anything were smaller than the mercy of the city for those that couldn't afford it, so the young man spent all his money to launch an expedition in a distant land with hopes of finding fortune and success, alas, having never left the city before he was ill-prepared for the trials that the frozen land would bring upon his head, beast assailed him at every turn, food was difficult to come by, the locals were distrustful of an outsider and the cold was an ever-present menace.
It was only by luck that he managed to stumble upon a guardian capable and willing to keep him safe.
Eventually, they fell into a partnership where she would be the one to break the enemy and he would snipe them from afar, it was through this and many trials more that the young noble and the lady of stone fell in love with each other and eventually settled near her tribe for they adored her but some couldn't help but see him for what he was and not who.
Fiske's first memories are of running through the snow to chase rabbits, fishing on the lake's shore and weaving at the other full-blooded giants, of learning how to sew the patterns of his tribe and the stories that the elders told on the main hall. However, he also remembers the grief of caring for his bedridden mother, of seeing the sickness strip her flesh of strength and the weeping of his father at her passing. It was after this that things changed for Fiske, his people ever so warm and welcoming seemed to change, looking to him more as his father's son than his mother's child, it got to such a point that his father decided to take the matter on his own two hands.
Sadly for the once young noble, planning was never his strong forte so his actions had the desired reaction but they also had unintended consequences.
With his father gone the tribe once more welcomed Fiske into its ranks and he was raised beside a few other youths of his age in a communal effort, he was taught to hunt and to gather, to weave and to guard the cattle, to love and to care, the only difference between him and the others was his height and his weaker flesh, his strength a match for even adults. But despite being happy and loved a part of his heart couldn't forget his father or the damage he had unintentionally caused, so it was with a heavy but determined mind that he made his intentions clear to his tribe, to reach the city of Helgaskr and seek for his father with only the word 'Lascuta' as a clue. His tribe would have tried to change his mind, the elders to teach their wisdom, and his peers to soothe his aching heart, and they would have succeeded too had a Vision crystal not chosen that moment to descend from the heavens in front of him. So Fiske gathered what few belongings were his, prepared the supplies he would need, and said his goodbyes, then it was the wilds for him until he could reach the city and then his father.
Even if his mind was still undecided about his feelings for the man.
Independents: -Heart of a Giant - Giants are known for having incredible resilience and strength. Naturally they will have a layer of stony skin that guards them from physical damage, and in exchanges, they will gain one point in strength or endurance. Their bodies can also emit an element if they are a vision wielder, making them dangerous foes, especially if they are a pyro wielder.
COMBAT
Element: Hydro Main Weapon Type: War axe and shield combo [Melee] Secondary Weapon Type: Bow [Ranged] and fists [Melee]
WEAPON Name: Dónalegur and Kurteis Description: An iron war axe crafted by his people with a leather grip and a spike at the back and a shield that once belonged to his mother decorated with faded blue and red hues. Weapon Enhancements
Heim - An enchantment that makes it so the axe and shield combo will always return to each other but gets weaker the further apart they are, however no matter how far away they are they will always pull towards each other.
Fighting Style: Fiske's style consists of getting in the middle of the enemy and trusting that his stone skin and shield will protect him from damage while he causes as much damage as possible with his axe.
Superior might: More often than not Fiske's prodigal strength will give him an edge in any clash between melee weapons
Behind enemy lines: Is not often you see someone leaping straight to the middle of your team and starting attacking everything that moves, Fiske is quite good at taking advantage of this momentarily distraction.
Elemental Style: -Heilandi reiði - When Fiske activates his Vision any wound in his body will be filled with water which will then proceed to replicate any of the functions that are missing or disrupted, eventually such wounds will be healed if the water is not displaced.
Techniques:
Water barrage - Once his Vision is activated and his body has produced enough water a small explosion of water can be generated at the cost of being unable to generate more water from the skin.
Ice armor - Usable only in extremely cold climates or near a cryo user, Fiske can command the water his skin produces to allow itself to be frozen which creates a natural protection to his Vision ability, the cold doesn't bother him on account of his having lived his whole life on the frozen wilds.